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- ...to the swing of things. So what am I working on this week? The four combat skills in the pre-alpha. They are Fire Magic, Sword, Unarmed, and Werewolfing. ...final game will also have a ton of auxiliary skills that add to the combat skills — for the pre-alpha, I’m just providing one auxiliary skill for each on11 KB (2,032 words) - 14:01, 22 January 2024
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- ...any innovative ideas such as morphing into animals and a unique, intricate combat system. :• [[Combat]] • [[Armor]]7 KB (910 words) - 15:26, 13 November 2023
- ...idered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.11 KB (1,843 words) - 10:58, 6 July 2023
- ...lotions, ointments, and oils. Some Alchemists have been known to use their skills to create poisoned weapons, or specific potions to resist the elements. ...earned by doing anything to gain experience in Alchemy. Unlike some other skills, you do not need to first learn the skill in order to gain experience in Al12 KB (1,664 words) - 16:18, 19 April 2024
- |skilltype = Combat Skill '''Archery''' is a combat skill often learned by many across [[Alharth]]. A basic skill used by hunte5 KB (616 words) - 23:00, 10 November 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = None <!-- Any other skills needed to gain this skill -->9 KB (1,252 words) - 23:56, 10 November 2023
- ...anced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. |skilltype = Combat Skill5 KB (713 words) - 10:36, 3 February 2024
- |skilltype = Combat Skill [[Fire Magic]] is a common magical combat skill learned by many across [[Alharth]].5 KB (698 words) - 13:46, 15 December 2023
- |caption = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging a ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->8 KB (1,079 words) - 06:41, 19 December 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->13 KB (1,867 words) - 13:46, 15 December 2023
- ...nderstanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. |skilltype = Combat Skill10 KB (1,310 words) - 13:47, 15 December 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->5 KB (704 words) - 23:59, 10 November 2023
- ...all the unique foods you've already eaten (and how many of each), go to '''Skills panel > Gourmand''' and select the button there. Some high-level foods will == Connected Skills ==4 KB (615 words) - 13:21, 15 December 2023
- |skilltype = Combat Skill ==Connected Skills==4 KB (579 words) - 13:47, 15 December 2023
- |req = N/A <!-- Any other skills needed to gain this skill --> ...e Wombat]] in [[Sun Vale]] can teach several recipes. Wooden Melee Staffs, Combat Staffs, and Wooden shoes for Cows and Deer can be learned from him.4 KB (592 words) - 00:35, 22 January 2024
- ...nse concentration and precision, which will inevitably improve your combat skills, too, especially with the sword. == Connected Skills ==14 KB (1,877 words) - 13:18, 15 December 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->12 KB (1,711 words) - 23:53, 10 November 2023
- |info=The idea of this page is to give an overview of the many skills featured in the game, their sometimes amusing descriptions, and link to the == Skills and how to obtain them ==2 KB (221 words) - 19:24, 7 May 2018
- ===Skills and Ability Mods=== ...information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.7 KB (939 words) - 11:50, 14 November 2022
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->6 KB (900 words) - 03:31, 15 December 2022
- ...ur character grows, you will gain additional '''Inventory slots''' through skills like [[Endurance]] (permanent), through certain recipes (this appears to be ...makes it easier to switch between weapons and armor as you switch between skills. Sometimes it can be useful also to drop items on the ground, then quickly17 KB (2,761 words) - 13:58, 23 November 2022
- Reward: 100 Alchemy XP, Permission to read Riger's Book which teaches the combat skill [[Psychology]]. ...one]] called me once. They stole my memories. Ripped them from my head! My skills, too! I mean, I can barely read now. I have to assume I knew a lot of thing5 KB (854 words) - 11:07, 17 June 2021
- == Connected Skills == =====Related Skills:=====14 KB (2,044 words) - 23:23, 10 November 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->14 KB (1,997 words) - 06:42, 19 December 2023
- |req = <!-- Any other skills needed to gain this skill --> == Connected Skills ==10 KB (1,427 words) - 06:56, 19 December 2023
- ...in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowle ...Eventually, students of the Anatomy skill will learn to read an opponents combat abilities and weaknesses at just a glance. It is said that [[Archery |Arche8 KB (1,060 words) - 22:35, 15 December 2023
- Endurance provides useful bonuses like extra inventory slots, in- and out of- combat armor regeneration, maximum metabolism, and maximum underwater held breath. (The most common way to raise Endurance is simply to take armor damage in combat.)4 KB (642 words) - 13:20, 15 December 2023
