Difference between revisions of "Necromancy"
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{{Skill infobox | {{Skill infobox | ||
|title = Necromancy | |title = Necromancy | ||
| − | |image = [[File: | + | |image = [[File:Empty_Placeholder.png]] |
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. | |caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. | ||
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> | ||
| − | |maxlevel = | + | |maxlevel = 90 <!-- List without bonus levels --> |
|req = <!-- Any other skills needed to gain this skill --> | |req = <!-- Any other skills needed to gain this skill --> | ||
|skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max --> | |skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max --> | ||
}} | }} | ||
| − | |||
{{Quote| | {{Quote| | ||
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well. | ||
}} | }} | ||
| + | == {{msg:BASEPAGENAME}} Overview== | ||
| + | '''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped. | ||
| + | |||
| + | All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone. | ||
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=== In-Game Description === | === In-Game Description === | ||
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=== Training {{msg:BASEPAGENAME}} === | === Training {{msg:BASEPAGENAME}} === | ||
<!-- A list of methods to learn and level the skill --> | <!-- A list of methods to learn and level the skill --> | ||
| − | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering an item from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. | + | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. |
| − | + | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 | |
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| − | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 | ||
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* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities | * [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities | ||
| + | * [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages | ||
* [[Bendith the Banished]] can unlock 71-80. | * [[Bendith the Banished]] can unlock 71-80. | ||
| − | * [[ | + | * Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]]. |
| + | * You can learn '''Spleen's Power''' from scrolls | ||
== Connected Skills == | == Connected Skills == | ||
=====Sub-Skills:===== | =====Sub-Skills:===== | ||
* [[Corpse Talking]] | * [[Corpse Talking]] | ||
| + | * [[Paleontology]] | ||
| + | |||
=====Secondary Skills:===== | =====Secondary Skills:===== | ||
* None | * None | ||
=====Related Skills:===== | =====Related Skills:===== | ||
| − | * | + | Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well: |
| + | |||
| + | *[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access. | ||
| + | *[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types | ||
| + | *[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well | ||
| + | *[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. | ||
| + | *[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage. | ||
| + | *[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo. | ||
| + | *[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work? | ||
| + | *[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages. | ||
| + | |||
===== Synergy Levels ===== | ===== Synergy Levels ===== | ||
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: | Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: | ||
:; [[Dying]] | :; [[Dying]] | ||
| − | :: Level 20, Level 30 | + | :: Level 20, and Level 30 |
:; [[Giant Bat]] | :; [[Giant Bat]] | ||
:: Level 16 | :: Level 16 | ||
| − | + | :; [[Incorporeal Creature Anatomy]] | |
| − | + | :: Level 26 | |
| − | + | :; [[Paleontology]] | |
| − | + | :: Level 24, and Level 49 | |
| − | + | :; [[Spirit Fox]] | |
| − | + | :: Level 29 | |
| − | + | :; [[Undead Anatomy]] | |
| − | + | :: Level 19, and Level 49 | |
| − | + | :; [[Vampirism]] | |
| − | + | :: Level 50 | |
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== {{msg:BASEPAGENAME}} Basic Abilities== | == {{msg:BASEPAGENAME}} Basic Abilities== | ||
| − | + | {{:{{msg:BASEPAGENAME}}/Abilities}} | |
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| − | === | + | == Recipe Lists == |
| − | + | {{:{{msg:BASEPAGENAME}}/Recipes}} | |
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| − | {{:{{msg:BASEPAGENAME}}/ | ||
== {{msg:BASEPAGENAME}} Mechanics == | == {{msg:BASEPAGENAME}} Mechanics == | ||
| Line 158: | Line 80: | ||
* The graveyard north of [[Eltibule|Eltibule's]] central keep | * The graveyard north of [[Eltibule|Eltibule's]] central keep | ||
* A room in the PvP Dungeon | * A room in the PvP Dungeon | ||
| + | * The Fae Realm | ||
===Equipment=== | ===Equipment=== | ||
| − | ====Items Which Enable Necromancy==== | + | ====Weapons Which Enable Necromancy==== |
| + | <dpl> | ||
| + | category = Items/NecromancyGem | ||
| + | category = Items/Weapon | ||
| + | reset = categories | ||
| + | columns = 5 | ||
| + | mode = userformat | ||
| + | format = ,\n* {{Item|%PAGE%}},, | ||
| + | allowcachedresults=true | ||
| + | </dpl> | ||
| + | ====Armor Which Enable Necromancy==== | ||
<dpl> | <dpl> | ||
category = Items/NecromancyGem | category = Items/NecromancyGem | ||
| + | notcategory = Items/Weapon | ||
reset = categories | reset = categories | ||
columns = 5 | columns = 5 | ||
| Line 199: | Line 133: | ||
== Trivia == | == Trivia == | ||
| − | Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. | + | * Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. |
== Gallery== | == Gallery== | ||
Latest revision as of 01:00, 6 November 2025
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Necromancy Overview
Necromancy is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.
