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{{Skill infobox
|title = Necromancy
|image = [[File:Necromancy_skillEmpty_Placeholder.png|300px]]
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 60 90 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[AzalakSir Arif]], [[Sir ArifDaniel Murderdark]], [[Daniel MurderdarkBendith the Banished]] <!-- List skill trainers, 3 max -->
}}
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
== {{msg:BASEPAGENAME}} Overview==
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
=== In-Game Description ===
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item ]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. * [[Sir Arif]] teaches '''Free Summon Skeletal Archer''' 1-3 * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie'''* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages* [[Bendith the Banished]] can unlock 71-80.* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].
* You can learn '''Spleen's Power''' from scrolls
== Connected Skills ==
=====Sub-Skills:=====
* [[Corpse Talking]]
* [[Paleontology]]
=====Secondary Skills:=====
* None
=====Related Skills:=====
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well: * None[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. *[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage. *[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:
:; [[Dying]]
:: Level 20, and Level 30
:; [[Giant Bat]]
:: Level 16
== {{msg:BASEPAGENAME}} Basic Abilities==
== Recipe Lists =={{:{{msg:BASEPAGENAME}}/AbilitiesRecipes}}
== {{msg:BASEPAGENAME}} Mechanics ==
* The graveyard north of [[Eltibule|Eltibule's]] central keep
* A room in the PvP Dungeon
* The Fae Realm
===Equipment===
====Weapons Which Enable Necromancy====
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category = Items/NecromancyGem
category = Items/Weapon
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allowcachedresults=true
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====Armor Which Enable Necromancy====
<dpl>
category = Items/NecromancyGem
notcategory = Items/Weapon
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
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====Belts====
Note: Information in this section may be out of date.
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].
== Gallery==