- ...lf and creating inner focus. This is especially helpful when using Unarmed combat skill. ...lf and creating inner focus. This is especially helpful when using Unarmed combat skill. To meditate, you must be near a Meditation Pillar. Each meditation a6 KB (855 words) - 13:23, 15 December 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->2 KB (235 words) - 13:24, 15 December 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->2 KB (328 words) - 13:24, 15 December 2023
- ...Belt]]s provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase [[Storage|personal inve * Not every combination of compatible skills has a '''Dual-skill Belt.'''4 KB (598 words) - 15:58, 10 May 2022
- ...s, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider [[Beast Forms]] to be viable, powe * {{Item|Bottle of Milk}} is a valuable item used in crafting skills such as [[Cooking]] and [[Cheesemaking]]. Cows with a [[Special Behavior Ba22 KB (3,335 words) - 21:26, 2 January 2022
- ...l beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill. ...r combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonus12 KB (1,845 words) - 06:54, 19 December 2023
- ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = [[Surveying]] <!-- Any other skills needed to gain this skill -->7 KB (994 words) - 17:41, 17 December 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->8 KB (1,212 words) - 13:39, 15 December 2023
- | {{Item|Tourmaline}}|| 100 || Combat Psychology || - || Catalyst Gems have specific skills they are primarily created for, but most have at least one secondary use.5 KB (630 words) - 15:54, 17 December 2023
- This page is meant to be an introduction to combat mechanics in Project: Gorgon. '''Health''' can be topped up with Potions during combat.9 KB (1,474 words) - 17:43, 6 July 2021
- ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->7 KB (1,129 words) - 14:53, 30 September 2021
- == Connected Skills == ===== Sub-Skills: =====54 KB (6,142 words) - 23:20, 10 November 2023
- ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->4 KB (645 words) - 23:30, 10 November 2023
- ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->3 KB (451 words) - 10:21, 12 April 2024
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->4 KB (581 words) - 12:01, 17 October 2022
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = [[Textile Creation]] <!-- Any other skills needed to gain this skill -->5 KB (663 words) - 23:57, 10 November 2023
- |skilltype = Combat Skill16 KB (2,480 words) - 22:59, 10 November 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->5 KB (678 words) - 13:25, 15 December 2023
- |description = Teaches you an Unarmed combat technique that doesn't require hands. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (872 words) - 00:50, 6 March 2023
- |skilltype = Combat Skill == Connected Skills ==5 KB (590 words) - 02:49, 19 December 2023
- ::::::::I've been taking the opportunity to improve my skills. There are so many corpses in here that it's easy to find skulls! ...ality and intellect. By studying the skulls of many species, I can hone my combat psychology. It's a complex science called Phrenology.7 KB (1,034 words) - 16:01, 1 April 2023
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->7 KB (939 words) - 13:29, 15 December 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...llowing power: '''Fast-Flying Speed Boost +0.5, Flying Cost (Per Second In Combat) -0.5'''.<br>Uses 100 Craft Points on the item and adds a requirement of Sh14 KB (2,119 words) - 00:12, 6 March 2023
- |skilltype = Combat Skill Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel7 KB (1,008 words) - 23:35, 10 November 2023
- ...and they don't interfere with each other at all. You just can't use druid skills while in wolf form currently.''' |skilltype = Combat Skill12 KB (1,741 words) - 23:26, 10 November 2023
- *A character with combat skills around level 30 may find it easier to carefully pull one of the two bosses3 KB (427 words) - 10:27, 6 July 2023
- ...how to stun and control rage, he can be defeated solo at approx. level 30 skills. If [[Serisa Eltibule]] is in the room, it is advised to defeat her first. ==Combat Abilities==1 KB (192 words) - 10:26, 27 April 2022
- ===Performance Skills=== ...cal performance: Strings, Percussion, and Wind Performance. To learn these skills, just equip an appropriate instrument and you'll immediately be given the f12 KB (2,041 words) - 14:58, 11 October 2015
- ...br>Health Regen +4 per update (in combat)<br>Power Regen +6 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,338 words) - 13:53, 12 January 2024
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->1 KB (192 words) - 13:48, 15 December 2023
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->1 KB (200 words) - 13:51, 15 December 2023
