Difference between revisions of "Lycanthropy"

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<div style="text-align:center; padding:1em 0 0; color:#c80000;">
 
<div style="text-align:center; padding:1em 0 0; color:#c80000;">
'''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.'''
+
'''Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.'''
 
 
'''There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.'''
 
 
</div>
 
</div>
 
__NOTOC__
 
__NOTOC__
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|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
 
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
 
|skilltype        = Beast Form
 
|skilltype        = Beast Form
|maxlevel        = 70
+
|maxlevel        = 90
 
|req              = N/A
 
|req              = N/A
|skilltrainers    = [[Harry the Wolf]]
+
|skilltrainers    = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]]
 
}}
 
}}
 
{{Quote|
 
{{Quote|
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}}
 
}}
 
== {{msg:BASEPAGENAME}} Overview==
 
== {{msg:BASEPAGENAME}} Overview==
A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from it at will''', with the following limitations:
+
A [[Lycanthropy|Lycanthrope]]'s [[Beast Forms|Beast form]] makes for a very powerful animal form. '''You'll be able to change to and from wolf form at will''', with the following limitations:
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.
+
* Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.
* During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.
+
* During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form ''before'' the full moon phase begins.
* Remember that turning into a lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''won't be made reversible''' either. This means you'll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it's highly advised to carefully consider the pros and cons before making the decision.
+
* Remember that turning into a Lycanthrope is a '''PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE''' and '''will NEVER be made reversible''' (the developers have ''repeatedly'' confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest.
 +
 
 +
===Advantages===
 +
*Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.
 +
*The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]].
 +
*The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.
 +
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.
 +
*Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill.
 +
*Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]).
  
While you're in beast form, you will have the following abilities, among others:
+
===Disadvantages===
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special "pack attack" that will deal increased damage for each werewolf attacking the same enemy.
+
*Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you.
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.
+
*For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.
+
*You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).
+
*Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.
* During the four days before full moon, and the first three days of it (when you're already force-shape shifted), you'll receive the '''Lunacy''' buff, which increases your max health by +30. (Both in your humanoid and beast forms)
 
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you'll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.
 
* Keep in mind that, once you become a werewolf, you'll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.
 
  
 
=== In-Game Description ===
 
=== In-Game Description ===
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
+
Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.
  
=== The Full Moon ===
+
=== Obtain {{msg:BASEPAGENAME}} ===
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
+
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}
 
+
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.
* If you try to change forms during the full moon you will be stuck as the default brown wolf
 
 
 
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
 
 
 
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
 
  
 
=== Training {{msg:BASEPAGENAME}} ===
 
=== Training {{msg:BASEPAGENAME}} ===
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}
+
* Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils.
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.
+
* [[Noita the Green]] can unlock levels 71-80.
 +
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].
  
 
== Connected Skills ==
 
== Connected Skills ==
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* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.
 
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.
  
== {{msg:BASEPAGENAME}} Basic Abilities==
+
===== Synergy Levels =====
As you level your [[Lycanthropy]], you will learn the following abilities:
+
Bonus [[Synergy Levels]] for [[Lycanthropy]] can be obtained from the following skills and levels:
{| {{STDT|sortable}}
+
:; [[Animal Handling]]
!Ability Name
+
:: Level 60
!Description
+
:; [[Butchering]]
!Damage Type
+
:: Level 34
!Level
+
:; [[Canine Anatomy]]
|-
+
:: Level 19
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0
+
:; [[Giant Bat]]
|-
+
:: Level 25
| Bite || Bite your enemy. || Crushing || 2
+
:; [[Skinning]]
|-
+
:: Level 35
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3
+
:; [[Howling]]
|-
+
:: Level 25
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5
+
:; [[Survival Instincts]]
|-
+
:: Level 33
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7
+
 
|-
+
== {{msg:BASEPAGENAME}} Mechanics ==
| Bite 2 || Bite your enemy. || Crushing || 10
+
* Once a player becomes a werewolf, they'll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.
|-
+
 
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12
+
* During the three days before full moon, werewolves receive the '''Lunacy''' buff, which increases their max health by +30. (Both in your humanoid and beast forms)
|-
+
 
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15
+
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]]
|-
+
 
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20
+
* The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.
|-
+
 
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25
+
=== The Full Moon ===
|-
+
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
| Bite 3 || Bite your enemy. || Crushing || 28
+
 
|-
+
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30
 
|-
 
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35
 
|-
 
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40
 
|-
 
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45
 
|-
 
| Bite 4 || Bite your enemy. || Crushing || 46
 
|-
 
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48
 
|-
 
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50
 
|-
 
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)
 
|-
 
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)
 
|-
 
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)
 
|-
 
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)
 
|}
 
  
===Advanced===
+
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:
 
{| {{STDT|sortable}}
 
!Ability Name
 
!Description
 
!Damage Type
 
!Level
 
|-
 
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6
 
|-
 
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26
 
|-
 
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46
 
|-
 
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50
 
|-
 
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56
 
|}
 
=== {{msg:BASEPAGENAME}} Advanced Abilities===
 
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you're a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:
 
{| {{STDT|sortable}}
 
!Ability Name
 
!Description
 
!Damage Type
 
!Level
 
|-
 
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9
 
|-
 
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing & slashing damage) || N/A || 29
 
|-
 
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing & slashing damage) || N/A || 49
 
|-
 
| Double Claw || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13
 
|-
 
| Double Claw 2 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22
 
|-
 
| Double Claw 3 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42
 
|-
 
| Double Claw 4 || Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52
 
|-
 
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8
 
|-
 
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18
 
|-
 
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29
 
|-
 
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44
 
|-
 
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54
 
|-
 
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14
 
|-
 
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27
 
|-
 
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41
 
|-
 
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51
 
|}
 
  
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:
+
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.
{| {{STDT|sortable}}
 
!Ability Name
 
!Description
 
!Level
 
|-
 
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0
 
|}
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
  
== {{msg:BASEPAGENAME}} Mechanics ==
 
 
=== Altar of Norala ===
 
=== Altar of Norala ===
 
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.  
 
