Difference between revisions of "Kur Mountains"

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__NOTOC__
 
__NOTOC__
'''Kur Moutains''' is a massive, bitter cold mountainous region.
+
{{MAP infobox
 +
| name = Kur Mountains
 +
| mapimage  = [[File:KurMountainsMarkedMap.jpg|450px]]
 +
| connects  = [[Eltibule]], [[Ilmari]], [[Gazluk]]
 +
| pclevel    = 30-50
 +
| temperature = Cold
 +
| image      = [[File:Kur Mountains (smoldering fire).jpg|400px]]
 +
| portaldesc = A windy path leads to the freezing Kur Mountains, and then on to [[Gazluk]].
 +
}}
 +
The [[Kur Mountains]] are part of a mountainous region found north of [[Eltibule]]. Always cold and snow-covered, these rolling hills and rocky peaks form the gateway to the higher elevations of the [[Gazluk]] plateau. Although formally a Council controlled land, Orcs have repeatedly claimed the mountains as their own. Their claims are refuted by residents of the few non-orc settlements, and likely by the native [[Himamanav]].
  
An interesting mechanic in this zone, is that the player character takes damage over time due to the '''freezing temperatures'''. The in game notification advises the player to look for regeneration through equipment and skills in order to survive the harsh environment. Failure to take the advice may lead to death by ''exposure to freezing temperatures''.
+
The Northwestern Outpost, a collection of small buildings surrounding an Inn owned by the Rakshasa merchant [[Ukorga]], provides travelers a warm respite from the cold. Despite the absence of any roads, The Council imposes a road maintenance tax on the citizens of this village.
 +
== Neighboring Regions ==
 +
; [[Eltibule]]
 +
: A mountainous but warmer land found through the mountains to the southeast.
 +
; [[Ilmari]]
 +
: A desert region to the east, this region is battered by sandstorms and plagued with decades of drought.
 +
; [[Gazluk]]
 +
: A snowcapped plateau high in the mountains, this region has harsher conditions than [[Kur Mountains]].
 +
== Environmental Effects ==
 +
{{:Environmental_Effects/Cold Mechanics}}
 +
==Points of Interest==
 +
====Campfires====
 +
Several '''smoldering fires''' can be found throughout the zone. If they are lit by sacrificing a single piece of wood (any type of wood works), they will provide light and warmth for some time. (e.g. 45 minutes for a piece of Oak). Keeping warm in the [[Kur Mountains]] is important, as the cold can inflict ''Frostbite'' and ''Hypothermia.''
 +
====Abandoned Barn====
 +
A refurbished barn on the edge of [[Himamanav]] territory currently used by the merchant-crafter [[Syndra]] as a home. A Teleportation Circle is nearby.
  
'''Smoldering Fire''' can be found at a camp with a hut. If you light it with 1 piece of oak wood, it will burn for 10 minutes during which you are relieved of the freezing temperatures debuff. This could be a good spot to hunt around if you can barely survive there.
+
==== Northwestern Outpost ====
 +
Three buildings home to an assortment of residents who each have their own reasons for living in the wilderness of the [[Kur Mountains]]. Some seek solitude, others revel in solace, and some just needed a place far from The Council to hide. This cluster of buildings is sometimes called '''Ukorga's Inn''' by travelers.  
 +
* [[Ukorga]], [[Laura Neth]], [[Landri the Cold]], [[Gurki]], [[Nightshade]], [[Janet Lews]], and [[Gloria Stonecurl]].
  
