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  • [[Maronesa]] is a Cow [[:Category:Bosses|boss]]. She has the ability to [[curse]] you. After 2 minutes, you will become a cow. Cure this by eith Day 5: Creature remains too docile to attack me on sight and has not attempted to become bipedal. Claims she is happy th
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  • ...ems can make a dramatic difference to a character's potential depending on ability specialization, from increasing damage output or the resilience of pets, ...’re an [[Unarmed]] fighter, you’ll love gauntlets that make your Punch attack heal you. You punch a lot, so that’s a huge power boost and very noticeab
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  • ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" | '''Ability Type'''
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  • The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abil '''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their att
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  • ...romancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" grav ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
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  • ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" | '''Ability Type'''
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  • '''Unarmed''' is a melee attack skill that focuses on crowd control and damage. Most abilities involve, pun ...itating at Meditation Pillars scattered around the world will give you the ability to use a certain [[Meditation_Combos|combo]], based on which recipe you use
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  • ...skill, [[Hoplology]] can restore a bit of armor every time you use a Staff ability. ...amount of armor. This caps out at Hoplology 50, at a bonus of 15 armor per attack.
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  • ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" | '''Ability Type'''
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  • ===Skills and Ability Mods=== ! Skill !! Ability !! Duration !! Cooldown !! Uptime !! In Combat? !! Unmodded !! Modded
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  • ...eliable ways to get the milk necessary for making cheese is to use the Cow ability '''Collect Milk'''. ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
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  • ...th Deer/Undeer Juice. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you. ...solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.
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  • ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" | '''Ability Type'''
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  • ...so have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk. ...eer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bou
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  • |caption = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.
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  • ...typically with a longer cooldown). The amount of Power available and your ability to recover Power between encounters is significant if you hope to take on m ...up with potions, which is relatively useful in some situations. The basic ability ''Dig Deep'', which can be placed on the sidebar, can also be used to resto
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  • ...<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type''' ...||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
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  • | [[Event: Attack of the World Bosses]] || style="text-align:center;" | 5 || 30 Days || Unkno ====Ability Consumption====
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  • **While the visitor's permit is active, Rakshasa will not attack you. The permit lasts for 90 minutes. ====Ability Consumption====
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  • ...image32px">{{Ability icon|Reckless Slam}}</span> '''Reckless Slam''' is an attack that doesn't drain Power, but drains the player's Armor instead if they sti |'''Damage over time''' || <span class="extimage32px">{{Ability icon|Rib Shatter}}</span> '''Rib Shatter''' deals a high amount of damage a
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Cow}}{{KWAB|Kick}}{{KWAB|CowFrontKick}}{{KWAB|CowAttack}}{{KWAB|Mel
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  • ...ile, manually list them using {{Combat Ability|SnailStrike}} and {{Combat Ability Rage|SnailStrike}}--> | attack = {{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}
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  • ...equip an appropriate instrument and you'll immediately be given the first ability (which is equivalent to the old "/music 1" for that instrument). ...the monster. (A monster without any Rage would actually gain Rage from the attack! But monsters with lots of Rage would lose more Rage than intended.)
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|FireMagic}}{{KWAB|FireMagicAttack}}{{KWAB|FireBreath}}{{KWAB|Melee}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|FireMagic}}{{KWAB|Fireball}}{{KWAB|FireMagicAttack}}{{KWAB|Ranged}}
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  • ...nderstand having a blood feud or whatever with the other fairies, but they attack anything on sight! They are a pest. A powerful one. |ability=Bounding Speed
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  • ...e Normal" ability for werewolves. You can just press the "Become Werewolf" ability again to turn it off * Treasure items that claimed to increase Shield attack damage did not work
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  • ...er. It's said that knives and martial arts are the most precise methods of attack. However, I've known mages that are just as precise! ...m up, poison them, coat them in acid. The lingering pain will reduce their ability to regenerate significantly. And in the case of trolls, a bit of fire can l
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  • ...ique [[Carpentry]] training abilities: Stake the Heart, which is a sidebar attack that deals bonus damage to undead, and recipes for storage crates, which al ! Ability
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  • ...t enough Metabolism to drink a potion because it will be grayed out on the ability bar if you don't.) ...skills. These notes don't generally bother to mention minor adjustments to ability damage and power costs; all the skills had small changes there.
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  • Quick reboot to fix some ability targeting bugs and bugs with the Battle Chemistry vendor. ...ke, as well as Rage-related conditionals. If the golem tries to use a Rage ability but its rage meter isn't full yet, it will just go on to the next rule.
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  • ...rst half of the mesmerize duration. After the effect is half over, you can attack the enemy again. This was done to help protect people from accidentally "br :In addition, pets will not attack mesmerized creatures.
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  • ===<b>Skill and Ability Changes</b>=== ...anged was what happens when you perform a Combat Refresh (by using a basic attack, once every fifteen seconds).