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.  
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*The tokens must be used during the full moon or they will disappear.
 
*The tokens must be used during the full moon or they will disappear.
 
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.  
 
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.  
*The permanent buffs will be unlocked permanently.
+
 
  
 
Please go to the [[Altar of Norala]] page for more information
 
Please go to the [[Altar of Norala]] page for more information
  
== Altar of Norala Unlocks==
+
{{:Altar of Norala/Token Unlocks}}
'''Boons:'''
 
{| {{STDT|sortable}}
 
!Effect
 
!Increase per rank
 
!Rank 1 token cost
 
!Rank 2 token cost
 
!Rank 3 token cost
 
!Rank 4 token cost
 
!Rank 5 token cost
 
|-
 
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3
 
|-
 
| Max power || +10 max power || 1 || 1 || 2 || ? || ?
 
|-
 
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2
 
|-
 
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?
 
|-
 
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3
 
|}
 
  
'''Run Speed:'''
+
=== Riding ===
 +
As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. ''Hunting Speed'' (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the''' Altar of Norala''' each month at Full Moon.
  
 +
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
 
!Ability Name
 
!Ability Name
 
!Description
 
!Description
!Token cost
 
 
!Level
 
!Level
 
|-
 
|-
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1
+
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0
|-
 
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1
 
|-
 
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1
 
 
|}
 
|}
 +
{{:{{msg:BASEPAGENAME}}/Abilities}}
  
'''Permanent upgrades:''' (These will become available one by one in the listed order)
 
{| {{STDT|sortable}}
 
!Ability
 
!Effect
 
!Cost
 
|-
 
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3
 
|-
 
| Pack Attack 4 || Unlocks the ability. || 2
 
|-
 
| Bite 5 || Unlocks the ability. || 2
 
|-
 
| Claw 5 || Unlocks the ability. || 2
 
|-
 
| Pouncing Rake 4 || Unlocks the ability || 2
 
|-
 
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3
 
|-
 
| See Red 4 || Unlocks the ability || 2
 
|-
 
| Skulk 4 || Unlocks the ability || 2
 
|-
 
| Bite 6 || Unlocks the ability || 2
 
|-
 
| Claw 6 || Unlocks the ability || 2
 
|-
 
| Pack Attack 5 || Unlocks the ability || 2
 
|-
 
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4
 
|-
 
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2
 
|-
 
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3
 
|-
 
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4
 
|-
 
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5
 
|-
 
|}
 
  
 
=== Equipment ===
 
=== Equipment ===
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<!-- Adding another comment here to see if I can save the edit. -->
 
<!-- Adding another comment here to see if I can save the edit. -->
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}
+
* {{belt|Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}
+
* {{belt|Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}
+
* {{belt|Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}
 +
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 +
 +
== Lycanthropy Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|
 +
{{:Xptables/TypicalCombatSkill}}
 +
}}
  
 
== Trivia ==
 
== Trivia ==
* Lycanthropy has no cure!
+
* Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.
 +
 
 +
==Notes==
 +
[[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly.
 +
 
 +
If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.)
  
 
== Gallery ==
 
== Gallery ==
Line 285: Line 146:
 
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.
 
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.
 
</gallery>
 
</gallery>
 +
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 02:09, 28 December 2024

Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.

Button Cyan.png
Lycanthropy
Werewolf (normal form).jpg
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
Skill Type:
Beast Form
Max Level:
90
Requirements:
N/A
Skill Trainers:

Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.

Lycanthropy Overview

A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from wolf form at will, with the following limitations:

  • Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.
  • During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form before the full moon phase begins.
  • Remember that turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and will NEVER be made reversible (the developers have repeatedly confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest.

Advantages

  • Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.
  • The Beast Metabolism ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall Metabolism.
  • The Howling ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.
  • During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.
  • Like all beast forms, Lycans (when in wolf form) can learn and use the Warden combat skill.
  • Wolves can wear and benefit from crafted wolf-specific metal armor (see Armorsmithing).

Disadvantages

  • Lycanthropy is an Animal Form. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as Red in Kur) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in Kur will also attack you.
  • For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.
  • You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)
  • Secondary combat skills while in wolf form are limited to Animal Handling, Mentalism, Necromancy, Priest, Psychology, Unarmed, or Warden because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.

In-Game Description

Skill in fighting as a wolf beast. Also indicates the wolf's ability to control and suppress the beast mode.

Obtain Lycanthropy

  • Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint
  • is contaminated spittle containing the Lycanthrope Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.

Training Lycanthropy

Connected Skills

Sub-Skills:
Secondary Skills:
  • Beast Metabolism - Beast Metabolism represents your metabolic efficiency when consuming raw meats.
Related Skills:
Synergy Levels

Bonus Synergy Levels for Lycanthropy can be obtained from the following skills and levels:

Animal Handling
Level 60
Butchering
Level 34
Canine Anatomy
Level 19
Giant Bat
Level 25
Skinning
Level 35
Howling
Level 25
Survival Instincts
Level 33

Lycanthropy Mechanics

  • Once a player becomes a werewolf, they'll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.
  • During the three days before full moon, werewolves receive the Lunacy buff, which increases their max health by +30. (Both in your humanoid and beast forms)
  • Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on Beast Metabolism
  • The ability to howl increases a wolf's (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf or for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the Howling sub-skill.

The Full Moon

  • During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form's cold weather mitigation.
  • If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.
  • The full moon is an event. Go to Kur Mountains zone and enter the Wolf Cave at the Far north and center of the map. Directly Inside the cave is an Altar of Norala. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.
  • It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are "time gated" by the full moon.

