Difference between revisions of "Lycanthropy"

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<div style="text-align:center; padding:1em 0 0; color:#c80000;">
 
<div style="text-align:center; padding:1em 0 0; color:#c80000;">
'''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.'''
+
'''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.'''
 
 
'''There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.'''
 
 
</div>
 
</div>
 
__NOTOC__
 
__NOTOC__
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|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
 
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
 
|skilltype        = Beast Form
 
|skilltype        = Beast Form
|maxlevel        = 70
+
|maxlevel        = 90
 
|req              = N/A
 
|req              = N/A
|skilltrainers    = [[Harry the Wolf]]
+
|skilltrainers    = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]]
 
}}
 
}}
 
{{Quote|
 
{{Quote|
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}}
 
}}
 
== {{msg:BASEPAGENAME}} Overview==
 
== {{msg:BASEPAGENAME}} Overview==
A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from it at will''', with the following limitations:
+
A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from wolf form at will''', with the following limitations:
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.
+
* Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.
* During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.
+
* During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form ''before'' the full moon phase begins.
* Remember that turning into a lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''won't be made reversible''' either. This means you'll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it's highly advised to carefully consider the pros and cons before making the decision.
+
* Remember that turning into a Lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''will NEVER be made reversible''' (the developers have ''repeatedly'' confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest.
 +
 
 +
===Advantages===
 +
*Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.
 +
*The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]].
 +
*The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.
 +
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.
 +
*Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill.
 +
*Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]).
  
While you're in beast form, you will have the following abilities, among others:
+
===Disadvantages===
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special "pack attack" that will deal increased damage for each werewolf attacking the same enemy.
+
*Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you.
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.
+
*For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.
+
*You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).
+
*Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.
* During the four days before full moon, and the first three days of it (when you're already force-shape shifted), you'll receive the '''Lunacy''' buff, which increases your max health by +30. (Both in your humanoid and beast forms)
 
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you'll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.
 
* Keep in mind that, once you become a werewolf, you'll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.
 
  
 
=== In-Game Description ===
 
=== In-Game Description ===
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
+
Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.
 
 
=== The Full Moon ===
 
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
 
 
 
* If you try to change forms during the full moon you will be stuck as the default brown wolf and will be unable to change to white or dark wolf form.
 
 
 
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Alter of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
 
 
 
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
 
  
=== Training {{msg:BASEPAGENAME}} ===
+
=== Obtain {{msg:BASEPAGENAME}} ===
 
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}
 
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}
 
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.
 
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.
  
 +
=== Training {{msg:BASEPAGENAME}} ===
 +
* Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils.
 +
* [[Noita the Green]] can unlock levels 71-80.
 +
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
 
== Connected Skills ==
 
===== Sub-Skills:=====
 
===== Sub-Skills:=====
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* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.
 
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.
  
== {{msg:BASEPAGENAME}} Basic Abilities==
+
===== Synergy Levels =====
As you level your [[Lycanthropy]], you will learn the following abilities:
+
Bonus [[Synergy Levels]] for [[Lycanthropy]] can be obtained from the following skills and levels:
{| {{STDT|sortable}}
+
:; [[Animal Handling]]
!Ability Name
+
:: Level 60
!Description
+
:; [[Butchering]]
!Damage Type
+
:: Level 34
!Level
+
:; [[Canine Anatomy]]
|-
+
:: Level 19
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0
+
:; [[Giant Bat]]
|-
+
:: Level 25
| Bite || Bite your enemy. || Crushing || 2
+
:; [[Skinning]]
|-
+
:: Level 35
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3
+
:; [[Howling]]
|-
+
:: Level 25
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5
+
:; [[Survival Instincts]]
|-
+
:: Level 33
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7
+
 
|-
+
== {{msg:BASEPAGENAME}} Mechanics ==
| Bite 2 || Bite your enemy. || Crushing || 10
+
* Once a player becomes a werewolf, they'll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.
|-
+
 
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12
+
* During the three days before full moon, werewolves receive the '''Lunacy''' buff, which increases their max health by +30. (Both in your humanoid and beast forms)
|-
+
 
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15
+
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]]
|-
+
 
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20
+
* The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.
|-
+
 
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25
+
=== The Full Moon ===
|-
+
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
| Bite 3 || Bite your enemy. || Crushing || 28
+
 
|-
+
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30
 
|-
 
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35
 
|-
 
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40
 
|-
 
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45
 
|-
 
| Bite 4 || Bite your enemy. || Crushing || 46
 
|-
 
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48
 
|-
 
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50
 
|-
 
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)
 
|-
 
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)
 
|-
 
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)
 
|-
 
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)
 
|}
 
  
===Advanced===
+
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:
 
{| {{STDT|sortable}}
 
!Ability Name
 
!Description
 
!Damage Type
 
!Level
 
|-
 
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6
 
|-
 
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26
 
|-
 
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46
 
|-
 
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50
 
|-
 
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56
 
|}
 
=== {{msg:BASEPAGENAME}} Advanced Abilities===
 
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you're a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:
 
{| {{STDT|sortable}}
 
!Ability Name
 
!Description
 
!Damage Type
 
!Level
 
|-
 
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9
 
|-
 
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing & slashing damage) || N/A || 29
 
|-
 
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing & slashing damage) || N/A || 49
 
|-
 
| Double Claw || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13
 
|-
 
| Double Claw 2 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22
 
|-
 
| Double Claw 3 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42
 
|-
 
| Double Claw 4 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52
 
|-
 
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8
 
|-
 
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18
 
|-
 
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29
 
|-
 
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44
 
|-
 
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54
 
|-
 
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14
 
|-
 
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27
 
|-
 
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41
 
|-
 
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51
 
|}
 
  
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:
+
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
{| {{STDT|sortable}}
 
!Ability Name
 
!Description
 
!Level
 
|-
 
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0
 
|}
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
  
== {{msg:BASEPAGENAME}} Mechanics ==
 
 
=== Altar of Norala ===
 
=== Altar of Norala ===
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.
+
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.  
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form's level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.
+
 
 +
*The tokens must be used during the full moon or they will disappear.
 +
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.  
 +
 
  
'''Wolf tasks:''' (Each quest awards 1 token)
+
Please go to the [[Altar of Norala]] page for more information
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)
 
* Wolf: Goblin killing (Kill 50 goblins)
 
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])
 
* Wolf: Wolfsbane (Deliver 10 wolfsbane)
 
* Wolf: Hunt deer (Kill 25 deer)
 
* Wolf: Hunt deer 2 (Kill 50 deer)
 
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])
 
* Wolf: Orcish genocide (Kill 50 orcs)
 
* Wolf: Orcish genocide 2 (Kill 100 orcs)
 
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])
 
* Wolf: Dragon-kin (Kill 10 dragon kin)
 
* Wolf: Fae destruction (Kill 50 fae or fey creatures)
 
  
'''Boons:'''
+
{{:Altar of Norala/Token Unlocks}}
{| {{STDT|sortable}}
 
!Effect
 
!Increase per rank
 
!Rank 1 token cost
 
!Rank 2 token cost
 
!Rank 3 token cost
 
!Rank 4 token cost
 
!Rank 5 token cost
 
|-
 
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3
 
|-
 
| Max power || +10 max power || 1 || 1 || 2 || ? || ?
 
|-
 
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2
 
|-
 
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?
 
|-
 
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3
 
|}
 
  
And the following abilities:
+
=== Riding ===
 +
As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. ''Hunting Speed'' (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the''' Altar of Norala''' each month at Full Moon.
  
 +
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
 
!Ability Name
 
!Ability Name
 
!Description
 
!Description
!Token cost
 
 
!Level
 
!Level
 
|-
 
|-
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1
+
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0
|-
 
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1
 
|-
 
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1
 
 
|}
 
|}
 +
{{:{{msg:BASEPAGENAME}}/Abilities}}
  
'''Permanent upgrades:''' (These will become available one by one in the listed order)
 
{| {{STDT|sortable}}
 
!Ability
 
!Effect
 
!Cost
 
|-
 
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3
 
|-
 
| Pack Attack 4 || Unlocks the ability. || 2
 
|-
 
| Bite 5 || Unlocks the ability. || 2
 
|-
 
| Claw 5 || Unlocks the ability. || 2
 
|-
 
| Pouncing Rake 4 || Unlocks the ability || 2
 
|-
 
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3
 
|-
 
| See Red 4 || Unlocks the ability || 2
 
|-
 
| Skulk 4 || Unlocks the ability || 2
 
|-
 
| Bite 6 || Unlocks the ability || 2
 
|-
 
| Claw 6 || Unlocks the ability || 2
 
|-
 
| Pack Attack 5 || Unlocks the ability || 2
 
|-
 
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4
 
|-
 
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2
 
|-
 
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3
 
|-
 
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4
 
|-
 
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5
 
|-
 
| Do Storage Slots continue?... || ||
 
|}
 
  
 
=== Equipment ===
 
=== Equipment ===
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* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}
+
* {{belt|Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}
+
* {{belt|Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}
+
* {{belt|Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}
 +
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 +
 +
== Lycanthropy Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|
 +
{{:Xptables/TypicalCombatSkill}}
 +
}}
  
 
== Trivia ==
 
== Trivia ==
* Lycanthropy has no cure!
+
* Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.
 +
 
 +
==Notes==
 +
[[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly.
 +
 
 +
If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.)
  
 
== Gallery ==
 
== Gallery ==
Line 294: Line 145:
 
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.
 
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.
 
</gallery>
 
</gallery>
 +
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 05:54, 19 December 2023

Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.

Button Cyan.png
Lycanthropy
Werewolf (normal form).jpg
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
Skill Type:
Beast Form
Max Level:
90
Requirements:
N/A
Skill Trainers:

Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.

Lycanthropy Overview

A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from wolf form at will, with the following limitations:

  • Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.
  • During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form before the full moon phase begins.
  • Remember that turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and will NEVER be made reversible (the developers have repeatedly confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest.

Advantages

  • Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.
  • The Beast Metabolism ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall Metabolism.
  • The Howling ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.
  • During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.
  • Like all beast forms, Lycans (when in wolf form) can learn and use the Warden combat skill.
  • Wolves can wear and benefit from crafted wolf-specific metal armor (see Armorsmithing).

Disadvantages

  • Lycanthropy is an Animal Form. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as Red in Kur) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in Kur will also attack you.
  • For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.
  • You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)
  • Secondary combat skills while in wolf form are limited to Animal Handling, Mentalism, Necromancy, Priest, Psychology, Unarmed, or Warden because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.

In-Game Description

Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.

Obtain Lycanthropy

  • Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint
  • is contaminated spittle containing the Lycanthrope Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.

Training Lycanthropy

  • Levels 51-60 and 61-70 can be unlocked at the Altar of Norala during the Full Moon for tokens, or by Sanja for councils.
  • Noita the Green can unlock levels 71-80.
  • Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath Povus.

Connected Skills

Sub-Skills:
Secondary Skills:
  • Beast Metabolism - Beast Metabolism represents your metabolic efficiency when consuming raw meats.
Related Skills:
Synergy Levels

Bonus Synergy Levels for Lycanthropy can be obtained from the following skills and levels:

Animal Handling
Level 60
Butchering
Level 34
Canine Anatomy
Level 19
Giant Bat
Level 25
Skinning
Level 35
Howling
Level 25
Survival Instincts
Level 33

Lycanthropy Mechanics

  • Once a player becomes a werewolf, they'll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.
  • During the three days before full moon, werewolves receive the Lunacy buff, which increases their max health by +30. (Both in your humanoid and beast forms)
  • Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on Beast Metabolism
  • The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the Howling sub-skill.

The Full Moon

  • During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
  • If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.
  • The full moon is an event. Go to Kur Mountains zone and enter the Wolf Cave at the Far north and center of the map. Directly Inside the cave is an Altar of Norala. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
  • It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.

Altar of Norala

During the full moon, werewolves may now interact with the Altar of Norala placed at the entrance of the Wolf Cave in Kur Mountains. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.

  • The tokens must be used during the full moon or they will disappear.
  • The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.


Please go to the Altar of Norala page for more information


Altar of Norala Token Unlocks

Boons:

Effect Increase per rank Rank 1 token cost Rank 2 token cost Rank 3 token cost Rank 4 token cost Rank 5 token cost Rank 6 token cost
Max health +10 max health 1 1 2 2 3 3
Max power +10 max power 1 1 2 2 2  ?
Werewolf damage 2-3% werewolf damage 1 1 2 2 2  ?
Physical mitigation -4|?|% physical vulnerability 1 1  ?  ?  ?  ?
Corpse-eat healing +4 beast metabolism healing 1 1 2 2 3  ?
Non-combat movement +1 non-combat sprint speed 3 3 N/A N/A N/A N/A

Mount Speed:

Ability Name Description Token cost Level
Hunting Speed Increase mount maximum land speed +2. Lasts 5 minutes or until you are attacked. 1 1
Hunting Speed 2 Increase mount maximum land speed +4. Lasts 5 minutes or until you are attacked. 2 1
Hunting Speed 3 Increase mount maximum land speed +6. Lasts 5 minutes or until you are attacked. 3 1

Note: In the June 10 2022 update, Hunting Speed (which used to be out-of-combat sidebar abilities) were converted to the new wolfen Riding mount-form, taught by Sanja in Kur to Werewolves who are at least level 30. These mount speed abilities are now to be added to your riding bar rather than the sidebar. They do still need to be renewed each month at the Full Moon.

Permanent upgrades: (The abilitiy- and level- unlocks will become available one by one in the listed order.)

