Difference between revisions of "Necromancy"

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__NOTOC__
 
__NOTOC__
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{{Skill infobox
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|title            = Necromancy
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|image            = [[File:Empty_Placeholder.png]]
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|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
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|skilltype        = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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|maxlevel        = 90 <!-- List without bonus levels -->
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|req              =  <!-- Any other skills needed to gain this skill -->
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|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max -->
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}}
 
{{Quote|
 
{{Quote|
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Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.
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}}
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== {{msg:BASEPAGENAME}} Overview==
 +
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
 +
 +
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
 +
 +
Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities.
 +
 +
=== In-Game Description ===
 
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
 
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
}}
 
'''Necromancy''' is a skill that utilizes darkness and death to create servants as well as deal damage and steal the life-force of enemies.
 
  
<span style="color:orange;">Note: the skill is a no-frills version, with a more elaborate set of systems "coming soon". Please report your impression of the skill plus any problems you see!</span><ref>In-game message when clicking the altar</ref>
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=== Training {{msg:BASEPAGENAME}} ===
 +
<!-- A list of methods to learn and level the skill -->
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* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
  
The skill makes heavy use of bones. Femurs can be acquired easily from most skeletons. (In the future, Necromancers will have additional ways to get more bones.)
+
* [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie'''
  
You can only raise skeletons within a graveyard, such as the one in the Southwest portion of Serbule (where the [[Serbule Crypt]] entrance is). If you want to raise skeletons elsewhere, you'll need to make your own makeshift graveyard. Any location with three player tombstones in close proximity will work.
+
* You can learn '''Spleen's Power''' from scrolls
  
<span style="color:red">NOTE!</span> Necromancy is currently obtained from an altar in the second level of the Crypt. To solo your way there you have to get past the boss [[Khyrulek]] and his two Rhino bodyguards. Your best chance as a new player and even with level 30-ish skills... is to ask on global chat for a ride. Sometimes people offer a ride when they themselves go grab the skill.
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* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
 +
* [[Bendith the Banished]] can unlock 71-80.
 +
* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
 +
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
  
==Advanced== <!-- This table lists additional abilities that have to be earned through favor/loot/etc -->
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== Connected Skills ==
 +
=====Sub-Skills:=====
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* [[Corpse Talking]]
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=====Secondary Skills:=====
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* None
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=====Related Skills:=====
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* None
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===== Synergy Levels =====
 +
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:
 +
:; [[Dying]]
 +
:: Level 20, and Level 30
 +
:; [[Giant Bat]]
 +
:: Level 16
 +
:; [[Incorporeal Creature Anatomy]]
 +
:: Level 26
 +
:; [[Paleontology]]
 +
:: Level 24, and Level 49
 +
:; [[Spirit Fox]]
 +
:: Level 29
 +
:; [[Undead Anatomy]]
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:: Level 19, and Level 49
  
 +
== {{msg:BASEPAGENAME}} Basic Abilities==
 +
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
 
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
 
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
 
|- style="background: #ec81bf;"
 
|- style="background: #ec81bf;"
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
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! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>  
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! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
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! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>  
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! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
 +
! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>  
 +
! align="left" | '''Ability Type'''
 +
|-
 +
| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
 +
|-
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| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
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|-
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| '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A ||
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|-
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| '''Life Crush''' (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack
 
|-
 
|-
| '''Create Super Zombie''' || [[Azalak]] || ??? || Azalak the Mantis, a friendly Mantis near an old house north of Serbule Keep.
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| '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack
 
|-
 
|-
| '''Free Summon Skeletal Archer'''  || [[Sir Arif]] || ??? || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) '''Special''': can be placed on the side-bar. (Req. Comfortable or higher, to be confirmed)
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| '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A ||
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|-
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| '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
 +
|-
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| '''Life Steal''' (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness ||
 +
|-
 +
| '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A ||
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|-
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| '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A ||
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|-
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| '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A ||
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|-
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| '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness ||
 +
|-
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| '''Heart's Power''' 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A ||
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|-
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| '''Wave of Darkness''' (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness ||
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|-
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| '''Spleen's Power''' 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A ||
 
|}
 
|}
<!-- COPY PASTERINO
 
-->
 
  
==Level Up Rewards==
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=== {{msg:BASEPAGENAME}} Advanced Abilities===
<!-- transclusion ... should the abilities be a Template instead of a general page? -->
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Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
{{:Necromancy Abilities}}
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{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
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|- style="background: #ec81bf;"
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! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
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! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
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! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>
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! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
 +
! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
 +
! align="left" | '''Ability Type'''
 +
|-
 +
| '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
 +
|-
 +
| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack
 +
|-
 +
| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A ||
 +
|-
 +
| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A ||
 +
|-
 +
| '''Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness ||
 +
|-
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| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
 +
|-
 +
| '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack
 +
|-
 +
| '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness ||
 +
|-
 +
| '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A ||
 +
|-
 +
| '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
 +
|-
 +
| '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A ||
 +
|-
 +
| '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness ||
 +
|-
 +
| '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A ||
 +
|-
 +
| '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A ||
 +
|-
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| '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A ||
 +
|}
 +
 
 +
{{:{{msg:BASEPAGENAME}}/Abilities}}
 +
 
 +
== Recipe Lists ==
 +
{{:{{msg:BASEPAGENAME}}/Recipes}}
 +
 
 +
== {{msg:BASEPAGENAME}} Mechanics ==
 +
=== Static Graveyards ===
 +
You can always summon skeletons in these areas:
 +
* Entrance to [[Serbule Crypt]]
 +
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]
 +
* The graveyard north of [[Eltibule|Eltibule's]] central keep
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* A room in the PvP Dungeon
 +
 
 +
===Equipment===
 +
====Weapons Which Enable Necromancy====
 +
<dpl>
 +
  category  = Items/NecromancyGem
 +
  category = Items/Weapon
 +
  reset      = categories
 +
  columns = 5
 +
  mode = userformat
 +
  format = ,\n* {{Item|%PAGE%}},,
 +
  allowcachedresults=true
 +
</dpl>
 +
====Armor Which Enable Necromancy====
 +
<dpl>
 +
  category  = Items/NecromancyGem
 +
  notcategory = Items/Weapon
 +
  reset      = categories
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  columns = 5
 +
  mode = userformat
 +
  format = ,\n* {{Item|%PAGE%}},,
 +
  allowcachedresults=true
 +
</dpl>
 +
====Belts====
 +
Note: Information in this section may be out of date.
 +
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
 +
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.
 +
 
 +
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].
 +
 
 +
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].
 +
 
 +
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.
 +
 
 +
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].
 +
 
 +
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].
 +
 
 +
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
 +
 
 +
 
 +
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 +
 
 +
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 +
 
 +
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 +
 
 +
== Necromancy Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Necromancy|
 +
{{:Xptables/TypicalCombatSkill}}
 +
}}
  
<references />
+
== Trivia ==
 +
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].
 +
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).
  
[[Category:Skills]][[Category:Combat Skills]]
+
== Gallery==
 +
<gallery mode="nolines" widths=200px>
 +
File:Tombstones (graveyard).jpg|An example player-created graveyard.
 +
</gallery>
 +
[[Category:Skills]]

Latest revision as of 12:22, 3 September 2024

Button Cyan.png
Necromancy
Empty Placeholder.png
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
Skill Type:
Combat Skill
Max Level:
90
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.

All skeleton-summon abilities require Necromancy Dust (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.

Note: You cannot use necromancy abilities while wearing anything that enables Priest abilities.

In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)

Training Necromancy

  • The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
  • Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5 No Longer Teaches Super Zombie skill merged into Raise Zombie
  • You can learn Spleen's Power from scrolls
  • Daniel Murderdark will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
  • Bendith the Banished can unlock 71-80.
  • Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
  • Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
  • None
Synergy Levels

Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:

Dying
Level 20, and Level 30
Giant Bat
Level 16
Incorporeal Creature Anatomy
Level 26
Paleontology
Level 24, and Level 49
Spirit Fox
Level 29
Undead Anatomy
Level 19, and Level 49

Necromancy Basic Abilities

As you level Necromancy, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold (1-4) 1/15/33/43 Level Up Briefly hold your target in place with undead hands. Darkness Signature Debuff
Raise Skeletal Archer (1-4) 2/18/32/47 Level Up Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Provoke Undead (1-4) 3/21/31/44 Level Up Your undead pets become agitated, dealing more damage for a time. N/A
Life Crush (1-4) 4/17/24/45 Level Up Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Spark of Death (1-4) 5/14/27/37 Level Up Blast the target with electricity. Electricity Core Attack
Heal Undead (1-5) 6/16/26/36/46 Level Up Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman (1-4) 7/22/38/49 Level Up Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Steal (1-4) 8/23/35/50 Level Up Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Rebuild Undead (1-5) 9/19/29/39/48 Level Up Your undead pets are healed. N/A
Create Shambling Corpse (1-5) 10/20/30/40/50 Level Up Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Raise Skeletal Battle Mage (1-3) 12/28/42 Level Up Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Deathgaze (1-4) 13/25/34/41 Level Up Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heart's Power 1 20 Jumjab Consume a heart to gain vast health for a time. N/A
Wave of Darkness (1-3) 24/34/44 Jumjab Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Spleen's Power 1 30 Scroll Consume a spleen to gain vast power for a time. N/A