- ...o many new skills and dungeons, but at the moment there are only two major skills that are available: Hammer and Druid. You can find the Hammer skill by befr ...new area marked "Elite". (You'll see this when you examine them, on their combat card GUI.) These are designed for a small group. If you kill them, everybod2 KB (409 words) - 10:27, 11 October 2014
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->2 KB (366 words) - 13:51, 15 December 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s A fairy consuming Fairy Dust receives +1 to out-of-combat flight speed for 10 minutes.23 KB (3,511 words) - 11:23, 13 February 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...//cdn.projectgorgon.com/v338/icons/icon_18018.png</span> [[Astounding Combat Staff]] x112 KB (1,773 words) - 15:16, 4 December 2023
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->4 KB (619 words) - 13:52, 15 December 2023
- ...the ability to carve stone to meet their needs. Clearly defined areas for combat training, raising Leglings, gardening, and relaxation can be found througho ...ion far to the north of Serbule Hills intended for adventurers with combat skills in the mid-70s and 80s.3 KB (501 words) - 13:51, 5 July 2023
- : [[:Category:Skills]] :: [[:Category:Combat Skills|Category:Combat skills]]925 bytes (110 words) - 15:36, 17 June 2021
- A note about this next dungeon -- it's designed for a trio of players with skills in the high 40s. This particular dungeon takes place in the Fae Nexus, a tw ...d content that helps show this, so you get a less-skewed impression of the skills.3 KB (506 words) - 17:58, 8 November 2014
- * Added new treasure effects to skills that were lacking enough diversity to make crafted items of that type viabl ...attributes instead of attacks. These are still usually attuned to specific skills, so for instance, you might find an item that says "+5 Crushing Mitigation7 KB (1,228 words) - 22:05, 16 November 2014
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->2 KB (204 words) - 13:51, 15 December 2023
- === Skills === Potential skills mentioned by the [[Developers]] in blogs, forum posts, interviews, and in-g3 KB (389 words) - 12:09, 12 December 2023
- == Connected Skills == =====Sub-Skills:=====7 KB (1,017 words) - 13:25, 15 December 2023
- ...d [[Corpse Talking]] skills are in and should be fully usable. A few other skills are "in", in a very limited fashion ...m impractical to use in combat. This is removed now so you CAN use them in combat as long as you have enough Metabolism left19 KB (3,292 words) - 10:54, 30 June 2021
- ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->4 KB (646 words) - 13:40, 15 December 2023
- :- If you heal others that are in combat, that puts you into combat also. ...hand, *being healed* by others that are in combat no longer puts you into combat8 KB (1,353 words) - 14:54, 11 October 2015
- ...>Health Regen +34 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,394 words) - 02:32, 6 March 2023
- Lots of stuff in this update! Some combat nerfs, some storage buffs, some new content, a million fixes. ===<b>High-Level Combat Changes, part 1</b>===10 KB (1,712 words) - 18:46, 27 September 2021
- ...ts will still require Sword level 15, even though you cannot use Sword+Pig skills at the same time.) ...t a jewelry merchant. : Eventually he will also be tied into some crafting skills.7 KB (1,148 words) - 14:56, 11 October 2015
- ...nds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor. ...from the lycan disease. I am writing down everything I know of the art of combat. It is so much deeper than most people realize! Each piece of armor and wea3 KB (379 words) - 13:22, 15 December 2023
- ==="Out of Combat" Rule Change=== ...s to see if there are any monsters that want to kill you, and quickly ends combat when there are no more monsters. This lets you regenerate much sooner!10 KB (1,673 words) - 14:57, 11 October 2015
- ...e, because if they give you equipment, it will likely be tailored to those skills. ...s was considered an exploit and is not the normal way to earn XP for these skills.4 KB (760 words) - 16:56, 15 December 2021
- : There were changes to several skills' gear mods and abilities. These changes are detailed on the forum. None of :: * The XP requirements for leveling these skills has increased - an increase that is perfectly offset by increases in the XP9 KB (1,503 words) - 15:21, 17 June 2021
- |description = Teaches you a werewolf combat technique. This version of Pouncing Rend 3 is a little more potent than the ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (922 words) - 00:51, 6 March 2023
- |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (872 words) - 00:52, 6 March 2023
- :This change also makes healing skills (and the "healer" role in groups) more useful, and it makes food more usefu ...t ham-fisted change -- whose only goal was to make Armor more important in combat. We'll have to see if it does the job or if other changes are needed. In an6 KB (1,135 words) - 15:01, 11 October 2015