[[File:Kur Mountains (annotated map).jpg|right|border|526px]]
+
====Orc Camps====
 
+
Two active orc camps remain in the [[Kur Mountains]]. A small camp can be found in the south-west between two hills, while a larger settlement claims the northeastern hills as territory. Fires within the camps can provide warmth, however their inhabitants are not fond of outsiders.
== Landmarks ==
 
* Small Outpost
 
* Statehelm Mint {{Hint|Head north, down the cliff to the ocean, then follow the cliff east.}}
 
  
 +
====Shrine of Ri-Shin ====
 +
Found west of the [[Eltibule]] portal in the [[Kur Mountains]], the '''Shrine of Ri-Shin''' is an anchor of the god of plants and trees. Maintained primarily by [[Snowleaf]] and the Druids of [[Alharth]], the shrine offers rewards to those who seek the bounty of [[Ri-Shin]].
 +
* During the [[Winter Holiday]], Druids and adventurers who can demonstrate their dedication to Ri-Shin may participate in a series of community-wide tasks. Completing each task during the holiday strengthens a buffing blessing receivable throughout the rest of the year.
 +
* The completion of certain tasks during the event also unlocks a [[storage]] chest at the Shrine, which holds a maximum of 32 items in a year where all tasks are completed. All players receive access to this chest, even if they did not participate in the event.
 +
* The blessing of [[Ri-Shin]] can be received by travelers standing in the shrine that speak words of praise in ''Nearby ''chat, '''Praise Ri-Shin, guardian of the shrine!'''
 +
==== Teleportation Circles ====
 +
There are 5 Council constructed Teleportation Circles in the [[Kur Mountains]] region.
 +
* Outside Ukorga's Northwestern Outpost and Inn.
 +
* Northeast of Ukorga's Inn, directly south of the [[Wolf Cave]].
 +
* Northeast of [[Wolf Cave]] and along the coast past [[Lamashu]]'s campsite. 
 +
* Outside [[Syndra]]'s barn. Almost directly north from the [[Eltibule]] portal.
 +
* At [[Ratuk the Thinker]]'s campsite on the glaciers in the northwest.
 +
==== Meditation Pillars ====
 +
There are 6 [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:
 +
* '''Laggard Strike''' - At a campfire west of the [[Ilmari]] portal.
 +
* '''Bruising Strike''' - Northwest of Ukorga's Inn.
 +
* '''Toss and Barrage''' - West of the [[Gazluk]] portal.
 +
* '''Stunning Bruises''' - Southwest of Ukorga's Inn.
 +
* '''Cobra of Life''' - In the crevasse slightly north of the [[Yeti Cave]] entrance.
 
== Dungeons ==
 
== Dungeons ==
* [[Kur Tower]]
+
<dpl>
* [[Werewolf Den]]
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category = Kur Mountains Dungeons
* [[Wolf Cave]]
+
mode = unordered
 
+
columns = 1
==Teleportation Circles==
+
</dpl>
* Northwest outpost
+
===Kur Tower===
* Northern shore (east of Wolf Cave)
+
[[Kur Tower]] is the name given to an underground complex of ruins accessed by a mostly collapsed tower in the southern half of the region.
 
+
=== Necromancer's Courtyard ===
== Neighbor Map(s) ==
+
Deep in the depths of [[Kur Tower]], unusual creatures populate an unnatural graveyard.
* [[Eltibule]]
+
===Wolf Cave===
 
+
A cave in northern Kur filled with wolves.
== NPCs ==
+
===Yeti Cave===
 
+
Found in a crevasse, this is the home of the native [[Himamanav]].
====Friends====
 
*[[Jace Soral]] and [[Sanja]]
 
*[[Lamashu]]
 
*[[Ukorga]]
 
*[[Laura Neth]]
 
*[[Landri the cold]]
 
*[[Gurki]]
 
  
 +
== {{msg:BASEPAGENAME}} Inhabitants ==
 +
==== Friendly NPCs ====
 +
<dpl>
 +
category = Kur Mountains NPCs
 +
notcategory = Dungeon NPCs
 +
notcategory = Sacred Grotto NPCs
 +
notcategory = Event NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Sacred Grotto NPCs ====
 +
<dpl>
 +
category = Sacred Grotto NPCs
 +
notcategory = Dungeon NPCs
 +
notcategory = Event NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Event NPCs ====
 +
<dpl>
 +
category = Kur Mountains NPCs
 +
category = Event NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====
 +
<dpl>
 +
category = Kur Mountains NPCs
 +
category = Dungeon NPCs
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
====Foes====
 +
<dpl>
 +
category = Kur Mountains Creatures
 +
notcategory = Bosses
 +
mode = unordered
 +
columns = 3
 +
includetrim = true
 +
</dpl>
 