Necromancy Advanced Abilities

Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold 5 51 Daniel Murderdark Briefly hold your target in place with undead hands. Darkness Signature Debuff
Spark of Death 5 51 Daniel Murderdark Blast the target with electricity. Electricity Core Attack
Provoke Undead 5 53 Daniel Murderdark Your undead pets become agitated, dealing more damage for a time. N/A
Raise Skeletal Battle Mage (4-5) 53/64 Daniel Murderdark Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Wave of Darkness (4-5) 54/64 Jumjab Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Raise Skeletal Archer 5 55 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Crush 5 55 Daniel Murderdark Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Deathgaze 5 55 Daniel Murderdark Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heal Undead 6 56 Daniel Murderdark Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman 5 58 Daniel Murderdark Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Rebuild Undead 6 58 Daniel Murderdark Your undead pets are healed. N/A
Life Steal 5 60 Daniel Murderdark Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Create Shambling Corpse 6 60 Daniel Murderdark Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Heart's Power 2 60 Jumjab Consume a heart to gain vast health for a time. N/A
Spleen's Power 2 60 Scroll Consume a spleen to gain vast power for a time. N/A


Necromancy Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3427.png 1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
Leveling
icon_2199.png 2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2237.png 3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage: 5 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 17
AoE: 20
Cooldown: 20
Leveling
icon_3043.png 4 Life Crush Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3430.png 5 Spark of Death Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
Leveling
icon_2196.png 6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 41 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 13
AoE: 20
Cooldown: 8
Leveling
icon_2201.png 7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2198.png 8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 10 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 11
Range: 20
Cooldown: 10
Leveling
icon_2236.png 9 Rebuild Undead Your undead pets are healed. Restore: 50 Health (or Armor if Health is full) to nearby ally undead Power Cost: 16
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 5 for 60 seconds
Existing Zombie's Max Health 25 for 5 minutes
Existing Zombie Restore 25 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 27
Range: 3
Cooldown: 60
Leveling
icon_2202.png 10 (Internal - SZ1) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2200.png 12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_3428.png 13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 21
Range: 5
Cooldown: 30
Leveling
icon_3430.png 14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3427.png 15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 29 Darkness Power Cost: 19
Range: 20
Cooldown: 15
Leveling
icon_2196.png 16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 54 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 17
AoE: 20
Cooldown: 8
Leveling
icon_3043.png 17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2199.png 18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png 19 Rebuild Undead 2 Your undead pets are healed. Restore: 70 Health (or Armor if Health is full) to nearby ally undead Power Cost: 19
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 10 for 60 seconds
Existing Zombie's Max Health 50 for 5 minutes
Existing Zombie Restore 50 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 34
Range: 3
Cooldown: 60
Leveling
icon_2197.png 20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2202.png 20 (Internal - SZ2) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2237.png 21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 9 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 24
AoE: 20
Cooldown: 20
Leveling
icon_2201.png 22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2198.png 23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 20 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 16
Range: 20
Cooldown: 10
Leveling
icon_3043.png 24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 23 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3429.png 24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 46 Darkness
Taunts: 100
Power Cost: 23
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png 25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 27
Range: 5
Cooldown: 30
Leveling
icon_2196.png 26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 67 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 20
AoE: 20
Cooldown: 8
Leveling
icon_3430.png 27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 45 Electricity Power Cost: 15
Range: 20
Cooldown: 8
Leveling
icon_2200.png 28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png 29 Rebuild Undead 3 Your undead pets are healed. Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 22
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 20 for 60 seconds
Existing Zombie's Max Health 75 for 5 minutes
Existing Zombie Restore 75 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 42
Range: 3
Cooldown: 60
Leveling
icon_3065.png 30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power
icon_2202.png 30 (Internal - SZ3) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2237.png 31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 13 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 29
AoE: 20
Cooldown: 20
Leveling
icon_2199.png 32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_3427.png 33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 57 Darkness Power Cost: 27
Range: 20
Cooldown: 15
Leveling
icon_3428.png 34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 33
Range: 5
Cooldown: 30
Leveling
icon_3429.png 34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 71 Darkness
Taunts: 150
Power Cost: 28
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2198.png 35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 32 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 21
Range: 20
Cooldown: 10
Leveling
icon_2196.png 36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 81 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 24
AoE: 20
Cooldown: 8
Leveling
icon_3430.png 37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 68 Electricity Power Cost: 19
Range: 20
Cooldown: 8
Leveling
icon_2201.png 38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_2236.png 39 Rebuild Undead 4 Your undead pets are healed. Restore: 110 Health (or Armor if Health is full) to nearby ally undead Power Cost: 26
AoE: 20
Cooldown: 20
Leveling
icon_2195.png 40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 30 for 60 seconds
Existing Zombie's Max Health 100 for 5 minutes
Existing Zombie Restore 100 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 49
Range: 3
Cooldown: 60
Leveling
icon_2202.png 40 (Internal - SZ4) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3428.png 41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 36
Range: 5
Cooldown: 30
Leveling
icon_2200.png 42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_3427.png 43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 88 Darkness Power Cost: 31
Range: 20
Cooldown: 15
Leveling
icon_2237.png 44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 20 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 35
AoE: 20
Cooldown: 20
Leveling
icon_3429.png 44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 111 Darkness
Taunts: 300
Power Cost: 32
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png 45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 58 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2196.png 46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 94 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 27
AoE: 20
Cooldown: 8
Leveling
icon_2199.png 47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2236.png 48 Rebuild Undead 5 Your undead pets are healed. Restore: 130 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
AoE: 20
Cooldown: 20
Leveling
icon_2201.png 49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2195.png 50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 40 for 60 seconds
Existing Zombie's Max Health 125 for 5 minutes
Existing Zombie Restore 125 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 56
Range: 3
Cooldown: 60
Leveling
icon_2198.png 50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 45 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 25
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2202.png 50 (Internal - SZ5) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3427.png 51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 124 Darkness Power Cost: 34
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3430.png 51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 124 Electricity Power Cost: 22
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2200.png 53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2237.png 53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 35 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 38
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_3429.png 54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 164 Darkness
Taunts: 450
Power Cost: 36
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2199.png 55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3043.png 55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 85 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_3428.png 55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 43
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2196.png 56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 107 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 30
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2201.png 58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png 58 Rebuild Undead 6 Your undead pets are healed. Restore: 150 Health (or Armor if Health is full) to nearby ally undead Power Cost: 31
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2195.png 60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 50 for 60 seconds
Existing Zombie's Max Health 150 for 5 minutes
Existing Zombie Restore 150 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 62
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2198.png 60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 60 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 28
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2197.png 60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_3065.png 60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power 2
icon_2199.png 60 (internal) Internal Balancing Tool Can Be On Sidebar Power Cost: 0
Range: 3
Cooldown: 15
Unknown Source: Not Found
icon_2202.png 60 (Internal - SZ6) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2200.png 64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3429.png 64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 216 Darkness
Taunts: 700
Power Cost: 40
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3427.png 64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 180 Darkness Power Cost: 40
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3756.png 64 Raise Skeletal Ratkin Mage 5 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bogaku
icon_3043.png 65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 111 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_3430.png 65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 185 Electricity Power Cost: 26
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2237.png 65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 50 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 43
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2196.png 66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 120 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 33
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_3428.png 66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 48
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2199.png 67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png 69 Rebuild Undead 7 Your undead pets are healed. Restore: 170 Health (or Armor if Health is full) to nearby ally undead Power Cost: 35
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2201.png 70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2195.png 70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 60 for 60 seconds
Existing Zombie's Max Health 175 for 5 minutes
Existing Zombie Restore 175 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 69
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2198.png 70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 70 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 31
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2202.png 70 (Internal - SZ7) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_3429.png 74 Wave of Darkness 6 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 275 Darkness
Taunts: 700
Power Cost: 44
AoE: 10
Cooldown: 18
Training: Bendith the Banished
icon_2200.png 75 Raise Skeletal Battle Mage 6 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_3043.png 75 Life Crush 7 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 141 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Bendith the Banished
icon_2237.png 75 Provoke Undead 7 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 65 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 48
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_2196.png 76 Heal Undead 8 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 133 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 36
AoE: 20
Cooldown: 8
Training: Bendith the Banished
icon_3427.png 76 Death's Hold 7 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 240 Darkness Power Cost: 45
Range: 20
Cooldown: 15
Training: Bendith the Banished
icon_3428.png 77 Deathgaze 7 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 346 Darkness Power Cost: 54
Range: 5
Cooldown: 30
Training: Bendith the Banished
icon_3430.png 77 Spark of Death 7 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 245 Electricity Power Cost: 29
Range: 20
Cooldown: 8
Training: Bendith the Banished
icon_2236.png 78 Rebuild Undead 8 Your undead pets are healed. Restore: 190 Health (or Armor if Health is full) to nearby ally undead Power Cost: 38
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_3756.png 78 Raise Skeletal Ratkin Mage 6 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2199.png 79 Raise Skeletal Archer 7 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2195.png 80 Raise Zombie 8 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 70 for 60 seconds
Existing Zombie's Max Health 200 for 5 minutes
Existing Zombie Restore 200 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 77
Range: 3
Cooldown: 60
Training: Bendith the Banished
icon_2198.png 80 Life Steal 7 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 80 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 34
Range: 20
Cooldown: 10
Training: Bendith the Banished
icon_2202.png 80 (Internal - SZ8) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2201.png 81 Raise Skeletal Swordsman 7 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_3429.png 84 Wave of Darkness 7 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 338 Darkness
Taunts: 700
Power Cost: 49
AoE: 10
Cooldown: 18
Item: Necromancy: Wave of Darkness 7
icon_3043.png 85 Life Crush 8 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 173 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Item: Necromancy: Life Crush 8
icon_2237.png 85 Provoke Undead 8 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 80 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 52
AoE: 20
Cooldown: 20
Item: Necromancy: Provoke Undead 8
icon_2200.png 86 Raise Skeletal Battle Mage 7 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 150
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Battle Mage 7
icon_2196.png 86 Heal Undead 9 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 147 Health (or Armor if Health is full) to nearby ally undead
--Can Have--
Restore: 0 Health/Armor every 3 seconds for 12 seconds
Power Cost: 39
AoE: 20
Cooldown: 8
Item: Necromancy: Heal Undead 9
icon_3430.png 87 Spark of Death 8 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 298 Electricity Power Cost: 32
Range: 20
Cooldown: 8
Item: Necromancy: Spark of Death 8
icon_2236.png 88 Rebuild Undead 9 Your undead pets are healed. Restore: 210 Health (or Armor if Health is full) to nearby ally undead Power Cost: 41
AoE: 20
Cooldown: 20
Item: Necromancy: Rebuild Undead 9
icon_3428.png 88 Deathgaze 8 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 428 Darkness Power Cost: 60
Range: 5
Cooldown: 30
Item: Necromancy: Deathgaze 8
icon_3427.png 89 Death's Hold 8 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability
Target is immobilized for 5 seconds.
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 309 Darkness Power Cost: 51
Range: 20
Cooldown: 15
Item: Necromancy: Death's Hold 8
icon_2202.png 90 (Internal - SZ9) Internal Power Cost: 0
Range: 3
Cooldown: 0
Unknown Source: Not Found
icon_2198.png 90 Life Steal 8 Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. Steals 90 Health.
--Can Have--
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 38
Range: 20
Cooldown: 10
Item: Necromancy: Life Steal 8
icon_2197.png 90 Heart's Power 3 Consume three hearts to gain vast health for a time. Boosts Max Health by 400 for 2 minutes. Heals 400.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancy: Heart's Power 3
icon_3065.png 90 Spleen's Power 3 Consume two spleens to gain vast power for a time. Boosts Max Power by 300 for 2 minutes. Restores 300 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancy: Spleen's Power 3
icon_2195.png 90 Raise Zombie 9 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 80 for 60 seconds
Existing Zombie's Max Health 225 for 5 minutes
Existing Zombie Restore 225 Health
--Can Have--
Existing Zombie's Direct Damage 0 for 5 minutes
Existing Zombie's Damage Boosted 0 for 60 seconds
Power Cost: 85
Range: 3
Cooldown: 60
Item: Necromancy: Raise Zombie 9
icon_2199.png 91 Raise Skeletal Archer 8 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Archer 8
icon_3756.png 92 Raise Skeletal Ratkin Mage 7 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Ratkin Mage 7
icon_2201.png 93 Raise Skeletal Swordsman 8 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. Ability cannot be used during combat
Can Be On Sidebar
Power Cost: 125
Range: 3
Cooldown: 5
Item: Necromancy: Raise Skeletal Swordsman 8
icon_3429.png 94 Wave of Darkness 8 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. --Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 404 Darkness
Taunts: 700
Power Cost: 54
AoE: 10
Cooldown: 18
Item: Necromancy: Wave of Darkness 8
icon_3430.png 94 Spark of Death 9 Blast the target with electricity.
This is a Core Attack
--Can Have--
DoT: 0 Psychic, 6 times over 12 seconds
Damage: 337 Electricity Power Cost: 34
Range: 20
Cooldown: 8
Item: Necromancy: Spark of Death 9
icon_3043.png 95 Life Crush 9 Destroy the life force in the target's body, dealing Darkness damage.
This is a Basic Attack
Damage: 206 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Item: Necromancy: Life Crush 9
icon_2237.png 95 Provoke Undead 9 Your undead pets become agitated, dealing more damage for a time. Minion Damage: 95 for 10 seconds
--Can Have--
Minion Damage Boost 0 for 10 seconds
Minions Suffer: 0 Smiting, 5 times over 10 seconds
Power Cost: 57
AoE: 20
Cooldown: 20
Item: Necromancy: Provoke Undead 9