Ability Effect Cost
Raise Lycanthropy Max Level to 60 Increases the Lycanthropy level cap from 50 to 60. 2
Pack Attack 4 Unlocks the ability. 1
Bite 5 Unlocks the ability. 1
Claw 5 Unlocks the ability. 1
See Red 6 (Available at Sanja!) Unlocks the ability 1
Pouncing Rake 4 Unlocks the ability 1
Raise Lycanthropy Max Level to 70 Increases the Lycanthropy level cap from 60 to 70. 2
Skulk 4 Unlocks the ability 1
Bite 6 Unlocks the ability 1
Claw 6 Unlocks the ability 1
Pack Attack 5 Unlocks the ability 1
Blood of the Pack 5 Unlocks the ability 1
Dark Wolf Form Allows you to turn into a dark-colored wolf 4
+12 Storage Slots at the Altar of Norala Unlocks storage at the Altar, with 12 slots 2
+12 Storage Slots at the Altar of Norala Adds 12 slots (24 total) 3
+12 Storage Slots at the Altar of Norala Adds 12 slots (36 total) 4
+12 Storage Slots at the Altar of Norala Adds 12 slots (48 total) 5

Riding

As a Beast Form, Lycanthropes are not able to use the traditional Horse mounts offered through Riding. Instead, Sanja in Kur Mountains teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the Altar of Norala each month at Full Moon.

Completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:

Ability Name Description Level
Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) 0

Lycanthropy Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2130.png 0 Claw Claw your enemy.
This is a Basic Attack
Damage: 4 Slashing
Dmg to Vulnerable: 8 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3828.png 0 Unquenchable Fury You'll never stop killing! Never!
This is a Survival-Utility ability
Recover 50% of your Max Health over 5 seconds and your next attack deals +25% damage. This ability can only be used when you are wearing four or more pieces of Werewolf Armor.
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 90
Leveling
icon_2129.png 2 Bite Bite your enemy.
This is a Core Attack
Damage: 16 Crushing Power Cost: 11
Range: 5
Cooldown: 8
Leveling
icon_2114.png 3 Pack Attack Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +15 damage Damage: 20 Crushing Power Cost: 16
Range: 5
Cooldown: 10
Leveling
icon_2117.png 5 Pouncing Rake Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 25 Slashing Power Cost: 16
Range: 5
Cooldown: 10
Leveling
icon_3855.png 6 Pouncing Rend Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 21 Slashing Power Cost: 17
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend
icon_2111.png 7 Howl Mode Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. Can Be On Sidebar Power Cost: 7
Range: 3
Cooldown: 10
Leveling
icon_3017.png 8 Sanguine Fangs Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 5 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 19 Crushing Power Cost: 18
Range: 5
Cooldown: 12
Training: Sanja
icon_2140.png 9 See Red Tear into your enemy's flesh. Damage: 21 Trauma Power Cost: 16
Range: 5
Cooldown: 10
Training: Sanja
icon_2129.png 10 Bite 2 Bite your enemy.
This is a Core Attack
Damage: 32 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Leveling
icon_2256.png 12 Shadow Feint Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 15 seconds (and are within 20 meters of your Shadow Feint position) you blink back to this position. Power Cost: 17
Range: 4
Cooldown: 20
Leveling
icon_2132.png 13 Double Claw Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 39 Slashing Power Cost: 10
Range: 5
Cooldown: 7
Training: Sanja
icon_2131.png 14 Smell Fear Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 28 Crushing
Dmg to Vulnerable: 28 Crushing
Enemy Rage: -100
Power Cost: 18
Range: 5
Cooldown: 8
Training: Sanja
icon_2130.png 15 Claw 2 Claw your enemy.
This is a Basic Attack
Damage: 15 Slashing
Dmg to Vulnerable: 30 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3017.png 18 Sanguine Fangs 2 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 11 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 40 Crushing Power Cost: 24
Range: 5
Cooldown: 12
Training: Sanja
icon_2140.png 19 See Red 2 Tear into your enemy's flesh. Damage: 42 Trauma Power Cost: 21
Range: 5
Cooldown: 10
Training: Sanja
icon_2114.png 20 Pack Attack 2 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +20 damage Damage: 53 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Leveling
icon_2132.png 22 Double Claw 2 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 59 Slashing Power Cost: 12
Range: 5
Cooldown: 7
Training: Sanja
icon_2117.png 25 Pouncing Rake 2 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 58 Slashing Power Cost: 27
Range: 5
Cooldown: 10
Leveling
icon_3855.png 26 Pouncing Rend 2 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 83 Slashing Power Cost: 28
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 2
icon_2131.png 27 Smell Fear 2 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 57 Crushing
Dmg to Vulnerable: 57 Crushing
Enemy Rage: -170
Power Cost: 24
Range: 5
Cooldown: 8
Training: Sanja
icon_2129.png 28 Bite 3 Bite your enemy.
This is a Core Attack
Damage: 73 Crushing Power Cost: 23
Range: 5
Cooldown: 8
Leveling
icon_3017.png 29 Sanguine Fangs 3 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 17 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 69 Crushing Power Cost: 29
Range: 5
Cooldown: 12
Training: Sanja
icon_2140.png 29 See Red 3 Tear into your enemy's flesh. Damage: 69 Trauma Power Cost: 25
Range: 5
Cooldown: 10
Training: Sanja
icon_2130.png 30 Claw 3 Claw your enemy.
This is a Basic Attack
Damage: 31 Slashing
Dmg to Vulnerable: 62 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3629.png 30 Blood of the Pack Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +10% Trauma damage for 10 seconds
Restore: 75 Health to yourself
Power Cost: 42
AoE: 20
Cooldown: 30
Training: Sanja
icon_2256.png 35 Shadow Feint 2 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 20 seconds (and are within 25 meters of your Shadow Feint position) you blink back to this position. Power Cost: 28
Range: 4
Cooldown: 20
Leveling
icon_2259.png 35 Skulk Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 5 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 75 Bonus Damage (and ends Skulk mode)
Power Cost: 34
AoE: 10
Cooldown: 30
Training: Sanja
icon_2140.png 39 See Red 4 Tear into your enemy's flesh. Damage: 104 Trauma Power Cost: 30
Range: 5
Cooldown: 10
Training: Sanja
icon_2114.png 40 Pack Attack 3 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +30 damage Damage: 130 Crushing Power Cost: 36
Range: 5
Cooldown: 10
Leveling
icon_3629.png 40 Blood of the Pack 2 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +13% Trauma damage for 10 seconds
Restore: 85 Health to yourself
Power Cost: 49
AoE: 20
Cooldown: 30
Training: Sanja
icon_2131.png 41 Smell Fear 3 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 98 Crushing
Dmg to Vulnerable: 98 Crushing
Enemy Rage: -260
Power Cost: 31
Range: 5
Cooldown: 8
Training: Sanja
icon_2132.png 42 Double Claw 3 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 141 Slashing Power Cost: 17
Range: 5
Cooldown: 7
Training: Sanja
icon_3017.png 44 Sanguine Fangs 4 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 23 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 130 Crushing Power Cost: 38
Range: 5
Cooldown: 12
Training: Sanja
icon_2117.png 45 Pouncing Rake 3 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 137 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Leveling
icon_2259.png 45 Skulk 2 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 8 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 117 Bonus Damage (and ends Skulk mode)
Power Cost: 38
AoE: 10
Cooldown: 30
Training: Sanja
icon_3855.png 46 Pouncing Rend 3 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 197 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 3
icon_2129.png 46 Bite 4 Bite your enemy.
This is a Core Attack
Damage: 144 Crushing Power Cost: 33
Range: 5
Cooldown: 8
Leveling
icon_2130.png 48 Claw 4 Claw your enemy.
This is a Basic Attack
Damage: 67 Slashing
Dmg to Vulnerable: 134 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_2140.png 49 See Red 5 Tear into your enemy's flesh. Damage: 163 Trauma Power Cost: 34
Range: 5
Cooldown: 10
Training: Sanja
icon_2256.png 50 Shadow Feint 3 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 25 seconds (and are within 30 meters of your Shadow Feint position) you blink back to this position. Power Cost: 34
Range: 4
Cooldown: 20
Leveling
icon_2117.png 50 Pouncing Rend 3+ Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 272 Slashing Power Cost: 34
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 3+
icon_3629.png 50 Blood of the Pack 3 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +16% Trauma damage for 10 seconds
Restore: 100 Health to yourself
Power Cost: 56
AoE: 20
Cooldown: 30
Training: Sanja
icon_2131.png 51 Smell Fear 4 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 149 Crushing
Dmg to Vulnerable: 149 Crushing
Enemy Rage: -400
Power Cost: 34
Range: 5
Cooldown: 8
Training: Sanja
icon_2132.png 52 Double Claw 4 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 214 Slashing Power Cost: 19
Range: 5
Cooldown: 7
Training: Sanja
icon_3017.png 54 Sanguine Fangs 5 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 29 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 193 Crushing Power Cost: 42
Range: 5
Cooldown: 12
Training: Sanja
icon_2114.png 55 Pack Attack 4 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +40 damage Damage: 237 Crushing Power Cost: 43
Range: 5
Cooldown: 10
Gift: Werewolf Altar
icon_2259.png 55 Skulk 3 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 170 Bonus Damage (and ends Skulk mode)
Power Cost: 43
AoE: 10
Cooldown: 30
Training: Sanja
icon_2129.png 56 Bite 5 Bite your enemy.
This is a Core Attack
Damage: 206 Crushing Power Cost: 37
Range: 5
Cooldown: 8
Gift: Werewolf Altar
icon_3855.png 56 Pouncing Rend 4 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 282 Slashing Power Cost: 43
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 4
icon_2130.png 58 Claw 5 Claw your enemy.
This is a Basic Attack
Damage: 92 Slashing
Dmg to Vulnerable: 184 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Gift: Werewolf Altar
icon_2140.png 59 See Red 6 Tear into your enemy's flesh. Damage: 224 Trauma Power Cost: 38
Range: 5
Cooldown: 10
Gift: Werewolf Altar
Training: Sanja
icon_2117.png 60 Pouncing Rake 4 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 231 Slashing Power Cost: 45
Range: 5
Cooldown: 10
Gift: Werewolf Altar
icon_3629.png 60 Blood of the Pack 4 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +20% Trauma damage for 10 seconds
Restore: 115 Health to yourself
Power Cost: 62
AoE: 20
Cooldown: 30
Training: Sanja
icon_2132.png 62 Double Claw 5 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 286 Slashing Power Cost: 21
Range: 5
Cooldown: 7
Training: Sanja
icon_2131.png 63 Smell Fear 5 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 211 Crushing
Dmg to Vulnerable: 211 Crushing
Enemy Rage: -500
Power Cost: 39
Range: 5
Cooldown: 8
Item: Werewolf: Smell Fear 5
icon_3017.png 65 Sanguine Fangs 6 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 35 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 262 Crushing Power Cost: 48
Range: 5
Cooldown: 12
Item: Werewolf: Sanguine Fangs 6
icon_2259.png 65 Skulk 4 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 223 Bonus Damage (and ends Skulk mode)
Power Cost: 48
AoE: 10
Cooldown: 30
Gift: Werewolf Altar
icon_2256.png 65 Shadow Feint 4 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 40
Range: 4
Cooldown: 20
Item: Werewolf: Shadow Feint 4
icon_3855.png 66 Pouncing Rend 5 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 367 Slashing Power Cost: 48
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 5
icon_2129.png 68 Bite 6 Bite your enemy.
This is a Core Attack
Damage: 280 Crushing Power Cost: 42
Range: 5
Cooldown: 8
Gift: Werewolf Altar
icon_2140.png 69 See Red 7 Tear into your enemy's flesh. Damage: 287 Trauma Power Cost: 42
Range: 5
Cooldown: 10
Gift: Werewolf Altar
Training: Sanja
icon_2130.png 70 Claw 6 Claw your enemy.
This is a Basic Attack
Damage: 125 Slashing
Dmg to Vulnerable: 250 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Gift: Werewolf Altar
icon_2114.png 70 Pack Attack 5 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +50 damage Damage: 348 Crushing Power Cost: 50
Range: 5
Cooldown: 10
Gift: Werewolf Altar
icon_3629.png 70 Blood of the Pack 5 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +22% Trauma damage for 10 seconds
Restore: 130 Health to yourself
Power Cost: 69
AoE: 20
Cooldown: 30
Gift: Werewolf Altar
icon_2132.png 72 Double Claw 6 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 364 Slashing Power Cost: 24
Range: 5
Cooldown: 7
Training: Noita the Green
icon_2117.png 75 Pouncing Rake 5 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 332 Slashing Power Cost: 53
Range: 5
Cooldown: 10
Training: Noita the Green
icon_2131.png 75 Smell Fear 6 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 282 Crushing
Dmg to Vulnerable: 282 Crushing
Enemy Rage: -600
Power Cost: 45
Range: 5
Cooldown: 8
Training: Noita the Green
icon_2259.png 75 Skulk 5 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 282 Bonus Damage (and ends Skulk mode)
Power Cost: 53
AoE: 10
Cooldown: 30
Training: Noita the Green
icon_3855.png 76 Pouncing Rend 6 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 465 Slashing Power Cost: 53
Range: 5
Cooldown: 10
Training: Noita the Green
icon_3017.png 76 Sanguine Fangs 7 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 41 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 339 Crushing Power Cost: 53
Range: 5
Cooldown: 12
Training: Noita the Green
icon_2140.png 79 See Red 8 Tear into your enemy's flesh. Damage: 361 Trauma Power Cost: 47
Range: 5
Cooldown: 10
Training: Noita the Green
icon_2129.png 80 Bite 7 Bite your enemy.
This is a Core Attack
Damage: 369 Crushing Power Cost: 47
Range: 5
Cooldown: 8
Training: Noita the Green
icon_3629.png 80 Blood of the Pack 6 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +24% Trauma damage for 10 seconds
Restore: 145 Health to yourself
Power Cost: 77
AoE: 20
Cooldown: 30
Training: Noita the Green
icon_2256.png 80 Shadow Feint 5 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 35 seconds (and are within 50 meters of your Shadow Feint position) you blink back to this position. Power Cost: 47
Range: 4
Cooldown: 20
Item: Werewolf: Shadow Feint 5
icon_2130.png 82 Claw 7 Claw your enemy.
This is a Basic Attack
Damage: 163 Slashing
Dmg to Vulnerable: 326 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Training: Noita the Green
icon_2132.png 82 Double Claw 7 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 452 Slashing Power Cost: 26
Range: 5
Cooldown: 7
Training: Noita the Green
icon_2114.png 85 Pack Attack 6 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +70 damage Damage: 480 Crushing Power Cost: 58
Range: 5
Cooldown: 10
Item: Werewolf: Pack Attack 6
icon_2259.png 85 Skulk 6 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 345 Bonus Damage (and ends Skulk mode)
Power Cost: 58
AoE: 10
Cooldown: 30
Item: Werewolf: Skulk 6
icon_3855.png 86 Pouncing Rend 7 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 567 Slashing Power Cost: 59
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 7
icon_3017.png 87 Sanguine Fangs 8 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 47 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 421 Crushing Power Cost: 59
Range: 5
Cooldown: 12
Item: Werewolf: Sanguine Fangs 8
icon_2131.png 87 Smell Fear 7 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 358 Crushing
Dmg to Vulnerable: 358 Crushing
Enemy Rage: -700
Power Cost: 50
Range: 5
Cooldown: 8
Item: Werewolf: Smell Fear 7
icon_2140.png 89 See Red 9 Tear into your enemy's flesh. Damage: 436 Trauma Power Cost: 51
Range: 5
Cooldown: 10
Item: Werewolf: See Red 9
icon_2117.png 90 Pouncing Rake 6 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 445 Slashing Power Cost: 61
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rake 6
icon_3629.png 90 Blood of the Pack 7 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +26% Trauma damage for 10 seconds
Restore: 160 Health to yourself
Power Cost: 85
AoE: 20
Cooldown: 30
Item: Werewolf: Blood of the Pack 7
icon_2129.png 92 Bite 8 Bite your enemy.
This is a Core Attack
Damage: 460 Crushing Power Cost: 53
Range: 5
Cooldown: 8
Item: Werewolf: Bite 8
icon_2132.png 92 Double Claw 8 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 543 Slashing Power Cost: 29
Range: 5
Cooldown: 7
Item: Werewolf: Double Claw 8
icon_2130.png 94 Claw 8 Claw your enemy.
This is a Basic Attack
Damage: 202 Slashing
Dmg to Vulnerable: 404 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Item: Werewolf: Claw 8
icon_2256.png 95 Shadow Feint 6 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 40 seconds (and are within 60 meters of your Shadow Feint position) you blink back to this position. Power Cost: 54
Range: 4
Cooldown: 20
Item: Werewolf: Shadow Feint 6