====Special Foes====
 
====Special Foes====
...
+
<dpl>
 +
category = Kur Mountains Creatures
 +
category = Bosses
 +
mode = unordered
 +
columns = 3
 +
</dpl>
 +
====Known to Have Storage====
 +
* [[Warden Storage Chest]] (Anything) (must have access to The Grotto to acquire, but is accessible from the Kur Item Catalog)
 +
* [[Gurki]] (Anything)
 +
* [[Jace Soral]] (Anything)
 +
* [[Lamashu]] (Anything)
 +
* [[Ukorga]] (Anything)
 +
* [[Laura Neth]] (Food or Cooking Ingredients)
 +
* [[Red]] (Anything)
 +
(Council Storage Machine next to Kur Item Catalog)
  
====Foes====
+
== Harvestables ==
<!-- atm a simple list of foes, without revealing their location -->
+
==== Fish ====
* Buck Snowdeer
+
[[Fishing#Ice Fishing|Ice Fishing]] is a common activity in colder climates like the [[Kur Mountains]]. There are five Ice Fishing areas in Kur.
* Doe Snowdeer
+
{|
* Hungry Tundra Wolf
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|{{Item|Perch}}
* Ice Bear
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|{{Item|Eel}}
* Insane Werewolf
+
|}
* Yeti Thrower
 
* Yeti Warrior
 
  
==Gathering==
+
<!-- each providing a different selection of fish.
* Blood Mushrooms (30)
 
* Block of Ice (45)
 
* Silver Ore (35) {{Hint|Found on northwest shore}}
 
* Tundra Lichen (37)
 
  
 +
[[File:IceFishingHoles.png|300 px]]
 +
; Green Ice Fishing Hole
 +
{|
 +
|{{Item|Grapefish}}
 +
|{{Item|Perch}}
 +
|}
 +
; Yellow Ice Fishing Hole
 +
{|
 +
|{{Item|Perch}}
 +
|{{Item|Eel}}
 +
|{{Item|Shark}}
 +
|}
 +
; Red Ice Fishing Hole
 +
The red-marked Ice Fishing hole tends to produce higher quantities of Perch than the yellow-marked area.
 +
{|
 +
|{{Item|Perch}}
 +
|{{Item|Eel}}
 +
|{{Item|Shark}}
 +
|}-->
 +
==== Plants ====
 +
{|
 +
|{{Item|Winterhue Seeds}}
 +
|{{Item|Wolfsbane}}
 +
|{{Item|Tundra Lichen}}
 +
|{{Item|Cinnamon}}
 +
|}
 +
==== Wood====
 +
{|
 +
|{{Item|Maple Wood}}
 +
|{{Item|Cedar Wood}}
 +
|}
 +
==== Mushrooms ====
 +
{|
 +
|{{Item|Milk Cap Mushroom}}
 +
|{{Item|Blood Mushroom}}
 +
|}
 +
==== Minerals & Metal ====
 +
{|
 +
|{{Item|Silver Ore}}
 +
|{{Item|Iridium}}
 +
|{{Item|Saltpeter}}
 +
|}
 +
==== Miscellaneous ====
 +
* [[Corpse Talking|Exposed Grave]].
 +
* [[Corpse Talking|Ancient Exposed Grave]].
 +
* Possibilities from a ''Block of Ice''
 +
{|
 +
|{{Item|Poppy Seeds}}
 +
|{{Item|Enchanted Holly Seeds}}
 +
|{{Item|Marigold Seeds}}
 +
{{Item|Red Aster}}
 +
|-
 +
|{{Item|Ice Core}}
 +
|{{Item|Brass Gear}}
 +
|{{Item|Lemon}}
 +
|}
 +
* Possibilities from a ''Snow-Covered Rock''
 +
{|
 +
|{{Item|Dirty Snow Water}}
 +
|}
 
