Sun Vale
Sun Vale
| |
---|---|
Map of Sun Vale (click for larger size)
| |
Connects to | |
Area Level | 30-45
|
File:Sun Vale.png Also mistakenly known as "The Fae Lands"
|
Sun Vale is the name given to an island chain nestled between The Council Lands and the elven country of Verta. Unusual flora and fauna has found a new home here, migrating from the Fae Realm over hundreds of years. Winter Court Fairies are common here, wreaking havoc and causing mischief as they war with Ranalon and Druids.
“It's this weird place, only accessible by boat. You're sailing down the coast and it's all rocks and nothingness, right? And then boom! There's this jungle growing out of nothing. Weirdest damned thing. Everybody loves the place. It's warm, and the natives are... look, it's actually a hellish death trap. You don't really want to go to Sun Vale. I was just trying to make some extra Councils, but now I feel bad about it. Happy?
— Boatman
Getting there
Talk to the Rakshasa Boatman on the docks northeast of Serbule. The fee is 200 councils.
Points of Interest
Druid Camp and the Giant Tree
At the northern end of Sun Vale's largest island, a Druid encampment has been established to watch over the region and hold back the warring Ranalon and invasive Winter Court.
Nearby, a small band of refugee fairies have made their home at an unusually giant tree.
Agrashab
A large viaduct splits the wild Troll inhabited region of Sun Vale's largest island from the Winter Court controlled south. An avatar of the God of Trolls can be found here.
Winter Court and Winter Nexus
To the south end of the main island, an ancient Fae Realms portal sits in the ground. Through this magical cavern, Winter Court fairies arrive and fight for control of the region. The Thorn of Decay is summoned through interacting with a white crystal found in ruins guarded by many fairies and conscripted trolls.
Animal Town
A group of sentient animals have constructed a makeshift village hidden along the eastern coast of Sun Vale's largest island. Non-Animals beware, deadly Summoned Guardians patrol the borders.
Viedesi's Work Order board
Along the western coast of the large island, Viedesi is waiting for people to pickup and turn in Work Orders. A dock can be found here that allows passage off the island.
Northeast Island
On the northeast island of Sun Vale, Ghosts roam at night, victims of a tragic attack by Ranalon. This island is also home to an elven building that used to be an inn or hostel.
Southeast Island
The southeast island of Sun Vale has become fortified by invading Ranalon, who war with both Druids and Winter Court fairies.
Old Statues
Twelve mysterious statues have been identified around the Sun Vale region. These statues, presumably built by Goblins long before the Druid Camp was established and the Fae invasion began, can be utilized through Treasure Cartography.
Dungeons
Winter Nexus
The Winter Nexus is an entrance to a plane of existence made entirely of cave-like Nexuses. The shape of this realm changes over time, but the section accessed through Sun Vale is stable, forming a cavernous corridor between Alharth and the Fae Realm. This particular Nexus is being used by the Winter Court to search for and capture the Summer Court Fae based in Sun Vale, as well as an entry vector for an invasion. A group of Summer and Spring Court Fae are hiding out in the dungeon.
Fish Bowl Cavern
Fish Bowl Cavern is a small underwater cave found on the southwest coast of the Ranalon occupied island of Sun Vale. The layout of flora and fauna in the cavern suggests Ranalon are well-organized and capable of farming both.
Molybdenum Mine
Molybdenum Mine is an underwater cavern in the Sun Vale region. Ratkin Slaves work tirelessly to mine ores from the cave, cut off from the surface by shark-infested underwater passageways. An entrance to the Molybdenum Mine can be found around scattered underwater rocks in the far northwestern corner of the region.
Sacrificial Sea Cave
Sacrificial Sea Cave is an underwater cavern in the Sun Vale region. Ranalon guard the outside, while powerful creatures are raised inside to be used in a sacrificial ritual to contact the deity Enoyos.
Teleportation Circles
There are 6 Council constructed Teleportation Circles in the Sun Vale region.
- South of dock leading back to Serbule.
- Druid Camp
- Near Agrashab
- Underwater near the southeast island.
- Animal Town
- Northern edge of northeast island.
Sun Vale Inhabitants
Friendly NPCs
Friendly Animal Town NPCs
Event NPCs
|
|
Foes
Special Foes
Harvestables
Fish
Fruit
(20) | (30) | (40) |
Plants
(35) | (40) | (45) | (50) |
Wood
(Broken Barrels) | (Broken Barrels) | (Orange Trees) |
Mushrooms
Miscellaneous
- Fishing Nets
- Ranalon placed nets that contain fish.
- Communal Storage
- Ranalon chests that can be looted for basic adventuring supplies and gear.
- Sunken Treasure
- Chests found underwater that give equipment, recipe scrolls, unidentified poetry books, or supplies when looted. Once opened, these chests vanish and reappear elsewhere after 6 days, 23 hours.
- Small Seashell
- May be either:
- Seashell
- May be either:
- Large Seashell
- May be either:
- Large Oyster
- Found in Coral Reefs, Large Oysters need an Oyster Knife to be pried open.
- can contain:
Meditation
The Meditation Combos provided in Sun Vale
- Northeast Island: Laggard Strike
- At the center of the large island: Stunning Bruises
- Near Viedesi: Toss and Barrage
- Near Winter Nexus: Cobra of Life
- Southeast Island: Bruising Strike
Gallery
- DruidCampImage.png
The Sun Vale Druid Camp
Trivia
- This explorable area was also referred as "The Fae Lands" in the Sept 9 2014 Kickstarter Update.
Soundtrack
The Fae Forest (SoundCloud) by Conor Brace