Equipment

Lycanthropy Treasure Effects

See also: Lycanthropy/Treasure Effects:By Slot

See also: Lycanthropy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Hairy of Lycanthropy Level 100 - Lycanthropy Base Damage +50% Uncommon Head, Necklace

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  • Level 10
Lycanthropy Damage +5
  • Level 20
Lycanthropy Base Damage +10%
  • Level 30
Lycanthropy Base Damage +15%
  • Level 40
Lycanthropy Base Damage +20%
  • Level 50
Lycanthropy Base Damage +25%
  • Level 60
Lycanthropy Base Damage +30%
  • Level 70
Lycanthropy Base Damage +35%
  • Level 80
Lycanthropy Base Damage +40%
  • Level 90
Lycanthropy Base Damage +45%
  • Level 100
Lycanthropy Base Damage +50%
of Biting Level 100 - Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds Uncommon Chest, Feet

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  • Level 5
Werewolf Bite deals +4% damage and boosts your Nice Attack Damage +5 for 10 seconds
  • Level 10
Werewolf Bite deals +5% damage and boosts your Nice Attack Damage +8 for 10 seconds
  • Level 15
Werewolf Bite deals +6% damage and boosts your Nice Attack Damage +11 for 10 seconds
  • Level 20
Werewolf Bite deals +7% damage and boosts your Nice Attack Damage +14 for 10 seconds
  • Level 25
Werewolf Bite deals +8% damage and boosts your Nice Attack Damage +17 for 10 seconds
  • Level 30
Werewolf Bite deals +9% damage and boosts your Nice Attack Damage +20 for 10 seconds
  • Level 35
Werewolf Bite deals +10% damage and boosts your Nice Attack Damage +23 for 10 seconds
  • Level 40
Werewolf Bite deals +11% damage and boosts your Nice Attack Damage +26 for 10 seconds
  • Level 45
Werewolf Bite deals +12% damage and boosts your Nice Attack Damage +29 for 10 seconds
  • Level 50
Werewolf Bite deals +13% damage and boosts your Nice Attack Damage +32 for 10 seconds
  • Level 55
Werewolf Bite deals +14% damage and boosts your Nice Attack Damage +35 for 10 seconds
  • Level 60
Werewolf Bite deals +15% damage and boosts your Nice Attack Damage +38 for 10 seconds
  • Level 65
Werewolf Bite deals +16% damage and boosts your Nice Attack Damage +41 for 10 seconds
  • Level 70
Werewolf Bite deals +17% damage and boosts your Nice Attack Damage +44 for 10 seconds
  • Level 75
Werewolf Bite deals +18% damage and boosts your Nice Attack Damage +47 for 10 seconds
  • Level 80
Werewolf Bite deals +19% damage and boosts your Nice Attack Damage +50 for 10 seconds
  • Level 85
Werewolf Bite deals +20% damage and boosts your Nice Attack Damage +53 for 10 seconds
  • Level 90
Werewolf Bite deals +21% damage and boosts your Nice Attack Damage +56 for 10 seconds
  • Level 95
Werewolf Bite deals +22% damage and boosts your Nice Attack Damage +59 for 10 seconds
  • Level 100
Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds
of Masseuse Claws Level 100 - Claw and Double Claw restore 23 Health Rare Chest, Ring

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  • Level 5
Claw and Double Claw restore 2 Health
  • Level 10
Claw and Double Claw restore 3 Health
  • Level 15
Claw and Double Claw restore 4 Health
  • Level 20
Claw and Double Claw restore 5 Health
  • Level 25
Claw and Double Claw restore 6 Health
  • Level 30
Claw and Double Claw restore 7 Health
  • Level 35
Claw and Double Claw restore 8 Health
  • Level 40
Claw and Double Claw restore 9 Health
  • Level 45
Claw and Double Claw restore 10 Health
  • Level 50
Claw and Double Claw restore 11 Health
  • Level 55
Claw and Double Claw restore 12 Health
  • Level 60
Claw and Double Claw restore 13 Health
  • Level 65
Claw and Double Claw restore 14 Health
  • Level 70
Claw and Double Claw restore 15 Health
  • Level 75
Claw and Double Claw restore 16 Health
  • Level 80
Claw and Double Claw restore 18 Health
  • Level 85
Claw and Double Claw restore 19 Health
  • Level 90
Claw and Double Claw restore 21 Health
  • Level 95
Claw and Double Claw restore 22 Health
  • Level 100
Claw and Double Claw restore 23 Health
of Sneaky Wolves Level 100 - Taunt From Attack Damage -33.5% when Lycanthropy is active Uncommon Hands, Feet

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  • Level 5
Taunt From Attack Damage -5% when Lycanthropy is active
  • Level 10
Taunt From Attack Damage -6.5% when Lycanthropy is active
  • Level 15
Taunt From Attack Damage -8% when Lycanthropy is active
  • Level 20
Taunt From Attack Damage -9.5% when Lycanthropy is active
  • Level 25
Taunt From Attack Damage -11% when Lycanthropy is active
  • Level 30
Taunt From Attack Damage -12.5% when Lycanthropy is active
  • Level 35
Taunt From Attack Damage -14% when Lycanthropy is active
  • Level 40
Taunt From Attack Damage -15.5% when Lycanthropy is active
  • Level 45
Taunt From Attack Damage -17% when Lycanthropy is active
  • Level 50
Taunt From Attack Damage -18.5% when Lycanthropy is active
  • Level 55
Taunt From Attack Damage -20% when Lycanthropy is active
  • Level 60
Taunt From Attack Damage -21.5% when Lycanthropy is active
  • Level 65
Taunt From Attack Damage -23% when Lycanthropy is active
  • Level 70
Taunt From Attack Damage -24.5% when Lycanthropy is active
  • Level 75
Taunt From Attack Damage -26% when Lycanthropy is active
  • Level 80
Taunt From Attack Damage -27.5% when Lycanthropy is active
  • Level 85
Taunt From Attack Damage -29% when Lycanthropy is active
  • Level 90
Taunt From Attack Damage -30.5% when Lycanthropy is active
  • Level 95
Taunt From Attack Damage -32% when Lycanthropy is active
  • Level 100
Taunt From Attack Damage -33.5% when Lycanthropy is active
of Traumatic Wolf Encounters Level 100 - Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active Uncommon Legs, MainHand

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  • Level 5
Trauma Damage (Direct & Per-Tick) +7% when Lycanthropy is active
  • Level 10
Trauma Damage (Direct & Per-Tick) +10% when Lycanthropy is active
  • Level 15
Trauma Damage (Direct & Per-Tick) +13% when Lycanthropy is active
  • Level 20
Trauma Damage (Direct & Per-Tick) +16% when Lycanthropy is active
  • Level 25
Trauma Damage (Direct & Per-Tick) +19% when Lycanthropy is active
  • Level 30
Trauma Damage (Direct & Per-Tick) +22% when Lycanthropy is active
  • Level 35
Trauma Damage (Direct & Per-Tick) +25% when Lycanthropy is active
  • Level 40
Trauma Damage (Direct & Per-Tick) +28% when Lycanthropy is active
  • Level 45
Trauma Damage (Direct & Per-Tick) +31% when Lycanthropy is active
  • Level 50
Trauma Damage (Direct & Per-Tick) +34% when Lycanthropy is active
  • Level 55
Trauma Damage (Direct & Per-Tick) +37% when Lycanthropy is active
  • Level 60
Trauma Damage (Direct & Per-Tick) +40% when Lycanthropy is active
  • Level 65
Trauma Damage (Direct & Per-Tick) +44% when Lycanthropy is active
  • Level 70
Trauma Damage (Direct & Per-Tick) +48% when Lycanthropy is active
  • Level 75
Trauma Damage (Direct & Per-Tick) +52% when Lycanthropy is active
  • Level 80
Trauma Damage (Direct & Per-Tick) +56% when Lycanthropy is active
  • Level 85
Trauma Damage (Direct & Per-Tick) +60% when Lycanthropy is active
  • Level 90
Trauma Damage (Direct & Per-Tick) +64% when Lycanthropy is active
  • Level 95
Trauma Damage (Direct & Per-Tick) +68% when Lycanthropy is active
  • Level 100
Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active
Biter's of Biting Level 100 - Werewolf Bite Damage +48% Uncommon Chest, MainHand

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  • Level 5
Werewolf Bite Damage +6%
  • Level 10
Werewolf Bite Damage +8%
  • Level 15
Werewolf Bite Damage +10%
  • Level 20
Werewolf Bite Damage +12%
  • Level 25
Werewolf Bite Damage +14%
  • Level 30
Werewolf Bite Damage +16%
  • Level 35
Werewolf Bite Damage +18%
  • Level 40
Werewolf Bite Damage +20%
  • Level 45
Werewolf Bite Damage +22%
  • Level 50
Werewolf Bite Damage +24%
  • Level 55
Werewolf Bite Damage +26%
  • Level 60
Werewolf Bite Damage +28%
  • Level 65
Werewolf Bite Damage +30%
  • Level 70
Werewolf Bite Damage +32%
  • Level 75
Werewolf Bite Damage +34%
  • Level 80
Werewolf Bite Damage +36%
  • Level 85
Werewolf Bite Damage +39%
  • Level 90
Werewolf Bite Damage +42%
  • Level 95
Werewolf Bite Damage +45%
  • Level 100
Werewolf Bite Damage +48%
of Healthy Wolves Level 100 - Max Health +43 when Lycanthropy is active Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Max Health +5 when Lycanthropy is active
  • Level 10
Max Health +7 when Lycanthropy is active
  • Level 15
Max Health +9 when Lycanthropy is active
  • Level 20
Max Health +11 when Lycanthropy is active
  • Level 25
Max Health +13 when Lycanthropy is active
  • Level 30
Max Health +15 when Lycanthropy is active
  • Level 35
Max Health +17 when Lycanthropy is active
  • Level 40
Max Health +19 when Lycanthropy is active
  • Level 45
Max Health +21 when Lycanthropy is active
  • Level 50
Max Health +23 when Lycanthropy is active
  • Level 55
Max Health +25 when Lycanthropy is active
  • Level 60
Max Health +27 when Lycanthropy is active
  • Level 65
Max Health +29 when Lycanthropy is active
  • Level 70
Max Health +31 when Lycanthropy is active
  • Level 75
Max Health +33 when Lycanthropy is active
  • Level 80
Max Health +35 when Lycanthropy is active
  • Level 85
Max Health +37 when Lycanthropy is active
  • Level 90
Max Health +39 when Lycanthropy is active
  • Level 95
Max Health +41 when Lycanthropy is active
  • Level 100
Max Health +43 when Lycanthropy is active
Level 100 - Bite restores 38 Health to you Rare Legs, Necklace