==Gallery==
 
==Gallery==
 
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
 
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
 
<gallery mode="nolines" widths=300px>
 
<gallery mode="nolines" widths=300px>
File:Kur Mountains Outpost.jpg|The outpost, with Kur Tower in the distance.
+
File:Kur Mountains Blank Map.jpg|A blank version of the Kur Mountains map.
 
</gallery>
 
</gallery>
 +
== Trivia ==
 +
* [[Kur Mountains]] was completely redesigned as part of the October 10, 2022 game update.
 +
* In late 2014, a rumor arose suggesting that the [[Statehelm Mint]] was a building hidden somewhere in the eastern mountains of Kur. Instructions to find the mythical building suggested following the northern beach shore as far east as you could go, and climbing from there.
 +
 
[[Category:Zones]]
 
[[Category:Zones]]

Latest revision as of 05:10, 21 October 2024

Button Green.png
Kur Mountains
KurMountainsMarkedMap.jpg
Map of Kur Mountains (click for larger size)
Connects to
Temperature:
Cold
Area Level
30-50
Kur Mountains (smoldering fire).jpg
A windy path leads to the freezing Kur Mountains, and then on to Gazluk.

The Kur Mountains are part of a mountainous region found north of Eltibule. Always cold and snow-covered, these rolling hills and rocky peaks form the gateway to the higher elevations of the Gazluk plateau. Although formally a Council controlled land, Orcs have repeatedly claimed the mountains as their own. Their claims are refuted by residents of the few non-orc settlements, and likely by the native Himamanav.

The Northwestern Outpost, a collection of small buildings surrounding an Inn owned by the Rakshasa merchant Ukorga, provides travelers a warm respite from the cold. Despite the absence of any roads, The Council imposes a road maintenance tax on the citizens of this village.

Neighboring Regions

Eltibule
A mountainous but warmer land found through the mountains to the southeast.
Ilmari
A desert region to the east, this region is battered by sandstorms and plagued with decades of drought.
Gazluk
A snowcapped plateau high in the mountains, this region has harsher conditions than Kur Mountains.

Environmental Effects

Cold Mechanics

While inside the region, the player character gradually loses Body Heat over time. Losing all of one's Body Heat causes Frostbite and eventually Hypothermia. Frostbite reduces direct damage dealt by 20%. If frostbitten for too long, Hypothermia sets in, which deals Health damage continuously, disables health and power regeneration, and reduces movement speed by 50%. Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.

Body Heat depletes much more rapidly while underwater.

The rate at which one loses Body Heat is affected by Indirect Cold Mitigation, which can be improved through gear and abilities

Similar to the smoldering campfires scatted throughout Kur, an Emergency Warmth Fire or Basic Campfire can restore body heat. Ukorga can teach humanoid form players how to craft these fires through Carpentry, while Spot teaches beast form players the same through Foraging. Emergency Fires can also be purchased from several vendors, including Hogan, Ukorga, Red, and Rick Snapley.

Varying amounts of Body Heat can also be restored through several Fire Magic, First Aid, Mentalism, Animal Handling (Polar Bear and similar bears' Cheap Trick), Priest and Warden abilities or by using a Simple Blanket. Finally, Cold Resistance and Orcish Thickskin Potions can boost your total Body Heat capacity, allowing you more time away from heat sources.

Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through Leatherworking or obtained via barter with Ukorga.

Points of Interest

Campfires

Several smoldering fires can be found throughout the zone. If they are lit by sacrificing a single piece of wood (any type of wood works), they will provide light and warmth for some time. (e.g. 45 minutes for a piece of Oak). Keeping warm in the Kur Mountains is important, as the cold can inflict Frostbite and Hypothermia.

