Difference between revisions of "Council Lands"
m |
m (Shifted most race-themed lore to the correct Anatomy pages in prep for a rewrite of this page.) |
||
Line 5: | Line 5: | ||
=Etymology= | =Etymology= | ||
=History= | =History= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Geography= | =Geography= | ||
==Serbule== | ==Serbule== | ||
− | + | The town of [[Serbule]] was established in the far east of the Council Lands. The town was created as a refugee town for Elves after the Elven city of Dwyndarre was destroyed. While most of the population is Elven, some Humans remain to act on wishes of the Council. Retired Praetor [[Nelson Ballard]] watches over the residents from the fortress at the western end of the town. He works alongside [[Sir Coth]], the town Sheriff. | |
− | |||
− | |||
− | + | [[Serbule]] itself is a typical Council town, mostly wooden buildings surrounded by a stone wall. The town is surrounded by a shallow moat which connects with a nearby lake. Six guard towers stand watch over the town, and a Council fortress takes up the Southern end of the town. Serbule has two gates, the main gate to the east, and a secondary gate to the north, by the town's stables. | |
− | + | The northern half of the town of Serbule is populated by merchants and craftsman, while the southern end is holds the town's famous windmill. Housing construction is expected to start in this part of town in the upcoming months. | |
− | + | The region around Serbule is lightly forested, with heavier forests to the north and south of the region. A few lakes are situated in the area around the town itself. The western edge of the region turns mountainous, as does the southern half. Council built cobblestone paths wind throughout the landscape of the region. Leaving through Serbule's north gate, travelers can reach Eltibule, or charter a ship to the island of Sun Vale. | |
− | + | Explorers traveling west of Serbule can find themselves at the old [[Serbule Crypt]], which is rumored to be haunted. Another point of interest in the west are two large stone hands jutting up from the rocky hills. These are the remains of a large statue that once stood in the area, now buried. | |
+ | * The Chortling Beaver Inn is a popular meeting place in town, the proprietor [[Fainor]] is an excellent chef. | ||
{{Quote | source=[[Durstin Tallow]] | | {{Quote | source=[[Durstin Tallow]] | | ||
Wasn't too long ago that Serbule was just a little inn and a port, nothin' else. The elves that live in [[Sedgewick Forest]] would travel to the docks every month to get supplies from [[Verta]]. The goblin blockade put an end to that, though. Now there's not many customers at all. | Wasn't too long ago that Serbule was just a little inn and a port, nothin' else. The elves that live in [[Sedgewick Forest]] would travel to the docks every month to get supplies from [[Verta]]. The goblin blockade put an end to that, though. Now there's not many customers at all. | ||
Line 40: | Line 31: | ||
==Population== | ==Population== | ||
==Humans== | ==Humans== | ||
− | |||
==Elves== | ==Elves== | ||
− | |||
==Rakshasa== | ==Rakshasa== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Fae== | ==Fae== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Dwarves== | ==Dwarves== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Goblins== | ==Goblins== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Orcs== | ==Orcs== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Trolls == | == Trolls == | ||
== Demons == | == Demons == | ||
− | |||
==Myconians== | ==Myconians== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Himamanav & Himamanav Deities== | == Himamanav & Himamanav Deities== | ||
The [[Himamanav]], often refereed to as Yeti, are a species of [[Giant]] that live in cold climates. Their society is made up of warriors, but also [[Yeti High Priest|High Priests]] that defend and lead worship of the [[Himamanav Deities]]. | The [[Himamanav]], often refereed to as Yeti, are a species of [[Giant]] that live in cold climates. Their society is made up of warriors, but also [[Yeti High Priest|High Priests]] that defend and lead worship of the [[Himamanav Deities]]. | ||
The [[Himamanav Deities]] are long-lived sentient energy constructs. Their origin is unknown, but they are worshiped by the [[Himamanav]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings. | The [[Himamanav Deities]] are long-lived sentient energy constructs. Their origin is unknown, but they are worshiped by the [[Himamanav]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings. | ||
− | |||
==Mantis?== | ==Mantis?== | ||
The Manis species has only recently gained sentience. They have taken it upon themselves to learn the culture of the Council Lands. It seems that some Mantises have developed Psychic abilities, including the ability to wipe the minds of elves. | The Manis species has only recently gained sentience. They have taken it upon themselves to learn the culture of the Council Lands. It seems that some Mantises have developed Psychic abilities, including the ability to wipe the minds of elves. |
Latest revision as of 11:08, 22 November 2023
This page is constantly being updated by BetaNotus and is somewhat disorganized at the moment. Eventually most of the information will move to other pages of the Register, and this page will be dedicated to information on just the Council itself.
The Council Lands are a civilization located on the continent of Alharth. Verta, an Elven country, shares a border with the Council Lands.
Contents
Etymology
History
Geography
Serbule
The town of Serbule was established in the far east of the Council Lands. The town was created as a refugee town for Elves after the Elven city of Dwyndarre was destroyed. While most of the population is Elven, some Humans remain to act on wishes of the Council. Retired Praetor Nelson Ballard watches over the residents from the fortress at the western end of the town. He works alongside Sir Coth, the town Sheriff.