All skeleton-summon abilities require Necromancy Dust (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
In-Game Description
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Training Necromancy
- The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
- Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5
- Daniel Murderdark will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
- Bogaku can teach you the secrets of raising Ratkin Skeleton Mages
- Bendith the Banished can unlock 71-80.
- Levels 81-90 are unlocked by Reinath deep beneath Povus.
- You can learn Spleen's Power from scrolls
Connected Skills
Sub-Skills:
Secondary Skills:
- None
Related Skills:
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:
- Battle Chemistry is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.
- Fire Magic works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types
- Mentalism makes a very effective electric DPS if you have Fairy Magic. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well
- Spirit Fox. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy.
- Sword can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.
- Vampirism can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.
- Warden can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?
- Weather Witching is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.
Synergy Levels
Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:
- Dying
- Level 20, and Level 30
- Giant Bat
- Level 16
- Incorporeal Creature Anatomy
- Level 26
- Paleontology
- Level 24, and Level 49
- Spirit Fox
- Level 29
- Undead Anatomy
- Level 19, and Level 49
- Vampirism
- Level 50
Necromancy Basic Abilities
Necromancy Complete Ability List
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling |
| |
2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
| |
3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 5 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 17 AoE: 20 Cooldown: 20 |
Leveling | |
| |
4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
| |
5 | Spark of Death | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling |
| |
6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 41 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 13 AoE: 20 Cooldown: 8 |
Leveling | |
| |
7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
| |
8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 10 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 11 Range: 20 Cooldown: 10 |
Leveling | |
| |
9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 16 AoE: 20 Cooldown: 20 |
Leveling | |
| |
10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 5 for 60 seconds Existing Zombie's Max Health 25 for 5 minutes Existing Zombie Restore 25 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling | |
| |
10 | (Internal - SZ1) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
| |
13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling |
| |
14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling |
| |
15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness | Power Cost: 19 Range: 20 Cooldown: 15 |
Leveling |
| |
16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 54 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 17 AoE: 20 Cooldown: 8 |
Leveling | |
| |
17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
| |
18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
| |
19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 19 AoE: 20 Cooldown: 20 |
Leveling | |
| |
20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 10 for 60 seconds Existing Zombie's Max Health 50 for 5 minutes Existing Zombie Restore 50 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling | |
| |
20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | |
| |
20 | (Internal - SZ2) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 9 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 24 AoE: 20 Cooldown: 20 |
Leveling | |
| |
22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
| |
23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 20 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 16 Range: 20 Cooldown: 10 |
Leveling | |
| |
24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 23 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
| |
24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 46 Darkness Taunts: 100 |
Power Cost: 23 AoE: 10 Cooldown: 18 |
Training: Jumjab |
| |
25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling |
| |
26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 67 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 20 AoE: 20 Cooldown: 8 |
Leveling | |
| |
27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 45 Electricity | Power Cost: 15 Range: 20 Cooldown: 8 |
Leveling |
| |
28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
| |
29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 AoE: 20 Cooldown: 20 |
Leveling | |
| |
30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 20 for 60 seconds Existing Zombie's Max Health 75 for 5 minutes Existing Zombie Restore 75 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling | |
| |
30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | |
| |
30 | (Internal - SZ3) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 13 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 29 AoE: 20 Cooldown: 20 |
Leveling | |
| |
32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | |
| |
33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness | Power Cost: 27 Range: 20 Cooldown: 15 |
Leveling |
| |
34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling |
| |
34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 71 Darkness Taunts: 150 |
Power Cost: 28 AoE: 10 Cooldown: 18 |
Training: Jumjab |
| |
35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 32 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 21 Range: 20 Cooldown: 10 |
Leveling | |
| |
36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 81 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 24 AoE: 20 Cooldown: 8 |
Leveling | |
| |
37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 68 Electricity | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling |
| |
38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | |
| |
39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 AoE: 20 Cooldown: 20 |
Leveling | |
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40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 30 for 60 seconds Existing Zombie's Max Health 100 for 5 minutes Existing Zombie Restore 100 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling | |
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40 | (Internal - SZ4) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
Leveling |