- ...esents a ton of interlocking changes, and if I don’t want to leave these skills in a worse place then they are now I have to invest the time in doing them ...day ... and most take two. This is frustrating because completing all the skills at this pace will take another couple of weeks. But I really need to start23 KB (3,991 words) - 19:27, 2 February 2024
- * Every [[:Category:Combat Skills|Combat Skill]] has its own set of '''Treasure Effects.''' * Some non-combat skills such as [[Armor Patching]], [[Gourmand]], and [[Fishing]] also have '''Trea717 bytes (98 words) - 12:11, 8 January 2021
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->1 KB (173 words) - 13:52, 15 December 2023
- : [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015 :[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.21 KB (3,194 words) - 14:23, 2 April 2024
- ...luding different versions of the same ability). Most skill lines will have combat unlockables. Haberdashers throwing hats? Sure, why not? Blacksmiths with sp ...example: Fish Gut is a typical sidebar ability. Unlocked by leveling a non-combat skill, it does good damage but it has an item requirement (fish scales). In5 KB (889 words) - 16:06, 22 January 2024
- In the Skills and Abilities tab, Transmutation is listed as a subskill of '''Alchemy'''. ==Connected Skills==10 KB (1,655 words) - 23:59, 10 November 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...>http://cdn.projectgorgon.com/v349/icons/icon_18018.png</span> [[Nice Combat Staff]] x165 KB (9,565 words) - 00:34, 6 March 2023
- == Connected Skills == =====Sub-Skills:=====3 KB (383 words) - 13:55, 15 December 2023
- ...lly, so there's no way to predict how big an impact this will have on your combat ability, but I expect that an "average" player (wearing greens, blues, and ...nd armor another 15% instead? (Or do other things toward my goal of making combat last longer.) One advantage of this is that it can create some new dynamics19 KB (3,307 words) - 18:37, 23 March 2016
- ...er determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. ...chance to find uncommon (green-label) loot if you are using their specific skills.6 KB (1,057 words) - 19:25, 6 December 2015
- :The new companion skill for the [[Hammer]] combat skill is called [[Buckle Artistry]]. This skill entails crafting gaudy belt ...ake. (The recipes require various ingredients obtained from other crafting skills, but these can simply be purchased from other players in the future. May ne8 KB (1,436 words) - 13:19, 24 June 2021
- ...first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own. ...es]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]].10 KB (1,507 words) - 15:09, 12 February 2023
- |name = Work Order for Crude Combat Staves (Carpentry) Deliver 10 Crude Combat Staves to Sheyna in Rahu. Reward: 1,672 councils.5 KB (866 words) - 00:58, 6 March 2023
- |req = None <!-- Any other skills needed to gain this skill --> == Connected Skills ==2 KB (330 words) - 13:35, 15 December 2023
- [[Stringed Instruments]] is one of three musical instrument Sub-skills of [[Performance]]. == Connected Skills ==3 KB (322 words) - 13:29, 15 December 2023
- Skills in performing with brass and woodwind instruments such as trumpets, ocarina [[Wind Instruments]] is one of three musical instrument Sub-skills of [[Performance]].3 KB (389 words) - 13:30, 15 December 2023
- [[Percussion Instruments]]is one of three musical instrument Sub-skills of [[Performance]]. == Connected Skills ==3 KB (368 words) - 13:24, 15 December 2023
- ...ce''' is a general skill leveled alongside the advancement of its many sub-skills. ...]] is a memory-wiped traveler's first interaction with the [[Performance]] skills.4 KB (589 words) - 13:25, 15 December 2023
- ...hanges in this update! There's new content and also lots of adjustments to combat. As always, remember this is alpha! In case of disastrous bugs or terrible ...ou won't be able to learn the skill before reaching level 40 in some other skills. :(The upcoming Fairy playable race will be able to learn it as a newbie sk13 KB (2,282 words) - 12:25, 24 June 2021
- |skilltype = Combat Skill == Connected Skills ==7 KB (994 words) - 01:43, 19 December 2023
- - fixed client bug that let you change combat skills during combat - stationary monsters like traps and turrets should no longer keep you in combat if you wander out of their range5 KB (990 words) - 14:59, 11 October 2015
- ...lling out level-cap increases for each skill one by one. (The first combat skills to be raised will be the ones with fleshed-out treasure profiles.) It's not ...there are new gems that drop in the desert. These are gems for high-level skills that aren't yet implemented. The gems were added early so that their associ6 KB (1,140 words) - 15:01, 11 October 2015