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  • Level 5
Bite restores 5 Health to you
  • Level 10
Bite restores 6 Health to you
  • Level 15
Bite restores 8 Health to you
  • Level 20
Bite restores 9 Health to you
  • Level 25
Bite restores 11 Health to you
  • Level 30
Bite restores 12 Health to you
  • Level 35
Bite restores 14 Health to you
  • Level 40
Bite restores 15 Health to you
  • Level 45
Bite restores 17 Health to you
  • Level 50
Bite restores 18 Health to you
  • Level 55
Bite restores 20 Health to you
  • Level 60
Bite restores 22 Health to you
  • Level 65
Bite restores 24 Health to you
  • Level 70
Bite restores 26 Health to you
  • Level 75
Bite restores 28 Health to you
  • Level 80
Bite restores 30 Health to you
  • Level 85
Bite restores 32 Health to you
  • Level 90
Bite restores 34 Health to you
  • Level 95
Bite restores 36 Health to you
  • Level 100
Bite restores 38 Health to you
of Gorey Biting Level 100 - Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds Rare Hands

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  • Level 10
Werewolf Bite hits all enemies within 5 meters, but reuse timer is +2 seconds
  • Level 20
Werewolf Bite hits all enemies within 5 meters and deals +4% damage, but reuse timer is +2 seconds
  • Level 30
Werewolf Bite hits all enemies within 5 meters and deals +6% damage, but reuse timer is +2 seconds
  • Level 40
Werewolf Bite hits all enemies within 5 meters and deals +8% damage, but reuse timer is +2 seconds
  • Level 50
Werewolf Bite hits all enemies within 5 meters and deals +10% damage, but reuse timer is +2 seconds
  • Level 60
Werewolf Bite hits all enemies within 5 meters and deals +12% damage, but reuse timer is +2 seconds
  • Level 70
Werewolf Bite hits all enemies within 5 meters and deals +14% damage, but reuse timer is +2 seconds
  • Level 80
Werewolf Bite hits all enemies within 5 meters and deals +16% damage, but reuse timer is +2 seconds
  • Level 90
Werewolf Bite hits all enemies within 5 meters and deals +18% damage, but reuse timer is +2 seconds
  • Level 100
Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds
Biter's of Biting Level 100 - Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds Uncommon Chest, MainHand

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  • Level 5
Skulk boosts the damage of your Core and Nice Attacks +5 for 30 seconds
  • Level 10
Skulk boosts the damage of your Core and Nice Attacks +7 for 30 seconds
  • Level 15
Skulk boosts the damage of your Core and Nice Attacks +9 for 30 seconds
  • Level 20
Skulk boosts the damage of your Core and Nice Attacks +12 for 30 seconds
  • Level 25
Skulk boosts the damage of your Core and Nice Attacks +15 for 30 seconds
  • Level 30
Skulk boosts the damage of your Core and Nice Attacks +18 for 30 seconds
  • Level 35
Skulk boosts the damage of your Core and Nice Attacks +21 for 30 seconds
  • Level 40
Skulk boosts the damage of your Core and Nice Attacks +24 for 30 seconds
  • Level 45
Skulk boosts the damage of your Core and Nice Attacks +27 for 30 seconds
  • Level 50
Skulk boosts the damage of your Core and Nice Attacks +30 for 30 seconds
  • Level 55
Skulk boosts the damage of your Core and Nice Attacks +33 for 30 seconds
  • Level 60
Skulk boosts the damage of your Core and Nice Attacks +36 for 30 seconds
  • Level 65
Skulk boosts the damage of your Core and Nice Attacks +39 for 30 seconds
  • Level 70
Skulk boosts the damage of your Core and Nice Attacks +43 for 30 seconds
  • Level 75
Skulk boosts the damage of your Core and Nice Attacks +46 for 30 seconds
  • Level 80
Skulk boosts the damage of your Core and Nice Attacks +50 for 30 seconds
  • Level 85
Skulk boosts the damage of your Core and Nice Attacks +54 for 30 seconds
  • Level 90
Skulk boosts the damage of your Core and Nice Attacks +58 for 30 seconds
  • Level 95
Skulk boosts the damage of your Core and Nice Attacks +62 for 30 seconds
  • Level 100
Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds
Pouncer's of Pouncing Level 100 - Pouncing Rake Damage +161 Uncommon Legs, Ring

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  • Level 5
Pouncing Rake Damage +7
  • Level 10
Pouncing Rake Damage +14
  • Level 15
Pouncing Rake Damage +21
  • Level 20
Pouncing Rake Damage +28
  • Level 25
Pouncing Rake Damage +35
  • Level 30
Pouncing Rake Damage +42
  • Level 35
Pouncing Rake Damage +49
  • Level 40
Pouncing Rake Damage +56
  • Level 45
Pouncing Rake Damage +63
  • Level 50
Pouncing Rake Damage +70
  • Level 55
Pouncing Rake Damage +77
  • Level 60
Pouncing Rake Damage +84
  • Level 65
Pouncing Rake Damage +91
  • Level 70
Pouncing Rake Damage +101
  • Level 75
Pouncing Rake Damage +111
  • Level 80
Pouncing Rake Damage +121
  • Level 85
Pouncing Rake Damage +131
  • Level 90
Pouncing Rake Damage +141
  • Level 95
Pouncing Rake Damage +151
  • Level 100
Pouncing Rake Damage +161
Double Clawed of Double Clawing Level 100 - Double Claw Damage +108 Uncommon Legs, Ring

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  • Level 5
Double Claw Damage +13
  • Level 10
Double Claw Damage +18
  • Level 15
Double Claw Damage +23
  • Level 20
Double Claw Damage +28
  • Level 25
Double Claw Damage +33
  • Level 30
Double Claw Damage +38
  • Level 35
Double Claw Damage +43
  • Level 40
Double Claw Damage +48
  • Level 45
Double Claw Damage +53
  • Level 50
Double Claw Damage +58
  • Level 55
Double Claw Damage +63
  • Level 60
Double Claw Damage +68
  • Level 65
Double Claw Damage +73
  • Level 70
Double Claw Damage +78
  • Level 75
Double Claw Damage +83
  • Level 80
Double Claw Damage +88
  • Level 85
Double Claw Damage +93
  • Level 90
Double Claw Damage +98
  • Level 95
Double Claw Damage +103
  • Level 100
Double Claw Damage +108
Pouncer's of Pouncing Level 100 - Pouncing Rake deals +304 Armor damage Uncommon Head, OffHand

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  • Level 5
Pouncing Rake deals +14 Armor damage
  • Level 10
Pouncing Rake deals +28 Armor damage
  • Level 15
Pouncing Rake deals +42 Armor damage
  • Level 20
Pouncing Rake deals +56 Armor damage
  • Level 25
Pouncing Rake deals +70 Armor damage
  • Level 30
Pouncing Rake deals +84 Armor damage
  • Level 35
Pouncing Rake deals +98 Armor damage
  • Level 40
Pouncing Rake deals +112 Armor damage
  • Level 45
Pouncing Rake deals +126 Armor damage
  • Level 50
Pouncing Rake deals +140 Armor damage
  • Level 55
Pouncing Rake deals +154 Armor damage
  • Level 60
Pouncing Rake deals +168 Armor damage
  • Level 65
Pouncing Rake deals +184 Armor damage
  • Level 70
Pouncing Rake deals +200 Armor damage
  • Level 75
Pouncing Rake deals +216 Armor damage
  • Level 80
Pouncing Rake deals +232 Armor damage
  • Level 85
Pouncing Rake deals +250 Armor damage
  • Level 90
Pouncing Rake deals +268 Armor damage
  • Level 95
Pouncing Rake deals +286 Armor damage
  • Level 100
Pouncing Rake deals +304 Armor damage
Pouncer's of Pouncing Level 100 - Werewolf Claw, Double Claw, and Pouncing Rake Damage +81 Uncommon Necklace, Feet

Click Expand to reveal

  • Level 5
Werewolf Claw, Double Claw, and Pouncing Rake Damage +5
  • Level 10
Werewolf Claw, Double Claw, and Pouncing Rake Damage +9
  • Level 15
Werewolf Claw, Double Claw, and Pouncing Rake Damage +12
  • Level 20
Werewolf Claw, Double Claw, and Pouncing Rake Damage +15
  • Level 25
Werewolf Claw, Double Claw, and Pouncing Rake Damage +18
  • Level 30
Werewolf Claw, Double Claw, and Pouncing Rake Damage +21
  • Level 35
Werewolf Claw, Double Claw, and Pouncing Rake Damage +24
  • Level 40
Werewolf Claw, Double Claw, and Pouncing Rake Damage +27
  • Level 45
Werewolf Claw, Double Claw, and Pouncing Rake Damage +31
  • Level 50
Werewolf Claw, Double Claw, and Pouncing Rake Damage +35
  • Level 55
Werewolf Claw, Double Claw, and Pouncing Rake Damage +39
  • Level 60
Werewolf Claw, Double Claw, and Pouncing Rake Damage +43
  • Level 65
Werewolf Claw, Double Claw, and Pouncing Rake Damage +47
  • Level 70
Werewolf Claw, Double Claw, and Pouncing Rake Damage +51
  • Level 75
Werewolf Claw, Double Claw, and Pouncing Rake Damage +56
  • Level 80
Werewolf Claw, Double Claw, and Pouncing Rake Damage +61
  • Level 85
Werewolf Claw, Double Claw, and Pouncing Rake Damage +66
  • Level 90
Werewolf Claw, Double Claw, and Pouncing Rake Damage +71
  • Level 95
Werewolf Claw, Double Claw, and Pouncing Rake Damage +76
  • Level 100
Werewolf Claw, Double Claw, and Pouncing Rake Damage +81
Pouncer's of Pouncing Level 100 - Pouncing Rake Damage +55% Uncommon Ring, MainHand

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  • Level 5
Pouncing Rake Damage +7%
  • Level 10
Pouncing Rake Damage +9%
  • Level 15
Pouncing Rake Damage +11%
  • Level 20
Pouncing Rake Damage +13%
  • Level 25
Pouncing Rake Damage +15%
  • Level 30
Pouncing Rake Damage +17%
  • Level 35
Pouncing Rake Damage +19%
  • Level 40
Pouncing Rake Damage +21%
  • Level 45
Pouncing Rake Damage +23%
  • Level 50
Pouncing Rake Damage +26%
  • Level 55
Pouncing Rake Damage +29%
  • Level 60
Pouncing Rake Damage +32%
  • Level 65
Pouncing Rake Damage +35%
  • Level 70
Pouncing Rake Damage +38%
  • Level 75
Pouncing Rake Damage +41%
  • Level 80
Pouncing Rake Damage +44%
  • Level 85
Pouncing Rake Damage +46%
  • Level 90
Pouncing Rake Damage +49%
  • Level 95
Pouncing Rake Damage +52%
  • Level 100
Pouncing Rake Damage +55%
Double Clawed of Double Clawing Level 100 - Double Claw Damage +42% Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Double Claw Damage +4%
  • Level 10
Double Claw Damage +6%
  • Level 15
Double Claw Damage +8%
  • Level 20
Double Claw Damage +10%
  • Level 25
Double Claw Damage +12%
  • Level 30
Double Claw Damage +14%
  • Level 35
Double Claw Damage +16%
  • Level 40
Double Claw Damage +18%
  • Level 45
Double Claw Damage +20%
  • Level 50
Double Claw Damage +22%
  • Level 55
Double Claw Damage +24%
  • Level 60
Double Claw Damage +26%
  • Level 65
Double Claw Damage +28%
  • Level 70
Double Claw Damage +30%
  • Level 75
Double Claw Damage +32%
  • Level 80
Double Claw Damage +34%
  • Level 85
Double Claw Damage +36%
  • Level 90
Double Claw Damage +38%
  • Level 95
Double Claw Damage +40%
  • Level 100
Double Claw Damage +42%
Double Clawed of Power Clawing Level 100 - Double Claw deals +40 damage and reuse time is -2 seconds Uncommon Legs