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42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness | Power Cost: 31 Range: 20 Cooldown: 15 |
Leveling |
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44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 20 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 35 AoE: 20 Cooldown: 20 |
Leveling | |
| |
44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 111 Darkness Taunts: 300 |
Power Cost: 32 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 58 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
| |
46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 94 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 27 AoE: 20 Cooldown: 8 |
Leveling | |
| |
47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 AoE: 20 Cooldown: 20 |
Leveling | |
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49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
| |
50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 40 for 60 seconds Existing Zombie's Max Health 125 for 5 minutes Existing Zombie Restore 125 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling | |
| |
50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 45 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 25 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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50 | (Internal - SZ5) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness | Power Cost: 34 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark |
| |
51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 124 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark |
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53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 35 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 164 Darkness Taunts: 450 |
Power Cost: 36 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
| |
55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 85 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | |
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55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 43 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark |
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56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 107 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 30 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
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58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
| |
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 31 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 50 for 60 seconds Existing Zombie's Max Health 150 for 5 minutes Existing Zombie Restore 150 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | |
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60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 60 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 28 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | |
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60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | |
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60 | (internal) | Internal Balancing Tool | Can Be On Sidebar | Power Cost: 0 Range: 3 Cooldown: 15 |
Unknown Source: Not Found | |
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60 | (Internal - SZ6) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 216 Darkness Taunts: 700 |
Power Cost: 40 AoE: 10 Cooldown: 18 |
Training: Jumjab |
| |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness | Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark |
| |
64 | Raise Skeletal Ratkin Mage 5 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku | |
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65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 111 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | |
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65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 185 Electricity | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark |
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65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 50 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 43 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 120 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 33 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
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66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark |
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67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 60 for 60 seconds Existing Zombie's Max Health 175 for 5 minutes Existing Zombie Restore 175 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | |
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70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 70 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 31 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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70 | (Internal - SZ7) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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74 | Wave of Darkness 6 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 275 Darkness Taunts: 700 |
Power Cost: 44 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished |
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75 | Raise Skeletal Battle Mage 6 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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75 | Life Crush 7 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 141 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished | |
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75 | Provoke Undead 7 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 65 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | |
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76 | Heal Undead 8 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 133 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 36 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished | |
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76 | Death's Hold 7 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness | Power Cost: 45 Range: 20 Cooldown: 15 |
Training: Bendith the Banished |
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77 | Deathgaze 7 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness | Power Cost: 54 Range: 5 Cooldown: 30 |
Training: Bendith the Banished |
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77 | Spark of Death 7 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 245 Electricity | Power Cost: 29 Range: 20 Cooldown: 8 |
Training: Bendith the Banished |