Altar of Norala

During the full moon, werewolves may now interact with the Altar of Norala placed at the entrance of the Wolf Cave in Kur Mountains. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons.

  • The tokens must be used during the full moon or they will disappear.
  • The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon.


Please go to the Altar of Norala page for more information


Altar of Norala Token Unlocks

Boons:

Effect Increase per rank Rank 1 token cost Rank 2 token cost Rank 3 token cost Rank 4 token cost Rank 5 token cost Rank 6 token cost
Max health +10 max health 1 1 2 2 3 3
Max power +10 max power 1 1 2 2 2  ?
Werewolf damage 2-3% werewolf damage 1 1 2 2 2  ?
Physical mitigation -4|?|% physical vulnerability 1 1  ?  ?  ?  ?
Corpse-eat healing +4 beast metabolism healing 1 1 2 2 3  ?
Non-combat movement +1 non-combat sprint speed 3 3 N/A N/A N/A N/A

Mount Speed:

Ability Name Description Token cost Level
Hunting Speed Increase mount maximum land speed +2. Lasts 5 minutes or until you are attacked. 1 1
Hunting Speed 2 Increase mount maximum land speed +4. Lasts 5 minutes or until you are attacked. 2 1
Hunting Speed 3 Increase mount maximum land speed +6. Lasts 5 minutes or until you are attacked. 3 1

Note: In the June 10 2022 update, Hunting Speed (which used to be out-of-combat sidebar abilities) were converted to the new wolfen Riding mount-form, taught by Sanja in Kur to Werewolves who are at least level 30. These mount speed abilities are now to be added to your riding bar rather than the sidebar. They do still need to be renewed each month at the Full Moon.

Permanent upgrades: (The abilitiy- and level- unlocks will become available one by one in the listed order.)

Ability Effect Cost
Raise Lycanthropy Max Level to 60 Increases the Lycanthropy level cap from 50 to 60. 2
Pack Attack 4 Unlocks the ability. 1
Bite 5 Unlocks the ability. 1
Claw 5 Unlocks the ability. 1
See Red 6 (Available at Sanja!) Unlocks the ability 1
Pouncing Rake 4 Unlocks the ability 1
Raise Lycanthropy Max Level to 70 Increases the Lycanthropy level cap from 60 to 70. 2
Skulk 4 Unlocks the ability 1
Bite 6 Unlocks the ability 1
Claw 6 Unlocks the ability 1
Pack Attack 5 Unlocks the ability 1
Blood of the Pack 5 Unlocks the ability 1
Dark Wolf Form Allows you to turn into a dark-colored wolf 4
+12 Storage Slots at the Altar of Norala Unlocks storage at the Altar, with 12 slots 2
+12 Storage Slots at the Altar of Norala Adds 12 slots (24 total) 3
+12 Storage Slots at the Altar of Norala Adds 12 slots (36 total) 4
+12 Storage Slots at the Altar of Norala Adds 12 slots (48 total) 5

Riding

As a Beast Form, Lycanthropes are not able to use the traditional Horse mounts offered through Riding. Instead, Sanja in Kur Mountains teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the Altar of Norala each month at Full Moon.

Completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:

Ability Name Description Level
Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) 0

