Open main menu

Project: Gorgon Wiki β

Skills

Revision as of 11:54, 2 October 2014 by Karunama (talk | contribs)


Skills and how to obtain them

The following table provides an overview of all the available skills currently available in the alpha version of the game, and a brief hint at how to obtain them.

Skill Description How to obtain
Combat Skills
Archery Expertise with using bows to hunt and kill. Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest in the Tutorial Cave near the Alchemy Book before you can use it.
Animal Handling Learned from a Shrine outside Serbule Crypt
Battle Chemistry A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.
Druid The Art of Druidin' Use a shrine in Sun Vale
Fire Magic
Hammer
Mentalism The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. Reach Friends Favor level with Echur
Necromancy Use a Shrine in Serbule Crypt Level 2.
Psychology
Shield Mastery Reach Friends favor level with Tyler Green
Staff
Sword Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy's Rage. Learned by new characters automatically.
Unarmed Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. Learned by new characters automatically.
Beast Forms
Beast Speech
Cow Become cursed with cow form by Maronesa, the cow boss in the Tutorial Cave.
Deer
Lycanthropy
Pig
Spider
Other Skills
Alchemy You learn some basic level 0 recipes from an Alchemy Book in a big room directly before Maronesa in the Tutorial Cave. Using these from the recipe screen will cause Alchemy to appear in your list of skills.
Anatomy Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world.
Dying The art of dying. Die. No, really, that's it.
Endurance The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate. Receive damage and then kill an enemy.
Foraging The art of picking things up. Except mushrooms, those are special for some reason. Experts at Foraging are also experts at finding stationary items and locations (such as many Quest Objectives). Pick up an Apple or Haystack. They can be found in the Tutorial Cave.
Geology Digging crystals out of the ground, and knowing what they do.  ?
Gourmand The art of appreciating what you eat. A high gourmand skill allows you to get more benefits from fancier foods. Eat any form of food, such as the Bucket of Gruel in the Tutorial Cave
Iocaine Resistance
Meditation
Mycology Mastery of fungus in all it's forms. Harvest a mushroom.
Myconic Harvest a mushroom, and sometimes you'll receive experience for this instead of Mycology.
Notoriety
Pathology
Teleportation Buy a book from Jesina in Eltibule or Flia in Serbule.