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78 | Rebuild Undead 8 | Your undead pets are healed. | Restore: 190 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | |
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78 | Raise Skeletal Ratkin Mage 6 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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79 | Raise Skeletal Archer 7 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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80 | Raise Zombie 8 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 70 for 60 seconds Existing Zombie's Max Health 200 for 5 minutes Existing Zombie Restore 200 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished | |
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80 | Life Steal 7 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 80 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Bendith the Banished | |
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80 | (Internal - SZ8) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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81 | Raise Skeletal Swordsman 7 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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84 | Wave of Darkness 7 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 338 Darkness Taunts: 700 |
Power Cost: 49 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 7 |
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85 | Life Crush 8 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 173 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 8 | |
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85 | Provoke Undead 8 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 80 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 52 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 8 | |
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86 | Raise Skeletal Battle Mage 7 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Battle Mage 7 | |
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86 | Heal Undead 9 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 147 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 39 AoE: 20 Cooldown: 8 |
Item: Necromancy: Heal Undead 9 | |
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87 | Spark of Death 8 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 298 Electricity | Power Cost: 32 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 8 |
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88 | Rebuild Undead 9 | Your undead pets are healed. | Restore: 210 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 41 AoE: 20 Cooldown: 20 |
Item: Necromancy: Rebuild Undead 9 | |
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88 | Deathgaze 8 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 428 Darkness | Power Cost: 60 Range: 5 Cooldown: 30 |
Item: Necromancy: Deathgaze 8 |
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89 | Death's Hold 8 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 309 Darkness | Power Cost: 51 Range: 20 Cooldown: 15 |
Item: Necromancy: Death's Hold 8 |
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90 | (Internal - SZ9) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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90 | Life Steal 8 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 90 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 38 Range: 20 Cooldown: 10 |
Item: Necromancy: Life Steal 8 | |
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90 | Heart's Power 3 | Consume three hearts to gain vast health for a time. | Boosts Max Health by 400 for 2 minutes. Heals 400. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Heart's Power 3 | |
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90 | Spleen's Power 3 | Consume two spleens to gain vast power for a time. | Boosts Max Power by 300 for 2 minutes. Restores 300 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Spleen's Power 3 | |
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90 | Raise Zombie 9 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 80 for 60 seconds Existing Zombie's Max Health 225 for 5 minutes Existing Zombie Restore 225 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 85 Range: 3 Cooldown: 60 |
Item: Necromancy: Raise Zombie 9 | |
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91 | Raise Skeletal Archer 8 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Archer 8 | |
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92 | Raise Skeletal Ratkin Mage 7 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Ratkin Mage 7 | |
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93 | Raise Skeletal Swordsman 8 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Swordsman 8 | |
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94 | Wave of Darkness 8 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 404 Darkness Taunts: 700 |
Power Cost: 54 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 8 |
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94 | Spark of Death 9 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 337 Electricity | Power Cost: 34 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 9 |
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95 | Life Crush 9 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 206 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 9 | |
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95 | Provoke Undead 9 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 95 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 57 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 9 |
Recipe Lists
Necromancy Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.
| Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
|---|---|---|---|---|---|---|---|
| 2 | Necromancy Dust | 40 | 10 | |
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For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. | Leveling: Necromancy |
| 22 | Necromancy Dust (from Stack) | 352 | 88 | |
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For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. | Training: Daniel Murderdark |
| 40 | Simple Skull Ritual-Powder | 640 | 0 | |
|
For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
| 50 | Basic Skull Ritual-Powder | 800 | 0 | |
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For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
| 60 | Good Skull Ritual-Powder | 960 | 0 | |
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For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
| 70 | Perceive Undead Spawn Premonitions (10 secs) | 500 | 50 | |