Recipe Lists

Necromancy Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
2 Necromancy Dust 40 10 Any Decent-Sized Bone x1 Necromancy Dust For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. Leveling
40 Simple Skull Ritual-Powder 640 0 icon_5191.png Uncrossing Oil x1 (!)
Humanoid Skull x1
icon_5292.png Simple Skull Ritual-Powder x1 For creating equipment that enables Necromancy. Training: Daniel Murderdark
50 Basic Skull Ritual-Powder 800 0 icon_5192.png Fear Oil x1 (!)
Impressive Humanoid Skull x1
icon_5292.png Basic Skull Ritual-Powder x1 For creating equipment that enables Necromancy. Training: Daniel Murderdark
60 Good Skull Ritual-Powder 960 0 icon_5193.png Hatred Oil x1 (!)
Astonishing Humanoid Skull x1
icon_5292.png Good Skull Ritual-Powder x1 For creating equipment that enables Necromancy. Training: Daniel Murderdark
70 Perceive Undead Spawn Premonitions (10 secs) 500 50 icon_5222.png Diamond x1
icon_5379.png Gem Crusher x1 (!)
Astonishing Humanoid Skull x1
Perceive Undead Spawn Premonitions (10 secs) Perform a mind-altering ritual so that you can perceive newly-spawned corporeal undead 10 seconds before they actually appear.

The effect does not wear off, but whenever you die there's a 5% chance that it will end.
Hang Out: Daniel Murderdark

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Weapons Which Enable Necromancy

Armor Which Enable Necromancy

Belts

Note: Information in this section may be out of date. Item-icon-belt.png Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.

Item-icon-belt.png Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.

Item-icon-belt.png Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.

Item-icon-belt.png Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.

Item-icon-belt.png Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy Treasure Effects

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Necromancer's of Necromancy Level 100 - Necromancy Base Damage +50% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Necromancy Damage +5
  • Level 20
Necromancy Base Damage +10%
  • Level 30
Necromancy Base Damage +15%
  • Level 40
Necromancy Base Damage +20%
  • Level 50
Necromancy Base Damage +25%
  • Level 60
Necromancy Base Damage +30%
  • Level 70
Necromancy Base Damage +35%
  • Level 80
Necromancy Base Damage +40%
  • Level 90
Necromancy Base Damage +45%
  • Level 100
Necromancy Base Damage +50%
Lifecrusher's of Burning Corpse-Hands Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds Uncommon Chest, Ring

Click Expand to reveal

  • Level 1
Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
  • Level 10
Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
  • Level 15
Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
  • Level 20
Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
  • Level 25
Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
  • Level 30
Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
  • Level 35
Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
  • Level 40
Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
  • Level 45
Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
  • Level 50
Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
  • Level 55
Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
  • Level 60
Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
  • Level 65
Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
  • Level 70
Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Level 75
Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
  • Level 80
Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Level 85
Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
  • Level 90
Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
  • Level 95
Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
  • Level 100
Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
of Electric Doom Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 10
Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 15
Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 20
Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 25
Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 30
Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 35
Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 40
Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 45
Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 50
Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 55
Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 60
Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 65
Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 70
Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 75
Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 80
Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 85
Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 90
Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 95
Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 100
Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
of Skeletal Minions Level 100 - Summoned Skeletons deal +21% direct damage Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 10
Summoned Skeletons deal +3% direct damage
  • Level 20
Summoned Skeletons deal +5% direct damage
  • Level 30
Summoned Skeletons deal +7% direct damage
  • Level 40
Summoned Skeletons deal +9% direct damage
  • Level 50
Summoned Skeletons deal +11% direct damage
  • Level 60
Summoned Skeletons deal +13% direct damage
  • Level 70
Summoned Skeletons deal +15% direct damage
  • Level 80
Summoned Skeletons deal +17% direct damage
  • Level 90
Summoned Skeletons deal +19% direct damage
  • Level 100
Summoned Skeletons deal +21% direct damage
of Stolen Life Level 100 - Life Steal restores 42 Health Uncommon Head, Ring

Click Expand to reveal

  • Level 1
Life Steal restores 4 Health
  • Level 10
Life Steal restores 6 Health
  • Level 15
Life Steal restores 8 Health
  • Level 20
Life Steal restores 10 Health
  • Level 25
Life Steal restores 12 Health
  • Level 30
Life Steal restores 14 Health
  • Level 35
Life Steal restores 16 Health
  • Level 40
Life Steal restores 18 Health
  • Level 45
Life Steal restores 20 Health
  • Level 50
Life Steal restores 22 Health
  • Level 55
Life Steal restores 24 Health
  • Level 60
Life Steal restores 26 Health
  • Level 65
Life Steal restores 28 Health
  • Level 70
Life Steal restores 30 Health
  • Level 75
Life Steal restores 32 Health
  • Level 80
Life Steal restores 34 Health
  • Level 85
Life Steal restores 36 Health
  • Level 90
Life Steal restores 38 Health
  • Level 95
Life Steal restores 40 Health
  • Level 100
Life Steal restores 42 Health
Crowd Reaper's of Crowd Reaping Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 Uncommon Hands

Click Expand to reveal

  • Level 5
Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
  • Level 10
Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
  • Level 15
Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
  • Level 20
Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
  • Level 25
Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
  • Level 30
Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
  • Level 35
Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
  • Level 40
Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
  • Level 45
Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
  • Level 50
Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
  • Level 55
Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
  • Level 60
Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
  • Level 65
Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
  • Level 70
Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
  • Level 75
Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
  • Level 80
Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
  • Level 85
Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
  • Level 90
Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
  • Level 95
Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
  • Level 100
Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
Lifestealer's of Life Stealing Level 100 - Life Steal reaps 43 additional health Uncommon Legs, Chest