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  • : Decapitate is the Swordsman's epic attack. It's much more epic than before, but still as slow as ever. In solo situat ...ve you a percentage boost to Psychic damage are quite impressive with this ability. Mentalism and Psychology have always gone well together for support roles,
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  • ...lowed them down by a second or two. As the monster got out of the water to attack, the archer could run backwards, still shooting, forcing the monster to cha ...hing breaks. In the October 31 update, I changed those formulas so that an ability's reset time is less important in determining the power of mods. Changing t
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  • ...your pet to attack something (which will be doable with a new basic-attack ability), and the pets themselves need a lot of balancing and AI work, which is und ...hance of dropping it from solo/crafted gear. (But crafters can still get 5-ability items with max-enchanted Epic gear.)
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  • | Arrowed || 50 || 5 || {{Hint|Skeleton Archer, Evil Security Patrol piercing attack, Archery: Blitz Shot}} | Attack reflected back at self || 100 || 5 || {{Hint|Damage reflection recoil from
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  • ...there's no way to predict how big an impact this will have on your combat ability, but I expect that an "average" player (wearing greens, blues, and reds) to ...the evasion you can find on cloth gear) -- a chance to completely avoid an attack. It should be noticeable, at least on bosses, but not a huge factor in the
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  • ...of Poisons || A strange mechanism that can augment an arthropod's venomous attack capabilities. (Only wearable by spiders.) || || .... Only a small amount of protection is lost in exchange for nimble dodging ability. ||
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  • ...same people that teach you the Spore Bomb recipe. (Previously you got the ability from leveling up, but then had to find the recipe trainer, which is weird.) :- Loot changes: lots of items and effects that could reset ability timers have been changed or nerfed
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  • :[[Spider]]'s Scuttling Gait has been completely replaced with a new ability, Premeditated Doom. ===<b>Ability Failure Fixes</b>===
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  • ...me exceptions, though.) There are also hostile guardian monsters that will attack non-animal/non-druid players on sight. :- Fixed some bugs that had crept into ability power costs. Most notably, Fish Gut now has a small Power cost (again) and
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  • :We now have the ability to change game data (like item stats and treasure effects) without requirin ...vel 48. (If you are already that level or higher, you will find it in your ability list under the Persona tab.)
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  • ...o level 50, then Screech 5-6 is taught by [[Yavazek]] in Animal Town. This ability used to be learned from Halloween scrolls; those old scrolls were repurpose ...Mod "Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage" is now found on the main-hand slot instead o
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  • == Ability overview == <!-- short ability descriptions, why would new players choose the ability -->
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  • {{Ability infobox | special = Summoned sphere exists for 30 seconds or until killed. Its Rage attack roots enemies for 5 seconds.
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  • ====Ability Consumption==== armies to make a sacrifice to Tast before beginning an attack.}}
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  • ...to a combo that reduces enemy's rage by 60 and diminishes the enemy's next attack by 20 damage. ...to a combo that reduces enemy's rage by 60 and diminishes the enemy's next attack by 20 damage. Also gain a passive insight: '''all slashing attacks deal +9%
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  • ...oves]] x1 || Infuses gloves or gauntlets with the following power: '''Epic Attack Damage +125'''.<br>Uses 100 Craft Points on the item and adds a requirement ====Ability Consumption====
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  • |name = Amberjack Snack Attack ...n.projectgorgon.com/v337/icons/icon_5819.png</span>&nbsp;[[Amberjack Snack Attack]] x1
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  • ...n.projectgorgon.com/v337/icons/icon_5819.png</span>&nbsp;[[Amberjack Snack Attack]] x1 ====Ability Consumption====
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  • ...n.projectgorgon.com/v337/icons/icon_5819.png</span>&nbsp;[[Amberjack Snack Attack]] x1 ====Ability Consumption====
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  • |basemods = Reduces the rage a monster generates from your attack by 25% for 30 minutes ====Ability Consumption====
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  • |basemods = Reduces the rage a monster generates from your attack by 50% for 30 minutes ====Ability Consumption====
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  • ...termining who the target chooses to attack. (As a result, it may choose to attack someone else, unless nobody else is around.) ====Ability Consumption====
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  • ...termining who the target chooses to attack. (As a result, it may choose to attack someone else, unless nobody else is around.) ====Ability Consumption====
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  • **While the visitor's permit is active, Rakshasa will not attack you. The permit lasts for 90 minutes. ====Ability Consumption====