Perceive Undead Spawn Premonitions (10 secs) | Perform a mind-altering ritual so that you can perceive newly-spawned corporeal undead 10 seconds before they actually appear. The effect does not wear off, but whenever you die there's a 5% chance that it will end. |
Hang Out: Daniel Murderdark |
Necromancy Mechanics
Static Graveyards
You can always summon skeletons in these areas:
- Entrance to Serbule Crypt
- In Serbule Crypt, in the circular room right before the hallway leading to Nameless Guardian
- The graveyard north of Eltibule's central keep
- A room in the PvP Dungeon
- The Fae Realm
Equipment
Weapons Which Enable Necromancy
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Armor Which Enable Necromancy
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Belts
Note: Information in this section may be out of date.
Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.
Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.
Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.
Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.
Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.
Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.
Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.
Necromancy Treasure Effects
See also: Necromancy/Treasure Effects:By Slot
See also: Necromancy/Treasure Effects:By Ability
| Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
|---|---|---|---|---|---|
| Necromancer's | of Necromancy | Level 120 - Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage | Uncommon | Head, MainHand | Click Expand to reveal
|
| Lifecrusher's | of Burning Corpse-Hands | Level 125 - Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds | Uncommon | Chest, Ring | Click Expand to reveal
|
| of Electric Doom | Level 125 - Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds | Uncommon | Chest, Hands | Click Expand to reveal
| |
| of Skeletal Minions | Level 120 - Summoned Skeletons deal +25% direct damage | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
| of Stolen Life | Level 125 - Life Steal restores 52 Health | Uncommon | Head, Ring | Click Expand to reveal
| |
| Crowd Reaper's | of Crowd Reaping | Level 125 - Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 | Uncommon | Hands | Click Expand to reveal
|
| Lifestealer's | of Life Stealing | Level 125 - Life Steal reaps 53 additional health | Uncommon | Legs, Chest | Click Expand to reveal
|
| Level 125 - Life Steal deals 355 Psychic damage over 10 seconds | Uncommon | Necklace, MainHand | Click Expand to reveal
| ||
| of Death Gazing | Level 125 - Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) | Uncommon | Hands, Necklace | Click Expand to reveal
| |
| of Tough Gazes | Level 125 - Deathgaze deals +137 damage and restores 128 armor to you | Uncommon | Chest, Ring | Click Expand to reveal
| |
| of Hasty Fears | Level 125 - Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds | Uncommon | Head | Click Expand to reveal
| |
| of Reaching Dead | Level 125 - Death's Hold Damage +152% | Uncommon | Legs, MainHand | Click Expand to reveal
| |
| Level 125 - Death's Hold causes target to take +23% damage from Slashing for 15 seconds | Uncommon | Feet | Click Expand to reveal
| ||
| Level 125 - Death's Hold causes target to take +23% damage from Electricity for 15 seconds | Uncommon | Necklace | Click Expand to reveal
| ||
| Level 125 - Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds | Uncommon | OffHand | Click Expand to reveal
| ||
| of Deathsparks | Level 125 - Spark of Death Damage +67% | Uncommon | MainHand, Feet | Click Expand to reveal
| |
| of Deathsparks | Level 125 - Spark of Death deals 288 Psychic damage over 12 seconds | Uncommon | Legs, Ring | Click Expand to reveal
| |
| of Tauntsparks | Level 120 - Spark of Death deals +40% damage and taunts +560 | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
| Chirurgeon's | Level 125 - Rebuild Undead Healing +107 | Uncommon | Chest, OffHand | Click Expand to reveal
| |
| Chirurgeon's | Level 125 - Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds | Uncommon | Hands, OffHand | Click Expand to reveal
| |
| Level 125 - Rebuild Undead restores 173 health/armor to your undead after a 10 second delay | Uncommon | Legs, Ring | Click Expand to reveal
| ||
| Level 125 - Rebuild Undead Power Cost -50. Rebuild Undead Healing +44 | Rare | Necklace | Click Expand to reveal
| ||
| Level 125 - Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds | Uncommon | Chest, Legs | Click Expand to reveal
| ||
| Level 125 - Indirect Psychic Damage +58% when Necromancy is active | Rare | Chest, Legs | Click Expand to reveal
| ||
| of Dark Waves | Level 125 - Wave of Darkness Damage +71% | Uncommon | Head, MainHand | Click Expand to reveal
| |
| of Psychic Darkness | Level 125 - Wave of Darkness deals 390 Psychic damage over 12 seconds | Uncommon | Head, OffHand | Click Expand to reveal
| |
| of Dark Waves | Level 125 - Wave of Darkness deals +128 damage and reuse timer is -1 second | Uncommon | Chest, Legs | Click Expand to reveal
| |
| Fearmongering | of Dark Waves | Level 125 - Wave of Darkness deals +250 damage to sentient creatures | Uncommon | Hands, Feet | Click Expand to reveal
|
| of Stone Bone Warriors | Level 125 - Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks | Uncommon | OffHand, Chest | Click Expand to reveal
| |
| of Plated Bone Warriors | Level 125 - Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks | Uncommon | OffHand, Feet | Click Expand to reveal
| |
| of Violent Skeletons | Level 125 - Summoned Skeletons deal +90 direct damage | Uncommon | Hands, Ring | Click Expand to reveal
| |
| of Dense Sentries | Level 125 - Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability | Uncommon | OffHand, Feet | Click Expand to reveal
| |
| of Zombie Pain Accumulation | Level 125 - Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes | Uncommon | Head, MainHand | Click Expand to reveal
| |
| of Provocation | Level 125 - Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds | Uncommon | MainHand, Feet | Click Expand to reveal
| |
| of Provocation | Level 125 - Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
| of Laughing Bone Warriors | Level 125 - Summoned Skeletal Swordsmen taunt as if they did 1300% more damage | Uncommon | Hands, Necklace | Click Expand to reveal
| |
| of Death Gazes | Level 125 - Deathgaze deals +167 damage and reuse timer is -4 seconds | Uncommon | Hands, Feet | Click Expand to reveal
| |
| Level 125 - Indirect Fire Damage +40% when Necromancy is active | Rare | Hands, Necklace | Click Expand to reveal
| ||
| Level 125 - Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) | Uncommon | Chest, Ring | Click Expand to reveal
| ||
| of Angry Bone Warriors | Level 120 - Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often (DEPRECATED) | Uncommon | Head | Click Expand to reveal Spoiler text.
