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Necromancy

5,716 bytes removed, 6 November
Static Graveyards
{{Skill infobox
|title = Necromancy
|image = [[File:Necromancy_skillEmpty_Placeholder.png|300px]]
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 60 90 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[AzalakSir Arif]], [[Sir ArifDaniel Murderdark]], [[Daniel MurderdarkBendith the Banished]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
== {{msg:BASEPAGENAME}} Overview==
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.
 
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
== {{msg:BASEPAGENAME}} Overview==
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
All skeleton-summon abilities besides '''Free-Summon Skeletal Archer''' require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.
=== In-Game Description ===
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item ]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. * [[Sir Arif]] teaches '''Free Summon Skeletal Archer''' 1-3 * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-4 (pending confirmation) '''No Longer Teaches Super Zombie skill merged into Raise Zombie'''5* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages* [[Bendith the Banished]] can unlock 71-80.* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].
* You can learn '''Spleen's Power''' from scrolls
 
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
== Connected Skills ==
=====Sub-Skills:=====
* [[Corpse Talking]]
* [[Paleontology]]
 
=====Secondary Skills:=====
* None
=====Related Skills:=====
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well: * None[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. *[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage. *[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages. 
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:
:; [[Dying]]
:: Level 20, and Level 30
:; [[Giant Bat]]
:: Level 16
<!--:; [[Incorporeal Creature Anatomy]]{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}! Skill || :: Level26|-:; [[Paleontology]]| Giant Bat || 16:: Level 24, and Level 49|-:; [[Spirit Fox]]| Dying || 20:: Level 29|-:; [[Undead Anatomy]]| Dying || 30:: Level 19, and Level 49|}-->:; [[Vampirism]]:: Level 50
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Free-Summon Skeletal Archer''' (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || |-| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack|-| '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the target with electricity. || Electricity || Core Attack|-| '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A || |-| '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || |-| '''Heart's Power''' 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Wave of Darkness''' (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Spleen's Power''' 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || |} === {{msg:BASEPAGENAME}} Advanced /Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack|-| '''Free-Summon Skeletal Archer''' 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || |-| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Wave of Darkness''' 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack|-| '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || |-| '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || |-| '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || |}
== Recipe Lists =={{:{{msg:BASEPAGENAME}}/AbilitiesRecipes}}
== {{msg:BASEPAGENAME}} Mechanics ==
* The graveyard north of [[Eltibule|Eltibule's]] central keep
* A room in the PvP Dungeon
* The Fae Realm
===Equipment===
====Weapons Which Enable Necromancy====
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category = Items/NecromancyGem
category = Items/Weapon
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format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
====Armor Which Enable Necromancy====
<dpl>
category = Items/NecromancyGem
notcategory = Items/Weapon
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
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====Belts====
Note: Information in this section may be out of date.
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.
{{:Xptables/TypicalCombatSkill}}
}}
 
== Trivia ==
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].
== Gallery==
<gallery mode="nolines" widths=200px>
File:RahuTombstones (graveyard).jpg|A nighttime view of the cityAn example player-created graveyard.
</gallery>
[[Category:Skills]]
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