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  • ...2.png</span>&nbsp;[[Giant Spider Leg]] x1 || Gain insight: '''+5% Piercing Attack Damage'''. (Stacks with regular calligraphy effects) ..._5019.png</span>&nbsp;[[Strange Dirt]] x1 || Gain insight: '''+5% Crushing Attack Damage'''. (Stacks with regular calligraphy effects)
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  • ...e to consume: 0% &#010;">(!)</sup></span> || Gain insight: '''+7% Piercing Attack Damage'''. (Stacks with regular calligraphy effects) ...Chance to consume: 0% &#010;">(!)</sup></span> || Gain insight: '''+5 Cold Attack Damage'''. (Stacks with regular calligraphy effects)
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  • ...[[Inkstone]] x1 || Gain access to a combo that diminishes the enemy's next attack by 10 damage. (Stacks with regular calligraphy effects) ====Ability Consumption====
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  • ...to a combo that affects all enemies within 5 meters and reduces their next attack by 10 damage. (Stacks with regular calligraphy effects) ====Ability Consumption====
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  • ...e to consume: 0% &#010;">(!)</sup></span> || Gain insight: '''+8% Piercing Attack Damage'''. (Stacks with regular calligraphy effects) ====Ability Consumption====
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  • |description = Makes you PvP-flagged for a half hour. You can attack other players who are also PvP-flagged. ====Ability Consumption====
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  • ..._5019.png</span>&nbsp;[[Strange Dirt]] x1 || Gain insight: '''+5% Crushing Attack Damage'''. (Stacks with regular calligraphy effects) ====Ability Consumption====
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  • ...s/icon_5182.png</span>&nbsp;[[Sulfur]] x1 || Gain insight: '''+7% Crushing Attack Damage'''. (Stacks with regular calligraphy effects) ====Ability Consumption====
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  • ...2.png</span>&nbsp;[[Giant Spider Leg]] x1 || Gain insight: '''+5% Piercing Attack Damage'''. (Stacks with regular calligraphy effects) ====Ability Consumption====
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  • ...n.projectgorgon.com/v337/icons/icon_5819.png</span>&nbsp;[[Amberjack Snack Attack]] x1 ====Ability Consumption====
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  • **While the visitor's permit is active, Rakshasa will not attack you. The permit lasts for 90 minutes. ====Ability Consumption====
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  • ...oves]] x1 || Infuses gloves or gauntlets with the following power: '''Epic Attack Damage +25'''.<br>Uses 100 Craft Points on the item and adds a requirement ...oves]] x1 || Infuses gloves or gauntlets with the following power: '''Epic Attack Damage +50'''.<br>Uses 100 Craft Points on the item and adds a requirement
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  • ...oves]] x1 || Infuses gloves or gauntlets with the following power: '''Epic Attack Damage +25'''.<br>Uses 100 Craft Points on the item and adds a requirement ...oves]] x1 || Infuses gloves or gauntlets with the following power: '''Epic Attack Damage +50'''.<br>Uses 100 Craft Points on the item and adds a requirement
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  • |basemods = For 60 minutes, you mitigate 1 point of attack damage for every 20 Armor you have remaining, instead of 1 per 25 Armor lik ====Ability Consumption====
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  • **While the visitor's permit is active, Rakshasa will not attack you. The permit lasts for 90 minutes. ====Ability Consumption====
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  • | [[Event: Attack of the World Bosses]] || style="text-align:center;" | 2 || 30 Days || Unkno ====Ability Consumption====
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  • ...generally be willing to deal with you. The pass becomes invalidated if you attack any Rahu citizen, and the plateau where the Onkara train is still off-limit ====Ability Consumption====
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  • ...our display will be, but we’ll certainly have more information. Eg. This ability is giving this buff, this buff, and this buff, which allows you to compare ...the damage of their base skill, but I don’t want to see it be a mainline attack skill ala sword. It just means that the skill has too much variability and
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  • The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight's pow ...an cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use.
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  • ...t), and that helped, but wasn't enough. So this update tries a two-pronged attack: I’m giving out significantly better solo loot (see above), and I’m slo ...t), and that helped, but wasn't enough. So this update tries a two-pronged attack: I’m giving out significantly better solo loot (see above), and I’m slo
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  • :The Recall Beginnings [[Teleportation]] ability is supposed to teleport you to the "entrance" to the area you're in. But it :- There's a new Ice Magic ability called "Chill". It is a basic attack and can be researched at levels 1, 25, 45, and 60.
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  • ...be handy when in a group. It uses Reservoir Arrows. Mangling Shot is a new attack that stuns at range. It's pretty great. It uses Long Arrows. ...lance around the difficulty of obtaining ammunition, at least not on a per-ability basis! For now, I've revised these abilities to be very-slow-reuse mega-att
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  • ...might end up using the new Hurl Lightning ability just to get some ranged attack damage.