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  • Level 5
Double Claw deals +2 damage and reuse time is -1 second
  • Level 10
Double Claw deals +4 damage and reuse time is -1 second
  • Level 15
Double Claw deals +6 damage and reuse time is -1 second
  • Level 20
Double Claw deals +8 damage and reuse time is -1 second
  • Level 25
Double Claw deals +10 damage and reuse time is -1 second
  • Level 30
Double Claw deals +12 damage and reuse time is -1 second
  • Level 35
Double Claw deals +14 damage and reuse time is -1 second
  • Level 40
Double Claw deals +16 damage and reuse time is -1 second
  • Level 45
Double Claw deals +18 damage and reuse time is -1 second
  • Level 50
Double Claw deals +20 damage and reuse time is -1 second
  • Level 55
Double Claw deals +22 damage and reuse time is -1 second
  • Level 60
Double Claw deals +24 damage and reuse time is -1 second
  • Level 65
Double Claw deals +26 damage and reuse time is -1.5 seconds
  • Level 70
Double Claw deals +28 damage and reuse time is -1.5 seconds
  • Level 75
Double Claw deals +30 damage and reuse time is -1.5 seconds
  • Level 80
Double Claw deals +32 damage and reuse time is -1.5 seconds
  • Level 85
Double Claw deals +34 damage and reuse time is -2 seconds
  • Level 90
Double Claw deals +36 damage and reuse time is -2 seconds
  • Level 95
Double Claw deals +38 damage and reuse time is -2 seconds
  • Level 100
Double Claw deals +40 damage and reuse time is -2 seconds
of Pack Blood Level 100 - Blood of the Pack restores 110 Health over 10 seconds to you and your allies Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Blood of the Pack restores 15 Health over 10 seconds to you and your allies
  • Level 10
Blood of the Pack restores 20 Health over 10 seconds to you and your allies
  • Level 15
Blood of the Pack restores 25 Health over 10 seconds to you and your allies
  • Level 20
Blood of the Pack restores 30 Health over 10 seconds to you and your allies
  • Level 25
Blood of the Pack restores 35 Health over 10 seconds to you and your allies
  • Level 30
Blood of the Pack restores 40 Health over 10 seconds to you and your allies
  • Level 35
Blood of the Pack restores 45 Health over 10 seconds to you and your allies
  • Level 40
Blood of the Pack restores 50 Health over 10 seconds to you and your allies
  • Level 45
Blood of the Pack restores 55 Health over 10 seconds to you and your allies
  • Level 50
Blood of the Pack restores 60 Health over 10 seconds to you and your allies
  • Level 55
Blood of the Pack restores 65 Health over 10 seconds to you and your allies
  • Level 60
Blood of the Pack restores 70 Health over 10 seconds to you and your allies
  • Level 65
Blood of the Pack restores 75 Health over 10 seconds to you and your allies
  • Level 70
Blood of the Pack restores 80 Health over 10 seconds to you and your allies
  • Level 75
Blood of the Pack restores 85 Health over 10 seconds to you and your allies
  • Level 80
Blood of the Pack restores 90 Health over 10 seconds to you and your allies
  • Level 85
Blood of the Pack restores 95 Health over 10 seconds to you and your allies
  • Level 90
Blood of the Pack restores 100 Health over 10 seconds to you and your allies
  • Level 95
Blood of the Pack restores 105 Health over 10 seconds to you and your allies
  • Level 100
Blood of the Pack restores 110 Health over 10 seconds to you and your allies
of Pack Attacking Level 100 - Pack Attack Damage +51% Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Pack Attack Damage +9%
  • Level 10
Pack Attack Damage +11%
  • Level 15
Pack Attack Damage +13%
  • Level 20
Pack Attack Damage +15%
  • Level 25
Pack Attack Damage +17%
  • Level 30
Pack Attack Damage +19%
  • Level 35
Pack Attack Damage +21%
  • Level 40
Pack Attack Damage +23%
  • Level 45
Pack Attack Damage +25%
  • Level 50
Pack Attack Damage +27%
  • Level 55
Pack Attack Damage +29%
  • Level 60
Pack Attack Damage +31%
  • Level 65
Pack Attack Damage +33.5%
  • Level 70
Pack Attack Damage +36%
  • Level 75
Pack Attack Damage +38.5%
  • Level 80
Pack Attack Damage +41%
  • Level 85
Pack Attack Damage +43.5%
  • Level 90
Pack Attack Damage +46%
  • Level 95
Pack Attack Damage +48.5%
  • Level 100
Pack Attack Damage +51%
of Pack Attacking Level 100 - Future Pack Attacks to the same target deal +610 damage Uncommon Hands, Necklace

Click Expand to reveal

  • Level 10
Future Pack Attacks to the same target deal +30 damage
  • Level 20
Future Pack Attacks to the same target deal +90 damage
  • Level 30
Future Pack Attacks to the same target deal +150 damage
  • Level 40
Future Pack Attacks to the same target deal +210 damage
  • Level 50
Future Pack Attacks to the same target deal +270 damage
  • Level 60
Future Pack Attacks to the same target deal +330 damage
  • Level 70
Future Pack Attacks to the same target deal +400 damage
  • Level 80
Future Pack Attacks to the same target deal +470 damage
  • Level 90
Future Pack Attacks to the same target deal +540 damage
  • Level 100
Future Pack Attacks to the same target deal +610 damage
of Slinking Murder Level 100 - After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked Uncommon Head, OffHand

Click Expand to reveal

  • Level 10
After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked
  • Level 20
After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked
  • Level 30
After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked
  • Level 40
After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked
  • Level 50
After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked
  • Level 60
After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked
  • Level 70
After using Pack Attack, your Lycanthropy Base Damage increases +75% for 7 seconds or until you are attacked
  • Level 80
After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
  • Level 90
After using Pack Attack, your Lycanthropy Base Damage increases +95% for 7 seconds or until you are attacked
  • Level 100
After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked
Level 100 - Bite, Pack Attack, and Smell Fear Damage +30% Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Bite, Pack Attack, and Smell Fear Damage +7%
  • Level 10
Bite, Pack Attack, and Smell Fear Damage +8%
  • Level 15
Bite, Pack Attack, and Smell Fear Damage +9%
  • Level 20
Bite, Pack Attack, and Smell Fear Damage +10%
  • Level 25
Bite, Pack Attack, and Smell Fear Damage +11%
  • Level 30
Bite, Pack Attack, and Smell Fear Damage +12%
  • Level 35
Bite, Pack Attack, and Smell Fear Damage +13%
  • Level 40
Bite, Pack Attack, and Smell Fear Damage +14%
  • Level 45
Bite, Pack Attack, and Smell Fear Damage +15%
  • Level 50
Bite, Pack Attack, and Smell Fear Damage +16%
  • Level 55
Bite, Pack Attack, and Smell Fear Damage +17%
  • Level 60
Bite, Pack Attack, and Smell Fear Damage +18%
  • Level 65
Bite, Pack Attack, and Smell Fear Damage +19.5%
  • Level 70
Bite, Pack Attack, and Smell Fear Damage +21%
  • Level 75
Bite, Pack Attack, and Smell Fear Damage +22.5%
  • Level 80
Bite, Pack Attack, and Smell Fear Damage +24%
  • Level 85
Bite, Pack Attack, and Smell Fear Damage +25.5%
  • Level 90
Bite, Pack Attack, and Smell Fear Damage +27%
  • Level 95
Bite, Pack Attack, and Smell Fear Damage +28.5%
  • Level 100
Bite, Pack Attack, and Smell Fear Damage +30%
of Blood Brothers Level 100 - Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds Uncommon Feet, MainHand

Click Expand to reveal

  • Level 30
Blood of the Pack causes you and your allies' attacks to deal +5 damage for 30 seconds
  • Level 35
Blood of the Pack causes you and your allies' attacks to deal +8 damage for 30 seconds
  • Level 40
Blood of the Pack causes you and your allies' attacks to deal +11 damage for 30 seconds
  • Level 45
Blood of the Pack causes you and your allies' attacks to deal +14 damage for 30 seconds
  • Level 50
Blood of the Pack causes you and your allies' attacks to deal +17 damage for 30 seconds
  • Level 55
Blood of the Pack causes you and your allies' attacks to deal +20 damage for 30 seconds
  • Level 60
Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
  • Level 65
Blood of the Pack causes you and your allies' attacks to deal +26 damage for 30 seconds
  • Level 70
Blood of the Pack causes you and your allies' attacks to deal +29 damage for 30 seconds
  • Level 75
Blood of the Pack causes you and your allies' attacks to deal +32 damage for 30 seconds
  • Level 80
Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds
  • Level 85
Blood of the Pack causes you and your allies' attacks to deal +38 damage for 30 seconds
  • Level 90
Blood of the Pack causes you and your allies' attacks to deal +41 damage for 30 seconds
  • Level 95
Blood of the Pack causes you and your allies' attacks to deal +44 damage for 30 seconds
  • Level 100
Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds
Level 100 - Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Pack Attack deals +4 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 10
Pack Attack deals +8 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 15
Pack Attack deals +12 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 20
Pack Attack deals +16 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 25
Pack Attack deals +20 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 30
Pack Attack deals +24 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 35
Pack Attack deals +28 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 40
Pack Attack deals +32 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 45
Pack Attack deals +36 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 50
Pack Attack deals +40 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 55
Pack Attack deals +44 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 60
Pack Attack deals +48 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
  • Level 65
Pack Attack deals +54 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
  • Level 70
Pack Attack deals +60 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
  • Level 75
Pack Attack deals +66 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
  • Level 80
Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
  • Level 85
Pack Attack deals +79 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
  • Level 90
Pack Attack deals +86 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
  • Level 95
Pack Attack deals +93 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
  • Level 100
Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
of Sanguine Fangs Level 100 - Sanguine Fangs Damage +79% Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Sanguine Fangs Damage +10%
  • Level 10
Sanguine Fangs Damage +13%
  • Level 15
Sanguine Fangs Damage +16%
  • Level 20
Sanguine Fangs Damage +19%
  • Level 25
Sanguine Fangs Damage +22%
  • Level 30
Sanguine Fangs Damage +25%
  • Level 35
Sanguine Fangs Damage +28%
  • Level 40
Sanguine Fangs Damage +31%
  • Level 45
Sanguine Fangs Damage +34%
  • Level 50
Sanguine Fangs Damage +37%
  • Level 55
Sanguine Fangs Damage +40%
  • Level 60
Sanguine Fangs Damage +43%
  • Level 65
Sanguine Fangs Damage +47%
  • Level 70
Sanguine Fangs Damage +51%
  • Level 75
Sanguine Fangs Damage +55%
  • Level 80
Sanguine Fangs Damage +59%
  • Level 85
Sanguine Fangs Damage +64%
  • Level 90
Sanguine Fangs Damage +68.99%
  • Level 95
Sanguine Fangs Damage +74%
  • Level 100
Sanguine Fangs Damage +79%
Sanguine of Sanguine Fangs Level 100 - Sanguine Fangs deals +360 trauma damage over 8 seconds Uncommon Necklace, OffHand

Click Expand to reveal

  • Level 10
Sanguine Fangs deals +36 trauma damage over 8 seconds
  • Level 20
Sanguine Fangs deals +72 trauma damage over 8 seconds
  • Level 30
Sanguine Fangs deals +108 trauma damage over 8 seconds
  • Level 40
Sanguine Fangs deals +144 trauma damage over 8 seconds
  • Level 50
Sanguine Fangs deals +180 trauma damage over 8 seconds
  • Level 60
Sanguine Fangs deals +216 trauma damage over 8 seconds
  • Level 70
Sanguine Fangs deals +252 trauma damage over 8 seconds
  • Level 80
Sanguine Fangs deals +288 trauma damage over 8 seconds
  • Level 90
Sanguine Fangs deals +324 trauma damage over 8 seconds
  • Level 100
Sanguine Fangs deals +360 trauma damage over 8 seconds
Level 100 - Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds Uncommon Feet

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  • Level 10
Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
  • Level 20
Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
  • Level 30
Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
  • Level 40
Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
  • Level 50
Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
  • Level 60
Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds
  • Level 70
Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
  • Level 80
Sanguine Fangs causes the target to take +14% damage from Slashing attacks for 15 seconds
  • Level 90
Sanguine Fangs causes the target to take +16% damage from Slashing attacks for 15 seconds
  • Level 100
Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds
of Sanguine Fangs Level 100 - Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay Uncommon Chest, Feet

Click Expand to reveal

  • Level 10
Sanguine Fangs suddenly deals 45 Trauma damage after an 8-second delay
  • Level 20
Sanguine Fangs suddenly deals 90 Trauma damage after an 8-second delay
  • Level 30
Sanguine Fangs suddenly deals 135 Trauma damage after an 8-second delay
  • Level 40
Sanguine Fangs suddenly deals 180 Trauma damage after an 8-second delay
  • Level 50
Sanguine Fangs suddenly deals 225 Trauma damage after an 8-second delay
  • Level 60
Sanguine Fangs suddenly deals 270 Trauma damage after an 8-second delay
  • Level 70
Sanguine Fangs suddenly deals 315 Trauma damage after an 8-second delay
  • Level 80
Sanguine Fangs suddenly deals 360 Trauma damage after an 8-second delay
  • Level 90
Sanguine Fangs suddenly deals 405 Trauma damage after an 8-second delay
  • Level 100
Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay
of Sanguine Fangs Level 100 - Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Sanguine Fangs deals +14% Crushing damage and doesn't cause the target to yell for help
  • Level 10
Sanguine Fangs deals +15% Crushing damage and doesn't cause the target to yell for help
  • Level 15
Sanguine Fangs deals +16% Crushing damage and doesn't cause the target to yell for help
  • Level 20
Sanguine Fangs deals +17% Crushing damage and doesn't cause the target to yell for help
  • Level 25
Sanguine Fangs deals +18% Crushing damage and doesn't cause the target to yell for help
  • Level 30
Sanguine Fangs deals +19% Crushing damage and doesn't cause the target to yell for help
  • Level 35
Sanguine Fangs deals +20% Crushing damage and doesn't cause the target to yell for help
  • Level 40
Sanguine Fangs deals +21% Crushing damage and doesn't cause the target to yell for help
  • Level 45
Sanguine Fangs deals +22% Crushing damage and doesn't cause the target to yell for help
  • Level 50
Sanguine Fangs deals +23% Crushing damage and doesn't cause the target to yell for help
  • Level 55
Sanguine Fangs deals +24% Crushing damage and doesn't cause the target to yell for help
  • Level 60
Sanguine Fangs deals +25% Crushing damage and doesn't cause the target to yell for help
  • Level 65
Sanguine Fangs deals +26% Crushing damage and doesn't cause the target to yell for help
  • Level 70
Sanguine Fangs deals +27% Crushing damage and doesn't cause the target to yell for help
  • Level 75
Sanguine Fangs deals +28% Crushing damage and doesn't cause the target to yell for help
  • Level 80
Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help
  • Level 85
Sanguine Fangs deals +30% Crushing damage and doesn't cause the target to yell for help
  • Level 90
Sanguine Fangs deals +31% Crushing damage and doesn't cause the target to yell for help
  • Level 95
Sanguine Fangs deals +32% Crushing damage and doesn't cause the target to yell for help
  • Level 100
Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help
Bleeder's of Blood Geysers Level 100 - For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds Rare Legs