Click Expand to reveal

  • Level 5
Life Steal reaps 5 additional health
  • Level 10
Life Steal reaps 7 additional health
  • Level 15
Life Steal reaps 9 additional health
  • Level 20
Life Steal reaps 11 additional health
  • Level 25
Life Steal reaps 13 additional health
  • Level 30
Life Steal reaps 15 additional health
  • Level 35
Life Steal reaps 17 additional health
  • Level 40
Life Steal reaps 19 additional health
  • Level 45
Life Steal reaps 21 additional health
  • Level 50
Life Steal reaps 23 additional health
  • Level 55
Life Steal reaps 25 additional health
  • Level 60
Life Steal reaps 27 additional health
  • Level 65
Life Steal reaps 29 additional health
  • Level 70
Life Steal reaps 31 additional health
  • Level 75
Life Steal reaps 33 additional health
  • Level 80
Life Steal reaps 35 additional health
  • Level 85
Life Steal reaps 37 additional health
  • Level 90
Life Steal reaps 39 additional health
  • Level 95
Life Steal reaps 41 additional health
  • Level 100
Life Steal reaps 43 additional health
Level 100 - Life Steal deals 280 Psychic damage over 10 seconds Uncommon Necklace, MainHand

Click Expand to reveal

  • Level 5
Life Steal deals 50 Psychic damage over 10 seconds
  • Level 10
Life Steal deals 60 Psychic damage over 10 seconds
  • Level 15
Life Steal deals 70 Psychic damage over 10 seconds
  • Level 20
Life Steal deals 80 Psychic damage over 10 seconds
  • Level 25
Life Steal deals 90 Psychic damage over 10 seconds
  • Level 30
Life Steal deals 100 Psychic damage over 10 seconds
  • Level 35
Life Steal deals 110 Psychic damage over 10 seconds
  • Level 40
Life Steal deals 120 Psychic damage over 10 seconds
  • Level 45
Life Steal deals 130 Psychic damage over 10 seconds
  • Level 50
Life Steal deals 140 Psychic damage over 10 seconds
  • Level 55
Life Steal deals 150 Psychic damage over 10 seconds
  • Level 60
Life Steal deals 160 Psychic damage over 10 seconds
  • Level 65
Life Steal deals 175 Psychic damage over 10 seconds
  • Level 70
Life Steal deals 190 Psychic damage over 10 seconds
  • Level 75
Life Steal deals 205 Psychic damage over 10 seconds
  • Level 80
Life Steal deals 220 Psychic damage over 10 seconds
  • Level 85
Life Steal deals 235 Psychic damage over 10 seconds
  • Level 90
Life Steal deals 250 Psychic damage over 10 seconds
  • Level 95
Life Steal deals 265 Psychic damage over 10 seconds
  • Level 100
Life Steal deals 280 Psychic damage over 10 seconds
of Death Gazing Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace

Click Expand to reveal

  • Level 1
Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 75
Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 85
Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 90
Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 95
Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 100
Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
of Tough Gazes Level 100 - Deathgaze deals +107 damage and restores 103 armor to you Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Deathgaze deals +5 damage and restores 8 armor to you
  • Level 10
Deathgaze deals +10 damage and restores 13 armor to you
  • Level 15
Deathgaze deals +15 damage and restores 18 armor to you
  • Level 20
Deathgaze deals +20 damage and restores 23 armor to you
  • Level 25
Deathgaze deals +25 damage and restores 28 armor to you
  • Level 30
Deathgaze deals +30 damage and restores 33 armor to you
  • Level 35
Deathgaze deals +35 damage and restores 38 armor to you
  • Level 40
Deathgaze deals +40 damage and restores 43 armor to you
  • Level 45
Deathgaze deals +45 damage and restores 48 armor to you
  • Level 50
Deathgaze deals +50 damage and restores 53 armor to you
  • Level 55
Deathgaze deals +55 damage and restores 58 armor to you
  • Level 60
Deathgaze deals +60 damage and restores 63 armor to you
  • Level 65
Deathgaze deals +65 damage and restores 68 armor to you
  • Level 70
Deathgaze deals +71 damage and restores 73 armor to you
  • Level 75
Deathgaze deals +77 damage and restores 78 armor to you
  • Level 80
Deathgaze deals +83 damage and restores 83 armor to you
  • Level 85
Deathgaze deals +89 damage and restores 88 armor to you
  • Level 90
Deathgaze deals +95 damage and restores 93 armor to you
  • Level 95
Deathgaze deals +101 damage and restores 98 armor to you
  • Level 100
Deathgaze deals +107 damage and restores 103 armor to you
of Hasty Fears Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds Uncommon Head

Click Expand to reveal

  • Level 5
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Level 10
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Level 15
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Level 20
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Level 25
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Level 30
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Level 35
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Level 40
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Level 45
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Level 50
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Level 55
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Level 60
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Level 65
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 70
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 75
Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 80
Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 85
Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
  • Level 90
Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
  • Level 95
Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
  • Level 100
Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
of Reaching Dead Level 100 - Death's Hold Damage +122% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Death's Hold Damage +8%
  • Level 10
Death's Hold Damage +14%
  • Level 15
Death's Hold Damage +20%
  • Level 20
Death's Hold Damage +26%
  • Level 25
Death's Hold Damage +32%
  • Level 30
Death's Hold Damage +38%
  • Level 35
Death's Hold Damage +44%
  • Level 40
Death's Hold Damage +50%
  • Level 45
Death's Hold Damage +56%
  • Level 50
Death's Hold Damage +62%
  • Level 55
Death's Hold Damage +68%
  • Level 60
Death's Hold Damage +74%
  • Level 65
Death's Hold Damage +80%
  • Level 70
Death's Hold Damage +86%
  • Level 75
Death's Hold Damage +92%
  • Level 80
Death's Hold Damage +98%
  • Level 85
Death's Hold Damage +104%
  • Level 90
Death's Hold Damage +110%
  • Level 95
Death's Hold Damage +116%
  • Level 100
Death's Hold Damage +122%
Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds Uncommon Feet

Click Expand to reveal

  • Level 5
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Level 10
Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
  • Level 15
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Level 20
Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
  • Level 25
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Level 30
Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
  • Level 35
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Level 40
Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
  • Level 45
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Level 50
Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
  • Level 55
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Level 60
Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
  • Level 65
Death's Hold causes target to take +11% damage from Slashing for 15 seconds
  • Level 70
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Level 75
Death's Hold causes target to take +13% damage from Slashing for 15 seconds
  • Level 80
Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Level 85
Death's Hold causes target to take +15% damage from Slashing for 15 seconds
  • Level 90
Death's Hold causes target to take +16% damage from Slashing for 15 seconds
  • Level 95
Death's Hold causes target to take +17% damage from Slashing for 15 seconds
  • Level 100
Death's Hold causes target to take +18% damage from Slashing for 15 seconds
Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds Uncommon Necklace

Click Expand to reveal

  • Level 5
Death's Hold causes target to take +5% damage from Electricity for 15 seconds
  • Level 10
Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
  • Level 15
Death's Hold causes target to take +6% damage from Electricity for 15 seconds
  • Level 20
Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
  • Level 25
Death's Hold causes target to take +7% damage from Electricity for 15 seconds
  • Level 30
Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
  • Level 35
Death's Hold causes target to take +8% damage from Electricity for 15 seconds
  • Level 40
Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
  • Level 45
Death's Hold causes target to take +9% damage from Electricity for 15 seconds
  • Level 50
Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
  • Level 55
Death's Hold causes target to take +10% damage from Electricity for 15 seconds
  • Level 60
Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
  • Level 65
Death's Hold causes target to take +11% damage from Electricity for 15 seconds
  • Level 70
Death's Hold causes target to take +12% damage from Electricity for 15 seconds
  • Level 75
Death's Hold causes target to take +13% damage from Electricity for 15 seconds
  • Level 80
Death's Hold causes target to take +14% damage from Electricity for 15 seconds
  • Level 85
Death's Hold causes target to take +15% damage from Electricity for 15 seconds
  • Level 90
Death's Hold causes target to take +16% damage from Electricity for 15 seconds
  • Level 95
Death's Hold causes target to take +17% damage from Electricity for 15 seconds
  • Level 100
Death's Hold causes target to take +18% damage from Electricity for 15 seconds
Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds Uncommon OffHand

Click Expand to reveal

  • Level 5
Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
  • Level 10
Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
  • Level 15
Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
  • Level 20
Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
  • Level 25
Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
  • Level 30
Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
  • Level 35
Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
  • Level 40
Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
  • Level 45
Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
  • Level 50
Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
  • Level 55
Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
  • Level 60
Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
  • Level 65
Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
  • Level 70
Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
  • Level 75
Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
  • Level 80
Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
  • Level 85
Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
  • Level 90
Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
  • Level 95
Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
  • Level 100
Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
of Deathsparks Level 100 - Spark of Death Damage +52% Uncommon MainHand, Feet