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|FireMagic}}{{KWAB|Fireball}}{{KWAB|FireMagicAttack}}{{KWAB|Ranged}}
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  • ...or over a second if you needed to move a tiny bit to be in range to use an ability ...of problems with auto-moving. The update fixes one bug with auto-moving to attack, but there are reported problems with "stuttering" when you click on corpse
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  • | style="text-align:right;" | Use Ability 1&rArr;6 || <kbd>1</kbd>&rArr;<kbd>6</kbd> || None | style="text-align:right;" | Use Ability 7&rArr;12 || <kbd>Ctrl</kbd>+<kbd>1</kbd>&rArr;<kbd>6</kbd> || None
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  • ...r Evaded an attack, it still calculated aggro as if it had been hit by the attack ...game to direct you to his general location via the Objective Orienteering ability)
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  • ...n this spot near this wall, monsters completely lose track of me and can't attack, even though they're just inches away from me." If you find bugs like this, ::- The "foul air" debuff found in some dungeons now increases ability cost by +3 instead of +4, and it cannot stack with itself (which was only p
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  • ...p blade coated in a thick black goo. This item is used by the Poison Blade ability. || <b>Item:</b> [[Alchemy: Weak Poison For Knives]] ...blade coated in a thick black goo. This item is used by the Poison Blade 2 ability. || <b>Item:</b> [[Alchemy: Modest Poison For Knives]]
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  • See also: [[Rabbit/Treasure Effects:By Ability]] ...sive Rabbitry || <b>Level 100</b> - While Rabbit skill is active, any Kick ability boosts Melee Evasion +7.5% for 10 seconds || Epic || Hands, MainHand || {{S
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  • :: - Treasure mod "Rotskin deals +X% Armor damage and boosts your Nice Attack Damage +Y% for 10 seconds" was not lasting 10 seconds. ...ower-tier versions. Also, all three versions could be used on your Unarmed ability bar at the same time, with separate timers, instead of being upgrades of ea
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  • ...both ability bars in combat, I want it to be "un-optimal" to use the basic attack too often, so there's more time to fit in other abilities. So the basic Com ...ers haven't been adjusted to compensate yet. Even though I nerfed a ton of ability reset timers and added new gear-splitting requirements, the armor buffs vas
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  • ...been compiled into one stat. When equipment adds new functionality to the ability, like the +50% projectile evasion mod shown here, that's listed at the bott : This info is shown when you hover over abilities on the ability bar AND when you view abilities in the Persona window. That's important, so
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  • ...kills -- you'll have to change gear, too. Those little buttons next to the ability bars are going to be impractical to use because you'll need different equip : By the way, those little buttons next to the ability bars were an experiment for newbies. Most new players seemed to stick with
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  • ==[[Animal Handling/Abilities|Animal Handling Complete Ability List]]== | {{Ability icon|Tame Rat|2}} || 1 || Tame Rat || Tame a wild rat into becoming your pe
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  • ==[[Archery/Abilities|Archery Complete Ability List]]== ...ve a Beginner's Arrow (or better) in your inventory.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 13 Piercing<br><b>Dmg to Vulnerable:</b> 13 Pierc
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  • ==[[Battle Chemistry/Abilities|Battle Chemistry Complete Ability List]]== ...b || Fling deadly toxins into the air all around you.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 5 times over 10 seconds<b
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  • ==[[Cow/Abilities|Cow Complete Ability List]]== ...ampede|2}} || 1 || Stampede || Trample your enemies.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 7 Crushing || <b>Power Cost:</b> 0<br><b>Range:</
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  • ==[[Druid/Abilities|Druid Complete Ability List]]== ...in the target that leaves them weakened.<br><b>This is a Signature Debuff ability</b> || Target's attacks deal -5 damage for 15 seconds.<br><b>--Can Have--</
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  • ==[[Deer/Abilities|Deer Complete Ability List]]== ...y to attack you. This bluff works well but doesn't last long.<br><br>(This ability uses "temporary" Taunting, which diminishes in effect by 20% every second.)
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  • ==[[Giant Bat/Abilities|Giant Bat Complete Ability List]]== ...1 || Rip || Slash an enemy with your winged talons.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 6 Slashing || <b>Power Cost:</b> 0<br><b>Range:</
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  • ==[[Hammer/Abilities|Hammer Complete Ability List]]== ...|| 1 || Pound || Hit an enemy with a club or hammer.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 12 Crushing || <b>Power Cost:</b> 0<br><b>Range:<
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  • ==[[Ice Magic/Abilities|Ice Magic Complete Ability List]]== ...Spear || Launch a freezing chunk of ice at an enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 14 Cold || <b>Power Cost:</b> 20<br><b>Range:</b>
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  • ==[[Knife Fighting/Abilities|Knife Fighting Complete Ability List]]== ...Basic Attack</b> || Your Knife Base Damage is boosted by 10% for your next attack. || <b>Damage:</b> 6 Slashing || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br
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  • ==[[Lycanthropy/Abilities|Lycanthropy Complete Ability List]]== ...ility icon|Claw|2}} || 0 || Claw || Claw your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 4 Slashing<br><b>Dmg to Vulnerable:</b> 8 Slashin
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  • ==[[Necromancy/Abilities|Necromancy Complete Ability List]]== ...d your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>Do
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  • ==[[Fire Magic/Abilities|Fire Magic Complete Ability List]]== ...armthball || Throw a vaguely painful ball of warmth.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 8 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:<
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  • ==[[Psychology/Abilities|Psychology Complete Ability List]]== ...kill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff ability</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage:</
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  • ==[[Mentalism/Abilities|Mentalism Complete Ability List]]== | {{Ability icon|Psi Health Wave|2}} || 1 || Psi Health Wave || You and nearby allies b