Lycanthropy Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_2130.png 0 Claw Claw your enemy.
This is a Basic Attack
Damage: 4 Slashing
Dmg to Vulnerable: 8 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3828.png 0 Unquenchable Fury You'll never stop killing! Never!
This is a Survival-Utility ability
Recover 50% of your Max Health over 5 seconds and your next attack deals +25% damage. This ability can only be used when you are wearing four or more pieces of Werewolf Armor.
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 90
Leveling
icon_3851.png 0 (Internal) Internal ability that triggers when Shadow Feint activates. Power Cost: 0
Range: 4
Cooldown: 0
Unknown Source: Not Found
icon_2129.png 2 Bite Bite your enemy.
This is a Core Attack
Damage: 16 Crushing Power Cost: 11
Range: 5
Cooldown: 8
Leveling
icon_2114.png 3 Pack Attack Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +15 damage Damage: 20 Crushing Power Cost: 16
Range: 5
Cooldown: 10
Leveling
icon_2117.png 5 Pouncing Rake Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 25 Slashing Power Cost: 16
Range: 5
Cooldown: 10
Leveling
icon_3855.png 6 Pouncing Rend Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 21 Slashing Power Cost: 17
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend
icon_2111.png 7 Howl Mode Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. Can Be On Sidebar Power Cost: 7
Range: 3
Cooldown: 10
Leveling
icon_3017.png 8 Sanguine Fangs Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 5 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 19 Crushing Power Cost: 18
Range: 5
Cooldown: 12
Training: Sanja
icon_2140.png 9 See Red Tear into your enemy's flesh. Damage: 21 Trauma Power Cost: 16
Range: 5
Cooldown: 10
Training: Sanja
icon_2129.png 10 Bite 2 Bite your enemy.
This is a Core Attack
Damage: 32 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Leveling
icon_2256.png 12 Shadow Feint Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 15 seconds (and are within 20 meters of your Shadow Feint position) you blink back to this position. Power Cost: 17
Range: 4
Cooldown: 20
Leveling
icon_2132.png 13 Double Claw Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 39 Slashing Power Cost: 10
Range: 5
Cooldown: 7
Training: Sanja
icon_2131.png 14 Smell Fear Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 28 Crushing
Dmg to Vulnerable: 28 Crushing
Enemy Rage: -100
Power Cost: 18
Range: 5
Cooldown: 8
Training: Sanja
icon_2130.png 15 Claw 2 Claw your enemy.
This is a Basic Attack
Damage: 15 Slashing
Dmg to Vulnerable: 30 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3017.png 18 Sanguine Fangs 2 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 11 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 40 Crushing Power Cost: 24
Range: 5
Cooldown: 12
Training: Sanja
icon_2140.png 19 See Red 2 Tear into your enemy's flesh. Damage: 42 Trauma Power Cost: 21
Range: 5
Cooldown: 10
Training: Sanja
icon_2114.png 20 Pack Attack 2 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +20 damage Damage: 53 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Leveling
icon_2132.png 22 Double Claw 2 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 59 Slashing Power Cost: 12
Range: 5
Cooldown: 7
Training: Sanja
icon_2117.png 25 Pouncing Rake 2 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 58 Slashing Power Cost: 27
Range: 5
Cooldown: 10
Leveling
icon_3855.png 26 Pouncing Rend 2 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 83 Slashing Power Cost: 28
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 2
icon_2131.png 27 Smell Fear 2 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 57 Crushing
Dmg to Vulnerable: 57 Crushing
Enemy Rage: -170
Power Cost: 24
Range: 5
Cooldown: 8
Training: Sanja
icon_2129.png 28 Bite 3 Bite your enemy.
This is a Core Attack
Damage: 73 Crushing Power Cost: 23
Range: 5
Cooldown: 8
Leveling
icon_3017.png 29 Sanguine Fangs 3 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 17 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 69 Crushing Power Cost: 29
Range: 5
Cooldown: 12
Training: Sanja
icon_2140.png 29 See Red 3 Tear into your enemy's flesh. Damage: 69 Trauma Power Cost: 25
Range: 5
Cooldown: 10
Training: Sanja
icon_2130.png 30 Claw 3 Claw your enemy.
This is a Basic Attack
Damage: 31 Slashing
Dmg to Vulnerable: 62 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_3629.png 30 Blood of the Pack Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +10% Trauma damage for 10 seconds
Restore: 75 Health to yourself
Power Cost: 42
AoE: 20
Cooldown: 30
Training: Sanja
icon_2256.png 35 Shadow Feint 2 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 20 seconds (and are within 25 meters of your Shadow Feint position) you blink back to this position. Power Cost: 28
Range: 4
Cooldown: 20
Leveling
icon_2259.png 35 Skulk Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 5 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 75 Bonus Damage (and ends Skulk mode)
Power Cost: 34
AoE: 10
Cooldown: 30
Training: Sanja
icon_2140.png 39 See Red 4 Tear into your enemy's flesh. Damage: 104 Trauma Power Cost: 30
Range: 5
Cooldown: 10
Training: Sanja
icon_2114.png 40 Pack Attack 3 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +30 damage Damage: 130 Crushing Power Cost: 36
Range: 5
Cooldown: 10
Leveling
icon_3629.png 40 Blood of the Pack 2 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +13% Trauma damage for 10 seconds
Restore: 85 Health to yourself
Power Cost: 49
AoE: 20
Cooldown: 30
Training: Sanja
icon_2131.png 41 Smell Fear 3 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 98 Crushing
Dmg to Vulnerable: 98 Crushing
Enemy Rage: -260
Power Cost: 31
Range: 5
Cooldown: 8
Training: Sanja
icon_2132.png 42 Double Claw 3 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 141 Slashing Power Cost: 17
Range: 5
Cooldown: 7
Training: Sanja
icon_3017.png 44 Sanguine Fangs 4 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 23 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 130 Crushing Power Cost: 38
Range: 5
Cooldown: 12
Training: Sanja
icon_2117.png 45 Pouncing Rake 3 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 137 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Leveling
icon_2259.png 45 Skulk 2 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 8 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 117 Bonus Damage (and ends Skulk mode)
Power Cost: 38
AoE: 10
Cooldown: 30
Training: Sanja
icon_3855.png 46 Pouncing Rend 3 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 197 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 3
icon_2129.png 46 Bite 4 Bite your enemy.
This is a Core Attack
Damage: 144 Crushing Power Cost: 33
Range: 5
Cooldown: 8
Leveling
icon_2130.png 48 Claw 4 Claw your enemy.
This is a Basic Attack
Damage: 67 Slashing
Dmg to Vulnerable: 134 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Leveling
icon_2140.png 49 See Red 5 Tear into your enemy's flesh. Damage: 163 Trauma Power Cost: 34
Range: 5
Cooldown: 10
Training: Sanja
icon_2256.png 50 Shadow Feint 3 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 25 seconds (and are within 30 meters of your Shadow Feint position) you blink back to this position. Power Cost: 34
Range: 4
Cooldown: 20
Leveling
icon_2117.png 50 Pouncing Rend 3+ Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 272 Slashing Power Cost: 34
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 3+
icon_3629.png 50 Blood of the Pack 3 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +16% Trauma damage for 10 seconds
Restore: 100 Health to yourself
Power Cost: 56
AoE: 20
Cooldown: 30
Training: Sanja
icon_2131.png 51 Smell Fear 4 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 149 Crushing
Dmg to Vulnerable: 149 Crushing
Enemy Rage: -400
Power Cost: 34
Range: 5
Cooldown: 8
Training: Sanja
icon_2132.png 52 Double Claw 4 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 214 Slashing Power Cost: 19
Range: 5
Cooldown: 7
Training: Sanja
icon_3017.png 54 Sanguine Fangs 5 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 29 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 193 Crushing Power Cost: 42
Range: 5
Cooldown: 12
Training: Sanja
icon_2114.png 55 Pack Attack 4 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +40 damage Damage: 237 Crushing Power Cost: 43