| |
| of Self-Provocation | Level 125 - Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds | Uncommon | Head, MainHand | Click Expand to reveal
| |
| of Provocation | Level 125 - Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds | Uncommon | Feet, Ring | Click Expand to reveal
| |
| Chirurgeon's | Level 125 - Heal Undead and Rebuild Undead restore +48 Health/Armor | Uncommon | Head, MainHand | Click Expand to reveal
| |
| Chirurgeon's | Level 120 - Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds | Rare | Feet | Click Expand to reveal
| |
| Level 125 - Heal Undead boosts your next attack +147 if it is a Darkness attack | Uncommon | OffHand, Ring | Click Expand to reveal
| ||
| Level 125 - Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
| of Heated Bones | Level 120 - Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks | Uncommon | Ring, MainHand | Click Expand to reveal
| |
| Level 120 - Heart's Power has a 44% chance to not actually consume the heart(s) (DEPRECATED) | Rare | Head | Click Expand to reveal Spoiler text.
| ||
| of Fragile Bones | Level 120 - Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks | Rare | Legs, Necklace | Click Expand to reveal
| |
| of Unnatural Skeletons | Level 120 - Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks | Rare | Head | Click Expand to reveal
| |
| of Strong Zombies | Level 125 - Raised Zombies deal +30% damage | Uncommon | Hands, Legs | Click Expand to reveal
| |
| of Inciting Zombies | Level 125 - Raised Zombies deal +80 damage and taunt as if they did +200% more damage | Uncommon | Necklace, Legs | Click Expand to reveal
| |
| of Fast Zombies | Level 120 - Raised Zombies deal +72 damage and speed is +10 | Rare | Feet | Click Expand to reveal
|
Necromancy Stat Bonuses
These bonuses will only be applied when this skill is active.
| Level | Bonus | Totals |
|---|---|---|
| 1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
| 2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
| 3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
| 4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
| 5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
| 6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
| 7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
| 8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
| 9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
| 10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
| 11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
| 12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
| 13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
| 14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
| 15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
| 16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
| 17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
| 18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
| 19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
| 20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
| 21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
| 22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
| 23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
| 24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
| 25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
| 26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
| 27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
| 28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
| 29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
| 30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
| 31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
| 32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
| 33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
| 34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
| 35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
| 36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
| 37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
| 38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
| 39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