Click Expand to reveal

  • Level 5
Spark of Death Damage +6%
  • Level 10
Spark of Death Damage +8%
  • Level 15
Spark of Death Damage +10%
  • Level 20
Spark of Death Damage +12%
  • Level 25
Spark of Death Damage +14%
  • Level 30
Spark of Death Damage +16%
  • Level 35
Spark of Death Damage +18%
  • Level 40
Spark of Death Damage +20%
  • Level 45
Spark of Death Damage +22%
  • Level 50
Spark of Death Damage +24%
  • Level 55
Spark of Death Damage +26%
  • Level 60
Spark of Death Damage +28%
  • Level 65
Spark of Death Damage +31%
  • Level 70
Spark of Death Damage +34%
  • Level 75
Spark of Death Damage +37%
  • Level 80
Spark of Death Damage +40%
  • Level 85
Spark of Death Damage +43%
  • Level 90
Spark of Death Damage +46%
  • Level 95
Spark of Death Damage +49%
  • Level 100
Spark of Death Damage +52%
of Deathsparks Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Spark of Death deals 30 Psychic damage over 12 seconds
  • Level 10
Spark of Death deals 36 Psychic damage over 12 seconds
  • Level 15
Spark of Death deals 42 Psychic damage over 12 seconds
  • Level 20
Spark of Death deals 48 Psychic damage over 12 seconds
  • Level 25
Spark of Death deals 54 Psychic damage over 12 seconds
  • Level 30
Spark of Death deals 60 Psychic damage over 12 seconds
  • Level 35
Spark of Death deals 72 Psychic damage over 12 seconds
  • Level 40
Spark of Death deals 84 Psychic damage over 12 seconds
  • Level 45
Spark of Death deals 96 Psychic damage over 12 seconds
  • Level 50
Spark of Death deals 108 Psychic damage over 12 seconds
  • Level 55
Spark of Death deals 120 Psychic damage over 12 seconds
  • Level 60
Spark of Death deals 132 Psychic damage over 12 seconds
  • Level 65
Spark of Death deals 144 Psychic damage over 12 seconds
  • Level 70
Spark of Death deals 156 Psychic damage over 12 seconds
  • Level 75
Spark of Death deals 168 Psychic damage over 12 seconds
  • Level 80
Spark of Death deals 180 Psychic damage over 12 seconds
  • Level 85
Spark of Death deals 192 Psychic damage over 12 seconds
  • Level 90
Spark of Death deals 204 Psychic damage over 12 seconds
  • Level 95
Spark of Death deals 216 Psychic damage over 12 seconds
  • Level 100
Spark of Death deals 228 Psychic damage over 12 seconds
of Tauntsparks Level 100 - Spark of Death deals +34% damage and taunts +460 Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 10
Spark of Death deals +7% damage and taunts +50
  • Level 20
Spark of Death deals +10% damage and taunts +90
  • Level 30
Spark of Death deals +13% damage and taunts +130
  • Level 40
Spark of Death deals +16% damage and taunts +170
  • Level 50
Spark of Death deals +19% damage and taunts +210
  • Level 60
Spark of Death deals +22% damage and taunts +260
  • Level 70
Spark of Death deals +25% damage and taunts +310
  • Level 80
Spark of Death deals +28% damage and taunts +360
  • Level 90
Spark of Death deals +31% damage and taunts +410
  • Level 100
Spark of Death deals +34% damage and taunts +460
Chirurgeon's Level 100 - Rebuild Undead Healing +87 Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Rebuild Undead Healing +11
  • Level 10
Rebuild Undead Healing +15
  • Level 15
Rebuild Undead Healing +19
  • Level 20
Rebuild Undead Healing +23
  • Level 25
Rebuild Undead Healing +27
  • Level 30
Rebuild Undead Healing +31
  • Level 35
Rebuild Undead Healing +35
  • Level 40
Rebuild Undead Healing +39
  • Level 45
Rebuild Undead Healing +43
  • Level 50
Rebuild Undead Healing +47
  • Level 55
Rebuild Undead Healing +51
  • Level 60
Rebuild Undead Healing +55
  • Level 65
Rebuild Undead Healing +59
  • Level 70
Rebuild Undead Healing +63
  • Level 75
Rebuild Undead Healing +67
  • Level 80
Rebuild Undead Healing +71
  • Level 85
Rebuild Undead Healing +75
  • Level 90
Rebuild Undead Healing +79
  • Level 95
Rebuild Undead Healing +83
  • Level 100
Rebuild Undead Healing +87
Chirurgeon's Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand

Click Expand to reveal

  • Level 5
Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
  • Level 10
Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds
  • Level 15
Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds
  • Level 20
Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds
  • Level 25
Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds
  • Level 30
Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds
  • Level 35
Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds
  • Level 40
Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds
  • Level 45
Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds
  • Level 50
Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds
  • Level 55
Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds
  • Level 60
Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds
  • Level 65
Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds
  • Level 70
Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds
  • Level 75
Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds
  • Level 80
Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds
  • Level 85
Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds
  • Level 90
Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds
  • Level 95
Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds
  • Level 100
Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
  • Level 10
Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
  • Level 15
Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
  • Level 20
Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
  • Level 25
Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
  • Level 30
Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
  • Level 35
Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
  • Level 40
Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
  • Level 45
Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
  • Level 50
Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
  • Level 55
Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
  • Level 60
Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
  • Level 65
Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
  • Level 70
Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Level 75
Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
  • Level 80
Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Level 85
Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
  • Level 90
Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
  • Level 95
Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
  • Level 100
Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 Rare Necklace

Click Expand to reveal

  • Level 5
Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
  • Level 10
Rebuild Undead Power Cost -4. Rebuild Undead Healing +2
  • Level 15
Rebuild Undead Power Cost -6. Rebuild Undead Healing +3
  • Level 20
Rebuild Undead Power Cost -8. Rebuild Undead Healing +4
  • Level 25
Rebuild Undead Power Cost -10. Rebuild Undead Healing +5
  • Level 30
Rebuild Undead Power Cost -12. Rebuild Undead Healing +6
  • Level 35
Rebuild Undead Power Cost -14. Rebuild Undead Healing +8
  • Level 40
Rebuild Undead Power Cost -16. Rebuild Undead Healing +10
  • Level 45
Rebuild Undead Power Cost -18. Rebuild Undead Healing +12
  • Level 50
Rebuild Undead Power Cost -20. Rebuild Undead Healing +14
  • Level 55
Rebuild Undead Power Cost -22. Rebuild Undead Healing +16
  • Level 60
Rebuild Undead Power Cost -24. Rebuild Undead Healing +18
  • Level 65
Rebuild Undead Power Cost -26. Rebuild Undead Healing +20
  • Level 70
Rebuild Undead Power Cost -28. Rebuild Undead Healing +22
  • Level 75
Rebuild Undead Power Cost -30. Rebuild Undead Healing +24
  • Level 80
Rebuild Undead Power Cost -32. Rebuild Undead Healing +26
  • Level 85
Rebuild Undead Power Cost -34. Rebuild Undead Healing +28
  • Level 90
Rebuild Undead Power Cost -36. Rebuild Undead Healing +30
  • Level 95
Rebuild Undead Power Cost -38. Rebuild Undead Healing +32
  • Level 100
Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
  • Level 10
Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
  • Level 15
Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
  • Level 20
Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
  • Level 25
Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
  • Level 30
Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
  • Level 35
Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds
  • Level 40
Using Raise Zombie on an existing zombie increases its damage +15% for 60 seconds
  • Level 45
Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds
  • Level 50
Using Raise Zombie on an existing zombie increases its damage +19% for 60 seconds
  • Level 55
Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
  • Level 60
Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
  • Level 65
Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds
  • Level 70
Using Raise Zombie on an existing zombie increases its damage +27% for 60 seconds
  • Level 75
Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
  • Level 80
Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Level 85
Using Raise Zombie on an existing zombie increases its damage +33% for 60 seconds
  • Level 90
Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
  • Level 95
Using Raise Zombie on an existing zombie increases its damage +37% for 60 seconds
  • Level 100
Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds
Level 100 - Indirect Psychic Damage +48% when Necromancy is active Rare Chest, Legs