Range: 5
Cooldown: 10
Gift: Werewolf Altar
icon_2259.png 55 Skulk 3 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 170 Bonus Damage (and ends Skulk mode)
Power Cost: 43
AoE: 10
Cooldown: 30
Training: Sanja
icon_2129.png 56 Bite 5 Bite your enemy.
This is a Core Attack
Damage: 206 Crushing Power Cost: 37
Range: 5
Cooldown: 8
Gift: Werewolf Altar
icon_3855.png 56 Pouncing Rend 4 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 282 Slashing Power Cost: 43
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 4
icon_2130.png 58 Claw 5 Claw your enemy.
This is a Basic Attack
Damage: 92 Slashing
Dmg to Vulnerable: 184 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Gift: Werewolf Altar
icon_2140.png 59 See Red 6 Tear into your enemy's flesh. Damage: 224 Trauma Power Cost: 38
Range: 5
Cooldown: 10
Gift: Werewolf Altar
Training: Sanja
icon_2117.png 60 Pouncing Rake 4 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 231 Slashing Power Cost: 45
Range: 5
Cooldown: 10
Gift: Werewolf Altar
icon_3629.png 60 Blood of the Pack 4 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +20% Trauma damage for 10 seconds
Restore: 115 Health to yourself
Power Cost: 62
AoE: 20
Cooldown: 30
Training: Sanja
icon_2132.png 62 Double Claw 5 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 286 Slashing Power Cost: 21
Range: 5
Cooldown: 7
Training: Sanja
icon_2131.png 63 Smell Fear 5 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 211 Crushing
Dmg to Vulnerable: 211 Crushing
Enemy Rage: -500
Power Cost: 39
Range: 5
Cooldown: 8
Item: Werewolf: Smell Fear 5
icon_3017.png 65 Sanguine Fangs 6 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 35 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 262 Crushing Power Cost: 48
Range: 5
Cooldown: 12
Item: Werewolf: Sanguine Fangs 6
icon_2259.png 65 Skulk 4 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 223 Bonus Damage (and ends Skulk mode)
Power Cost: 48
AoE: 10
Cooldown: 30
Gift: Werewolf Altar
icon_2256.png 65 Shadow Feint 4 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 40
Range: 4
Cooldown: 20
Item: Werewolf: Shadow Feint 4
icon_3855.png 66 Pouncing Rend 5 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 367 Slashing Power Cost: 48
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 5
icon_2129.png 68 Bite 6 Bite your enemy.
This is a Core Attack
Damage: 280 Crushing Power Cost: 42
Range: 5
Cooldown: 8
Gift: Werewolf Altar
icon_2140.png 69 See Red 7 Tear into your enemy's flesh. Damage: 287 Trauma Power Cost: 42
Range: 5
Cooldown: 10
Gift: Werewolf Altar
Training: Sanja
icon_2130.png 70 Claw 6 Claw your enemy.
This is a Basic Attack
Damage: 125 Slashing
Dmg to Vulnerable: 250 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Gift: Werewolf Altar
icon_2114.png 70 Pack Attack 5 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +50 damage Damage: 348 Crushing Power Cost: 50
Range: 5
Cooldown: 10
Gift: Werewolf Altar
icon_3629.png 70 Blood of the Pack 5 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +22% Trauma damage for 10 seconds
Restore: 130 Health to yourself
Power Cost: 69
AoE: 20
Cooldown: 30
Gift: Werewolf Altar
icon_2132.png 72 Double Claw 6 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 364 Slashing Power Cost: 24
Range: 5
Cooldown: 7
Training: Noita the Green
icon_2117.png 75 Pouncing Rake 5 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 332 Slashing Power Cost: 53
Range: 5
Cooldown: 10
Training: Noita the Green
icon_2131.png 75 Smell Fear 6 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 282 Crushing
Dmg to Vulnerable: 282 Crushing
Enemy Rage: -600
Power Cost: 45
Range: 5
Cooldown: 8
Training: Noita the Green
icon_2259.png 75 Skulk 5 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 282 Bonus Damage (and ends Skulk mode)
Power Cost: 53
AoE: 10
Cooldown: 30
Training: Noita the Green
icon_3855.png 76 Pouncing Rend 6 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 465 Slashing Power Cost: 53
Range: 5
Cooldown: 10
Training: Noita the Green
icon_3017.png 76 Sanguine Fangs 7 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 41 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 339 Crushing Power Cost: 53
Range: 5
Cooldown: 12
Training: Noita the Green
icon_2140.png 79 See Red 8 Tear into your enemy's flesh. Damage: 361 Trauma Power Cost: 47
Range: 5
Cooldown: 10
Training: Noita the Green
icon_2129.png 80 Bite 7 Bite your enemy.
This is a Core Attack
Damage: 369 Crushing Power Cost: 47
Range: 5
Cooldown: 8
Training: Noita the Green
icon_3629.png 80 Blood of the Pack 6 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +24% Trauma damage for 10 seconds
Restore: 145 Health to yourself
Power Cost: 77
AoE: 20
Cooldown: 30
Training: Noita the Green
icon_2256.png 80 Shadow Feint 5 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 35 seconds (and are within 50 meters of your Shadow Feint position) you blink back to this position. Power Cost: 47
Range: 4
Cooldown: 20
Item: Werewolf: Shadow Feint 5
icon_2130.png 82 Claw 7 Claw your enemy.
This is a Basic Attack
Damage: 163 Slashing
Dmg to Vulnerable: 326 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Training: Noita the Green
icon_2132.png 82 Double Claw 7 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 452 Slashing Power Cost: 26
Range: 5
Cooldown: 7
Training: Noita the Green
icon_2114.png 85 Pack Attack 6 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.
This is a Signature Debuff ability
Future Pack Attacks to this target deal +70 damage Damage: 480 Crushing Power Cost: 58
Range: 5
Cooldown: 10
Item: Werewolf: Pack Attack 6
icon_2259.png 85 Skulk 6 Become more difficult to see. Your movement is slow, but your first attack coming out of the shadows will be brutal. Monsters must get 10 meters closer than normal to be able to see you, but your Sprint Speed is -50%. Your next attack deals extra damage and ends the effect.
Next Attack 345 Bonus Damage (and ends Skulk mode)
Power Cost: 58
AoE: 10
Cooldown: 30
Item: Werewolf: Skulk 6
icon_3855.png 86 Pouncing Rend 7 Leap at your enemy, focusing solely on destroying their armor. If their armor is weak, also stuns them. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Stuns opponent if their armor is below 33% Armor Dmg: 567 Slashing Power Cost: 59
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rend 7
icon_3017.png 87 Sanguine Fangs 8 Bite through veins to cause blood loss.
This is a Nice Attack
DoT: 47 Trauma, 4 times over 8 seconds
--Can Have--
Delayed Dmg: After 8 seconds, deal 0 Trauma
Damage: 421 Crushing Power Cost: 59
Range: 5
Cooldown: 12
Item: Werewolf: Sanguine Fangs 8
icon_2131.png 87 Smell Fear 7 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 358 Crushing
Dmg to Vulnerable: 358 Crushing
Enemy Rage: -700
Power Cost: 50
Range: 5
Cooldown: 8
Item: Werewolf: Smell Fear 7
icon_2140.png 89 See Red 9 Tear into your enemy's flesh. Damage: 436 Trauma Power Cost: 51
Range: 5
Cooldown: 10
Item: Werewolf: See Red 9
icon_2117.png 90 Pouncing Rake 6 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 445 Slashing Power Cost: 61
Range: 5
Cooldown: 10
Item: Werewolf: Pouncing Rake 6
icon_3629.png 90 Blood of the Pack 7 Recover your health and urge your brothers and sisters to heightened frenzy. You and nearby allies deal +26% Trauma damage for 10 seconds
Restore: 160 Health to yourself
Power Cost: 85
AoE: 20
Cooldown: 30
Item: Werewolf: Blood of the Pack 7
icon_2129.png 92 Bite 8 Bite your enemy.
This is a Core Attack
Damage: 460 Crushing Power Cost: 53
Range: 5
Cooldown: 8
Item: Werewolf: Bite 8
icon_2132.png 92 Double Claw 8 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 543 Slashing Power Cost: 29
Range: 5
Cooldown: 7
Item: Werewolf: Double Claw 8
icon_2130.png 94 Claw 8 Claw your enemy.
This is a Basic Attack
Damage: 202 Slashing
Dmg to Vulnerable: 404 Slashing
Power Cost: 0
Range: 5
Cooldown: 2
Item: Werewolf: Claw 8
icon_2256.png 95 Shadow Feint 6 Take careful heed of your current position so that you can leap back to it when injured.
This is a Survival-Utility ability
If you use Shadow Feint again within the next 40 seconds (and are within 60 meters of your Shadow Feint position) you blink back to this position. Power Cost: 54
Range: 4
Cooldown: 20
Item: Werewolf: Shadow Feint 6


