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'''[[Eltibule]]''', also sometimes referred to as "the castle zone" (as one of the main points of interest in Eltibule is the [[Eltibule Castle|Castle]]) is the second [[Zones|zone]] in [http://projectgorgon.com/ Project Gorgon] . The items, quests, npcs and monsters located in this zone are generally of a higher level in comparison to Serbule.
+
{{MAP infobox
 +
| name        = Eltibule
 +
| mapimage    = [[Image:EltibuleMarkedMap.jpg|400px|]]
 +
| portaldesc  =  Needs a description.
 +
| connects    = [[Serbule]], [[Kur Mountains]], [[Red Wing Casino]]
 +
| pclevel    = 20-50
 +
}}
 +
{{Quote|source=Loading screen|
 +
Ever since the Duke of Eltibule was mysteriously assassinated, all attempts to tame that land seem to run into bad luck.}}
 +
[[Eltibule]] is a hilly region of the Council Lands which borders both [[Serbule]] and Sedgewick regions. The lands were once home to the Duchy of Eltibule, though in recent years the land is patronless as each member of the Eltibule family met an ill fate. [[Eltibule Keep]], their former seat of power, has been maintained by former servants of the family and passing merchants. Years ago, many merchants and craftsmen were drawn to the Eltibule area because of Council promises to drive out the goblins and establish a new trade route starting in Eltibule and going through the [[Kur Mountains]] to [[Gazluk]]. The road was never started, only one guard house was built, and the army traveling to pacify the region vanished. The rocky landscape of the region prevents extensive farming, however some residents have managed to carve out homesteads near the most prominent feature of Eltibule, its many lakes.  
  
[[File:Eltibule_annotated.jpg|thumb|right|500px|First annotated map thanks to ErasmusPrime]]
+
Adventurers content with their combat prowess in [[Serbule]] often travel to [[Eltibule]] seeking greater foes and loot, drawn by rumors of strange fairy beasts and combative goblin clans.
 +
== Neighboring Regions ==
 +
; [[Serbule]]
 +
: The former Duchy of [[Serbule]] borders the region of [[Eltibule]].
 +
; [[Kur Mountains]]
 +
: Eltibule offers the best route for travelers seeking to reach the cold lands of [[Kur Mountains]].
 +
== Points of Interest==
 +
==== [[Eltibule Keep]] ====
 +
Once governed by the Eltibule family and now maintained by one of their former servants, this castle's courtyard has become a home for weary travelers and and merchants. The interior has become overrun with Goblins and other monsters.
 +
==== Hogan's Keep ====
 +
An outpost at the foothills of the nearby mountains, [[Hogan's Keep]] provides shelter from the hostile monsters of [[Eltibule]]. [[Hogan]] himself is a master of the [[Staff]].  Strange sounds can be heard from the castle's basement. Only [[Hogan]] can grant entry.
 +
==== [[Antry Farm]] ====
 +
A homestead and inn constructed by [[Sie Antry]] in anticipation of a new Council trade route.
 +
==== Eltibule Family Graveyard ====
 +
A solemn place, this graveyard and crypt hold the known corpses of the Eltibule family.
 +
==== [[Red Wing Casino]] Service Entrance ====
 +
An employee bars your way. But perhaps there's another way around?
 +
==== Eltibule's Grave Problem ====
 +
Although '''Uncovered Graves''' can appear in many areas of Alharth, heavy rains and flooding lakes frequently reveal a significant number of graves in [[Eltibule]]. Most graves will contain either restless undead or items, however all graves are valuable points of interest for those with the [[Corpse Talking]] skill.
 +
==== Eltibule's Weird Statues ====
 +
Explorers of the [[Eltibule]] periphery may discover stone statues encircling the region. These eight statues are seemingly older than anything else in the area, and seemingly accept items as sacrifices. Individuals studying [[Treasure Cartography]] will find them valuable tools, although another usage is rumored to exist.
 +
==== Teleportation Circles ====
 +
There are 6 Council constructed [[Teleportation|Teleportation Circles]] in the [[Eltibule]] region.
 +
* Near the lakeshore at the [[Antry Farm]].
 +
* In the courtyard of Hogan's Keep.
 +
* In the courtyard of Eltibule Keep.
 +
* Underwater near the waterfall west of the [[Antry Farm]].
 +
* Northwest from the [[Antry Farm]] and along the edge of the mountain border.
 +
* Atop a small standalone rock east of Eltibule Keep and north of the narrow pond.
 +
There is a [[Mushroom Circle|mushroom circle]] directly west of [[Eltibule Keep]].
 +
==== Meditation Pillars ====
 +
There are 4 [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:
 +
* '''Rending Fist''' - Inside the courtyard of [[Hogan's Keep]].
 +
* '''Pow''' - Directly southeast of Eltibule Keep.
 +
* '''Hamstringer''' - At the [[Antry Farm]].
 +
* '''Nervewreck''' - In the southwest hills, north of the [[Red Wing Casino]].
 +
== Dungeons ==
 +
<dpl>
 +
category = Eltibule Dungeons
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Animal Nexus ====
 +
An unsettling breach into the fae realm, this portal has begun to cause ecological damage as fae creatures invade its surroundings.
 +
==== Boarded up Basement ====
 +
A model home designed to attract settlers, this house holds many secrets.
 +
==== Goblin Dungeon ====
 +
After dwarven laborers expanded the interior of [[Eltibule Keep]], a tragedy befell the Eltibule family. Goblins from the neighboring lands soon invaded the tunnels, and the depths contain even stranger beings.
 +
==== Hogan's Basement ====
 +
Found under [[Hogan's Keep]], this fortress basement is home to a Goblin clan in hiding.
 +
==== Eltibule Crypt ====
 +
The personal crypt of the Eltibule family.
 +
==== Dark Chapel ====
 +
For years, Eltibule has been rumored as the home of a mysterious cult. Strange cave systems with moving entrances, riddles, and rumors of untold power have led many explorers to an early demise.
 +
{{Spoiler|Opening the [[Dark Chapel]]|
 +
This involves a few steps:
  