Click Expand to reveal

  • Level 5
Indirect Psychic Damage +10% when Necromancy is active
  • Level 10
Indirect Psychic Damage +12% when Necromancy is active
  • Level 15
Indirect Psychic Damage +14% when Necromancy is active
  • Level 20
Indirect Psychic Damage +16% when Necromancy is active
  • Level 25
Indirect Psychic Damage +18% when Necromancy is active
  • Level 30
Indirect Psychic Damage +20% when Necromancy is active
  • Level 35
Indirect Psychic Damage +22% when Necromancy is active
  • Level 40
Indirect Psychic Damage +24% when Necromancy is active
  • Level 45
Indirect Psychic Damage +26% when Necromancy is active
  • Level 50
Indirect Psychic Damage +28% when Necromancy is active
  • Level 55
Indirect Psychic Damage +30% when Necromancy is active
  • Level 60
Indirect Psychic Damage +32% when Necromancy is active
  • Level 65
Indirect Psychic Damage +34% when Necromancy is active
  • Level 70
Indirect Psychic Damage +36% when Necromancy is active
  • Level 75
Indirect Psychic Damage +38% when Necromancy is active
  • Level 80
Indirect Psychic Damage +40% when Necromancy is active
  • Level 85
Indirect Psychic Damage +42% when Necromancy is active
  • Level 90
Indirect Psychic Damage +44% when Necromancy is active
  • Level 95
Indirect Psychic Damage +46% when Necromancy is active
  • Level 100
Indirect Psychic Damage +48% when Necromancy is active
of Dark Waves Level 100 - Wave of Darkness Damage +56% Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Wave of Darkness Damage +5%
  • Level 10
Wave of Darkness Damage +7%
  • Level 15
Wave of Darkness Damage +9%
  • Level 20
Wave of Darkness Damage +11%
  • Level 25
Wave of Darkness Damage +13%
  • Level 30
Wave of Darkness Damage +15%
  • Level 35
Wave of Darkness Damage +17%
  • Level 40
Wave of Darkness Damage +20%
  • Level 45
Wave of Darkness Damage +23%
  • Level 50
Wave of Darkness Damage +26%
  • Level 55
Wave of Darkness Damage +29%
  • Level 60
Wave of Darkness Damage +32%
  • Level 65
Wave of Darkness Damage +35%
  • Level 70
Wave of Darkness Damage +38%
  • Level 75
Wave of Darkness Damage +41%
  • Level 80
Wave of Darkness Damage +44%
  • Level 85
Wave of Darkness Damage +47%
  • Level 90
Wave of Darkness Damage +50%
  • Level 95
Wave of Darkness Damage +53%
  • Level 100
Wave of Darkness Damage +56%
of Psychic Darkness Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
Wave of Darkness deals 24 Psychic damage over 12 seconds
  • Level 10
Wave of Darkness deals 36 Psychic damage over 12 seconds
  • Level 15
Wave of Darkness deals 48 Psychic damage over 12 seconds
  • Level 20
Wave of Darkness deals 60 Psychic damage over 12 seconds
  • Level 25
Wave of Darkness deals 72 Psychic damage over 12 seconds
  • Level 30
Wave of Darkness deals 84 Psychic damage over 12 seconds
  • Level 35
Wave of Darkness deals 96 Psychic damage over 12 seconds
  • Level 40
Wave of Darkness deals 108 Psychic damage over 12 seconds
  • Level 45
Wave of Darkness deals 120 Psychic damage over 12 seconds
  • Level 50
Wave of Darkness deals 132 Psychic damage over 12 seconds
  • Level 55
Wave of Darkness deals 144 Psychic damage over 12 seconds
  • Level 60
Wave of Darkness deals 156 Psychic damage over 12 seconds
  • Level 65
Wave of Darkness deals 174 Psychic damage over 12 seconds
  • Level 70
Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Level 75
Wave of Darkness deals 210 Psychic damage over 12 seconds
  • Level 80
Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Level 85
Wave of Darkness deals 246 Psychic damage over 12 seconds
  • Level 90
Wave of Darkness deals 264 Psychic damage over 12 seconds
  • Level 95
Wave of Darkness deals 282 Psychic damage over 12 seconds
  • Level 100
Wave of Darkness deals 300 Psychic damage over 12 seconds
of Dark Waves Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Wave of Darkness deals +8 damage and reuse timer is -1 second
  • Level 10
Wave of Darkness deals +13 damage and reuse timer is -1 second
  • Level 15
Wave of Darkness deals +18 damage and reuse timer is -1 second
  • Level 20
Wave of Darkness deals +23 damage and reuse timer is -1 second
  • Level 25
Wave of Darkness deals +28 damage and reuse timer is -1 second
  • Level 30
Wave of Darkness deals +33 damage and reuse timer is -1 second
  • Level 35
Wave of Darkness deals +38 damage and reuse timer is -1 second
  • Level 40
Wave of Darkness deals +43 damage and reuse timer is -1 second
  • Level 45
Wave of Darkness deals +48 damage and reuse timer is -1 second
  • Level 50
Wave of Darkness deals +53 damage and reuse timer is -1 second
  • Level 55
Wave of Darkness deals +58 damage and reuse timer is -1 second
  • Level 60
Wave of Darkness deals +63 damage and reuse timer is -1 second
  • Level 65
Wave of Darkness deals +68 damage and reuse timer is -1 second
  • Level 70
Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Level 75
Wave of Darkness deals +78 damage and reuse timer is -1 second
  • Level 80
Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Level 85
Wave of Darkness deals +88 damage and reuse timer is -1 second
  • Level 90
Wave of Darkness deals +93 damage and reuse timer is -1 second
  • Level 95
Wave of Darkness deals +98 damage and reuse timer is -1 second
  • Level 100
Wave of Darkness deals +103 damage and reuse timer is -1 second
Fearmongering of Dark Waves Level 100 - Wave of Darkness deals +200 damage to sentient creatures Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Wave of Darkness deals +10 damage to sentient creatures
  • Level 10
Wave of Darkness deals +20 damage to sentient creatures
  • Level 15
Wave of Darkness deals +30 damage to sentient creatures
  • Level 20
Wave of Darkness deals +40 damage to sentient creatures
  • Level 25
Wave of Darkness deals +50 damage to sentient creatures
  • Level 30
Wave of Darkness deals +60 damage to sentient creatures
  • Level 35
Wave of Darkness deals +70 damage to sentient creatures
  • Level 40
Wave of Darkness deals +80 damage to sentient creatures
  • Level 45
Wave of Darkness deals +90 damage to sentient creatures
  • Level 50
Wave of Darkness deals +100 damage to sentient creatures
  • Level 55
Wave of Darkness deals +110 damage to sentient creatures
  • Level 60
Wave of Darkness deals +120 damage to sentient creatures
  • Level 65
Wave of Darkness deals +130 damage to sentient creatures
  • Level 70
Wave of Darkness deals +140 damage to sentient creatures
  • Level 75
Wave of Darkness deals +150 damage to sentient creatures
  • Level 80
Wave of Darkness deals +160 damage to sentient creatures
  • Level 85
Wave of Darkness deals +170 damage to sentient creatures
  • Level 90
Wave of Darkness deals +180 damage to sentient creatures
  • Level 95
Wave of Darkness deals +190 damage to sentient creatures
  • Level 100
Wave of Darkness deals +200 damage to sentient creatures
of Stone Bone Warriors Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks Uncommon OffHand, Chest

Click Expand to reveal

  • Level 5
Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
  • Level 10
Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
  • Level 15
Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
  • Level 20
Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
  • Level 25
Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
  • Level 30
Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
  • Level 35
Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
  • Level 40
Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
  • Level 45
Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
  • Level 50
Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
  • Level 55
Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
  • Level 60
Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
  • Level 65
Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
  • Level 70
Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
  • Level 75
Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
  • Level 80
Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
  • Level 85
Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
  • Level 90
Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
  • Level 95
Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
  • Level 100
Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
of Plated Bone Warriors Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks Uncommon OffHand, Feet

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  • Level 5
Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
  • Level 10
Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
  • Level 15
Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
  • Level 20
Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
  • Level 25
Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
  • Level 30
Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
  • Level 35
Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
  • Level 40
Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
  • Level 45
Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
  • Level 50
Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
  • Level 55
Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
  • Level 60
Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
  • Level 65
Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
  • Level 70
Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
  • Level 75
Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
  • Level 80
Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
  • Level 85
Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
  • Level 90
Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
  • Level 95
Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
  • Level 100
Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
of Violent Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +70 direct damage Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Summoned Skeletal Archers and Mages deal +6 direct damage
  • Level 10
Summoned Skeletal Archers and Mages deal +9 direct damage
  • Level 15
Summoned Skeletal Archers and Mages deal +12 direct damage
  • Level 20
Summoned Skeletal Archers and Mages deal +15 direct damage
  • Level 25
Summoned Skeletal Archers and Mages deal +18 direct damage
  • Level 30
Summoned Skeletal Archers and Mages deal +21 direct damage
  • Level 35
Summoned Skeletal Archers and Mages deal +24 direct damage
  • Level 40
Summoned Skeletal Archers and Mages deal +27 direct damage
  • Level 45
Summoned Skeletal Archers and Mages deal +30 direct damage
  • Level 50
Summoned Skeletal Archers and Mages deal +33 direct damage
  • Level 55
Summoned Skeletal Archers and Mages deal +36 direct damage
  • Level 60
Summoned Skeletal Archers and Mages deal +40 direct damage
  • Level 65
Summoned Skeletal Archers and Mages deal +43 direct damage
  • Level 70
Summoned Skeletal Archers and Mages deal +47 direct damage
  • Level 75
Summoned Skeletal Archers and Mages deal +50 direct damage
  • Level 80
Summoned Skeletal Archers and Mages deal +54 direct damage
  • Level 85
Summoned Skeletal Archers and Mages deal +58 direct damage
  • Level 90
Summoned Skeletal Archers and Mages deal +62 direct damage
  • Level 95
Summoned Skeletal Archers and Mages deal +66 direct damage
  • Level 100
Summoned Skeletal Archers and Mages deal +70 direct damage
of Dense Sentries Level 100 - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet

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  • Level 5
Summoned Skeletal Swordsmen have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
  • Level 10
Summoned Skeletal Swordsmen have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
  • Level 15
Summoned Skeletal Swordsmen have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
  • Level 20
Summoned Skeletal Swordsmen have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
  • Level 25
Summoned Skeletal Swordsmen have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
  • Level 30
Summoned Skeletal Swordsmen have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
  • Level 35
Summoned Skeletal Swordsmen have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
  • Level 40
Summoned Skeletal Swordsmen have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
  • Level 45
Summoned Skeletal Swordsmen have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
  • Level 50
Summoned Skeletal Swordsmen have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
  • Level 55
Summoned Skeletal Swordsmen have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
  • Level 60
Summoned Skeletal Swordsmen have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
  • Level 65
Summoned Skeletal Swordsmen have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
  • Level 70
Summoned Skeletal Swordsmen have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
  • Level 75
Summoned Skeletal Swordsmen have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
  • Level 80
Summoned Skeletal Swordsmen have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
  • Level 85
Summoned Skeletal Swordsmen have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
  • Level 90
Summoned Skeletal Swordsmen have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
  • Level 95
Summoned Skeletal Swordsmen have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
  • Level 100
Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
of Zombie Pain Accumulation Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes Uncommon Head, MainHand

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  • Level 5
Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
  • Level 10
Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes
  • Level 15
Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes
  • Level 20
Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes
  • Level 25
Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes
  • Level 30
Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes
  • Level 35
Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
  • Level 40
Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes
  • Level 45
Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes
  • Level 50
Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes
  • Level 55
Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
  • Level 60
Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes
  • Level 65
Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes
  • Level 70
Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes
  • Level 75
Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
  • Level 80
Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes
  • Level 85
Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes
  • Level 90
Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes
  • Level 95
Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
  • Level 100
Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes
of Provocation Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds Uncommon MainHand, Feet