Equipment

Lycanthropy Treasure Effects

See also: Lycanthropy/Treasure Effects:By Slot

See also: Lycanthropy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
Hairy of Lycanthropy Level 100 - Lycanthropy Base Damage +50% Uncommon Head, Necklace
[Expand]

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of Biting Level 100 - Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds Uncommon Chest, Feet
[Expand]

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of Masseuse Claws Level 100 - Claw and Double Claw restore 23 Health Rare Chest, Ring
[Expand]

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of Sneaky Wolves Level 100 - Taunt From Attack Damage -33.5% when Lycanthropy is active Uncommon Hands, Feet
[Expand]

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of Traumatic Wolf Encounters Level 100 - Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active Uncommon Legs, MainHand
[Expand]

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Biter's of Biting Level 100 - Werewolf Bite Damage +48% Uncommon Chest, MainHand
[Expand]

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of Healthy Wolves Level 100 - Max Health +43 when Lycanthropy is active Uncommon Head, MainHand
[Expand]

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Level 100 - Bite restores 38 Health to you Rare Legs, Necklace
[Expand]

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of Gorey Biting Level 100 - Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds Rare Hands
[Expand]

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Biter's of Biting Level 100 - Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds Uncommon Chest, MainHand
[Expand]

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Pouncer's of Pouncing Level 100 - Pouncing Rake Damage +161 Uncommon Legs, Ring
[Expand]

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Double Clawed of Double Clawing Level 100 - Double Claw Damage +108 Uncommon Legs, Ring
[Expand]

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Pouncer's of Pouncing Level 100 - Pouncing Rake deals +304 Armor damage Uncommon Head, OffHand
[Expand]

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Pouncer's of Pouncing Level 100 - Werewolf Claw, Double Claw, and Pouncing Rake Damage +81 Uncommon Necklace, Feet
[Expand]

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Pouncer's of Pouncing Level 100 - Pouncing Rake Damage +55% Uncommon Ring, MainHand
[Expand]

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Double Clawed of Double Clawing Level 100 - Double Claw Damage +42% Uncommon Chest, OffHand
[Expand]

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Double Clawed of Power Clawing Level 100 - Double Claw deals +40 damage and reuse time is -2 seconds Uncommon Legs
[Expand]

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of Pack Blood Level 100 - Blood of the Pack restores 110 Health over 10 seconds to you and your allies Uncommon Head, Ring
[Expand]

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of Pack Attacking Level 100 - Pack Attack Damage +51% Uncommon Legs, Ring
[Expand]

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of Pack Attacking Level 100 - Future Pack Attacks to the same target deal +610 damage Uncommon Hands, Necklace
[Expand]

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of Slinking Murder Level 100 - After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked Uncommon Head, OffHand
[Expand]