== Landmarks ==
+
1) Players must obtain a Gulgara's Sigil Key, these can be found as loot drops on [[Crazed Cultist Idiot]]s, humans who are scattered around the Eltibule zone.
* [[Eltibule Castle|Eltibule Keep]]
 
* [[Hogan's Keep]]
 
* Sie Antry's homestead
 
* Boarded up house
 
  
== Dungeons ==
+
2) Players then must find the correct "Weird Statue"(See the Map on this page) that changes with each phase of the moon:
* [[Boarded up Basement]]
 
* [[Goblin Dungeon]]
 
  
==Teleportation Circles==
+
A) If you do not know the correct statue, you can take a [[Moonstone]] to each statue and give it as a sacrifice. If the statue consumes the moonstone and returns a treasure map, then it is the correct statue. If not, it is not the correct statue.
* [[Sie Antry]]'s homestead
 
* [[Hogan's Keep]]
 
  
== Neighbor Map(s) ==
+
B) If you know the Lore Recipe Moon Phase Check, and know what statue the current Moon phase corresponds to you can go directly to the statue. (See below for a map of the statues and their moon phase.)
* [[Kur Mountains]]
 
* [[Serbule]]
 
  
== NPCs ==
+
C) If you give your key to the wrong statue, you Lose the key and must find another. If you enter it into the correct statue it will be returned to you once you enter the Dungeon.
  
====Friends====
+
Note: The statues rotate clock-wise and the "Moon Phase" refers to the current phase of '''Earth's''' moon (GMT time zone).
*[[Helena]]
 
*[[Oritania]]
 
*[[Yetta]]
 
*[[Hogan]]
 
*[[Sie Antry]]
 
*[[Jesina]]
 
*[[Kalaba]]
 
*[[Kleave]]
 
*[[George Madler]]
 
*[[Braigon]]
 
  
====Special Foes====
+
[[Image:Eltibule_Statue_Map.jpg|400px|]]
* '''The Mauler''' {{Hint|Southeast area of the map, with an entourage of Panthers}}
+
}}
 +
== {{msg:BASEPAGENAME}} Inhabitants ==
 +
==== Friendly NPCs ====
 +
<dpl>
 +
category = Eltibule NPCs
 +
notcategory = Eltibule Keep NPCs
 +
notcategory = Hogan's Keep NPCs
 +
notcategory = Dungeon NPCs
 +
notcategory = Event NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
*Docile Feral Cow x2 (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}
 +
==== Eltibule Keep NPCs ====
 +
<dpl>
 +
category = Eltibule NPCs
 +
category = Eltibule Keep NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Hogan's Keep NPCs ====
 +
<dpl>
 +
category = Eltibule NPCs
 +
category = Hogan's Keep NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Event NPCs ====
 +
<dpl>
 +
category = Eltibule NPCs
 +
category = Event NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====
 +
<dpl>
 +
category = Eltibule NPCs
 +
category = Dungeon NPCs
 +
notcategory = Eltibule Keep NPCs
 +
notcategory = Hogan's Keep NPCs
 +
notcategory = Event NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
===Foes===
 +
<dpl>
 +
category = Eltibule Creatures
 +
notcategory = Bosses
 +
notcategory = Template guides
 +
notcategory = Formatting templates
 +
mode = unordered
 +
columns = 3
 +
includetrim = true
 +
</dpl>
 +
===Special Foes===
 +
<dpl>
 +
category = Eltibule Creatures
 +
category = Bosses
 +
mode = unordered
 +
columns = 3
 +
</dpl>
  
====Foes====
+
== Harvestables ==
<!-- atm a simple list of foes, without revealing their location -->
+
==== Fish ====
 +
{|
 +
|{{Item|Crab}}
 +
|{{Item|Grapefish}}
 +
|{{Item|Clownfish}}
 +
|{{Item|Perch}}
 +
|{{Item|Eel}} (rare)
 +
|}
  
* Black Widow Spider
+
==== Fruit====
* Fire Spider
+
{|
* Giant Mantis
+
|{{Item|Orange}}
* Giant Plains Rat
+
|{{Item|Guava}}
* Gnasher
+
|}
* Panther
+
==== Plants====
* Poison Slug
+
{|
* Snail
+
|{{Item|Red Aster}}
* Tiger
+
|{{Item|Bluebell}}
* Wolf
+
|{{Item|Violet}}
 +
|{{Item|Dahlia}}
 +
|{{Item|Daisy}}
 +
|{{Item|Cotton}}
 +
|}
 +
==== Wood====
 +
{|
 +
|{{Item|Oak Wood}} (rare)
 +
|{{Item|Maple Wood}}
 +
|{{Item|Cedar Wood}}
 +
|}
  
 +
==== Mushrooms====
 +
{|
 +
|{{Item|Parasol Mushroom}}
 +
|{{Item|Mycena Mushroom}}
 +
|{{Item|Boletus Mushroom}}
 +
|{{Item|Field Mushroom}}
 +
|{{Item|Blusher Mushroom}}
 +
|}
 +
==== Minerals & Metal====
 +
None
 +
==== Miscellaneous====
 +
{|
 +
|{{Item|Oregano}}
 +
|}
 +
* Shallow Grave
 +
* Very Old Grave ([[Corpse Talking]])
 
==Gallery==
 
==Gallery==
 
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
 
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
<gallery mode="packed-overlay">
+
<gallery mode="nolines" widths=200px>
 +
File:Eltibule Gallery (garden plot).jpg|A small garden plot
 
File:Boarded_up_house_in_Eltibule.jpg|The Boarded up house
 
File:Boarded_up_house_in_Eltibule.jpg|The Boarded up house
 
File:Hogans_Keep.jpg|Hogan's Keep
 
File:Hogans_Keep.jpg|Hogan's Keep
 +
File:Eltibule Statue.jpg|A statue out in the wilderness
 
</gallery>
 
</gallery>
 +
==Trivia==
 +
* Eltiuble was once known simply as the "Castle Zone."
 +
* Originally, half the teleport platforms in the [[Eltibule]] region were of crone-design. They were represented by large flat stone disks covered in vines and moss.
  
 
[[Category:Zones]]
 
[[Category:Zones]]

Latest revision as of 10:46, 10 July 2023

Button Green.png
Eltibule
EltibuleMarkedMap.jpg
Map of Eltibule (click for larger size)
Connects to
Area Level
20-50
File:Eltibule.png
Needs a description.
Ever since the Duke of Eltibule was mysteriously assassinated, all attempts to tame that land seem to run into bad luck.

— Loading screen

Eltibule is a hilly region of the Council Lands which borders both Serbule and Sedgewick regions. The lands were once home to the Duchy of Eltibule, though in recent years the land is patronless as each member of the Eltibule family met an ill fate. Eltibule Keep, their former seat of power, has been maintained by former servants of the family and passing merchants. Years ago, many merchants and craftsmen were drawn to the Eltibule area because of Council promises to drive out the goblins and establish a new trade route starting in Eltibule and going through the Kur Mountains to Gazluk. The road was never started, only one guard house was built, and the army traveling to pacify the region vanished. The rocky landscape of the region prevents extensive farming, however some residents have managed to carve out homesteads near the most prominent feature of Eltibule, its many lakes.

Adventurers content with their combat prowess in Serbule often travel to Eltibule seeking greater foes and loot, drawn by rumors of strange fairy beasts and combative goblin clans.

Neighboring Regions

Serbule
The former Duchy of Serbule borders the region of Eltibule.
Kur Mountains
Eltibule offers the best route for travelers seeking to reach the cold lands of Kur Mountains.

Points of Interest

Eltibule Keep

Once governed by the Eltibule family and now maintained by one of their former servants, this castle's courtyard has become a home for weary travelers and and merchants. The interior has become overrun with Goblins and other monsters.

Hogan's Keep

An outpost at the foothills of the nearby mountains, Hogan's Keep provides shelter from the hostile monsters of Eltibule. Hogan himself is a master of the Staff. Strange sounds can be heard from the castle's basement. Only Hogan can grant entry.

Antry Farm

A homestead and inn constructed by Sie Antry in anticipation of a new Council trade route.

Eltibule Family Graveyard

A solemn place, this graveyard and crypt hold the known corpses of the Eltibule family.

Red Wing Casino Service Entrance

An employee bars your way. But perhaps there's another way around?

Eltibule's Grave Problem

Although Uncovered Graves can appear in many areas of Alharth, heavy rains and flooding lakes frequently reveal a significant number of graves in Eltibule. Most graves will contain either restless undead or items, however all graves are valuable points of interest for those with the Corpse Talking skill.

Eltibule's Weird Statues

Explorers of the Eltibule periphery may discover stone statues encircling the region. These eight statues are seemingly older than anything else in the area, and seemingly accept items as sacrifices. Individuals studying Treasure Cartography will find them valuable tools, although another usage is rumored to exist.

Teleportation Circles

There are 6 Council constructed Teleportation Circles in the Eltibule region.

  • Near the lakeshore at the Antry Farm.
  • In the courtyard of Hogan's Keep.
  • In the courtyard of Eltibule Keep.
  • Underwater near the waterfall west of the Antry Farm.
  • Northwest from the Antry Farm and along the edge of the mountain border.
  • Atop a small standalone rock east of Eltibule Keep and north of the narrow pond.

There is a mushroom circle directly west of Eltibule Keep.

Meditation Pillars

There are 4 Meditation Pillars in the Eltibule region. The provided Meditation Combos are:

  • Rending Fist - Inside the courtyard of Hogan's Keep.
  • Pow - Directly southeast of Eltibule Keep.
  • Hamstringer - At the Antry Farm.
  • Nervewreck - In the southwest hills, north of the Red Wing Casino.

Dungeons

Animal Nexus

An unsettling breach into the fae realm, this portal has begun to cause ecological damage as fae creatures invade its surroundings.

Boarded up Basement

A model home designed to attract settlers, this house holds many secrets.

Goblin Dungeon

After dwarven laborers expanded the interior of Eltibule Keep, a tragedy befell the Eltibule family. Goblins from the neighboring lands soon invaded the tunnels, and the depths contain even stranger beings.

Hogan's Basement

Found under Hogan's Keep, this fortress basement is home to a Goblin clan in hiding.

Eltibule Crypt

The personal crypt of the Eltibule family.

Dark Chapel

For years, Eltibule has been rumored as the home of a mysterious cult. Strange cave systems with moving entrances, riddles, and rumors of untold power have led many explorers to an early demise.

Opening the Dark Chapel

This involves a few steps:

1) Players must obtain a Gulgara's Sigil Key, these can be found as loot drops on Crazed Cultist Idiots, humans who are scattered around the Eltibule zone.

2) Players then must find the correct "Weird Statue"(See the Map on this page) that changes with each phase of the moon:

A) If you do not know the correct statue, you can take a Moonstone to each statue and give it as a sacrifice. If the statue consumes the moonstone and returns a treasure map, then it is the correct statue. If not, it is not the correct statue.

B) If you know the Lore Recipe Moon Phase Check, and know what statue the current Moon phase corresponds to you can go directly to the statue. (See below for a map of the statues and their moon phase.)

C) If you give your key to the wrong statue, you Lose the key and must find another. If you enter it into the correct statue it will be returned to you once you enter the Dungeon.

Note: The statues rotate clock-wise and the "Moon Phase" refers to the current phase of Earth's moon (GMT time zone).

Eltibule Statue Map.jpg

Eltibule Inhabitants

Friendly NPCs

  • Docile Feral Cow x2 (Cows) Hint

Eltibule Keep NPCs

Hogan's Keep NPCs

Event NPCs

    Friendly NPCs in Eltibule Dungeons

    Foes

    Special Foes


      Harvestables

      Fish

      icon_5051.png
       
      (rare)

      Fruit

      Plants

      Wood

      (rare)

      Mushrooms

      Minerals & Metal

      None

      Miscellaneous

      Gallery

      Trivia

      • Eltiuble was once known simply as the "Castle Zone."
      • Originally, half the teleport platforms in the Eltibule region were of crone-design. They were represented by large flat stone disks covered in vines and moss.