Click Expand to reveal

  • Level 5
Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
  • Level 10
Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
  • Level 15
Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
  • Level 20
Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
  • Level 25
Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
  • Level 30
Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
  • Level 35
Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
  • Level 40
Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
  • Level 45
Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
  • Level 50
Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
  • Level 55
Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
  • Level 60
Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
  • Level 65
Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
  • Level 70
Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Level 75
Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
  • Level 80
Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Level 85
Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
  • Level 90
Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
  • Level 95
Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 165 damage over 10 seconds
  • Level 100
Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds
of Provocation Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
  • Level 10
Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
  • Level 15
Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
  • Level 20
Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
  • Level 25
Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
  • Level 30
Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
  • Level 35
Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
  • Level 40
Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
  • Level 45
Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
  • Level 50
Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
  • Level 55
Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
  • Level 60
Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
  • Level 65
Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
  • Level 70
Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
  • Level 75
Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
  • Level 80
Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
  • Level 85
Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
  • Level 90
Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
  • Level 95
Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
  • Level 100
Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
of Laughing Bone Warriors Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Level 10
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Level 15
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Level 20
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Level 25
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Level 30
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Level 35
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Level 40
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Level 45
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Level 50
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Level 55
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Level 60
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Level 65
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Level 70
Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Level 75
Summoned Skeletal Swordsmen taunt as if they did 800% more damage
  • Level 80
Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Level 85
Summoned Skeletal Swordsmen taunt as if they did 900% more damage
  • Level 90
Summoned Skeletal Swordsmen taunt as if they did 950% more damage
  • Level 95
Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
  • Level 100
Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
of Death Gazes Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Deathgaze deals +10 damage and reuse timer is -1 second
  • Level 10
Deathgaze deals +16 damage and reuse timer is -1 second
  • Level 15
Deathgaze deals +22 damage and reuse timer is -1 second
  • Level 20
Deathgaze deals +28 damage and reuse timer is -1 second
  • Level 25
Deathgaze deals +34 damage and reuse timer is -1 second
  • Level 30
Deathgaze deals +40 damage and reuse timer is -1 second
  • Level 35
Deathgaze deals +46 damage and reuse timer is -2 second
  • Level 40
Deathgaze deals +52 damage and reuse timer is -2 seconds
  • Level 45
Deathgaze deals +58 damage and reuse timer is -2 seconds
  • Level 50
Deathgaze deals +64 damage and reuse timer is -2 seconds
  • Level 55
Deathgaze deals +70 damage and reuse timer is -2 seconds
  • Level 60
Deathgaze deals +76 damage and reuse timer is -2 seconds
  • Level 65
Deathgaze deals +83 damage and reuse timer is -3 seconds
  • Level 70
Deathgaze deals +90 damage and reuse timer is -3 seconds
  • Level 75
Deathgaze deals +97 damage and reuse timer is -3 seconds
  • Level 80
Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Level 85
Deathgaze deals +111 damage and reuse timer is -3 seconds
  • Level 90
Deathgaze deals +118 damage and reuse timer is -3 seconds
  • Level 95
Deathgaze deals +125 damage and reuse timer is -3 seconds
  • Level 100
Deathgaze deals +132 damage and reuse timer is -3 seconds
Level 100 - Indirect Fire Damage +30% when Necromancy is active Rare Hands, Necklace

Click Expand to reveal

  • Level 5
Indirect Fire Damage +5% when Necromancy is active
  • Level 10
Indirect Fire Damage +6% when Necromancy is active
  • Level 15
Indirect Fire Damage +7% when Necromancy is active
  • Level 20
Indirect Fire Damage +8% when Necromancy is active
  • Level 25
Indirect Fire Damage +9% when Necromancy is active
  • Level 30
Indirect Fire Damage +10% when Necromancy is active
  • Level 35
Indirect Fire Damage +11% when Necromancy is active
  • Level 40
Indirect Fire Damage +12% when Necromancy is active
  • Level 45
Indirect Fire Damage +13% when Necromancy is active
  • Level 50
Indirect Fire Damage +14% when Necromancy is active
  • Level 55
Indirect Fire Damage +15% when Necromancy is active
  • Level 60
Indirect Fire Damage +16% when Necromancy is active
  • Level 65
Indirect Fire Damage +17% when Necromancy is active
  • Level 70
Indirect Fire Damage +18% when Necromancy is active
  • Level 75
Indirect Fire Damage +20% when Necromancy is active
  • Level 80
Indirect Fire Damage +22% when Necromancy is active
  • Level 85
Indirect Fire Damage +24% when Necromancy is active
  • Level 90
Indirect Fire Damage +26% when Necromancy is active
  • Level 95
Indirect Fire Damage +28% when Necromancy is active
  • Level 100
Indirect Fire Damage +30% when Necromancy is active
Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Using Raise Zombie on an existing zombie raises its Max Health +8 for 5 minutes (and heals +8)
  • Level 10
Using Raise Zombie on an existing zombie raises its Max Health +15 for 5 minutes (and heals +15)
  • Level 15
Using Raise Zombie on an existing zombie raises its Max Health +25 for 5 minutes (and heals +25)
  • Level 20
Using Raise Zombie on an existing zombie raises its Max Health +35 for 5 minutes (and heals +35)
  • Level 25
Using Raise Zombie on an existing zombie raises its Max Health +45 for 5 minutes (and heals +45)
  • Level 30
Using Raise Zombie on an existing zombie raises its Max Health +55 for 5 minutes (and heals +55)
  • Level 35
Using Raise Zombie on an existing zombie raises its Max Health +65 for 5 minutes (and heals +65)
  • Level 40
Using Raise Zombie on an existing zombie raises its Max Health +75 for 5 minutes (and heals +75)
  • Level 45
Using Raise Zombie on an existing zombie raises its Max Health +85 for 5 minutes (and heals +85)
  • Level 50
Using Raise Zombie on an existing zombie raises its Max Health +95 for 5 minutes (and heals +95)
  • Level 55
Using Raise Zombie on an existing zombie raises its Max Health +105 for 5 minutes (and heals +105)
  • Level 60
Using Raise Zombie on an existing zombie raises its Max Health +115 for 5 minutes (and heals +115)
  • Level 65
Using Raise Zombie on an existing zombie raises its Max Health +125 for 5 minutes (and heals +125)
  • Level 70
Using Raise Zombie on an existing zombie raises its Max Health +135 for 5 minutes (and heals +135)
  • Level 75
Using Raise Zombie on an existing zombie raises its Max Health +145 for 5 minutes (and heals +145)
  • Level 80
Using Raise Zombie on an existing zombie raises its Max Health +155 for 5 minutes (and heals +155)
  • Level 85
Using Raise Zombie on an existing zombie raises its Max Health +165 for 5 minutes (and heals +165)
  • Level 90
Using Raise Zombie on an existing zombie raises its Max Health +175 for 5 minutes (and heals +175)
  • Level 95
Using Raise Zombie on an existing zombie raises its Max Health +185 for 5 minutes (and heals +185)
  • Level 100
Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195)
of Angry Bone Warriors Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) Uncommon Head

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Spoiler text.
of Self-Provocation Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
  • Level 10
Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
  • Level 15
Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
  • Level 20
Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
  • Level 25
Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
  • Level 30
Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
  • Level 35
Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
  • Level 40
Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
  • Level 45
Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
  • Level 50
Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
  • Level 55
Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
  • Level 60
Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
  • Level 65
Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
  • Level 70
Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
  • Level 75
Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
  • Level 80
Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
  • Level 85
Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
  • Level 90
Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
  • Level 95
Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
  • Level 100
Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
of Provocation Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
  • Level 10
Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
  • Level 15
Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
  • Level 20
Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
  • Level 25
Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
  • Level 30
Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
  • Level 35
Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
  • Level 40
Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
  • Level 45
Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
  • Level 50
Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
  • Level 55
Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
  • Level 60
Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
  • Level 65
Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
  • Level 70
Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
  • Level 75
Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
  • Level 80
Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
  • Level 85
Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
  • Level 90
Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
  • Level 95
Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
  • Level 100
Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
Chirurgeon's Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Level 10
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Level 15
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Level 20
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Level 25
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Level 30
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Level 35
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Level 40
Heal Undead and Rebuild Undead restore +17 Health/Armor
  • Level 45
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Level 50
Heal Undead and Rebuild Undead restore +19 Health/Armor
  • Level 55
Heal Undead and Rebuild Undead restore +20 Health/Armor
  • Level 60
Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Level 65
Heal Undead and Rebuild Undead restore +24 Health/Armor
  • Level 70
Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Level 75
Heal Undead and Rebuild Undead restore +28 Health/Armor
  • Level 80
Heal Undead and Rebuild Undead restore +30 Health/Armor
  • Level 85
Heal Undead and Rebuild Undead restore +32 Health/Armor
  • Level 90
Heal Undead and Rebuild Undead restore +34 Health/Armor
  • Level 95
Heal Undead and Rebuild Undead restore +36 Health/Armor
  • Level 100
Heal Undead and Rebuild Undead restore +38 Health/Armor
Chirurgeon's Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds Rare Feet