| 40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
| 41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
| 42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
| 43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
| 44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
| 45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
| 46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
| 47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
| 48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
| 49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
| 50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
| 51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
| 52 | Max Health +2 | Max Health +104 Max Power +91 |
| 53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
| 54 | Max Health +2 | Max Health +108 Max Power +92 |
| 55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
| 56 | Max Health +2 | Max Health +112 Max Power +93 |
| 57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
| 58 | Max Health +2 | Max Health +116 Max Power +94 |
| 59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
| 60 | Max Health +2 | Max Health +120 Max Power +95 |
| 61 | Max Health +2 | Max Health +122 Max Power +95 |
| 62 | Max Health +2 | Max Health +124 Max Power +95 |
| 63 | Max Health +2 | Max Health +126 Max Power +95 |
| 64 | Max Health +2 | Max Health +128 Max Power +95 |
| 65 | Max Health +2 | Max Health +130 Max Power +95 |
| 66 | Max Health +2 | Max Health +132 Max Power +95 |
| 67 | Max Health +2 | Max Health +134 Max Power +95 |
| 68 | Max Health +2 | Max Health +136 Max Power +95 |
| 69 | Max Health +2 | Max Health +138 Max Power +95 |
| 70 | Max Health +2 | Max Health +140 Max Power +95 |
| 71 | Max Health +2 | Max Health +142 Max Power +95 |
| 72 | Max Health +2 | Max Health +144 Max Power +95 |
| 73 | Max Health +2 | Max Health +146 Max Power +95 |
| 74 | Max Health +2 | Max Health +148 Max Power +95 |
| 75 | Max Health +2 | Max Health +150 Max Power +95 |
| 76 | Max Health +2 | Max Health +152 Max Power +95 |
| 77 | Max Health +2 | Max Health +154 Max Power +95 |
| 78 | Max Health +2 | Max Health +156 Max Power +95 |
| 79 | Max Health +2 | Max Health +158 Max Power +95 |
| 80 | Max Health +2 | Max Health +160 Max Power +95 |
| 81 | Max Health +2 | Max Health +162 Max Power +95 |
| 82 | Max Health +2 | Max Health +164 Max Power +95 |
| 83 | Max Health +2 | Max Health +166 Max Power +95 |
| 84 | Max Health +2 | Max Health +168 Max Power +95 |
| 85 | Max Health +2 | Max Health +170 Max Power +95 |
| 86 | Max Health +2 | Max Health +172 Max Power +95 |
| 87 | Max Health +2 | Max Health +174 Max Power +95 |
| 88 | Max Health +2 | Max Health +176 Max Power +95 |
| 89 | Max Health +2 | Max Health +178 Max Power +95 |
| 90 | Max Health +2 | Max Health +180 Max Power +95 |
| 91 | Max Health +2 | Max Health +182 Max Power +95 |
| 92 | Max Health +2 | Max Health +184 Max Power +95 |
| 93 | Max Health +2 | Max Health +186 Max Power +95 |
| 94 | Max Health +2 | Max Health +188 Max Power +95 |
| 95 | Max Health +2 | Max Health +190 Max Power +95 |
| 96 | Max Health +2 | Max Health +192 Max Power +95 |
| 97 | Max Health +2 | Max Health +194 Max Power +95 |
| 98 | Max Health +2 | Max Health +196 Max Power +95 |
| 99 | Max Health +2 | Max Health +198 Max Power +95 |
| 100 | Max Health +2 | Max Health +200 Max Power +95 |
Necromancy Level Up Rewards
| Level | Reward |
|---|---|
| 1 | Gain Ability: Death's Hold |
| 2 | Gain Ability: Raise Skeletal Archer Learn Recipe: Necromancy Dust |
| 3 | Gain Ability: Provoke Undead |
| 4 | Gain Ability: Life Crush |
| 5 | Gain Ability: Spark of Death |
| 6 | Gain Ability: Heal Undead |
| 7 | Gain Ability: Raise Skeletal Swordsman |
| 8 | Gain Ability: Life Steal |
| 9 | Gain Ability: Rebuild Undead |
| 10 | Gain Ability: Raise Zombie |
| 11 | +1 to Pathology |
| 12 | Gain Ability: Raise Skeletal Battle Mage |
| 13 | Gain Ability: Deathgaze |
| 14 | Gain Ability: Spark of Death 2 |
| 15 | Gain Ability: Death's Hold 2 |
| 16 | Gain Ability: Heal Undead 2 |
| 17 | Gain Ability: Life Crush 2 |