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  • ==[[Pig/Abilities|Pig Complete Ability List]]== ...on|Pig Bite|2}} || 1 || Pig Bite || Bite your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 7 Crushing || <b>Power Cost:</b> 0<br><b>Range:</
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  • ==[[Shield/Abilities|Shield Complete Ability List]]== ...et with the shield, leaving them reeling.<br><b>This is a Signature Debuff ability</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--
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  • ==[[Spider/Abilities|Spider Complete Ability List]]== | {{Ability icon|Insidious Illusion|2}} || 0 || Insidious Illusion || Briefly fool shop
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  • ==[[Unarmed/Abilities|Unarmed Complete Ability List]]== ...Punch with a fist. Requires at least one open hand.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 6 Crushing || <b>Power Cost:</b> 0<br><b>Range:</
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  • ==[[Sword/Abilities|Sword Complete Ability List]]== ...lash|2}} || 0 || Sword Slash || Attack with a sword.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 10 times over 10 seconds
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  • ==[[Staff/Abilities|Staff Complete Ability List]]== ...}} || 1 || Smash || Strike an enemy with your staff.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 7 Crushing || <b>Power Cost:</b> 0<br><b>Range:</
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  • See also: [[Archery/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Aimed Shot boosts your Nice Attack Damage +136 for 10 seconds || Uncommon || Hands, Ring || {{Spoiler|Click Ex
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  • See also: [[Battle Chemistry/Treasure Effects:By Ability]] ...Level 100</b> - Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health || Rare || Hands || {{Spoiler|Click Expand to reveal|
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  • See also: [[Cow/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Cow's Front Kick causes the next attack that hits you to deal -45% damage || Rare || OffHand, Ring || {{Spoiler|Cli
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  • See also: [[Endurance/Treasure Effects:By Ability]] | Taunter's || of Aggression || <b>Level 68</b> - Taunt From Attack Damage +40% || Uncommon || None || {{Spoiler|Click Expand to reveal|
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  • See also: [[Deer/Treasure Effects:By Ability]] ...> - Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +238 damage || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Ex
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  • See also: [[Fire Magic/Treasure Effects:By Ability]] ...</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Clic
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  • See also: [[Giant Bat/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. ||
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  • See also: [[Pig/Treasure Effects:By Ability]] ...b> - Pig Punt causes the target to ignore you for 12 seconds, or until you attack it again || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
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  • See also: [[Hammer/Treasure Effects:By Ability]] ...hing || <b>Level 100</b> - Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click
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  • See also: [[Ice Magic/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Ice Armor boosts Cold attack damage +62 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
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  • See also: [[Druid/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Rotskin deals +24% damage and boosts your Nice Attack Damage +103 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Cl
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  • See also: [[Shield/Treasure Effects:By Ability]] ...b>Level 20</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate
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  • See also: [[Unarmed/Treasure Effects:By Ability]] ...skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expan
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  • * Bard Blast-Ability Range +5<br> * Bard Blast-Ability Range +5<br>
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  • See also: [[Staff/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Nice Attack Power Cost -66 when Staff is active || Rare || Ring || {{Spoiler|Click Expa
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  • See also: [[Knife Fighting/Treasure Effects:By Ability]] ...sn't on your ability bar, you instead recover 36 Power and your next Slice attack deals +80 damage. || Epic || OffHand, Ring || {{Spoiler|Click Expand to rev
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  • See also: [[Lycanthropy/Treasure Effects:By Ability]] ...|| <b>Level 100</b> - Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds || Uncommon || Chest, Feet || {{Spoiler|Click Exp
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  • See also: [[Necromancy/Treasure Effects:By Ability]] ...ned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon |
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  • See also: [[Spider/Treasure Effects:By Ability]] ...|| <b>Level 100</b> - Incubated Spiders deal +24% direct damage with each attack || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
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  • See also: [[Psychology/Treasure Effects:By Ability]] ...iscussion || <b>Level 100</b> - Tell Me About Your Mother boosts your Epic Attack Damage +150 and reduces the Power cost of your Epic Attacks -37 for 15 seco
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  • See also: [[Sword/Treasure Effects:By Ability]] ...g || <b>Level 100</b> - Wind Strike deals +142 damage and causes your next attack to deal +142 damage || Uncommon || Legs, Feet || {{Spoiler|Click Expand to
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  • See also: [[All Skills/Treasure Effects:By Ability]] | Provocative || || <b>Level 100</b> - Taunt From Attack Damage +40% || Uncommon || Chest, Legs, Head || {{Spoiler|Click Expand to r
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  • See also: [[Animal Handling/Treasure Effects:By Ability]] ...ronized Slashing || <b>Level 100</b> - Monstrous Rage boosts your Slashing attack damage +22% for 8 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Ex
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  • * Taunt From Attack Damage +32%<br> * Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)<br>
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  • * Long Shot boosts your Epic Attack Damage +16% for 15 seconds<br> * Long Shot boosts your Epic Attack Damage +16% for 15 seconds<br>
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  • * Summoned Deer Rage Attack Damage +147<br> ...Injury, and it temp-taunts +11300. (Equipping this item will teach you the ability if needed.)<br>