Click Expand to reveal

  • Level 10
Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
  • Level 20
Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
  • Level 30
Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
  • Level 40
Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
  • Level 50
Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
  • Level 60
Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
  • Level 70
Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
  • Level 80
Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
  • Level 90
Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
  • Level 100
Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Heal Undead boosts your next attack +5 if it is a Darkness attack
  • Level 10
Heal Undead boosts your next attack +10 if it is a Darkness attack
  • Level 15
Heal Undead boosts your next attack +15 if it is a Darkness attack
  • Level 20
Heal Undead boosts your next attack +21 if it is a Darkness attack
  • Level 25
Heal Undead boosts your next attack +27 if it is a Darkness attack
  • Level 30
Heal Undead boosts your next attack +33 if it is a Darkness attack
  • Level 35
Heal Undead boosts your next attack +39 if it is a Darkness attack
  • Level 40
Heal Undead boosts your next attack +45 if it is a Darkness attack
  • Level 45
Heal Undead boosts your next attack +51 if it is a Darkness attack
  • Level 50
Heal Undead boosts your next attack +57 if it is a Darkness attack
  • Level 55
Heal Undead boosts your next attack +63 if it is a Darkness attack
  • Level 60
Heal Undead boosts your next attack +69 if it is a Darkness attack
  • Level 65
Heal Undead boosts your next attack +75 if it is a Darkness attack
  • Level 70
Heal Undead boosts your next attack +81 if it is a Darkness attack
  • Level 75
Heal Undead boosts your next attack +87 if it is a Darkness attack
  • Level 80
Heal Undead boosts your next attack +93 if it is a Darkness attack
  • Level 85
Heal Undead boosts your next attack +99 if it is a Darkness attack
  • Level 90
Heal Undead boosts your next attack +105 if it is a Darkness attack
  • Level 95
Heal Undead boosts your next attack +111 if it is a Darkness attack
  • Level 100
Heal Undead boosts your next attack +117 if it is a Darkness attack
Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds Uncommon MainHand, Legs

Click Expand to reveal

  • Level 5
Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
  • Level 10
Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
  • Level 15
Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
  • Level 20
Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
  • Level 25
Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
  • Level 30
Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
  • Level 35
Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
  • Level 40
Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
  • Level 45
Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
  • Level 50
Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
  • Level 55
Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
  • Level 60
Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
  • Level 65
Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
  • Level 70
Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
  • Level 75
Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
  • Level 80
Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
  • Level 85
Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
  • Level 90
Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
  • Level 95
Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
  • Level 100
Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
of Heated Bones Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks Uncommon Ring, MainHand

Click Expand to reveal

  • Level 10
Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
  • Level 20
Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
  • Level 30
Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
  • Level 40
Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
  • Level 50
Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
  • Level 60
Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
  • Level 70
Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
  • Level 80
Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
  • Level 90
Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
  • Level 100
Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) Rare Head

Click Expand to reveal

Spoiler text.
of Fragile Bones Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks Rare Legs, Necklace

Click Expand to reveal

  • Level 10
Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
  • Level 20
Summoned Skeletal Archers and Mages deal +8% direct damage, but take +9% damage from crushing attacks
  • Level 30
Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks
  • Level 40
Summoned Skeletal Archers and Mages deal +12% direct damage, but take +13% damage from crushing attacks
  • Level 50
Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks
  • Level 60
Summoned Skeletal Archers and Mages deal +16% direct damage, but take +17% damage from crushing attacks
  • Level 70
Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks
  • Level 80
Summoned Skeletal Archers and Mages deal +22% direct damage, but take +21% damage from crushing attacks
  • Level 90
Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks
  • Level 100
Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
of Unnatural Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks Rare Head

Click Expand to reveal

  • Level 10
Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
  • Level 20
Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks
  • Level 30
Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks
  • Level 40
Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks
  • Level 50
Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks
  • Level 60
Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks
  • Level 70
Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks
  • Level 80
Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks
  • Level 90
Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks
  • Level 100
Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
of Strong Zombies Level 100 - Raised Zombies deal +25% damage Uncommon Hands, Legs

Click Expand to reveal

  • Level 5
Raised Zombies deal +6% damage
  • Level 10
Raised Zombies deal +7% damage
  • Level 15
Raised Zombies deal +8% damage
  • Level 20
Raised Zombies deal +9% damage
  • Level 25
Raised Zombies deal +10% damage
  • Level 30
Raised Zombies deal +11% damage
  • Level 35
Raised Zombies deal +12% damage
  • Level 40
Raised Zombies deal +13% damage
  • Level 45
Raised Zombies deal +14% damage
  • Level 50
Raised Zombies deal +15% damage
  • Level 55
Raised Zombies deal +16% damage
  • Level 60
Raised Zombies deal +17% damage
  • Level 65
Raised Zombies deal +18% damage
  • Level 70
Raised Zombies deal +19% damage
  • Level 75
Raised Zombies deal +20% damage
  • Level 80
Raised Zombies deal +21% damage
  • Level 85
Raised Zombies deal +22% damage
  • Level 90
Raised Zombies deal +23% damage
  • Level 95
Raised Zombies deal +24% damage
  • Level 100
Raised Zombies deal +25% damage
of Inciting Zombies Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs

Click Expand to reveal

  • Level 5
Raised Zombies deal +8 damage and taunt as if they did +200% more damage
  • Level 10
Raised Zombies deal +11 damage and taunt as if they did +200% more damage
  • Level 15
Raised Zombies deal +14 damage and taunt as if they did +200% more damage
  • Level 20
Raised Zombies deal +17 damage and taunt as if they did +200% more damage
  • Level 25
Raised Zombies deal +20 damage and taunt as if they did +200% more damage
  • Level 30
Raised Zombies deal +23 damage and taunt as if they did +200% more damage
  • Level 35
Raised Zombies deal +26 damage and taunt as if they did +200% more damage
  • Level 40
Raised Zombies deal +29 damage and taunt as if they did +200% more damage
  • Level 45
Raised Zombies deal +32 damage and taunt as if they did +200% more damage
  • Level 50
Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Level 55
Raised Zombies deal +38 damage and taunt as if they did +200% more damage
  • Level 60
Raised Zombies deal +41 damage and taunt as if they did +200% more damage
  • Level 65
Raised Zombies deal +44 damage and taunt as if they did +200% more damage
  • Level 70
Raised Zombies deal +47 damage and taunt as if they did +200% more damage
  • Level 75
Raised Zombies deal +50 damage and taunt as if they did +200% more damage
  • Level 80
Raised Zombies deal +53 damage and taunt as if they did +200% more damage
  • Level 85
Raised Zombies deal +56 damage and taunt as if they did +200% more damage
  • Level 90
Raised Zombies deal +59 damage and taunt as if they did +200% more damage
  • Level 95
Raised Zombies deal +62 damage and taunt as if they did +200% more damage
  • Level 100
Raised Zombies deal +65 damage and taunt as if they did +200% more damage
of Fast Zombies Level 100 - Raised Zombies deal +60 damage and speed is +10 Rare Feet

Click Expand to reveal

  • Level 10
Raised Zombies deal +6 damage and speed is +2
  • Level 20
Raised Zombies deal +12 damage and speed is +4
  • Level 30
Raised Zombies deal +18 damage and speed is +6
  • Level 40
Raised Zombies deal +24 damage and speed is +8
  • Level 50
Raised Zombies deal +30 damage and speed is +10
  • Level 60
Raised Zombies deal +36 damage and speed is +10
  • Level 70
Raised Zombies deal +42 damage and speed is +10
  • Level 80
Raised Zombies deal +48 damage and speed is +10
  • Level 90
Raised Zombies deal +54 damage and speed is +10
  • Level 100
Raised Zombies deal +60 damage and speed is +10


Necromancy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Necromancy Level Up Rewards

Level Reward
1 Gain Ability: Death's Hold
2 Gain Ability: Raise Skeletal Archer
Learn Recipe: Necromancy Dust
3 Gain Ability: Provoke Undead
4 Gain Ability: Life Crush
5 Gain Ability: Spark of Death
6 Gain Ability: Heal Undead
7 Gain Ability: Raise Skeletal Swordsman
8 Gain Ability: Life Steal
9 Gain Ability: Rebuild Undead
10 Gain Ability: Raise Zombie
11 +1 to Pathology
12 Gain Ability: Raise Skeletal Battle Mage
13 Gain Ability: Deathgaze
14 Gain Ability: Spark of Death 2
15 Gain Ability: Death's Hold 2
16 Gain Ability: Heal Undead 2
17 Gain Ability: Life Crush 2
18 Gain Ability: Raise Skeletal Archer 2
19 Gain Ability: Rebuild Undead 2
20 Gain Ability: Raise Zombie 2
21 Gain Ability: Provoke Undead 2
22 Gain Ability: Raise Skeletal Swordsman 2
23 Gain Ability: Life Steal 2
24 Gain Ability: Life Crush 3
25 Gain Ability: Deathgaze 2
26 Gain Ability: Heal Undead 3
27 +1 to Giant Bat
Gain Ability: Spark of Death 3
28 Gain Ability: Raise Skeletal Battle Mage 2
29 Gain Ability: Rebuild Undead 3
30 Gain Ability: Raise Zombie 3
31 Gain Ability: Provoke Undead 3
32 Gain Ability: Raise Skeletal Archer 3
33 Gain Ability: Death's Hold 3
34 Gain Ability: Deathgaze 3
35 Gain Ability: Life Steal 3
36 Gain Ability: Heal Undead 4
37 +1 to Dying
Gain Ability: Spark of Death 4
38 Gain Ability: Raise Skeletal Swordsman 3
39 Gain Ability: Rebuild Undead 4
40 Gain Ability: Raise Zombie 4
41 Gain Ability: Deathgaze 4
42 Gain Ability: Raise Skeletal Battle Mage 3
43 Gain Ability: Death's Hold 4
44 Gain Ability: Provoke Undead 4
45 +1 to Giant Bat
Gain Ability: Life Crush 4
46 Gain Ability: Heal Undead 5
47 Gain Ability: Raise Skeletal Archer 4
48 Gain Ability: Rebuild Undead 5
49 Gain Ability: Raise Skeletal Swordsman 4
50 Gain Ability: Raise Zombie 5
55 +1 to Giant Bat

Necromancy Experience Table

Click Expand to view the Experience Table for Necromancy

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415


Trivia

  • Necromancy used to be learned simply by interacting with the altar behind Omegaspider.
  • Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like Psi Health Wave).

Gallery