Serbule itself is a typical Council town, mostly wooden buildings surrounded by a stone wall. The town is surrounded by a shallow moat which connects with a nearby lake. Six guard towers stand watch over the town, and a Council fortress takes up the Southern end of the town. Serbule has two gates, the main gate to the east, and a secondary gate to the north, by the town's stables.
The northern half of the town of Serbule is populated by merchants and craftsman, while the southern end is holds the town's famous windmill. Housing construction is expected to start in this part of town in the upcoming months.
The region around Serbule is lightly forested, with heavier forests to the north and south of the region. A few lakes are situated in the area around the town itself. The western edge of the region turns mountainous, as does the southern half. Council built cobblestone paths wind throughout the landscape of the region. Leaving through Serbule's north gate, travelers can reach Eltibule, or charter a ship to the island of Sun Vale.
Explorers traveling west of Serbule can find themselves at the old Serbule Crypt, which is rumored to be haunted. Another point of interest in the west are two large stone hands jutting up from the rocky hills. These are the remains of a large statue that once stood in the area, now buried.
- The Chortling Beaver Inn is a popular meeting place in town, the proprietor Fainor is an excellent chef.
“Wasn't too long ago that Serbule was just a little inn and a port, nothin' else. The elves that live in Sedgewick Forest would travel to the docks every month to get supplies from Verta. The goblin blockade put an end to that, though. Now there's not many customers at all.
Eltibule
Kur Mountains
Sun Vale
- While the island Sun Vale resides on is still part of the Council Lands, you wouldn't know it looking at the area. A few roads and crumbling buildings are all that is left of the Council's presence. A few trolls have taken up residence in these ruins. Sun Vale itself is a fertile valley on an otherwise uninhabitable rocky island. The island is located between the Council Lands and the neighboring Elven nation of Verta. Ships from Serbule dock at the beaches to the southern end of the island.
Other Lands
Demographics
Population
Humans
Elves
Rakshasa
Fae
Dwarves
Goblins
Orcs
Trolls
Demons
Myconians
The Himamanav, often refereed to as Yeti, are a species of Giant that live in cold climates. Their society is made up of warriors, but also High Priests that defend and lead worship of the Himamanav Deities.
The Himamanav Deities are long-lived sentient energy constructs. Their origin is unknown, but they are worshiped by the Himamanav. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings.
Mantis?
The Manis species has only recently gained sentience. They have taken it upon themselves to learn the culture of the Council Lands. It seems that some Mantises have developed Psychic abilities, including the ability to wipe the minds of elves.
Ranalon
The Ranalon are a species from a distant land.
Indigenous Species
The Crone Council
Religion
- Residents of the Council Lands worship 37 deities. Each deity is associated with various natural phenomena. While some deities are thought to have created their associated phenomena, others perform more minor tasks. It is believed that the deities are sentient and can manifest themselves in physical forms.
- - Tok of the Eighth Pod suggests that the deities are simply nature spirits.
- See Guide to Nature Spirit Classification for information on Nature Spirit Classification.
- The Chalice Gods are responsible for the magical powers that let undead beings exist in the world. [[Gulagra is not one of them. [1]
Nature Spirits
Deity | Association | Actions/ Location | Classification |
---|---|---|---|
Norala | Goddess of Hunts | Spreads Lycanthropy. | Class 3 |
Melkar | God of Recreational Hunting | ??? | Class 3 |
Ilth Hale | Goddess of Bravery and Humanity -> Goddess of Sorrow and the Forsaken | ??? | Class 3 |
Vol | God of Death | ??? | Class 1/ Class 0 |
Kirad | God of Hearth and Home | ??? | Class 1/ Class 0 |
Zare | God of Secrets | ??? | Class 3 |
Irhetsu/Ir-Hetsu | God of the Winds/God of Song and Story | Controls the Winds. | Class 2 |
Talerra | God of Depression and Knowing the Truth | Trades information on souls for a year's worth of feeling hope | |
Dale Renthian | God of Inspiration | Wanders around drinking and granting ideas. | Class 3 |
Tast | God of war and armies | ??? | Class 1 |
Gulagra | God of War(Chaos) | The embodiment of anarchy and chaos. | Class 2 |
Elshana | Elven goddess of creative beauty | Deceased | |
Errana | Elven goddess of love and sex/goddess of food and reproduction | ||
Akhisa | God of spiders and patience | ??? | Class 2 |
Dreva | God of Balance in Nature | Patron Spirit of Druids & appears as a lake full of talking fish. | Class 1/ Class 0 |
Ri-Shin | God of Plants and Trees | Created the Druids long ago with his brother Au-Shin. | |
Au-Shin | God of Animals and Insects | Created the Druids long ago with his brother Ri-Shin. | |
Arisetsu/Aris | Goddess of Hope | ??? | Class 1 |
Ormorek | God of Self doubt and bitterness | Patron of players who quit in disgust. Appears as a beardless dwarf. | ??? |
Enoyos | God of Exploration and the Ocean | ??? | ??? |
??? | God of Crafting | Appears as a dwarf | ??? |
Umrad | God of Mining -> God of Dwarves and Minerals. | Primary Dwarf God | ??? |
Zek | ??? | Is Dead | ??? |
Harukita | God of Hate | ??? | |
Tuvillus | God of Greed | ??? | |
Kajich | God of Fear | ??? | |
Urtigal | God of | ??? | |
Zhia Lian | God of Whimsy and Unpredictability | ??? | |
Bogdelle | ??? | ??? | |
Paullus | God of Parties and Drink | ??? | |
Vol-Mu | God of Winter | Deceased | ??? |
Saledar | God of Empathy and Cooperation | ??? | |
Strekios | God of Self Improvement | "cruel taskmaster" | ??? |
Romast | God of Martial Arts | Deceased | ??? |
Garakh | God of Commerce | ??? | |
Imatia | God of Knowledge and Learning | ??? | |
Fenna | God of Beauty, Innocence, Dusk, and Poetry | ??? | |
Janice Alberith | God of Science and Discovery | ??? | |
Laeth | God of Time | ??? | |
Cae-a-lee | God of ??? | Deceased | ??? |
Miraverre | God of Dreams | ??? | |
Lo-Maj | God of Might | ??? | |
Zare | God of Secrets | ??? | |
Remga | God of Piracy and Violence | ??? |
Lawara's Note
- Twenty Godlings in the ground,
- Twenty more in air surround,
- One was killed in demon fire,
- Two were banished to the mire.