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  • * Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage< * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br>
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  • * After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are * Skulk causes your next attack to deal +43% damage if it is a Crushing attack<br>
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  • * Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds<br> * Deflective Spin damage +80. Targets' next attack deals -10% damage<br>
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  • * Play Dead boosts your Psychic attack damage +80 for 20 seconds<br> * While Rabbit skill is active, any Kick ability boosts Melee Evasion +6.5% for 10 seconds<br>
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  • ...skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
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  • | 2 || Gain Ability: Bite | 3 || Gain Ability: Pack Attack
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  • ==[[Alchemy/Abilities|Alchemy Complete Ability List]]== ...ife into your target, dealing instant Poison damage.<br><b>This is an Epic Attack</b> || || <b>Damage:</b> 46 Poison || <b>Power Cost:</b> 38<br><b>Range:</
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  • ==[[Fishing/Abilities|Fishing Complete Ability List]]== ...ures with Fish anatomy take double damage. You must have hands to use this ability. This is considered a (non-bleed-inducing) variant of Gut for purposes of e
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  • ==[[Unknown/Abilities|Unknown Complete Ability List]]== | {{Ability icon|Become Wolf|2}} || 0 || Become Wolf || Become a wolf. (Use again to at
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  • ==[[Teleportation/Abilities|Teleportation Complete Ability List]]== ...consumed, but sometimes ends up inside the monster.<br><b>This is an Epic Attack</b> || || <b>Health Dmg:</b> 300 Trauma || <b>Power Cost:</b> 38<br><b>Ran
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  • |ability=Poisoner's Cut |ability=Poisoner's Cut 2
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  • ...[[Inkstone]] x1 || Gain access to a combo that diminishes the enemy's next attack by 10 damage. (Stacks with regular calligraphy effects) ...to a combo that affects all enemies within 5 meters and reduces their next attack by 10 damage. (Stacks with regular calligraphy effects)
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  • ...sive rats. If you had Tame Pet, you will already have this ability in your ability list. It still requires cheese. ...re too high to make this viable... it's just too abusable.) There is a new ability called "Tame Cat". This lets you tame a wild, angry cat and send it to your
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  • ...hat even if your reflexes are pretty sluggish, you can probably get in one attack before it ends. If you have good reflexes, you can reliably get two attacks ...other player selected when you use an attack, it automatically routes your attack to the target's target. But sometimes explicitly selecting the target is th
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  • ...gs with AH. We are working on them. And AH will almost certainly need some ability changes and other balance work after the bugs are sorted. : We will definitely have paid name changes, and the ability to change your avatar (including gender) is coming as well.
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  • ...have a special attack that reduces the monster's Rage (much like the sword ability Parry), and a special "trick" that heals you. Here's some more examples of : Sewer Rat: special attack reduces Rage. Special trick debuffs the target's poison resistance
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  • See also: [[Shamanic Infusion/Treasure Effects:By Ability]] | || || <b>Level 48</b> - Epic Attack Damage +125 || Hands || {{Spoiler|Click Expand to reveal|
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  • :: - If you use the same skill on both ability bars, the game treats your second skill bar as "generic", so the gear you f : You can now save different configurations of ability bars and equipment sets for your character. Load-outs are a snapshot of you
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  • ...neration), armor stats are higher, Combat Refresh is more potent, and base ability damage is much higher. That last one is a big help in the early levels when ...the Core Attack in Sword, which is Many Cuts. But it also boosts the Core Attack in, say, Shield, which is Disrupting Bash. So there's some synergy to find
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  • ===<b>Ability Fixes</b>=== ...d for over 60 different abilities, so if you're wondering about a specific ability, the answer is probably: yes, it was bugged
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  • : Shield needed a basic attack, and it now has one, "Quick Bash". This basic attack deals damage and also boosts your Accuracy. It's learned automatically star : Since the Shield skill already had 13 different combat abilities, this new ability is a replacement for the least-sexy of the old shield abilities (IMO), "Def
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  • ===<b>Treasure and Ability Fixes</b>=== : - Abilities that boost the damage of the next attack (such as Wind Strike, Skulk, or Premeditated Doom) had stopped working.
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  • ===<b>Ability/Loot Mod Fixes</b>=== : - The werewolf ability Skulk did not correctly make you harder for monsters to detect, and the dam
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  • Part of this journal contains the ability Brain Scrub, which dispels up to three stacks of the Brain Fog debuff. ...a dog. And while they have psychic power, it's only used as a rudimentary attack.
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  • ...to a combo that reduces enemy's rage by 60 and diminishes the enemy's next attack by 20 damage. ...to a combo that reduces enemy's rage by 60 and diminishes the enemy's next attack by 20 damage. Also gain a passive insight: '''all slashing attacks deal +9%
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  • See also: [[Skill Template/Treasure Effects:By Ability]] ...n this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
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  • ...s, but did have Favor prerequisites. Zealo is now the only trainer for the ability, and has only Favor prerequisites. (Which means this is a nerf to the usefu === Other ability & mod changes:===
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  • ...t because a far-away monster has spotted you. (But if you are within their attack range, you are.) ...stop keeping you "in combat". (Of course, when they finally reach you and attack, you'll be put back "in combat" again.)
