Difference between revisions of "Belt"

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{{Quote|source="The Magic Belt" (poetry book)|icon=book|
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{{Quote|source={{Item|"The Magic Belt"}}|
 
A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
 
A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
 
}}
 
}}
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[[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventurers. [[Belt]]s provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase [[Storage|personal inventory]].
  
==List of Belts==
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* '''Dual-skill Belts''' are the most common variety of belt. These belts raise ''Base Damage Multipliers by 7%.'' An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%'' and ''Shield Mastery Base Damage +7%.''
For a list of all belts, see [[:Category:Items/Belt]].
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* While most '''Dual-skill Belts''' are sold by NPCs like [[Joeh]], [[Marna]], and [[Echur]], certain belts can only be found in monster loot.
 +
* Not every combination of compatible skills has a '''Dual-skill Belt.'''
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* '''Single-skill Belts''' raise ''Base Damage Multiplier by 10%,'' but only for one skill. An equipped {{Item|Belt of the Swordsman}} will grant ''Sword Base Damage +10%.``
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* Most '''Single-skill Belts''' and other stat-raising belts can be crafted. [[Shamanic Infusion]] and [[Toolcrafting]] are usually used to craft belts.
  
==History of Belts==
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==== Crafted Belt Rarity ====
The objective of belts was changed with the  2015-12-06 patch. Before that patch belts '''attuned the random-treasure system to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on.
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All belts purchased from NPCs or looted from monsters will be non-magical {{ItemRarity|Common}} Loot. All crafted belts have a chance to generate as {{ItemRarity|Uncommon}} Loot with a [[All Skills/Treasure Effects|generic treasure effect]]. The chance to craft a magical belt is 33%, 66%, or 100% depending on the difficulty of the recipe used.
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=== List of Belts ===
  
In the 2015-12-06 patch notes the following information was provided:<br>
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<!-- All belts are transcluded on a separate page. This allows parts of that page, or the entire thing, to be inserted onto other pages like this one. -->
    - Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies.
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{{:List of Belts}}
    - Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills.  
 
    - The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.)
 
    - There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.)
 
    - Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms
 
    - Harry the Wolf no longer sells the belts that the Suspicious Cow also sells
 
  
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=== Trivia ===
 +
The objective of belts was changed with the  2015-12-06 patch.  Before that patch belts attuned the random-treasure system to specific skills. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on. If you were using Sword and Shield while wearing a ''Lucky Belt of the Ranger,'' loot you collected would be Archery and Animal Handling, not Sword and Shield.
  
As of the [[Game_updates/2019-02-20#Belt_Changes|February 20, 2019 patch]], class-specific "Lucky Belts" were renamed to simply "Belts".
+
* In the 2015-12-06 patch notes the following information was provided:<br>
 +
: -- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies.
 +
: -- Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills.
 +
: -- The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.)
 +
: -- There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.)
 +
: -- Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms
 +
: -- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells
  
You may have trouble finding a belt that covers both of the skills you want to use, but you shouldn't have trouble finding a belt that covers at least one of your two skills.
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* As of the [[Game_updates/2019-02-20#Belt_Changes|February 20, 2019 patch]], class-specific "Lucky Belts" were renamed to simply "Belts"
 
 
[[Joeh]] in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure.
 
 
 
==Crafted Belt Rarity==
 
In the January 14, 2020 hotfix, the following change to belts was introduced: "All crafted belts now have a chance to be Uncommon (instead of non-magical).  That chance is 33%, 66%, or 100%, depending on the difficulty of the recipe. (Previously, only a few select belt recipes could craft magical belts.)"
 
 
 
==List of Lucky Belts==
 
The following table may be helpful if you are trying to find a belt to complement your character build:
 
 
 
<!-- transcluding page so that at some points the table content may be automated -->
 
{{:List of Lucky Belts}}
 
 
 
==References==
 
<references />
 
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 14:58, 10 May 2022

A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.

Belts are items which can be equipped by all humanoid or Beast Form adventurers. Belts provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase personal inventory.