Myths
Gorgons
- Gorgons is a mythological creature mentioned in folktales and old books.
- One such book found in the town of Serbule, The Wasted Wishes, tells the story of a girl's encounter with a Gorgon. The Gorgon in the story grants three wishes to the girl, Leeka, before vanishing after filling the room with smoke. The Gorgon in The Wasted Wishes is sentient, and seems to enjoy playing with how wishes are fulfilled.
Autumn Felling
- The Legend of the Autumn Felling tells of a day when over half the population of Elves in Alharth dropped dead. It is unknown whether or not this tragic tale actually occurred.
Garden Mystics
Garden Mystics are ancient elves who have mastered the art of growing unnatural vegetables. It is rumored they can grow Fey Potatoes.
The Green Man
Error: Item not foundThis grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayward teens to death if they're out past curfew.
— Fist of the Green Man
Government
- The Council Lands are ruled by the Council, a group of five wizards. The Council members have not been seen in years, but reside in the city of Statehelm.
Council Decrees
- Council representatives can issue Council Decrees after approval from Statehelm. As a result, the threat of a Council Decree carries weight among the populace of the Council Lands.
- Examples of Council Decrees:
- - Selenia Lovefoot was declared a Foe of Alharth and banished from the Council Lands. Her family was allowed to remain in the country, but their home and possessions were put up for auction in Serbule.
- - Five members of "The Council of Thirteen" were banished from Alharth. The decree declared it illegal to speak the names of the banished out-loud.
Known Policies and Laws
“Elves should pay 30% of all their earnings if they own a shop in town, but they all scam the Council. I bet I don't get more than 10%. No, it's fine. I guess at the end of the day, I don't really care.
— Hang Out with Hulon
- - Statehelm has recently installed a sex-changing machine designed to deal with homosexuality, which seems to be looked down upon by the Council. [2]
- - Some Council Representatives charge non-humans taxes, such as in the city of Halvue. The Elves in Serbule are also charged heavy taxes. [3]
- - The Council has decreed that Elves are unable to feel emotions.
- The Council once declared it mandatory for all children to read "Who Loves Mort" at age 4. Mort is an undead skeleton who kills everyone he ever loved in life. The misery caused by this declaration caused them to undo their decision. [4]
Economy
- Council-Stamps (or just "Councils") are the basic currency issued by The Council. Walls are worth a tenth of a Council, and Screeds are worth 20 Councils. - "The Chortling Beaver's First Screed"
- All known vendors accept Councils.
- Ancient Coins were once known as Obols. They were used as currency before the Council arrived in Alharth.[5]
- Elves who operate shops in Council territory are taxed 30% of their earnings.[6]
Infrastructure
- The Council employees the Council Corps of Engineers to repair roads, construct settlements, and perform other similar duties. They were responsible for the quick construction of Serbule Keep.[7]
- The Second Column is a military branch under command of The Council.
Error: Item not foundIt has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death."
— Council Trooper Sword
Science and Arcane Arts
- Science and Magic run amuck in the Council Lands. Sometimes, the two are combined. One such example is the modern Stargazer device. The lenses used have been enchanted to allow viewing of the starts even during the day.
Technology
Magic
- -Most residents of The Council Lands are unaware of other planes of existence and simply refer to anyone from one as a "Demon."
Culture
- The master of Trend Magic, Rea Shuloth, once enchanted a series of amulets with a spell that compelled everyone to love the necklaces. The spell wasn't enough to overcome the public's perspective, and the design is now seen as gauche. [8]
Trivia
- -Citizens of The Council Lands often mistake Alharth as being the name for the entire world.
- - Alharth is the second largest of the nine continents.
- - Only Humans and Dwarves use their last names in public.