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  • See also: [[Bard/Treasure Effects:By Ability]] ...he ability Hymn of Resurrection 3. (Equipping this item will teach you the ability if needed.) || Epic || MainHand || {{Spoiler|Click Expand to reveal|
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  • ==[[Bard/Abilities|Bard Complete Ability List]]== ...une note aimed at your enemy causes a wince of pain.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 7 Trauma || <b>Power Cost:</b> 0<br><b>Range:</b>
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  • * [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]]. Level 15 is required to unlock 61-70. == Ability overview ==
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  • ...combat duration. And due to its extreme potency, there wasn't much for the ability's treasure to do: it was already so powerful that treasure couldn't go much ...are more directly beneficial to survival. We've tried to keep some of the ability's original "use it at just the right moment" flavor too by keeping 3 second
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  • ==[[Rabbit/Abilities|Rabbit Complete Ability List]]== ...1 || Rabbit Scratch || Swipe feebly at your enemies.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 7 Slashing || <b>Power Cost:</b> 0<br><b>Range:</
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  • |description = Teaches you how to create a potion that burns enemies that attack you. ====Ability Consumption====
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  • ...reduced in damage by about 8%. But it's difficult to talk about a "typical ability" in this game! The exact impact will depend entirely on what treasure buffs ...deed add 5 to the damage, but the +5 wouldn't get multiplied in with other ability multipliers. This is different from most flat bonuses which are added in be
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  • |caption = This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tol [[Alcohol Tolerance]] is a skill that represents your ability to ward off the adverse effects of alcohol.
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  • ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" | '''Ability Type'''
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  • ...nstance, to quickly swap your active skills, right-click an ability on the ability bars. To see additional options on an inventory item, right-click it. To re ...seemed to be usable as long as you had at least 1 item in inventory. (The ability did not work unless you had the required amount, but feedback was very conf
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  • ==[[Priest/Abilities|Priest Complete Ability List]]== ...omfortable. You gain a feeling of self-satisfaction.<br><b>This is a Basic Attack</b> || Restores between 0 and 2 Power (randomly determined) || <b>Armor Dm
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  • I try a different tack. When you use an Archery ability, the appropriate ammo is automatically taken out of your inventory. Normal ...just have stacks of it and it gets automatically consumed when you use the ability.
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  • ...s on a support role, you can improve the effects of your heal, and get the ability to make monsters worth more XP when killed. And of course there’s lots of
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  • ...if the aggro goes negative? Well, if there’s any other target for it to attack (like a pet or an ally) it will switch to them. But if you’re just out on ...tter than this one, so this might get lost in the crowd. It might be a fun ability to give to the Mentalist instead. Oh, speaking of which…
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  • ...or each skill set, and then put together unique sounds for each individual ability, with armor and health variations when appropriate. ...vel, how do the individual abilities work in practice? What role does each ability play? Which can be spammed? Which deviate from the overall combat style? Wh
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  • ...hem dangerous pets; Psi-Warrior gives them some survivability and a backup attack method against fire-resistant foes…) ...a few attacks, too. Here’s a screenshot of me working on the Life Crush attack (which rips part of the soul out of your enemy). A cloud of smoke erupts fr
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  • : - AoE blasts: the way battle chemists attack is by flinging toxic chemicals all around them. : - This does area-effect d ...es until it finds one where the condition is happening, and then uses that ability. At first, battle chemists don’t know how to give them very many commands
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  • ...you’re an Unarmed fighter, you’ll love gauntlets that make your Punch attack heal you. You punch a lot, so that’s a huge power boost and very noticeab I’m losing the ability to easily compare items, and that’s not something to scoff at. It’s act
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  • ...to make the combos reactive to what the monster does: “he used his rage attack, start the Rage Reaction Combo now!” But that made the combos feel too sp ...your combo — very handy if you need to fill a few seconds while the next ability’s timer isn’t up yet. And Knee Kick can advance a combo for either Kick
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  • ...w that it’s going to be traditional MMO combat underneath: there will be ability bars, and when you press the buttons the monsters will die. Gabe is never g ...forever be a pig. He complained that there are no pig skills, and the only attack pigs have go on the Auxiliary Bar, where the bonus skills go. That meant be
    8 KB (1,453 words) - 14:13, 22 January 2024
  • : - Brutes: very tough monsters that are very predictable (only one kind of attack), very in-your-face, and very hard to kill. ...oup well — an off-tank, in some MMO terminology: mostly DPS but with the ability to take control of a wayward enemy (and survive better than other people).
    14 KB (2,471 words) - 13:25, 22 January 2024
  • ...head, that means he’s vulnerable to some type of attack. Better use that attack type quickly to kill him fast! This has proven to be a fun mechanic because I wanted to expand on this mechanic, so I added an ability you can use to make a monster become vulnerable immediately, so you can tak
    10 KB (1,926 words) - 12:59, 22 January 2024
  • *Ability to add pockets (2 inventory spaces each) *Ability to add pockets (1 inv space each)
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  • The abilities in [[:Category:Ability/Burst|the Burst category]] work. <i>[ The killing blow must be made with a burst attack, such as a bomb or explosion. ]</i>}}
    1 KB (173 words) - 23:12, 9 February 2023
  • ...ters for pets, with a way to let animal handlers activate their pets' rage-attack. ...that are in "Follow" mode will no longer fight back against monsters that attack them. They will chase after their owner and never fight, even unto death. (
    14 KB (2,403 words) - 17:02, 13 April 2018
  • ...g. They now pursue fleeing enemies so they can more quickly be in range to attack again. ...ell the pet is "taunted" to attack your enemies, but other benefits of the ability are NOT based on bond level.