Click Expand to reveal

  • Level 5
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 16 Trauma damage over 8 seconds
  • Level 10
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 24 Trauma damage over 8 seconds
  • Level 15
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 32 Trauma damage over 8 seconds
  • Level 20
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 40 Trauma damage over 8 seconds
  • Level 25
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 48 Trauma damage over 8 seconds
  • Level 30
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 56 Trauma damage over 8 seconds
  • Level 35
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 64 Trauma damage over 8 seconds
  • Level 40
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 72 Trauma damage over 8 seconds
  • Level 45
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 80 Trauma damage over 8 seconds
  • Level 50
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 88 Trauma damage over 8 seconds
  • Level 55
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 96 Trauma damage over 8 seconds
  • Level 60
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 104 Trauma damage over 8 seconds
  • Level 65
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 112 Trauma damage over 8 seconds
  • Level 70
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 120 Trauma damage over 8 seconds
  • Level 75
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 132 Trauma damage over 8 seconds
  • Level 80
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
  • Level 85
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 152 Trauma damage over 8 seconds
  • Level 90
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 160 Trauma damage over 8 seconds
  • Level 95
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 172 Trauma damage over 8 seconds
  • Level 100
For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds
of Bloody Mists Level 100 - See Red heals you for 46 health Uncommon Ring, Feet

Click Expand to reveal

  • Level 5
See Red heals you for 8 health
  • Level 10
See Red heals you for 10 health
  • Level 15
See Red heals you for 12 health
  • Level 20
See Red heals you for 14 health
  • Level 25
See Red heals you for 16 health
  • Level 30
See Red heals you for 18 health
  • Level 35
See Red heals you for 20 health
  • Level 40
See Red heals you for 22 health
  • Level 45
See Red heals you for 24 health
  • Level 50
See Red heals you for 26 health
  • Level 55
See Red heals you for 28 health
  • Level 60
See Red heals you for 30 health
  • Level 65
See Red heals you for 32 health
  • Level 70
See Red heals you for 34 health
  • Level 75
See Red heals you for 36 health
  • Level 80
See Red heals you for 38 health
  • Level 85
See Red heals you for 40 health
  • Level 90
See Red heals you for 42 health
  • Level 95
See Red heals you for 44 health
  • Level 100
See Red heals you for 46 health
of Blood-Fueled Fury Level 100 - See Red deals +48 damage and Power cost is -32 Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
See Red deals +3 damage and Power cost is -1
  • Level 10
See Red deals +5 damage and Power cost is -2
  • Level 15
See Red deals +7 damage and Power cost is -3
  • Level 20
See Red deals +9 damage and Power cost is -4
  • Level 25
See Red deals +11 damage and Power cost is -5
  • Level 30
See Red deals +13 damage and Power cost is -6
  • Level 35
See Red deals +15 damage and Power cost is -7
  • Level 40
See Red deals +17 damage and Power cost is -8
  • Level 45
See Red deals +19 damage and Power cost is -10
  • Level 50
See Red deals +21 damage and Power cost is -12
  • Level 55
See Red deals +23 damage and Power cost is -14
  • Level 60
See Red deals +25 damage and Power cost is -16
  • Level 65
See Red deals +27 damage and Power cost is -18
  • Level 70
See Red deals +30 damage and Power cost is -20
  • Level 75
See Red deals +33 damage and Power cost is -22
  • Level 80
See Red deals +36 damage and Power cost is -24
  • Level 85
See Red deals +39 damage and Power cost is -26
  • Level 90
See Red deals +42 damage and Power cost is -28
  • Level 95
See Red deals +45 damage and Power cost is -30
  • Level 100
See Red deals +48 damage and Power cost is -32
Bleeder's of Blood Geysers Level 100 - For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds Rare Hands, MainHand

Click Expand to reveal

  • Level 5
For 10 seconds after using See Red, all other Lycanthropy attacks deal 8 Trauma damage over 8 seconds
  • Level 10
For 10 seconds after using See Red, all other Lycanthropy attacks deal 12 Trauma damage over 8 seconds
  • Level 15
For 10 seconds after using See Red, all other Lycanthropy attacks deal 16 Trauma damage over 8 seconds
  • Level 20
For 10 seconds after using See Red, all other Lycanthropy attacks deal 20 Trauma damage over 8 seconds
  • Level 25
For 10 seconds after using See Red, all other Lycanthropy attacks deal 28 Trauma damage over 8 seconds
  • Level 30
For 10 seconds after using See Red, all other Lycanthropy attacks deal 36 Trauma damage over 8 seconds
  • Level 35
For 10 seconds after using See Red, all other Lycanthropy attacks deal 44 Trauma damage over 8 seconds
  • Level 40
For 10 seconds after using See Red, all other Lycanthropy attacks deal 52 Trauma damage over 8 seconds
  • Level 45
For 10 seconds after using See Red, all other Lycanthropy attacks deal 60 Trauma damage over 8 seconds
  • Level 50
For 10 seconds after using See Red, all other Lycanthropy attacks deal 68 Trauma damage over 8 seconds
  • Level 55
For 10 seconds after using See Red, all other Lycanthropy attacks deal 76 Trauma damage over 8 seconds
  • Level 60
For 10 seconds after using See Red, all other Lycanthropy attacks deal 84 Trauma damage over 8 seconds
  • Level 65
For 10 seconds after using See Red, all other Lycanthropy attacks deal 92 Trauma damage over 8 seconds
  • Level 70
For 10 seconds after using See Red, all other Lycanthropy attacks deal 100 Trauma damage over 8 seconds
  • Level 75
For 10 seconds after using See Red, all other Lycanthropy attacks deal 108 Trauma damage over 8 seconds
  • Level 80
For 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds
  • Level 85
For 10 seconds after using See Red, all other Lycanthropy attacks deal 124 Trauma damage over 8 seconds
  • Level 90
For 10 seconds after using See Red, all other Lycanthropy attacks deal 132 Trauma damage over 8 seconds
  • Level 95
For 10 seconds after using See Red, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
  • Level 100
For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds
Level 100 - See Red increases the damage of your next attack by +119 Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
See Red increases the damage of your next attack by +5
  • Level 10
See Red increases the damage of your next attack by +11
  • Level 15
See Red increases the damage of your next attack by +17
  • Level 20
See Red increases the damage of your next attack by +23
  • Level 25
See Red increases the damage of your next attack by +29
  • Level 30
See Red increases the damage of your next attack by +35
  • Level 35
See Red increases the damage of your next attack by +41
  • Level 40
See Red increases the damage of your next attack by +47
  • Level 45
See Red increases the damage of your next attack by +53
  • Level 50
See Red increases the damage of your next attack by +59
  • Level 55
See Red increases the damage of your next attack by +65
  • Level 60
See Red increases the damage of your next attack by +71
  • Level 65
See Red increases the damage of your next attack by +77
  • Level 70
See Red increases the damage of your next attack by +83
  • Level 75
See Red increases the damage of your next attack by +89
  • Level 80
See Red increases the damage of your next attack by +95
  • Level 85
See Red increases the damage of your next attack by +101
  • Level 90
See Red increases the damage of your next attack by +107
  • Level 95
See Red increases the damage of your next attack by +113
  • Level 100
See Red increases the damage of your next attack by +119
Level 100 - See Red grants you 16% melee evasion for 8 seconds Uncommon Head, Hands

Click Expand to reveal

  • Level 10
See Red grants you 7% melee evasion for 8 seconds
  • Level 20
See Red grants you 8% melee evasion for 8 seconds
  • Level 30
See Red grants you 9% melee evasion for 8 seconds
  • Level 40
See Red grants you 10% melee evasion for 8 seconds
  • Level 50
See Red grants you 11% melee evasion for 8 seconds
  • Level 60
See Red grants you 12% melee evasion for 8 seconds
  • Level 70
See Red grants you 13% melee evasion for 8 seconds
  • Level 80
See Red grants you 14% melee evasion for 8 seconds
  • Level 90
See Red grants you 15% melee evasion for 8 seconds
  • Level 100
See Red grants you 16% melee evasion for 8 seconds
Fear-Scented Level 100 - Smell Fear Damage +67% Uncommon Legs, OffHand

Click Expand to reveal

  • Level 5
Smell Fear Damage +10%
  • Level 10
Smell Fear Damage +13%
  • Level 15
Smell Fear Damage +16%
  • Level 20
Smell Fear Damage +19%
  • Level 25
Smell Fear Damage +22%
  • Level 30
Smell Fear Damage +25%
  • Level 35
Smell Fear Damage +28%
  • Level 40
Smell Fear Damage +31%
  • Level 45
Smell Fear Damage +34%
  • Level 50
Smell Fear Damage +37%
  • Level 55
Smell Fear Damage +40%
  • Level 60
Smell Fear Damage +43%
  • Level 65
Smell Fear Damage +46%
  • Level 70
Smell Fear Damage +49%
  • Level 75
Smell Fear Damage +52%
  • Level 80
Smell Fear Damage +55%
  • Level 85
Smell Fear Damage +58%
  • Level 90
Smell Fear Damage +61%
  • Level 95
Smell Fear Damage +64%
  • Level 100
Smell Fear Damage +67%
Fear-Scented Level 100 - Smell Fear deals +35% damage and further reduces Rage by 500 Uncommon Legs, OffHand

Click Expand to reveal

  • Level 5
Smell Fear deals +8% damage and further reduces Rage by 25
  • Level 10
Smell Fear deals +9% damage and further reduces Rage by 50
  • Level 15
Smell Fear deals +10% damage and further reduces Rage by 75
  • Level 20
Smell Fear deals +11% damage and further reduces Rage by 100
  • Level 25
Smell Fear deals +12% damage and further reduces Rage by 125
  • Level 30
Smell Fear deals +13% damage and further reduces Rage by 150
  • Level 35
Smell Fear deals +14% damage and further reduces Rage by 175
  • Level 40
Smell Fear deals +15% damage and further reduces Rage by 200
  • Level 45
Smell Fear deals +16% damage and further reduces Rage by 225
  • Level 50
Smell Fear deals +17% damage and further reduces Rage by 250
  • Level 55
Smell Fear deals +18% damage and further reduces Rage by 275
  • Level 60
Smell Fear deals +19% damage and further reduces Rage by 300
  • Level 65
Smell Fear deals +21% damage and further reduces Rage by 325
  • Level 70
Smell Fear deals +23% damage and further reduces Rage by 350
  • Level 75
Smell Fear deals +25% damage and further reduces Rage by 375
  • Level 80
Smell Fear deals +27% damage and further reduces Rage by 400
  • Level 85
Smell Fear deals +29% damage and further reduces Rage by 425
  • Level 90
Smell Fear deals +31% damage and further reduces Rage by 450
  • Level 95
Smell Fear deals +33% damage and further reduces Rage by 475
  • Level 100
Smell Fear deals +35% damage and further reduces Rage by 500
of Pack Blood Level 100 - Blood of the Pack Healing Boost +105 Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Blood of the Pack Healing Boost +10
  • Level 10
Blood of the Pack Healing Boost +15
  • Level 15
Blood of the Pack Healing Boost +20
  • Level 20
Blood of the Pack Healing Boost +25
  • Level 25
Blood of the Pack Healing Boost +30
  • Level 30
Blood of the Pack Healing Boost +35
  • Level 35
Blood of the Pack Healing Boost +40
  • Level 40
Blood of the Pack Healing Boost +45
  • Level 45
Blood of the Pack Healing Boost +50
  • Level 50
Blood of the Pack Healing Boost +55
  • Level 55
Blood of the Pack Healing Boost +60
  • Level 60
Blood of the Pack Healing Boost +65
  • Level 65
Blood of the Pack Healing Boost +70
  • Level 70
Blood of the Pack Healing Boost +75
  • Level 75
Blood of the Pack Healing Boost +80
  • Level 80
Blood of the Pack Healing Boost +85
  • Level 85
Blood of the Pack Healing Boost +90
  • Level 90
Blood of the Pack Healing Boost +95
  • Level 95
Blood of the Pack Healing Boost +100
  • Level 100
Blood of the Pack Healing Boost +105
Level 100 - Smell Fear deals +44% damage and taunts -600 Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Smell Fear deals +6% damage and taunts -30
  • Level 10
Smell Fear deals +8% damage and taunts -60
  • Level 15
Smell Fear deals +10% damage and taunts -90
  • Level 20
Smell Fear deals +12% damage and taunts -120
  • Level 25
Smell Fear deals +14% damage and taunts -150
  • Level 30
Smell Fear deals +16% damage and taunts -180
  • Level 35
Smell Fear deals +18% damage and taunts -210
  • Level 40
Smell Fear deals +20% damage and taunts -240
  • Level 45
Smell Fear deals +22% damage and taunts -270
  • Level 50
Smell Fear deals +24% damage and taunts -300
  • Level 55
Smell Fear deals +26% damage and taunts -330
  • Level 60
Smell Fear deals +28% damage and taunts -360
  • Level 65
Smell Fear deals +30% damage and taunts -390
  • Level 70
Smell Fear deals +32% damage and taunts -420
  • Level 75
Smell Fear deals +34% damage and taunts -450
  • Level 80
Smell Fear deals +36% damage and taunts -480
  • Level 85
Smell Fear deals +38% damage and taunts -510
  • Level 90
Smell Fear deals +40% damage and taunts -540
  • Level 95
Smell Fear deals +42% damage and taunts -570
  • Level 100
Smell Fear deals +44% damage and taunts -600
Level 100 - Skulk grants you +32 Mitigation against all attacks Uncommon Hands, Feet