| 18 | Gain Ability: Raise Skeletal Archer 2 |
| 19 | Gain Ability: Rebuild Undead 2 |
| 20 | Gain Ability: Raise Zombie 2 |
| 21 | Gain Ability: Provoke Undead 2 |
| 22 | Gain Ability: Raise Skeletal Swordsman 2 |
| 23 | Gain Ability: Life Steal 2 |
| 24 | Gain Ability: Life Crush 3 |
| 25 | Gain Ability: Deathgaze 2 |
| 26 | Gain Ability: Heal Undead 3 |
| 27 | +1 to Giant Bat Gain Ability: Spark of Death 3 |
| 28 | Gain Ability: Raise Skeletal Battle Mage 2 |
| 29 | Gain Ability: Rebuild Undead 3 |
| 30 | Gain Ability: Raise Zombie 3 |
| 31 | Gain Ability: Provoke Undead 3 |
| 32 | Gain Ability: Raise Skeletal Archer 3 |
| 33 | Gain Ability: Death's Hold 3 |
| 34 | Gain Ability: Deathgaze 3 |
| 35 | Gain Ability: Life Steal 3 |
| 36 | Gain Ability: Heal Undead 4 |
| 37 | +1 to Dying Gain Ability: Spark of Death 4 |
| 38 | Gain Ability: Raise Skeletal Swordsman 3 |
| 39 | Gain Ability: Rebuild Undead 4 |
| 40 | Gain Ability: Raise Zombie 4 |
| 41 | Gain Ability: Deathgaze 4 |
| 42 | Gain Ability: Raise Skeletal Battle Mage 3 |
| 43 | Gain Ability: Death's Hold 4 |
| 44 | Gain Ability: Provoke Undead 4 |
| 45 | +1 to Giant Bat Gain Ability: Life Crush 4 |
| 46 | Gain Ability: Heal Undead 5 |
| 47 | Gain Ability: Raise Skeletal Archer 4 |
| 48 | Gain Ability: Rebuild Undead 5 |
| 49 | Gain Ability: Raise Skeletal Swordsman 4 |
| 50 | Gain Ability: Raise Zombie 5 |
| 55 | +1 to Giant Bat |
Necromancy Experience Table
Click Expand to view the Experience Table for Necromancy
| Level | Experience | Total Experience |
|---|---|---|
| 1 | 10 | 10 |
| 2 | 17 | 27 |
| 3 | 38 | 65 |
| 4 | 61 | 126 |
| 5 | 102 | 228 |
| 6 | 138 | 366 |
| 7 | 198 | 564 |
| 8 | 242 | 806 |
| 9 | 321 | 1127 |
| 10 | 384 | 1511 |
| 11 | 482 | 1993 |
| 12 | 548 | 2541 |
| 13 | 675 | 3216 |
| 14 | 775 | 3991 |
| 15 | 938 | 4929 |
| 16 | 1072 | 6001 |
| 17 | 1284 | 7285 |
| 18 | 1474 | 8759 |
| 19 | 1749 | 10508 |
| 20 | 1951 | 12459 |
| 21 | 2304 | 14763 |
| 22 | 2618 | 17381 |
| 23 | 3039 | 20420 |
| 24 | 3411 | 23831 |
| 25 | 4003 | 27834 |
| 26 | 4469 | 32303 |
| 27 | 5168 | 37471 |
| 28 | 5840 | 43311 |
| 29 | 6736 | 50047 |
| 30 | 7606 | 57653 |
| 31 | 8844 | 66497 |
| 32 | 9855 | 76352 |
| 33 | 11441 | 87793 |
| 34 | 12928 | 100721 |
| 35 | 14853 | 115574 |
| 36 | 16778 | 132352 |
| 37 | 18952 | 151304 |
| 38 | 21486 | 172790 |
| 39 | 24435 | 197225 |
| 40 | 27295 | 224520 |
| 41 | 30724 | 255244 |
| 42 | 34269 | 289513 |
| 43 | 38375 | 327888 |
| 44 | 42996 | 370884 |
| 45 | 48193 | 419077 |
| 46 | 53744 | 472821 |
| 47 | 60126 | 532947 |
| 48 | 66951 | 599898 |
| 49 | 74953 | 674851 |
| 50 | 83730 | 758581 |
| 51 | 93278 | 851859 |
| 52 | 104609 | 956468 |
| 53 | 117085 | 1073553 |
| 54 | 131925 | 1205478 |
| 55 | 148420 | 1353898 |
| 56 | 167421 | 1521319 |
| 57 | 188650 | 1709969 |
| 58 | 213903 | 1923872 |
| 59 | 242269 | 2166141 |
| 60 | 275967 | 2442108 |
| 61 | 312948 | 2755056 |
| 62 | 355550 | 3110606 |
| 63 | 404523 | 3515129 |
| 64 | 460713 | 3975842 |
| 65 | 525075 | 4500917 |
| 66 | 598688 | 5099605 |
| 67 | 682763 | 5782368 |
| 68 | 778669 | 6561037 |
| 69 | 887940 | 7448977 |
| 70 | 1012308 | 8461285 |
| 71 | 1153715 | 9615000 |
| 72 | 1314344 | 10929344 |
| 73 | 1496649 | 12425993 |
| 74 | 1703383 | 14129376 |
| 75 | 1937635 | 16067011 |
| 76 | 2202870 | 18269881 |
| 77 | 2502977 | 20772858 |
| 78 | 2842310 | 23615168 |
| 79 | 3225753 | 26840921 |
| 80 | 3658774 | 30499695 |
| 81 | 4147500 | 34647195 |
| 82 | 4698787 | 39345982 |
| 83 | 5320311 | 44666293 |
| 84 | 6020661 | 50686954 |
| 85 | 6809446 | 57496400 |
| 86 | 7697409 | 65193809 |
| 87 | 8696566 | 73890375 |
| 88 | 9820346 | 83710721 |
| 89 | 11083757 | 94794478 |
| 90 | 12503569 | 107298047 |
| 91 | 14098512 | 121396559 |
| 92 | 15889507 | 137286066 |
| 93 | 17899912 | 155185978 |
| 94 | 20155802 | 175341780 |
| 95 | 22686282 | 198028062 |
| 96 | 25523827 | 223551889 |
| 97 | 28704673 | 252256562 |
| 98 | 32269237 | 284525799 |
| 99 | 36262597 | 320788396 |
| 100 | 40735019 | 361523415 |
Trivia
- Necromancy used to be learned simply by interacting with the altar behind Omegaspider.