  • Dual-skill Belts are the most common variety of belt. These belts raise Base Damage Multipliers by 7%. An equipped will grant Sword Base Damage +7% and Shield Mastery Base Damage +7%.
  • While most Dual-skill Belts are sold by NPCs like Joeh, Marna, and Echur, certain belts can only be found in monster loot.
  • Not every combination of compatible skills has a Dual-skill Belt.
  • Single-skill Belts raise Base Damage Multiplier by 10%, but only for one skill. An equipped will grant Sword Base Damage +10%.``
  • Most Single-skill Belts and other stat-raising belts can be crafted. Shamanic Infusion and Toolcrafting are usually used to craft belts.

Crafted Belt Rarity

All belts purchased from NPCs or looted from monsters will be non-magical Common Loot. All crafted belts have a chance to generate as Uncommon Loot with a generic treasure effect. The chance to craft a magical belt is 33%, 66%, or 100% depending on the difficulty of the recipe used.

List of Belts

Dual-skill Belts

Dual-Skill Belts purchased from NPCs or found in loot raise 'Base Damage Multipliers by 7%.

Item-icon-belt.gif Belt First Skill Second Skill Vendor Misc.Notes
Battle Chemistry Mentalism Marna
Knife Fighting Animal Handling Marna
Hammer Shield Agrashab
Knife Fighting Unarmed Lisi
Knife Fighting Battle Chemistry  ???
Psychology Druid Agrashab
Necromancy Mentalism None Drops from Lomas. Also dropped from Mortimer (Halloween Event Boss).
Ice Magic Necromancy None Drops in the Yeti Dungeon.
Knife Fighting Psychology Lisi
Werewolf Psychology Harry the Wolf
Knife Fighting Necromancy Lisi
Staff Shield Hogan May require Friends.
Necromancy Fire Magic Azalak
Sword Animal Handling None Normally found in dungeon chests like the boss chests in Goblin Annex or Dark Chapel. Small world drop %.
Staff Druid Agrashab
Ice Magic Mentalism Ukorga Requires ???
Sword Psychology Joeh
Archery Sword Elahil
Archery Sword None +8% Base Damage. Complete a 3 hour favor for Sirine to receive.
Fire Magic Battle Chemistry Velkort
Psychology Mentalism Echur
Hammer Mentalism Agrashab
Unarmed Mentalism Echur
Mentalism Druid Agrashab
Werewolf Animal Handling Harry the Wolf
Archery Animal Handling Elahil
Fire Magic Shield None Normally found in dungeon chests like the boss chests in Goblin Annex or Dark Chapel. Small world drop %.
Knife Fighting Shield None Normally found in dungeon chests like the boss chests in Goblin Annex or Dark Chapel. Small world drop %.
Unarmed Psychology Echur
Sword Shield Joeh
Battle Chemistry Archery Marna
Ice Magic Fire Magic Ukorga Requires ???
Ice Magic Staff Ukorga Requires Friends
Necromancy Archery Azalak
Staff Animal Handling Hogan May require Friends.
Fire Magic Staff Velkort
Ice Magic Druid None Normally found in dungeon chests like the boss chests in Goblin Annex or Dark Chapel. Small world drop %.
Sword Mentalism None Normally found from certain dungeon chests, like the puzzle chest in Winter Nexus
Hammer Druid Agrashab
Unarmed Necromancy None Normally found in dungeon chests like the boss chests in Goblin Annex or Dark Chapel. Small world drop %.

Single-skill Belts

Single-Skill Belts purchased from NPCs or found in loot raise 'Base Damage Multiplier by 10%.