- ...to achieve with these changes. They're broad changes that will affect how combat plays at every level, which means they'll cause a chain-reaction of other c : I know that there are some major imbalances between skills right now, but skill balance isn't my main goal with this update. My immedi11 KB (1,998 words) - 19:20, 2 February 2024
- ...ption is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable create). A player's effectiveness in combat is derived from several sources:3 KB (445 words) - 12:46, 8 January 2021
- ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->2 KB (299 words) - 13:50, 15 December 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v349/icons/icon_20005.png</span> [[Buckle of Hardy Combat 1]] x144 KB (6,552 words) - 01:57, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v349/icons/icon_20005.png</span> [[Buckle of Hardy Combat 2]] x144 KB (6,574 words) - 01:57, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v349/icons/icon_20005.png</span> [[Buckle of Hardy Combat 4]] x148 KB (7,064 words) - 13:23, 10 June 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v349/icons/icon_20005.png</span> [[Buckle of Hardy Combat 6]] x162 KB (8,960 words) - 01:57, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v349/icons/icon_20005.png</span> [[Buckle of Hardy Combat 8]] x1104 KB (15,154 words) - 13:25, 10 June 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v349/icons/icon_20005.png</span> [[Buckle of Hardy Combat 10]] x188 KB (12,832 words) - 01:57, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v350/icons/icon_20005.png</span> [[Buckle of Hardy Combat 12]] x178 KB (11,387 words) - 01:57, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 7]] x111 KB (1,661 words) - 00:45, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 3]] x111 KB (1,644 words) - 00:45, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 5]] x111 KB (1,654 words) - 00:45, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 11]] x111 KB (1,654 words) - 00:46, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s utility-knife. It has no real combat value, but the techniques can be used to win bar bets6 KB (942 words) - 00:45, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 4]] x111 KB (1,638 words) - 00:45, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 6]] x111 KB (1,647 words) - 00:45, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ....projectgorgon.com/v337/icons/icon_20005.png</span> [[Buckle of Hardy Combat 9]] x111 KB (1,654 words) - 00:46, 6 March 2023
- ...>Health Regen +21 per update (in combat)<br>Power Regen +14 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,384 words) - 02:28, 6 March 2023
- ...>Health Regen +12 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,470 words) - 02:28, 6 March 2023
- ...>Health Regen +13 per update (in combat)<br>Power Regen +20 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,559 words) - 02:32, 6 March 2023
- ...>Health Regen +25 per update (in combat)<br>Power Regen +38 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,554 words) - 02:32, 6 March 2023
- ...>Health Regen +21 per update (in combat)<br>Power Regen +14 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,450 words) - 02:32, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,384 words) - 02:32, 6 March 2023
- ...>Health Regen +33 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,420 words) - 02:32, 6 March 2023
- ...>Health Regen +30 per update (in combat)<br>Power Regen +20 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,473 words) - 02:32, 6 March 2023
- ...>Health Regen +20 per update (in combat)<br>Power Regen +31 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,583 words) - 02:32, 6 March 2023
- ...>Health Regen +33 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,382 words) - 02:32, 6 March 2023
- ...>Health Regen +32 per update (in combat)<br>Power Regen +21 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,474 words) - 02:32, 6 March 2023
- ...>Health Regen +18 per update (in combat)<br>Power Regen +27 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,427 words) - 18:24, 12 May 2023
- ...r>Health Regen +8 per update (in combat)<br>Power Regen +12 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,248 words) - 02:32, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +36 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,388 words) - 02:32, 6 March 2023
- ...>Health Regen +26 per update (in combat)<br>Power Regen +39 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,380 words) - 02:32, 6 March 2023
- ...>Health Regen +45 per update (in combat)<br>Power Regen +30 per update (in combat)<br>Metabolism Regen +6 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,424 words) - 02:32, 6 March 2023
- ...>Health Regen +42 per update (in combat)<br>Power Regen +28 per update (in combat)<br>Metabolism Regen +6 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,446 words) - 02:32, 6 March 2023
- ...>Health Regen +43 per update (in combat)<br>Power Regen +28 per update (in combat)<br>Metabolism Regen +6 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,394 words) - 02:32, 6 March 2023