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Level 100 - Bite, Pack Attack, and Smell Fear Damage +30% Uncommon Hands, Necklace
[Expand]

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of Blood Brothers Level 100 - Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds Uncommon Feet, MainHand
[Expand]

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Level 100 - Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds Uncommon Chest, Feet
[Expand]

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of Sanguine Fangs Level 100 - Sanguine Fangs Damage +79% Uncommon Head, MainHand
[Expand]

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Sanguine of Sanguine Fangs Level 100 - Sanguine Fangs deals +360 trauma damage over 8 seconds Uncommon Necklace, OffHand
[Expand]

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Level 100 - Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds Uncommon Feet
[Expand]

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of Sanguine Fangs Level 100 - Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay Uncommon Chest, Feet
[Expand]

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of Sanguine Fangs Level 100 - Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help Uncommon Hands, Necklace
[Expand]

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Bleeder's of Blood Geysers Level 100 - For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds Rare Legs
[Expand]

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of Bloody Mists Level 100 - See Red heals you for 46 health Uncommon Ring, Feet
[Expand]

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of Blood-Fueled Fury Level 100 - See Red deals +48 damage and Power cost is -32 Uncommon Head, OffHand
[Expand]

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Bleeder's of Blood Geysers Level 100 - For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds Rare Hands, MainHand
[Expand]

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Level 100 - See Red increases the damage of your next attack by +119 Uncommon OffHand, Necklace
[Expand]

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Level 100 - See Red grants you 16% melee evasion for 8 seconds Uncommon Head, Hands
[Expand]

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Fear-Scented Level 100 - Smell Fear Damage +67% Uncommon Legs, OffHand
[Expand]

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Fear-Scented Level 100 - Smell Fear deals +35% damage and further reduces Rage by 500 Uncommon Legs, OffHand
[Expand]

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of Pack Blood Level 100 - Blood of the Pack Healing Boost +105 Uncommon Chest, Legs
[Expand]

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Level 100 - Smell Fear deals +44% damage and taunts -600 Uncommon Head, Ring
[Expand]

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Level 100 - Skulk grants you +32 Mitigation against all attacks Uncommon Hands, Feet
[Expand]

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of Pack Blood Level 100 - Blood of the Pack restores +80 Health to you and costs -31 Power Uncommon OffHand, Necklace
[Expand]

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of Bonechewing Level 100 - Corpse-Eating Health Regeneration +20 Uncommon Chest, Ring
[Expand]

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of Marrow Power Level 100 - Corpse-Eating Power Regeneration +14 Uncommon MainHand
[Expand]

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of Shadow Killing Level 100 - Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport Uncommon Chest, Feet
[Expand]

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Feinter's of Loping Level 100 - Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability Uncommon Legs, MainHand
[Expand]

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Feinter's Level 100 - When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds Uncommon Head, Ring
[Expand]

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Feinter's Level 100 - When you teleport via Shadow Feint, you recover 124 Health Uncommon Hands, Feet
[Expand]

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Level 100 - Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport Uncommon Hands
[Expand]

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Skulker's of Skulking Away Level 100 - When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860 Uncommon Legs, Necklace
[Expand]

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Skulker's of Skulking Level 100 - Skulk causes your next attack to deal +55% damage if it is a Crushing attack Epic Head, Ring
[Expand]

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Skulker's of Skulking Level 100 - Skulk grants you +86% Projectile Evasion Rare OffHand
[Expand]

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Level 100 - If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered. Epic Necklace
[Expand]

