Difference between revisions of "Belt"
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− | {{Quote|source="The Magic Belt" | + | {{Quote|source={{Item|"The Magic Belt"}}| |
A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado. | A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado. | ||
}} | }} | ||
+ | [[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventurers. [[Belt]]s provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase [[Storage|personal inventory]]. | ||
− | + | * '''Dual-skill Belts''' are the most common variety of belt. These belts raise ''Base Damage Multipliers by 7%.'' An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%'' and ''Shield Mastery Base Damage +7%.'' | |
− | + | * While most '''Dual-skill Belts''' are sold by NPCs like [[Joeh]], [[Marna]], and [[Echur]], certain belts can only be found in monster loot. | |
+ | * Not every combination of compatible skills has a '''Dual-skill Belt.''' | ||
+ | * '''Single-skill Belts''' raise ''Base Damage Multiplier by 10%,'' but only for one skill. An equipped {{Item|Belt of the Swordsman}} will grant ''Sword Base Damage +10%.`` | ||
+ | * Most '''Single-skill Belts''' and other stat-raising belts can be crafted. [[Shamanic Infusion]] and [[Toolcrafting]] are usually used to craft belts. | ||
− | == | + | ==== Crafted Belt Rarity ==== |
− | + | All belts purchased from NPCs or looted from monsters will be non-magical {{ItemRarity|Common}} Loot. All crafted belts have a chance to generate as {{ItemRarity|Uncommon}} Loot with a [[All Skills/Treasure Effects|generic treasure effect]]. The chance to craft a magical belt is 33%, 66%, or 100% depending on the difficulty of the recipe used. | |
+ | === List of Belts === | ||
− | + | <!-- All belts are transcluded on a separate page. This allows parts of that page, or the entire thing, to be inserted onto other pages like this one. --> | |
− | + | {{:List of Belts}} | |
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− | + | === Trivia === | |
+ | The objective of belts was changed with the 2015-12-06 patch. Before that patch belts attuned the random-treasure system to specific skills. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on. If you were using Sword and Shield while wearing a ''Lucky Belt of the Ranger,'' loot you collected would be Archery and Animal Handling, not Sword and Shield. | ||
− | + | * In the 2015-12-06 patch notes the following information was provided:<br> | |
− | + | : -- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. | |
− | + | : -- Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills. | |
− | In the | + | : -- The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.) |
− | + | : -- There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.) | |
− | + | : -- Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms | |
− | + | : -- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells | |
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− | + | * As of the [[Game_updates/2019-02-20#Belt_Changes|February 20, 2019 patch]], class-specific "Lucky Belts" were renamed to simply "Belts" | |
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[[Category:Mechanics]] | [[Category:Mechanics]] |
Latest revision as of 14:58, 10 May 2022
“A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
—
Belts are items which can be equipped by all humanoid or Beast Form adventurers. Belts provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase personal inventory.
- Dual-skill Belts are the most common variety of belt. These belts raise Base Damage Multipliers by 7%. An equipped will grant Sword Base Damage +7% and Shield Mastery Base Damage +7%.
- While most Dual-skill Belts are sold by NPCs like Joeh, Marna, and Echur, certain belts can only be found in monster loot.
- Not every combination of compatible skills has a Dual-skill Belt.
- Single-skill Belts raise Base Damage Multiplier by 10%, but only for one skill. An equipped will grant Sword Base Damage +10%.``
- Most Single-skill Belts and other stat-raising belts can be crafted. Shamanic Infusion and Toolcrafting are usually used to craft belts.
Crafted Belt Rarity
All belts purchased from NPCs or looted from monsters will be non-magical Common Loot. All crafted belts have a chance to generate as Uncommon Loot with a generic treasure effect. The chance to craft a magical belt is 33%, 66%, or 100% depending on the difficulty of the recipe used.
List of Belts
Dual-skill Belts
Dual-Skill Belts purchased from NPCs or found in loot raise 'Base Damage Multipliers by 7%.
Single-skill Belts
Single-Skill Belts purchased from NPCs or found in loot raise 'Base Damage Multiplier by 10%.