Item-icon-belt.gif Belt First Skill Vendor Misc.Notes
Animal Handling None The recipe can be purchased from Yogzi.
Spider Strange Spider
Archery None The recipe can be purchased from Yogzi.
Bard None The recipe can be purchased from Yogzi.
Battle Chemistry None The recipe can be purchased from Yogzi.
Giant Bat Harry the Wolf
Cow Suspicious Cow
Rabbit None The recipe can be purchased from Yogzi.
Druid None The recipe can be purchased from Yogzi.
Fire Magic None The recipe can be purchased from Yogzi.
Deer Suspicious Cow
Hammer None The recipe can be purchased from Yogzi.
Ice Magic None The recipe can be purchased from Yogzi.
Knife Fighting None The recipe can be purchased from Yogzi.
Mentalism None The recipe can be purchased from Yogzi.
Mentalism Ri-Shin gift from Echur. Mentalism Base Damage +10%, Mentalism Damage +3, Max Power +5.
Necromancy None The recipe can be purchased from Yogzi.
Pig Suspicious Cow
Priest None The recipe can be purchased from Yogzi.
Psychology None The recipe can be purchased from Yogzi.
Shield None The recipe can be purchased from Yogzi.
Spirit Fox None The recipe can be purchased from Yogzi.
Staff None The recipe can be purchased from Yogzi.
Sword None The recipe can be purchased from Yogzi.
Unarmed None The recipe can be purchased from Yogzi.
Warden None The recipe can be purchased from Yogzi.
Werewolf None The recipe can be purchased from Yogzi.

Lucky Belts

Lucky Belts impact the rarity of loot collected while a Lucky Belt is worn.

Item-icon-belt.gif Belt Vendor Misc.Notes
Ukorga 10% of the time when you would have found non-magical equipment ( Common loot), you'll find magical equipment instead.
None 2% of the time when you would have found non-magical equipment as loot ( Common loot), you'll find Rare equipment instead. Drops from certain high-level chests, like the boss chests in Goblin Annex or Dark Chapel.

Shamanic Belts

Shamanic Belts are crafted through Shamanic Infusion.

Item-icon-belt.gif Belt Reqs to Equip Misc.Notes
None Chance to Evade Projectiles +12%.
Endurance 10 Chance to Evade Projectiles +15%.
Endurance 20 Chance to Evade Projectiles +18%.
None Inventory Slots +3.
Endurance 10 Inventory Slots +5.
Endurance 20 Inventory Slots +8.

Toolcrafting Belts

Other than some single-skill belts, Toolcrafting also allows for crafting of belts which increase health or inventory slots.

Item-icon-belt.gif Belt Reqs to Equip Misc.Notes
Endurance 45 Chance to Ignore Knockbacks +20%
None Max Health +15.
Endurance 12 Max Health +30.
Endurance 24 Max Health +45.
Endurance 36 Max Health +60.
None Inventory Slots +3.
Endurance 12 Inventory Slots +4.
Endurance 24 Inventory Slots +5.
Endurance 36 Inventory Slots +6.
Spider 15 Allows Druid.
Spider 30 Allows Druid. Inventory Slots +4.
Spider 45 Allows Druid. Inventory Slots +6.
Spider 45 Allows Druid. Inventory Slots +8.
Spider 45 Allows Druid. Inventory Slots +10.

Other Belts

Non-skill belts can also be found in monster loot, received as rewards or gifts, and bartered for.

Item-icon-belt.gif Belt Source Misc.Notes
Bogaku Barter Core Attack Accuracy Boost +0.1, Nice Attack Accuracy Boost +0.1.
Bogaku Barter Signature Debuff Accuracy Boost +0.1, Signature Debuff Damage +10%.
Irkima Ri-Shin Gift Max Armor +25, Inventory Slots +2.
Loot - Ratkin Root-Tender Direct Poison Damage +9%, Inventory Slots +2.
Loot - Ratkin Fishtender Direct Poison Damage +6%, Inventory Slots +2.
Loot - Necro-Rat Handler Direct Darkness Damage +6%, Inventory Slots +2.
Loot - Ratkin Fishtender Chance to Evade Bursts +8%, Inventory Slots +2.

For a list of all belts, see Category:Items/Belt.


Trivia

The objective of belts was changed with the 2015-12-06 patch. Before that patch belts attuned the random-treasure system to specific skills. For instance, the Lucky Belt of The Soldier attuned loot to Sword and Shield, while the Lucky Belt of the Ranger attuned loot to Archery and Animal Handling, and so on. If you were using Sword and Shield while wearing a Lucky Belt of the Ranger, loot you collected would be Archery and Animal Handling, not Sword and Shield.

  • In the 2015-12-06 patch notes the following information was provided:
-- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies.
-- Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills.
-- The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.)
-- There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.)
-- Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms
-- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells