Difference between revisions of "Kur Mountains"

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'''Kur Moutains''' is a massive, bitter cold mountainous region.
 
'''Kur Moutains''' is a massive, bitter cold mountainous region.
  
An interesting mechanic in this zone, is that the player character gradually loses '''Body Heat''' over time. Losing all your Body Heat causes ''Frostbite'' and eventually ''Hypothermia''. Frostbite reduces damage dealt by 20%. If you remain frostbitten for too long, you will also get Hypothermia, which significantly reduces health regeneration and movement speed (-20% and -50%). Both effects can be healed by lighting a Smoldering Fire, or by taking cover in the northwestern outpost. Left untreated, hypothermia will eventually kill you.
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Apparently, [[The Council]] has imposed a road maintenance tax on '''Kur''''s citizens, though oddly enough there is no road to be found in this region. <!--Source: 'Tan skins and discuss politics' hangout with Ukorga-->
  
The rate at which you lose Body Heat is affected by '''Indirect Cold Mitigation''', which can be improved through gear and abilities. In addition to the smoldering campfires scatted throughout the zone, [[Ukorga]] can teach you how to make an [[Emergency Warmth Fire]] or [[Basic Campfire]] through [[Carpentry]]. [[Spot]] teaches beast form players the same through [[Foraging]]. Varying amounts of Body Heat can also be restored through several [[Fire Magic]], [[First Aid]], [[Mentalism]] and [[Priest]] abilities or a [[Simple Blanket]]. Finally, [[Cold Resistance Potion|Cold Resistance]] and [[Orcish Thickskin Potion|Orcish Thickskin Potions]] can boost your total Body Heat capacity, allowing you more time away from heat sources.
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==Environmental Effects==
 
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{{:Environmental_Effects/Cold Mechanics}}
Apparently, [[The Council]] has imposed a road maintenance tax on '''Kur''''s citizens, though oddly enough there is no road to be found in this region. <!--Source: 'Tan skins and discuss politics' hangout with Ukorga-->
 
  
 
==Points of Interest==
 
==Points of Interest==

Revision as of 12:16, 30 November 2019

Button Green.png
Kur Mountains
KurMountainsMarkedMap.jpg
Map of Kur Mountains (click for larger size)
Connects to
Temperature:
Cold
Area Level
30-50
Kur Mountains (smoldering fire).jpg
A windy path leads to the freezing Kur Mountains, and than on to Gazluk.

Kur Moutains is a massive, bitter cold mountainous region.

Apparently, The Council has imposed a road maintenance tax on Kur's citizens, though oddly enough there is no road to be found in this region.

Environmental Effects

Cold Mechanics

While inside the region, the player character gradually loses Body Heat over time. Losing all of one's Body Heat causes Frostbite and eventually Hypothermia. Frostbite reduces direct damage dealt by 20%. If frostbitten for too long, Hypothermia sets in, which deals Health damage continuously, disables health and power regeneration, and reduces movement speed by 50%. Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.

Body Heat depletes much more rapidly while underwater.

The rate at which one loses Body Heat is affected by Indirect Cold Mitigation, which can be improved through gear and abilities

Similar to the smoldering campfires scatted throughout Kur, an Emergency Warmth Fire or Basic Campfire can restore body heat. Ukorga can teach humanoid form players how to craft these fires through Carpentry, while Spot teaches beast form players the same through Foraging. Emergency Fires can also be purchased from several vendors, including Hogan, Ukorga, Red, and Rick Snapley.

Varying amounts of Body Heat can also be restored through several Fire Magic, First Aid, Mentalism, Animal Handling (Polar Bear and similar bears' Cheap Trick), Priest and Warden abilities or by using a Simple Blanket. Finally, Cold Resistance and Orcish Thickskin Potions can boost your total Body Heat capacity, allowing you more time away from heat sources.

Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through Leatherworking or obtained via barter with Ukorga.

Points of Interest

Campfires

Several smoldering fires can be found throughout the zone. If you light it with 1 piece of wood (Oak and Maple works), it will burn for some time (e.g. 45 minutes for a piece of Oak) and heal Frostbite and Hypothermia.

Abandoned Barn

A barn which houses another Smoldering Fire. Syndra is living inside. A Teleportation Circle is nearby.

Northwestern Outpost

A very tiny community lives there: Ukorga, Laura Neth, Landri the Cold, Gurki, Nightshade, and Janet Lews.

Orc Camps

There is a small orc camp to the west, and a large one to the north. There is a Smoldering Fire that can be lit in the west camp.

Dungeons

Kur Tower

Description

Necromancer's Courtyard

Description

Wolf Cave

Description

Yeti Cave

Description

Teleportation

  • Northwest outpost
  • Northern shore (east of Wolf Cave)
  • Slightly southwest of Wolf Cave (northeast of the Outpost), on top of the cliff.
  • North of the spawn point (Eltibule Portal), near an empty barn with a fireplace.
  • Next to Ratuk the Thinker in the glaciers to the west.

Neighbor Map(s)

NPCs

Friends

Foes

Special Foes

Known to Have Storage

Harvestables

  • Blood Mushrooms (30)
  • Block of Ice (45)
  • Iridium Deposit (40)
  • Silver Ore (35) Hint
  • Tundra Lichen (37)
  • Wild Winterhue (50)

Trivia

In late 2014, a rumor arose suggesting that the Statehelm Mint was a building hidden somewhere in the eastern mountains of Kur. Instructions to find the mythical building suggested following the northern beach shore as far east as you could go, and climbing from there.

Gallery