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  • See also: [[Priest/Treasure Effects:By Ability]] | || || <b>Level 100</b> - Castigate boosts your Nice Attack Damage +120 for 8 seconds || Uncommon || Hands, Necklace || {{Spoiler|Click
    68 KB (9,200 words) - 13:21, 5 December 2023
  • ...advantage of a few new treasure effects and a new dual-wielding-only knife ability found on loot scrolls. ...emies hit increases. Note that this only applies to direct damage from the attack; debuffs and other special effects are applied at full potency to all targe
    14 KB (2,416 words) - 21:24, 24 June 2020
  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
    7 KB (1,111 words) - 13:42, 18 November 2022
  • | attack = {{Combat Ability|Name Damage}}, {{Combat Ability|Name Damage}} | sic em = {{Combat Ability|Name Damage}}
    2 KB (168 words) - 14:32, 7 March 2023
  • Previously, if these modifiers added a percentage of damage to your attack, that percentage wasn't added to your other percent-boosters like other mod : - Higher tiers of the ability Spade Assault did not correctly have the lower tiers as prerequisites.
    6 KB (995 words) - 15:29, 23 October 2018
  • ...click" and help define a skill. But not this time. It was hamstringing our ability to make Ice Magic more powerful on its own, so it had to be reduced to a mo ...e mods into it. The only cost is that you have to make room for it on your ability bar. (And treasure makes it more versatile and useful.) Of course, Cryogeni
    21 KB (3,446 words) - 14:43, 11 December 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Deer}}{{KWAB|AntlerSlash}}{{KWAB|DeerAttack}}{{KWAB|Melee}}{{KWAB|B
    4 KB (447 words) - 03:15, 19 April 2021
  • :- "Toxic Irritant boosts your Nice Attack Damage +X for 8 seconds" is now available on rings and main-hand weapons. ;Ability Changes:
    18 KB (2,983 words) - 23:28, 20 December 2018
  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
    6 KB (992 words) - 13:42, 18 November 2022
  • <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> Note that this only shows the max-level version of each treasure effect and ability.</b></span>
    3 KB (562 words) - 13:42, 18 November 2022
  • ...debuffs has been moved out of treasure and added to the basic Rib Shatter ability ...ing on!), Rib Shatter has been revised. It is now a heavier-hitting hammer attack that also causes the target to be prone to random self-stuns -- in other wo
    24 KB (3,932 words) - 14:36, 26 April 2019
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Ranged}}{{KWAB|Necromancy}}{{KWAB|DeathsHold}}{{KWAB|SignatureDebuf
    3 KB (314 words) - 18:27, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Ranged}}{{KWAB|Necromancy}}{{KWAB|LifeCrush}}{{KWAB|BasicAttack}}{{
    3 KB (335 words) - 01:15, 17 September 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Necromancy}}{{KWAB|SparkOfDeath}}{{KWAB|CoreAttack}}{{KWAB|Ranged}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Ranged}}{{KWAB|Necromancy}}{{KWAB|LifeSteal}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Necromancy}}{{KWAB|Deathgaze}}{{KWAB|Ranged}}{{KWAB|Fear}}
    3 KB (447 words) - 18:29, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Necromancy}}{{KWAB|WaveOfDarkness}}{{KWAB|Burst}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|FireMagic}}{{KWAB|Fireball}}{{KWAB|FireMagicAttack}}{{KWAB|Ranged}}
    3 KB (293 words) - 01:29, 17 September 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|HeavyShot}}{{KWAB|HeavyArchery}}{{KWAB|Ranged}}{{KW
    3 KB (324 words) - 18:28, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|BowBash}}{{KWAB|Melee}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|AimedShot}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|AcidArrow}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|FireArrow}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|PoisonArrow}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals
    4 KB (492 words) - 18:28, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|HookShot}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|HeavyMultiShot}}{{KWAB|HeavyArchery}}{{KWAB|Ranged}
    3 KB (316 words) - 18:28, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|MultiShot}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
    3 KB (348 words) - 18:27, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|BlitzShot}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|SnareArrow}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Archery}}{{KWAB|LongShot}}{{KWAB|Ranged}}{{KWAB|AnatomyCriticals}}
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  • {{Ability infobox | description = Hit your enemy with a precision attack on a vulnerable spot. You must have a Beginner's Long Arrow (or better) in
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  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Deer}}{{KWAB|Kick}}{{KWAB|DeerKick}}{{KWAB|DeerAttack}}{{KWAB|Melee
    3 KB (310 words) - 03:15, 19 April 2021
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Deer}}{{KWAB|DeerBash}}{{KWAB|DeerAttack}}{{KWAB|Melee}}{{KWAB|Body
    3 KB (366 words) - 18:25, 14 November 2020
  • {{Ability infobox | keywords = {{KWAB|Attack}}{{KWAB|Deer}}{{KWAB|PummelingHooves}}{{KWAB|DeerAttack}}{{KWAB|Melee}}{{KW
    3 KB (374 words) - 18:26, 14 November 2020

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