Click Expand to reveal

  • Level 30
Skulk grants you +4 Mitigation against all attacks
  • Level 35
Skulk grants you +6 Mitigation against all attacks
  • Level 40
Skulk grants you +8 Mitigation against all attacks
  • Level 45
Skulk grants you +10 Mitigation against all attacks
  • Level 50
Skulk grants you +12 Mitigation against all attacks
  • Level 55
Skulk grants you +14 Mitigation against all attacks
  • Level 60
Skulk grants you +16 Mitigation against all attacks
  • Level 65
Skulk grants you +18 Mitigation against all attacks
  • Level 70
Skulk grants you +20 Mitigation against all attacks
  • Level 75
Skulk grants you +22 Mitigation against all attacks
  • Level 80
Skulk grants you +24 Mitigation against all attacks
  • Level 85
Skulk grants you +26 Mitigation against all attacks
  • Level 90
Skulk grants you +28 Mitigation against all attacks
  • Level 95
Skulk grants you +30 Mitigation against all attacks
  • Level 100
Skulk grants you +32 Mitigation against all attacks
of Pack Blood Level 100 - Blood of the Pack restores +80 Health to you and costs -31 Power Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 30
Blood of the Pack restores +10 Health to you and costs -3 Power
  • Level 35
Blood of the Pack restores +15 Health to you and costs -5 Power
  • Level 40
Blood of the Pack restores +20 Health to you and costs -7 Power
  • Level 45
Blood of the Pack restores +25 Health to you and costs -9 Power
  • Level 50
Blood of the Pack restores +30 Health to you and costs -11 Power
  • Level 55
Blood of the Pack restores +35 Health to you and costs -13 Power
  • Level 60
Blood of the Pack restores +40 Health to you and costs -15 Power
  • Level 65
Blood of the Pack restores +45 Health to you and costs -17 Power
  • Level 70
Blood of the Pack restores +50 Health to you and costs -19 Power
  • Level 75
Blood of the Pack restores +55 Health to you and costs -21 Power
  • Level 80
Blood of the Pack restores +60 Health to you and costs -23 Power
  • Level 85
Blood of the Pack restores +65 Health to you and costs -25 Power
  • Level 90
Blood of the Pack restores +70 Health to you and costs -27 Power
  • Level 95
Blood of the Pack restores +75 Health to you and costs -29 Power
  • Level 100
Blood of the Pack restores +80 Health to you and costs -31 Power
of Bonechewing Level 100 - Corpse-Eating Health Regeneration +20 Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Corpse-Eating Health Regeneration +1
  • Level 10
Corpse-Eating Health Regeneration +2
  • Level 15
Corpse-Eating Health Regeneration +3
  • Level 20
Corpse-Eating Health Regeneration +4
  • Level 25
Corpse-Eating Health Regeneration +5
  • Level 30
Corpse-Eating Health Regeneration +6
  • Level 35
Corpse-Eating Health Regeneration +7
  • Level 40
Corpse-Eating Health Regeneration +8
  • Level 45
Corpse-Eating Health Regeneration +9
  • Level 50
Corpse-Eating Health Regeneration +10
  • Level 55
Corpse-Eating Health Regeneration +11
  • Level 60
Corpse-Eating Health Regeneration +12
  • Level 65
Corpse-Eating Health Regeneration +13
  • Level 70
Corpse-Eating Health Regeneration +14
  • Level 75
Corpse-Eating Health Regeneration +15
  • Level 80
Corpse-Eating Health Regeneration +16
  • Level 85
Corpse-Eating Health Regeneration +17
  • Level 90
Corpse-Eating Health Regeneration +18
  • Level 95
Corpse-Eating Health Regeneration +19
  • Level 100
Corpse-Eating Health Regeneration +20
of Marrow Power Level 100 - Corpse-Eating Power Regeneration +14 Uncommon MainHand

Click Expand to reveal

  • Level 40
Corpse-Eating Power Regeneration +2
  • Level 45
Corpse-Eating Power Regeneration +3
  • Level 50
Corpse-Eating Power Regeneration +4
  • Level 55
Corpse-Eating Power Regeneration +5
  • Level 60
Corpse-Eating Power Regeneration +6
  • Level 65
Corpse-Eating Power Regeneration +7
  • Level 70
Corpse-Eating Power Regeneration +8
  • Level 75
Corpse-Eating Power Regeneration +9
  • Level 80
Corpse-Eating Power Regeneration +10
  • Level 85
Corpse-Eating Power Regeneration +11
  • Level 90
Corpse-Eating Power Regeneration +12
  • Level 95
Corpse-Eating Power Regeneration +13
  • Level 100
Corpse-Eating Power Regeneration +14
of Shadow Killing Level 100 - Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Shadow Feint raises your Lycanthropy Base Damage +7% until you trigger the teleport
  • Level 10
Shadow Feint raises your Lycanthropy Base Damage +10% until you trigger the teleport
  • Level 15
Shadow Feint raises your Lycanthropy Base Damage +13% until you trigger the teleport
  • Level 20
Shadow Feint raises your Lycanthropy Base Damage +16% until you trigger the teleport
  • Level 25
Shadow Feint raises your Lycanthropy Base Damage +19% until you trigger the teleport
  • Level 30
Shadow Feint raises your Lycanthropy Base Damage +22% until you trigger the teleport
  • Level 35
Shadow Feint raises your Lycanthropy Base Damage +25% until you trigger the teleport
  • Level 40
Shadow Feint raises your Lycanthropy Base Damage +28% until you trigger the teleport
  • Level 45
Shadow Feint raises your Lycanthropy Base Damage +31% until you trigger the teleport
  • Level 50
Shadow Feint raises your Lycanthropy Base Damage +34% until you trigger the teleport
  • Level 55
Shadow Feint raises your Lycanthropy Base Damage +37% until you trigger the teleport
  • Level 60
Shadow Feint raises your Lycanthropy Base Damage +40% until you trigger the teleport
  • Level 65
Shadow Feint raises your Lycanthropy Base Damage +43% until you trigger the teleport
  • Level 70
Shadow Feint raises your Lycanthropy Base Damage +46% until you trigger the teleport
  • Level 75
Shadow Feint raises your Lycanthropy Base Damage +49% until you trigger the teleport
  • Level 80
Shadow Feint raises your Lycanthropy Base Damage +52% until you trigger the teleport
  • Level 85
Shadow Feint raises your Lycanthropy Base Damage +55% until you trigger the teleport
  • Level 90
Shadow Feint raises your Lycanthropy Base Damage +58% until you trigger the teleport
  • Level 95
Shadow Feint raises your Lycanthropy Base Damage +61% until you trigger the teleport
  • Level 100
Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport
Feinter's of Loping Level 100 - Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Shadow Feint causes your next attack to deal +12 damage if it is a Werewolf ability
  • Level 10
Shadow Feint causes your next attack to deal +24 damage if it is a Werewolf ability
  • Level 15
Shadow Feint causes your next attack to deal +36 damage if it is a Werewolf ability
  • Level 20
Shadow Feint causes your next attack to deal +48 damage if it is a Werewolf ability
  • Level 25
Shadow Feint causes your next attack to deal +60 damage if it is a Werewolf ability
  • Level 30
Shadow Feint causes your next attack to deal +72 damage if it is a Werewolf ability
  • Level 35
Shadow Feint causes your next attack to deal +84 damage if it is a Werewolf ability
  • Level 40
Shadow Feint causes your next attack to deal +96 damage if it is a Werewolf ability
  • Level 45
Shadow Feint causes your next attack to deal +108 damage if it is a Werewolf ability
  • Level 50
Shadow Feint causes your next attack to deal +120 damage if it is a Werewolf ability
  • Level 55
Shadow Feint causes your next attack to deal +132 damage if it is a Werewolf ability
  • Level 60
Shadow Feint causes your next attack to deal +144 damage if it is a Werewolf ability
  • Level 65
Shadow Feint causes your next attack to deal +156 damage if it is a Werewolf ability
  • Level 70
Shadow Feint causes your next attack to deal +168 damage if it is a Werewolf ability
  • Level 75
Shadow Feint causes your next attack to deal +180 damage if it is a Werewolf ability
  • Level 80
Shadow Feint causes your next attack to deal +192 damage if it is a Werewolf ability
  • Level 85
Shadow Feint causes your next attack to deal +204 damage if it is a Werewolf ability
  • Level 90
Shadow Feint causes your next attack to deal +216 damage if it is a Werewolf ability
  • Level 95
Shadow Feint causes your next attack to deal +228 damage if it is a Werewolf ability
  • Level 100
Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability
Feinter's Level 100 - When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds Uncommon Head, Ring

Click Expand to reveal

  • Level 5
When you teleport via Shadow Feint, you recover 8 Armor and your Sprint Speed is +1 for 10 seconds
  • Level 10
When you teleport via Shadow Feint, you recover 13 Armor and your Sprint Speed is +1 for 10 seconds
  • Level 15
When you teleport via Shadow Feint, you recover 18 Armor and your Sprint Speed is +1 for 10 seconds
  • Level 20
When you teleport via Shadow Feint, you recover 23 Armor and your Sprint Speed is +1 for 10 seconds
  • Level 25
When you teleport via Shadow Feint, you recover 28 Armor and your Sprint Speed is +2 for 10 seconds
  • Level 30
When you teleport via Shadow Feint, you recover 33 Armor and your Sprint Speed is +2 for 10 seconds
  • Level 35
When you teleport via Shadow Feint, you recover 38 Armor and your Sprint Speed is +2 for 10 seconds
  • Level 40
When you teleport via Shadow Feint, you recover 43 Armor and your Sprint Speed is +2 for 10 seconds
  • Level 45
When you teleport via Shadow Feint, you recover 48 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 50
When you teleport via Shadow Feint, you recover 53 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 55
When you teleport via Shadow Feint, you recover 58 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 60
When you teleport via Shadow Feint, you recover 63 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 65
When you teleport via Shadow Feint, you recover 68 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 70
When you teleport via Shadow Feint, you recover 73 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 75
When you teleport via Shadow Feint, you recover 78 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 80
When you teleport via Shadow Feint, you recover 83 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 85
When you teleport via Shadow Feint, you recover 88 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 90
When you teleport via Shadow Feint, you recover 93 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 95
When you teleport via Shadow Feint, you recover 98 Armor and your Sprint Speed is +3 for 10 seconds
  • Level 100
When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds
Feinter's Level 100 - When you teleport via Shadow Feint, you recover 124 Health Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
When you teleport via Shadow Feint, you recover 10 Health
  • Level 10
When you teleport via Shadow Feint, you recover 16 Health
  • Level 15
When you teleport via Shadow Feint, you recover 22 Health
  • Level 20
When you teleport via Shadow Feint, you recover 28 Health
  • Level 25
When you teleport via Shadow Feint, you recover 34 Health
  • Level 30
When you teleport via Shadow Feint, you recover 40 Health
  • Level 35
When you teleport via Shadow Feint, you recover 46 Health
  • Level 40
When you teleport via Shadow Feint, you recover 52 Health
  • Level 45
When you teleport via Shadow Feint, you recover 58 Health
  • Level 50
When you teleport via Shadow Feint, you recover 64 Health
  • Level 55
When you teleport via Shadow Feint, you recover 70 Health
  • Level 60
When you teleport via Shadow Feint, you recover 76 Health
  • Level 65
When you teleport via Shadow Feint, you recover 82 Health
  • Level 70
When you teleport via Shadow Feint, you recover 88 Health
  • Level 75
When you teleport via Shadow Feint, you recover 94 Health
  • Level 80
When you teleport via Shadow Feint, you recover 100 Health
  • Level 85
When you teleport via Shadow Feint, you recover 106 Health
  • Level 90
When you teleport via Shadow Feint, you recover 112 Health
  • Level 95
When you teleport via Shadow Feint, you recover 118 Health
  • Level 100
When you teleport via Shadow Feint, you recover 124 Health
Level 100 - Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport Uncommon Hands