- ...>Health Regen +32 per update (in combat)<br>Power Regen +48 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,393 words) - 02:32, 6 March 2023
- ...>Health Regen +40 per update (in combat)<br>Power Regen +27 per update (in combat)<br>Metabolism Regen +6 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,390 words) - 02:32, 6 March 2023
- ...>Health Regen +27 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,418 words) - 02:31, 6 March 2023
- ...>Health Regen +21 per update (in combat)<br>Power Regen +14 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,510 words) - 02:31, 6 March 2023
- ...>Health Regen +26 per update (in combat)<br>Power Regen +17 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,465 words) - 02:31, 6 March 2023
- ...>Health Regen +13 per update (in combat)<br>Power Regen +20 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,495 words) - 02:31, 6 March 2023
- ...>Health Regen +12 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,536 words) - 02:31, 6 March 2023
- ...>Health Regen +16 per update (in combat)<br>Power Regen +24 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,541 words) - 02:31, 6 March 2023
- ...>Health Regen +16 per update (in combat)<br>Power Regen +24 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,566 words) - 02:31, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,532 words) - 02:31, 6 March 2023
- ...>Health Regen +14 per update (in combat)<br>Power Regen +21 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,460 words) - 02:31, 6 March 2023
- ...>Health Regen +22 per update (in combat)<br>Power Regen +33 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,156 words) - 02:31, 6 March 2023
- ...>Health Regen +25 per update (in combat)<br>Power Regen +37 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,201 words) - 02:31, 6 March 2023
- ...br>Health Regen +2 per update (in combat)<br>Power Regen +3 per update (in combat)<br>Metabolism Regen +1 per update<br>Lasts 1 hour (plus Gourmand bonus)<br ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,474 words) - 13:54, 12 January 2024
- ...>Health Regen +16 per update (in combat)<br>Power Regen +24 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,526 words) - 02:31, 6 March 2023
- ...r>Health Regen +12 per update (in combat)<br>Power Regen +8 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,314 words) - 13:54, 12 January 2024
- ...br>Health Regen +4 per update (in combat)<br>Power Regen +7 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,448 words) - 13:54, 12 January 2024
- ...r>Health Regen +14 per update (in combat)<br>Power Regen +9 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,436 words) - 02:31, 6 March 2023
- ...r>Health Regen +6 per update (in combat)<br>Power Regen +10 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,432 words) - 02:31, 6 March 2023
- ...r>Health Regen +12 per update (in combat)<br>Power Regen +8 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,416 words) - 02:31, 6 March 2023
- ...br>Health Regen +8 per update (in combat)<br>Power Regen +5 per update (in combat)<br>Metabolism Regen +2 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,496 words) - 13:54, 12 January 2024
- ...>Health Regen +24 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,493 words) - 02:31, 6 March 2023
- ...>Health Regen +14 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,351 words) - 02:31, 6 March 2023
- ...>Health Regen +21 per update (in combat)<br>Power Regen +14 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,463 words) - 02:31, 6 March 2023
- ...>Health Regen +15 per update (in combat)<br>Power Regen +23 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,555 words) - 02:31, 6 March 2023
- ...>Health Regen +25 per update (in combat)<br>Power Regen +17 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,539 words) - 02:31, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,420 words) - 02:31, 6 March 2023
- ...>Health Regen +25 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,404 words) - 02:31, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,399 words) - 02:31, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (872 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (872 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (870 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (906 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (906 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (906 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (906 words) - 00:52, 6 March 2023
- |name = Bat: Combat Echolocation |description = Teaches you a bat combat technique.6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (908 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (872 words) - 00:52, 6 March 2023
- |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s6 KB (906 words) - 00:52, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s Orcish combat-medicine is extremely advanced and nearly anyone can learn a thing or two6 KB (938 words) - 00:45, 6 March 2023
- ...br>Health Regen +4 per update (in combat)<br>Power Regen +3 per update (in combat)<br>Metabolism Regen +2 per update<br>Lasts 1 hour (plus Gourmand bonus)<br ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,517 words) - 13:55, 12 January 2024
- ...br>Health Regen +9 per update (in combat)<br>Power Regen +6 per update (in combat)<br>Metabolism Regen +2 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,454 words) - 13:55, 12 January 2024
- ...>Health Regen +26 per update (in combat)<br>Power Regen +17 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,469 words) - 02:33, 6 March 2023
- ...r>Health Regen +10 per update (in combat)<br>Power Regen +7 per update (in combat)<br>Metabolism Regen +2 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,501 words) - 02:33, 6 March 2023
- ...>Health Regen +27 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,558 words) - 02:33, 6 March 2023
- ...>Health Regen +37 per update (in combat)<br>Power Regen +25 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,575 words) - 02:33, 6 March 2023
- ...>Health Regen +46 per update (in combat)<br>Power Regen +30 per update (in combat)<br>Metabolism Regen +6 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,523 words) - 02:33, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +36 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s11 KB (1,550 words) - 02:33, 6 March 2023
- ...>Health Regen +26 per update (in combat)<br>Power Regen +39 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,503 words) - 02:33, 6 March 2023
- ...>Health Regen +20 per update (in combat)<br>Power Regen +30 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,463 words) - 02:33, 6 March 2023
- ...br>Health Regen +6 per update (in combat)<br>Power Regen +9 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,538 words) - 13:55, 12 January 2024
- ...>Health Regen +14 per update (in combat)<br>Power Regen +21 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,423 words) - 02:29, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +16 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,506 words) - 02:29, 6 March 2023
- ...br>Health Regen +3 per update (in combat)<br>Power Regen +4 per update (in combat)<br>Metabolism Regen +1 per update<br>Lasts 1 hour (plus Gourmand bonus)<br ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,383 words) - 13:53, 12 January 2024
- ...br>Health Regen +6 per update (in combat)<br>Power Regen +9 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,379 words) - 02:29, 6 March 2023
- ...r>Health Regen +9 per update (in combat)<br>Power Regen +14 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,396 words) - 02:29, 6 March 2023
- ...>Health Regen +16 per update (in combat)<br>Power Regen +24 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,395 words) - 02:29, 6 March 2023
- ...>Health Regen +19 per update (in combat)<br>Power Regen +28 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,397 words) - 02:29, 6 March 2023
- ...>Health Regen +22 per update (in combat)<br>Power Regen +33 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,397 words) - 02:29, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...s/Ring|Ring]] x1 || Infuses a ring with the following power: '''Power from Combat Refresh Abilities +11'''.<br>Uses 100 Craft Points on the item and adds a r22 KB (3,342 words) - 00:31, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...x1 || Infuses pants or skirts with the following power: '''Power Regen (In-Combat) +5'''.<br>Uses 100 Craft Points on the item and adds a requirement of Sham22 KB (3,388 words) - 00:31, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...Infuses a chestplate or shirt with the following power: '''Power Regen (In-Combat) +5'''.<br>Uses 100 Craft Points on the item and adds a requirement of Sham23 KB (3,479 words) - 00:31, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...ttp://cdn.projectgorgon.com/v338/icons/icon_18018.png</span> [[Shoddy Combat Staff]] x114 KB (2,198 words) - 00:32, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...http://cdn.projectgorgon.com/v338/icons/icon_18018.png</span> [[Rough Combat Staff]] x118 KB (2,670 words) - 00:32, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...ttp://cdn.projectgorgon.com/v340/icons/icon_18018.png</span> [[Decent Combat Staff]] x124 KB (3,538 words) - 00:32, 6 March 2023
- ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...http://cdn.projectgorgon.com/v338/icons/icon_18018.png</span> [[Great Combat Staff]] x117 KB (2,548 words) - 00:32, 6 March 2023
- ...>Health Regen +33 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,509 words) - 02:29, 6 March 2023
- ...>Health Regen +12 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,424 words) - 02:29, 6 March 2023
- Boosts Combat Refresh Power +10 for 4 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,131 words) - 00:06, 6 March 2023
- Boosts Combat Refresh Power +12 for 4 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,149 words) - 00:06, 6 March 2023
- Boosts Combat Refresh Power +2 for 4 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,128 words) - 00:06, 6 March 2023
- Boosts Combat Refresh Power +4 for 4 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,138 words) - 00:06, 6 March 2023
- Boosts Combat Refresh Power +6 for 4 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,142 words) - 00:06, 6 March 2023
- Boosts Combat Refresh Power +8 for 4 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,148 words) - 00:06, 6 March 2023
- ...>Health Regen +30 per update (in combat)<br>Power Regen +45 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,373 words) - 02:33, 6 March 2023
- ...>Health Regen +21 per update (in combat)<br>Power Regen +14 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,398 words) - 02:33, 6 March 2023
- ...>Health Regen +33 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,398 words) - 02:33, 6 March 2023
- ...>Health Regen +12 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,531 words) - 02:33, 6 March 2023
- ...>Health Regen +12 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,356 words) - 02:33, 6 March 2023
- ...>Health Regen +12 per update (in combat)<br>Power Regen +19 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,446 words) - 02:33, 6 March 2023
- ...>Health Regen +10 per update (in combat)<br>Power Regen +15 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,419 words) - 02:33, 6 March 2023
- ...>Health Regen +15 per update (in combat)<br>Power Regen +10 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,363 words) - 02:33, 6 March 2023
- ...>Health Regen +19 per update (in combat)<br>Power Regen +13 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,363 words) - 02:33, 6 March 2023
- ...>Health Regen +26 per update (in combat)<br>Power Regen +17 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,374 words) - 02:33, 6 March 2023
- ...>Health Regen +27 per update (in combat)<br>Power Regen +18 per update (in combat)<br>Metabolism Regen +4 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,389 words) - 02:33, 6 March 2023
- ...>Health Regen +42 per update (in combat)<br>Power Regen +28 per update (in combat)<br>Metabolism Regen +6 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,406 words) - 02:33, 6 March 2023
- ...>Health Regen +28 per update (in combat)<br>Power Regen +43 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,419 words) - 02:33, 6 March 2023
- ...>Health Regen +15 per update (in combat)<br>Power Regen +10 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,502 words) - 02:34, 6 March 2023
- ...>Health Regen +15 per update (in combat)<br>Power Regen +10 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,513 words) - 02:34, 6 March 2023
- ...>Health Regen +15 per update (in combat)<br>Power Regen +10 per update (in combat)<br>Metabolism Regen +3 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,418 words) - 02:34, 6 March 2023
- |basemods = For five minutes, sprint speed is increased by 4, but in-combat sprint power cost is doubled ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,247 words) - 00:23, 6 March 2023
- |basemods = For five minutes, sprint speed is increased by 7, but in-combat sprint power cost is doubled ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s7 KB (1,118 words) - 00:23, 6 March 2023
- ...ds = For five minutes, health regeneration is increased by 20, even during combat ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s7 KB (1,041 words) - 00:23, 6 March 2023
- ...mods = For two minutes, power regeneration is increased by 20, even during combat ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,299 words) - 00:23, 6 March 2023
- |basemods = Reduces earned combat XP by 50% for 120 minutes ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,402 words) - 00:23, 6 March 2023
- |basemods = For 15 minutes, out-of-combat sprint speed is increased by 4 ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,238 words) - 00:23, 6 March 2023
- |basemods = For 15 minutes, out-of-combat sprint speed is increased by 6 ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s7 KB (1,100 words) - 00:23, 6 March 2023
- |basemods = Reduces earned combat XP by 100% for 2 hours ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s9 KB (1,324 words) - 00:23, 6 March 2023
- |basemods = Boosts earned combat XP by 10% for 60 minutes ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s8 KB (1,147 words) - 00:23, 6 March 2023
- ...>Health Regen +24 per update (in combat)<br>Power Regen +36 per update (in combat)<br>Metabolism Regen +2 per update<br>Direct Trauma/Psychic/Nature Mitigati ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s10 KB (1,454 words) - 02:32, 6 March 2023