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General gameplay tips/Basics

1,330 bytes added, 11:27, 22 May 2016
Combat
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha build]]
Above, you can see your characters Armor, Health, and Poweras shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it's free! ====*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It's low regain makes it necessary for players to efficiently use their Combat Refresh====while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.{{:*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.*[[Combat Refresh}}]] is the system used to restore armor, health, and power while in-combat. Activating a skill's basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.
[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]
*[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]Armor playes an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining.*Health and is the current health of your character. Can be healed with potions and specific skillslost when mitigating damage. *Power is consumed by using abilities that have a Power cost (most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown). The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons.*But be aware! <u>Running while in combat '''will''' drain power.</u>*[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is the energy source that powers monsters’ a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.
*There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow.
*Vulnerability is another special mechanic for monsters , they periodically go into this vulnerable state, and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly>
*Click on Expand in the table below to see the current combat skills available.
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