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Lycanthropy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus [Expand] Totals
1 Max Health +28
Max Power +2
Max Health +28
Max Power +2
2 Max Health +2
Max Power +1
Max Health +30
Max Power +3
3 Max Health +3
Max Power +2
Max Health +33
Max Power +5
4 Max Health +2
Max Power +1
Max Health +35
Max Power +6
5 Max Health +3
Max Power +2
Max Health +38
Max Power +8
6 Max Health +2
Max Power +2
Max Health +40
Max Power +10
7 Max Health +3
Max Power +2
Max Health +43
Max Power +12
8 Max Health +2
Max Power +1
Max Health +45
Max Power +13
9 Max Health +3
Max Power +1
Max Health +48
Max Power +14
10 Max Health +2
Max Power +2
Max Health +50
Max Power +16
11 Max Health +3
Max Power +2
Max Health +53
Max Power +18
12 Max Health +2
Max Power +1
Max Health +55
Max Power +19
13 Max Health +3
Max Power +2
Max Health +58
Max Power +21
14 Max Health +2
Max Power +1
Max Health +60
Max Power +22
15 Max Health +3
Max Power +2
Max Health +63
Max Power +24
16 Max Health +2
Max Power +2
Max Health +65
Max Power +26
17 Max Health +3
Max Power +2
Max Health +68
Max Power +28
18 Max Health +2
Max Power +1
Max Health +70
Max Power +29
19 Max Health +3
Max Power +1
Max Health +73
Max Power +30
20 Max Health +2
Max Power +2
Max Health +75
Max Power +32
21 Max Health +3
Max Power +2
Max Health +78
Max Power +34
22 Max Health +2
Max Power +1
Max Health +80
Max Power +35
23 Max Health +3
Max Power +2
Max Health +83
Max Power +37
24 Max Health +2
Max Power +1
Max Health +85
Max Power +38
25 Max Health +3
Max Power +2
Max Health +88
Max Power +40
26 Max Health +2
Max Power +2
Max Health +90
Max Power +42
27 Max Health +3
Max Power +2
Max Health +93
Max Power +44
28 Max Health +2
Max Power +1
Max Health +95
Max Power +45
29 Max Health +3
Max Power +1
Max Health +98
Max Power +46
30 Max Health +2
Max Power +2
Max Health +100
Max Power +48
31 Max Health +3
Max Power +2
Max Health +103
Max Power +50
32 Max Health +2
Max Power +1
Max Health +105
Max Power +51
33 Max Health +3
Max Power +2
Max Health +108
Max Power +53
34 Max Health +2
Max Power +1
Max Health +110
Max Power +54
35 Max Health +3
Max Power +2
Max Health +113
Max Power +56
36 Max Health +2
Max Power +2
Max Health +115
Max Power +58
37 Max Health +3
Max Power +2
Max Health +118
Max Power +60
38 Max Health +2
Max Power +1
Max Health +120
Max Power +61
39 Max Health +3
Max Power +1
Max Health +123
Max Power +62
40 Max Health +2
Max Power +2
Max Health +125
Max Power +64
41 Max Health +3
Max Power +2
Max Health +128
Max Power +66
42 Max Health +2
Max Power +1
Max Health +130
Max Power +67
43 Max Health +3
Max Power +2
Max Health +133
Max Power +69
44 Max Health +2
Max Power +1
Max Health +135
Max Power +70
45 Max Health +3
Max Power +2
Max Health +138
Max Power +72
46 Max Health +2
Max Power +2
Max Health +140
Max Power +74
47 Max Health +3
Max Power +2
Max Health +143
Max Power +76
48 Max Health +2
Max Power +1
Max Health +145
Max Power +77
49 Max Health +3
Max Power +1
Max Health +148
Max Power +78
50 Max Health +2
Max Power +2
Max Health +150
Max Power +80
51 Max Health +3
Max Power +1
Max Health +153
Max Power +81
52 Max Health +2 Max Health +155
Max Power +81
53 Max Health +3
Max Power +1
Max Health +158
Max Power +82
54 Max Health +2 Max Health +160
Max Power +82
55 Max Health +3
Max Power +1
Max Health +163
Max Power +83
56 Max Health +2 Max Health +165
Max Power +83
57 Max Health +3
Max Power +1
Max Health +168
Max Power +84
58 Max Health +2 Max Health +170
Max Power +84
59 Max Health +3
Max Power +1
Max Health +173
Max Power +85
60 Max Health +2 Max Health +175
Max Power +85
61 Max Health +3 Max Health +178
Max Power +85
62 Max Health +2 Max Health +180
Max Power +85
63 Max Health +3 Max Health +183
Max Power +85
64 Max Health +2 Max Health +185
Max Power +85
65 Max Health +3 Max Health +188
Max Power +85
66 Max Health +2 Max Health +190
Max Power +85
67 Max Health +3 Max Health +193
Max Power +85
68 Max Health +2 Max Health +195
Max Power +85
69 Max Health +3 Max Health +198
Max Power +85
70 Max Health +2 Max Health +200
Max Power +85
71 Max Health +3 Max Health +203
Max Power +85
72 Max Health +2 Max Health +205
Max Power +85
73 Max Health +3 Max Health +208
Max Power +85
74 Max Health +2 Max Health +210
Max Power +85
75 Max Health +3 Max Health +213
Max Power +85
76 Max Health +2 Max Health +215
Max Power +85
77 Max Health +3 Max Health +218
Max Power +85
78 Max Health +2 Max Health +220
Max Power +85
79 Max Health +3 Max Health +223
Max Power +85
80 Max Health +2 Max Health +225
Max Power +85
81 Max Health +3 Max Health +228
Max Power +85
82 Max Health +2 Max Health +230
Max Power +85
83 Max Health +3 Max Health +233
Max Power +85
84 Max Health +2 Max Health +235
Max Power +85
85 Max Health +3 Max Health +238
Max Power +85
86 Max Health +2 Max Health +240
Max Power +85
87 Max Health +3 Max Health +243
Max Power +85
88 Max Health +2 Max Health +245
Max Power +85
89 Max Health +3 Max Health +248
Max Power +85
90 Max Health +2 Max Health +250
Max Power +85
91 Max Health +3 Max Health +253
Max Power +85
92 Max Health +2 Max Health +255
Max Power +85
93 Max Health +3 Max Health +258
Max Power +85
94 Max Health +2 Max Health +260
Max Power +85
95 Max Health +3 Max Health +263
Max Power +85
96 Max Health +2 Max Health +265
Max Power +85
97 Max Health +3 Max Health +268
Max Power +85
98 Max Health +2 Max Health +270
Max Power +85
99 Max Health +3 Max Health +273
Max Power +85
100 Max Health +2 Max Health +275
Max Power +85

Lycanthropy Level Up Rewards

Level [Expand] Reward
2 Gain Ability: Bite
3 Gain Ability: Pack Attack
5 Gain Ability: Pouncing Rake
7 Gain Ability: Howl Mode
10 Gain Ability: Bite 2
12 Gain Ability: Shadow Feint
15 Gain Ability: Claw 2
20 Gain Ability: Pack Attack 2
25 Gain Ability: Pouncing Rake 2
28 Gain Ability: Bite 3
30 Gain Ability: Claw 3
32 +1 to Warden
35 Gain Ability: Shadow Feint 2
40 Gain Ability: Pack Attack 3
45 Gain Ability: Pouncing Rake 3
46 Gain Ability: Bite 4
48 Gain Ability: Claw 4
50 Gain Ability: Shadow Feint 3

Lycanthropy Experience Table

[Expand]

Click Expand to view the Experience Table for Lycanthropy


Trivia

  • Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.

Notes

Sanja can unlock Lycanthropy levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the Altar of Norala during the full moon for task reward tokens. Similarly, See Red 6 and See Red 7 are also available from Sanja for councils, or from the Altar of Norala during the full moon for tokens. You may want to schedule your training options accordingly.

If your character is a Druid and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most Animal Town residents. (Druid bird forms also work.)

Gallery