Click Expand to reveal

  • Level 5
Shadow Feint reduces the taunt of all your attacks by 5% until you trigger the teleport
  • Level 10
Shadow Feint reduces the taunt of all your attacks by 7% until you trigger the teleport
  • Level 15
Shadow Feint reduces the taunt of all your attacks by 9% until you trigger the teleport
  • Level 20
Shadow Feint reduces the taunt of all your attacks by 11% until you trigger the teleport
  • Level 25
Shadow Feint reduces the taunt of all your attacks by 13% until you trigger the teleport
  • Level 30
Shadow Feint reduces the taunt of all your attacks by 16% until you trigger the teleport
  • Level 35
Shadow Feint reduces the taunt of all your attacks by 19% until you trigger the teleport
  • Level 40
Shadow Feint reduces the taunt of all your attacks by 22% until you trigger the teleport
  • Level 45
Shadow Feint reduces the taunt of all your attacks by 25% until you trigger the teleport
  • Level 50
Shadow Feint reduces the taunt of all your attacks by 28% until you trigger the teleport
  • Level 55
Shadow Feint reduces the taunt of all your attacks by 31% until you trigger the teleport
  • Level 60
Shadow Feint reduces the taunt of all your attacks by 34% until you trigger the teleport
  • Level 65
Shadow Feint reduces the taunt of all your attacks by 37% until you trigger the teleport
  • Level 70
Shadow Feint reduces the taunt of all your attacks by 40% until you trigger the teleport
  • Level 75
Shadow Feint reduces the taunt of all your attacks by 43% until you trigger the teleport
  • Level 80
Shadow Feint reduces the taunt of all your attacks by 46% until you trigger the teleport
  • Level 85
Shadow Feint reduces the taunt of all your attacks by 49% until you trigger the teleport
  • Level 90
Shadow Feint reduces the taunt of all your attacks by 52% until you trigger the teleport
  • Level 95
Shadow Feint reduces the taunt of all your attacks by 55% until you trigger the teleport
  • Level 100
Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport
Skulker's of Skulking Away Level 100 - When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860 Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
When Skulk is used, you recover 15 Health and all enemies within 10 meters are taunted -100
  • Level 10
When Skulk is used, you recover 17 Health and all enemies within 10 meters are taunted -140
  • Level 15
When Skulk is used, you recover 19 Health and all enemies within 10 meters are taunted -180
  • Level 20
When Skulk is used, you recover 21 Health and all enemies within 10 meters are taunted -220
  • Level 25
When Skulk is used, you recover 23 Health and all enemies within 10 meters are taunted -260
  • Level 30
When Skulk is used, you recover 25 Health and all enemies within 10 meters are taunted -300
  • Level 35
When Skulk is used, you recover 27 Health and all enemies within 10 meters are taunted -340
  • Level 40
When Skulk is used, you recover 29 Health and all enemies within 10 meters are taunted -380
  • Level 45
When Skulk is used, you recover 31 Health and all enemies within 10 meters are taunted -420
  • Level 50
When Skulk is used, you recover 33 Health and all enemies within 10 meters are taunted -460
  • Level 55
When Skulk is used, you recover 35 Health and all enemies within 10 meters are taunted -500
  • Level 60
When Skulk is used, you recover 37 Health and all enemies within 10 meters are taunted -540
  • Level 65
When Skulk is used, you recover 40 Health and all enemies within 10 meters are taunted -580
  • Level 70
When Skulk is used, you recover 44 Health and all enemies within 10 meters are taunted -620
  • Level 75
When Skulk is used, you recover 48 Health and all enemies within 10 meters are taunted -660
  • Level 80
When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -700
  • Level 85
When Skulk is used, you recover 56 Health and all enemies within 10 meters are taunted -740
  • Level 90
When Skulk is used, you recover 60 Health and all enemies within 10 meters are taunted -780
  • Level 95
When Skulk is used, you recover 64 Health and all enemies within 10 meters are taunted -820
  • Level 100
When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860
Skulker's of Skulking Level 100 - Skulk causes your next attack to deal +55% damage if it is a Crushing attack Epic Head, Ring

Click Expand to reveal

  • Level 30
Skulk causes your next attack to deal +8% damage if it is a Crushing attack
  • Level 35
Skulk causes your next attack to deal +12% damage if it is a Crushing attack
  • Level 40
Skulk causes your next attack to deal +16% damage if it is a Crushing attack
  • Level 45
Skulk causes your next attack to deal +20% damage if it is a Crushing attack
  • Level 50
Skulk causes your next attack to deal +24% damage if it is a Crushing attack
  • Level 55
Skulk causes your next attack to deal +28% damage if it is a Crushing attack
  • Level 60
Skulk causes your next attack to deal +31% damage if it is a Crushing attack
  • Level 65
Skulk causes your next attack to deal +34% damage if it is a Crushing attack
  • Level 70
Skulk causes your next attack to deal +37% damage if it is a Crushing attack
  • Level 75
Skulk causes your next attack to deal +40% damage if it is a Crushing attack
  • Level 80
Skulk causes your next attack to deal +43% damage if it is a Crushing attack
  • Level 85
Skulk causes your next attack to deal +46% damage if it is a Crushing attack
  • Level 90
Skulk causes your next attack to deal +49% damage if it is a Crushing attack
  • Level 95
Skulk causes your next attack to deal +52% damage if it is a Crushing attack
  • Level 100
Skulk causes your next attack to deal +55% damage if it is a Crushing attack
Skulker's of Skulking Level 100 - Skulk grants you +86% Projectile Evasion Rare OffHand

Click Expand to reveal

  • Level 30
Skulk grants you +20% Projectile Evasion
  • Level 35
Skulk grants you +26% Projectile Evasion
  • Level 40
Skulk grants you +32% Projectile Evasion
  • Level 45
Skulk grants you +38% Projectile Evasion
  • Level 50
Skulk grants you +44% Projectile Evasion
  • Level 55
Skulk grants you +50% Projectile Evasion
  • Level 60
Skulk grants you +54% Projectile Evasion
  • Level 65
Skulk grants you +58% Projectile Evasion
  • Level 70
Skulk grants you +62% Projectile Evasion
  • Level 75
Skulk grants you +66% Projectile Evasion
  • Level 80
Skulk grants you +70% Projectile Evasion
  • Level 85
Skulk grants you +74% Projectile Evasion
  • Level 90
Skulk grants you +78% Projectile Evasion
  • Level 95
Skulk grants you +82% Projectile Evasion
  • Level 100
Skulk grants you +86% Projectile Evasion
Level 100 - If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered. Epic Necklace

Click Expand to reveal

  • Level 5
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +2 until triggered.
  • Level 10
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +3 until triggered.
  • Level 15
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +4 until triggered.
  • Level 20
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +5 until triggered.
  • Level 25
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +6 until triggered.
  • Level 30
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +7 until triggered.
  • Level 35
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +8 until triggered.
  • Level 40
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +9 until triggered.
  • Level 45
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +10 until triggered.
  • Level 50
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +11 until triggered.
  • Level 55
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +12 until triggered.
  • Level 60
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +13 until triggered.
  • Level 65
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +14 until triggered.
  • Level 70
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +15 until triggered.
  • Level 75
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +16 until triggered.
  • Level 80
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +17 until triggered.
  • Level 85
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +18 until triggered.
  • Level 90
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +19 until triggered.
  • Level 95
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +20 until triggered.
  • Level 100
If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered.

Lycanthropy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +28
Max Power +2
Max Health +28
Max Power +2
2 Max Health +2
Max Power +1
Max Health +30
Max Power +3
3 Max Health +3
Max Power +2
Max Health +33
Max Power +5
4 Max Health +2
Max Power +1
Max Health +35
Max Power +6
5 Max Health +3
Max Power +2
Max Health +38
Max Power +8
6 Max Health +2
Max Power +2
Max Health +40
Max Power +10
7 Max Health +3
Max Power +2
Max Health +43
Max Power +12
8 Max Health +2
Max Power +1
Max Health +45
Max Power +13
9 Max Health +3
Max Power +1
Max Health +48
Max Power +14
10 Max Health +2
Max Power +2
Max Health +50
Max Power +16
11 Max Health +3
Max Power +2
Max Health +53
Max Power +18
12 Max Health +2
Max Power +1
Max Health +55
Max Power +19
13 Max Health +3
Max Power +2
Max Health +58
Max Power +21
14 Max Health +2
Max Power +1
Max Health +60
Max Power +22
15 Max Health +3
Max Power +2
Max Health +63
Max Power +24
16 Max Health +2
Max Power +2
Max Health +65
Max Power +26
17 Max Health +3
Max Power +2
Max Health +68
Max Power +28
18 Max Health +2
Max Power +1
Max Health +70
Max Power +29
19 Max Health +3
Max Power +1
Max Health +73
Max Power +30
20 Max Health +2
Max Power +2
Max Health +75
Max Power +32
21 Max Health +3
Max Power +2
Max Health +78
Max Power +34
22 Max Health +2
Max Power +1
Max Health +80
Max Power +35
23 Max Health +3
Max Power +2
Max Health +83
Max Power +37
24 Max Health +2
Max Power +1
Max Health +85
Max Power +38
25 Max Health +3
Max Power +2
Max Health +88
Max Power +40
26 Max Health +2
Max Power +2
Max Health +90
Max Power +42
27 Max Health +3
Max Power +2
Max Health +93
Max Power +44
28 Max Health +2
Max Power +1
Max Health +95
Max Power +45
29 Max Health +3
Max Power +1
Max Health +98
Max Power +46
30 Max Health +2
Max Power +2
Max Health +100
Max Power +48
31 Max Health +3
Max Power +2
Max Health +103
Max Power +50
32 Max Health +2
Max Power +1
Max Health +105
Max Power +51
33 Max Health +3
Max Power +2
Max Health +108
Max Power +53
34 Max Health +2
Max Power +1
Max Health +110
Max Power +54
35 Max Health +3
Max Power +2
Max Health +113
Max Power +56
36 Max Health +2
Max Power +2
Max Health +115
Max Power +58
37 Max Health +3
Max Power +2
Max Health +118
Max Power +60
38 Max Health +2
Max Power +1
Max Health +120
Max Power +61
39 Max Health +3
Max Power +1
Max Health +123
Max Power +62
40 Max Health +2
Max Power +2
Max Health +125
Max Power +64
41 Max Health +3
Max Power +2
Max Health +128
Max Power +66
42 Max Health +2
Max Power +1
Max Health +130
Max Power +67
43 Max Health +3
Max Power +2
Max Health +133
Max Power +69
44 Max Health +2
Max Power +1
Max Health +135
Max Power +70
45 Max Health +3
Max Power +2
Max Health +138
Max Power +72
46 Max Health +2
Max Power +2
Max Health +140
Max Power +74
47 Max Health +3
Max Power +2
Max Health +143
Max Power +76
48 Max Health +2
Max Power +1
Max Health +145
Max Power +77
49 Max Health +3
Max Power +1
Max Health +148
Max Power +78
50 Max Health +2
Max Power +2
Max Health +150
Max Power +80
51 Max Health +3
Max Power +1
Max Health +153
Max Power +81
52 Max Health +2 Max Health +155
Max Power +81
53 Max Health +3
Max Power +1
Max Health +158
Max Power +82
54 Max Health +2 Max Health +160
Max Power +82
55 Max Health +3
Max Power +1
Max Health +163
Max Power +83
56 Max Health +2 Max Health +165
Max Power +83
57 Max Health +3
Max Power +1
Max Health +168
Max Power +84
58 Max Health +2 Max Health +170
Max Power +84
59 Max Health +3
Max Power +1
Max Health +173
Max Power +85
60 Max Health +2 Max Health +175
Max Power +85
61 Max Health +3 Max Health +178
Max Power +85
62 Max Health +2 Max Health +180
Max Power +85
63 Max Health +3 Max Health +183
Max Power +85
64 Max Health +2 Max Health +185
Max Power +85
65 Max Health +3 Max Health +188
Max Power +85
66 Max Health +2 Max Health +190
Max Power +85
67 Max Health +3 Max Health +193
Max Power +85
68 Max Health +2 Max Health +195
Max Power +85
69 Max Health +3 Max Health +198
Max Power +85
70 Max Health +2 Max Health +200
Max Power +85
71 Max Health +3 Max Health +203
Max Power +85
72 Max Health +2 Max Health +205
Max Power +85
73 Max Health +3 Max Health +208
Max Power +85
74 Max Health +2 Max Health +210
Max Power +85
75 Max Health +3 Max Health +213
Max Power +85
76 Max Health +2 Max Health +215
Max Power +85
77 Max Health +3 Max Health +218
Max Power +85
78 Max Health +2 Max Health +220
Max Power +85
79 Max Health +3 Max Health +223
Max Power +85
80 Max Health +2 Max Health +225
Max Power +85
81 Max Health +3 Max Health +228
Max Power +85
82 Max Health +2 Max Health +230
Max Power +85
83 Max Health +3 Max Health +233
Max Power +85
84 Max Health +2 Max Health +235
Max Power +85
85 Max Health +3 Max Health +238
Max Power +85
86 Max Health +2 Max Health +240
Max Power +85
87 Max Health +3 Max Health +243
Max Power +85
88 Max Health +2 Max Health +245
Max Power +85
89 Max Health +3 Max Health +248
Max Power +85
90 Max Health +2 Max Health +250
Max Power +85
91 Max Health +3 Max Health +253
Max Power +85
92 Max Health +2 Max Health +255
Max Power +85
93 Max Health +3 Max Health +258
Max Power +85
94 Max Health +2 Max Health +260
Max Power +85
95 Max Health +3 Max Health +263
Max Power +85
96 Max Health +2 Max Health +265
Max Power +85
97 Max Health +3 Max Health +268
Max Power +85
98 Max Health +2 Max Health +270
Max Power +85
99 Max Health +3 Max Health +273
Max Power +85
100 Max Health +2 Max Health +275
Max Power +85

Lycanthropy Level Up Rewards

Level Reward
2 Gain Ability: Bite
3 Gain Ability: Pack Attack
5 Gain Ability: Pouncing Rake
7 Gain Ability: Howl Mode
10 Gain Ability: Bite 2
12 Gain Ability: Shadow Feint
15 Gain Ability: Claw 2
20 Gain Ability: Pack Attack 2
25 Gain Ability: Pouncing Rake 2
28 Gain Ability: Bite 3
30 Gain Ability: Claw 3
32 +1 to Warden
35 Gain Ability: Shadow Feint 2
40 Gain Ability: Pack Attack 3
45 Gain Ability: Pouncing Rake 3
46 Gain Ability: Bite 4
48 Gain Ability: Claw 4
50 Gain Ability: Shadow Feint 3

Lycanthropy Experience Table

Click Expand to view the Experience Table for Lycanthropy

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415


Trivia

  • Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.

Notes

Sanja can unlock Lycanthropy levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the Altar of Norala during the full moon for task reward tokens. Similarly, See Red 6 and See Red 7 are also available from Sanja for councils, or from the Altar of Norala during the full moon for tokens. You may want to schedule your training options accordingly.

If your character is a Druid and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most Animal Town residents. (Druid bird forms also work.)

Gallery