Abandoned Barn

A refurbished barn on the edge of Himamanav territory currently used by the merchant-crafter Syndra as a home. A Teleportation Circle is nearby.

Northwestern Outpost

Three buildings home to an assortment of residents who each have their own reasons for living in the wilderness of the Kur Mountains. Some seek solitude, others revel in solace, and some just needed a place far from The Council to hide. This cluster of buildings is sometimes called Ukorga's Inn by travelers.

Orc Camps

Two active orc camps remain in the Kur Mountains. A small camp can be found in the south-west between two hills, while a larger settlement claims the northeastern hills as territory. Fires within the camps can provide warmth, however their inhabitants are not fond of outsiders.

Shrine of Ri-Shin

Found west of the Eltibule portal in the Kur Mountains, the Shrine of Ri-Shin is an anchor of the god of plants and trees. Maintained primarily by Snowleaf and the Druids of Alharth, the shrine offers rewards to those who seek the bounty of Ri-Shin.

  • During the Winter Holiday, Druids and adventurers who can demonstrate their dedication to Ri-Shin may participate in a series of community-wide tasks. Completing each task during the holiday strengthens a buffing blessing receivable throughout the rest of the year.
  • The completion of certain tasks during the event also unlocks a storage chest at the Shrine, which holds a maximum of 32 items in a year where all tasks are completed. All players receive access to this chest, even if they did not participate in the event.
  • The blessing of Ri-Shin can be received by travelers standing in the shrine that speak words of praise in Nearby chat, Praise Ri-Shin, guardian of the shrine!

Teleportation Circles

There are 5 Council constructed Teleportation Circles in the Kur Mountains region.

  • Outside Ukorga's Northwestern Outpost and Inn.
  • Northeast of Ukorga's Inn, directly south of the Wolf Cave.
  • Northeast of Wolf Cave and along the coast past Lamashu's campsite.
  • Outside Syndra's barn. Almost directly north from the Eltibule portal.
  • At Ratuk the Thinker's campsite on the glaciers in the northwest.

Meditation Pillars

There are 6 Meditation Pillars in the Kur Mountains region. The provided Meditation Combos are:

  • Laggard Strike - At a campfire west of the Ilmari portal.
  • Bruising Strike - Northwest of Ukorga's Inn.
  • Toss and Barrage - West of the Gazluk portal.
  • Stunning Bruises - Southwest of Ukorga's Inn.
  • Cobra of Life - In the crevasse slightly north of the Yeti Cave entrance.

Dungeons

Kur Tower

Kur Tower is the name given to an underground complex of ruins accessed by a mostly collapsed tower in the southern half of the region.

Necromancer's Courtyard

Deep in the depths of Kur Tower, unusual creatures populate an unnatural graveyard.

Wolf Cave

A cave in northern Kur filled with wolves.

Yeti Cave

Found in a crevasse, this is the home of the native Himamanav.

Kur Mountains Inhabitants

Friendly NPCs

Sacred Grotto NPCs

Event NPCs

      Friendly NPCs in Kur Mountains Dungeons

      Foes

      Special Foes

      Known to Have Storage

      (Council Storage Machine next to Kur Item Catalog)

      Harvestables

      Fish

      Ice Fishing is a common activity in colder climates like the Kur Mountains. There are five Ice Fishing areas in Kur.

      icon_5051.png
       

      Plants

      Wood

      Mushrooms

      Minerals & Metal

      Miscellaneous

      • Possibilities from a Snow-Covered Rock

      Gallery

      Trivia

      • Kur Mountains was completely redesigned as part of the October 10, 2022 game update.
      • In late 2014, a rumor arose suggesting that the Statehelm Mint was a building hidden somewhere in the eastern mountains of Kur. Instructions to find the mythical building suggested following the northern beach shore as far east as you could go, and climbing from there.