Belt | First Skill | Vendor | Misc.Notes |
---|---|---|---|
Animal Handling | None | The recipe can be purchased from Yogzi. | |
Spider | Strange Spider | ||
Archery | None | The recipe can be purchased from Yogzi. | |
Bard | None | The recipe can be purchased from Yogzi. | |
Battle Chemistry | None | The recipe can be purchased from Yogzi. | |
Giant Bat | Harry the Wolf | ||
Cow | Suspicious Cow | ||
Rabbit | None | The recipe can be purchased from Yogzi. | |
Druid | None | The recipe can be purchased from Yogzi. | |
Fire Magic | None | The recipe can be purchased from Yogzi. | |
Deer | Suspicious Cow | ||
Hammer | None | The recipe can be purchased from Yogzi. | |
Ice Magic | None | The recipe can be purchased from Yogzi. | |
Knife Fighting | None | The recipe can be purchased from Yogzi. | |
Mentalism | None | The recipe can be purchased from Yogzi. | |
Mentalism | Ri-Shin gift from Echur. | Mentalism Base Damage +10%, Mentalism Damage +3, Max Power +5. | |
Necromancy | None | The recipe can be purchased from Yogzi. | |
Pig | Suspicious Cow | ||
Priest | None | The recipe can be purchased from Yogzi. | |
Psychology | None | The recipe can be purchased from Yogzi. | |
Shield | None | The recipe can be purchased from Yogzi. | |
Spirit Fox | None | The recipe can be purchased from Yogzi. | |
Staff | None | The recipe can be purchased from Yogzi. | |
Sword | None | The recipe can be purchased from Yogzi. | |
Unarmed | None | The recipe can be purchased from Yogzi. | |
Warden | None | The recipe can be purchased from Yogzi. | |
Werewolf | None | The recipe can be purchased from Yogzi. |
Lucky Belts
Lucky Belts impact the rarity of loot collected while a Lucky Belt is worn.
Belt | Vendor | Misc.Notes |
---|---|---|
Ukorga | 10% of the time when you would have found non-magical equipment ( Common loot), you'll find magical equipment instead. | |
None | 2% of the time when you would have found non-magical equipment as loot ( Common loot), you'll find Rare equipment instead. Drops from certain high-level chests, like the boss chests in Goblin Annex or Dark Chapel. |
Shamanic Belts
Shamanic Belts are crafted through Shamanic Infusion.
Toolcrafting Belts
Other than some single-skill belts, Toolcrafting also allows for crafting of belts which increase health or inventory slots.
Belt | Reqs to Equip | Misc.Notes |
---|---|---|
Endurance 45 | Chance to Ignore Knockbacks +20% | |
None | Max Health +15. | |
Endurance 12 | Max Health +30. | |
Endurance 24 | Max Health +45. | |
Endurance 36 | Max Health +60. | |
None | Inventory Slots +3. | |
Endurance 12 | Inventory Slots +4. | |
Endurance 24 | Inventory Slots +5. | |
Endurance 36 | Inventory Slots +6. | |
Spider 15 | Allows Druid. | |
Spider 30 | Allows Druid. Inventory Slots +4. | |
Spider 45 | Allows Druid. Inventory Slots +6. | |
Spider 45 | Allows Druid. Inventory Slots +8. | |
Spider 45 | Allows Druid. Inventory Slots +10. |
Other Belts
Non-skill belts can also be found in monster loot, received as rewards or gifts, and bartered for.
Belt | Source | Misc.Notes |
---|---|---|
Bogaku Barter | Core Attack Accuracy Boost +0.1, Nice Attack Accuracy Boost +0.1. | |
Bogaku Barter | Signature Debuff Accuracy Boost +0.1, Signature Debuff Damage +10%. | |
Irkima Ri-Shin Gift | Max Armor +25, Inventory Slots +2. | |
Loot - Ratkin Root-Tender | Direct Poison Damage +9%, Inventory Slots +2. | |
Loot - Ratkin Fishtender | Direct Poison Damage +6%, Inventory Slots +2. | |
Loot - Necro-Rat Handler | Direct Darkness Damage +6%, Inventory Slots +2. | |
Loot - Ratkin Fishtender | Chance to Evade Bursts +8%, Inventory Slots +2. |
For a list of all belts, see Category:Items/Belt.
Trivia
The objective of belts was changed with the 2015-12-06 patch. Before that patch belts attuned the random-treasure system to specific skills. For instance, the Lucky Belt of The Soldier attuned loot to Sword and Shield, while the Lucky Belt of the Ranger attuned loot to Archery and Animal Handling, and so on. If you were using Sword and Shield while wearing a Lucky Belt of the Ranger, loot you collected would be Archery and Animal Handling, not Sword and Shield.
- In the 2015-12-06 patch notes the following information was provided:
- -- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies.
- -- Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills.
- -- The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.)
- -- There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.)
- -- Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms
- -- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells
- As of the February 20, 2019 patch, class-specific "Lucky Belts" were renamed to simply "Belts"