Difference between revisions of "Kur Mountains"
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− | + | {{MAP infobox | |
+ | | name = Kur Mountains | ||
+ | | mapimage = [[File:KurMountainsMarkedMap.jpg|450px]] | ||
+ | | connects = [[Eltibule]], [[Ilmari]], [[Gazluk]] | ||
+ | | pclevel = 30-50 | ||
+ | | temperature = Cold | ||
+ | | image = [[File:Kur Mountains (smoldering fire).jpg|400px]] | ||
+ | | portaldesc = A windy path leads to the freezing Kur Mountains, and then on to [[Gazluk]]. | ||
+ | }} | ||
+ | The [[Kur Mountains]] are part of a mountainous region found north of [[Eltibule]]. Always cold and snow-covered, these rolling hills and rocky peaks form the gateway to the higher elevations of the [[Gazluk]] plateau. Although formally a Council controlled land, Orcs have repeatedly claimed the mountains as their own. Their claims are refuted by residents of the few non-orc settlements, and likely by the native [[Himamanav]]. | ||
− | + | The Northwestern Outpost, a collection of small buildings surrounding an Inn owned by the Rakshasa merchant [[Ukorga]], provides travelers a warm respite from the cold. Despite the absence of any roads, The Council imposes a road maintenance tax on the citizens of this village. | |
+ | == Neighboring Regions == | ||
+ | ; [[Eltibule]] | ||
+ | : A mountainous but warmer land found through the mountains to the southeast. | ||
+ | ; [[Ilmari]] | ||
+ | : A desert region to the east, this region is battered by sandstorms and plagued with decades of drought. | ||
+ | ; [[Gazluk]] | ||
+ | : A snowcapped plateau high in the mountains, this region has harsher conditions than [[Kur Mountains]]. | ||
+ | == Environmental Effects == | ||
+ | {{:Environmental_Effects/Cold Mechanics}} | ||
+ | ==Points of Interest== | ||
+ | ====Campfires==== | ||
+ | Several '''smoldering fires''' can be found throughout the zone. If they are lit by sacrificing a single piece of wood (any type of wood works), they will provide light and warmth for some time. (e.g. 45 minutes for a piece of Oak). Keeping warm in the [[Kur Mountains]] is important, as the cold can inflict ''Frostbite'' and ''Hypothermia.'' | ||
+ | ====Abandoned Barn==== | ||
+ | A refurbished barn on the edge of [[Himamanav]] territory currently used by the merchant-crafter [[Syndra]] as a home. A Teleportation Circle is nearby. | ||
− | ''' | + | ==== Northwestern Outpost ==== |
+ | Three buildings home to an assortment of residents who each have their own reasons for living in the wilderness of the [[Kur Mountains]]. Some seek solitude, others revel in solace, and some just needed a place far from The Council to hide. This cluster of buildings is sometimes called '''Ukorga's Inn''' by travelers. | ||
+ | * [[Ukorga]], [[Laura Neth]], [[Landri the Cold]], [[Gurki]], [[Nightshade]], [[Janet Lews]], and [[Gloria Stonecurl]]. | ||
− | [[ | + | ====Orc Camps==== |
− | + | Two active orc camps remain in the [[Kur Mountains]]. A small camp can be found in the south-west between two hills, while a larger settlement claims the northeastern hills as territory. Fires within the camps can provide warmth, however their inhabitants are not fond of outsiders. | |
− | |||
− | |||
− | |||
+ | ====Shrine of Ri-Shin ==== | ||
+ | Found west of the [[Eltibule]] portal in the [[Kur Mountains]], the '''Shrine of Ri-Shin''' is an anchor of the god of plants and trees. Maintained primarily by [[Snowleaf]] and the Druids of [[Alharth]], the shrine offers rewards to those who seek the bounty of [[Ri-Shin]]. | ||
+ | * During the [[Winter Holiday]], Druids and adventurers who can demonstrate their dedication to Ri-Shin may participate in a series of community-wide tasks. Completing each task during the holiday strengthens a buffing blessing receivable throughout the rest of the year. | ||
+ | * The completion of certain tasks during the event also unlocks a [[storage]] chest at the Shrine, which holds a maximum of 32 items in a year where all tasks are completed. All players receive access to this chest, even if they did not participate in the event. | ||
+ | * The blessing of [[Ri-Shin]] can be received by travelers standing in the shrine that speak words of praise in ''Nearby ''chat, '''Praise Ri-Shin, guardian of the shrine!''' | ||
+ | ==== Teleportation Circles ==== | ||
+ | There are 5 Council constructed Teleportation Circles in the [[Kur Mountains]] region. | ||
+ | * Outside Ukorga's Northwestern Outpost and Inn. | ||
+ | * Northeast of Ukorga's Inn, directly south of the [[Wolf Cave]]. | ||
+ | * Northeast of [[Wolf Cave]] and along the coast past [[Lamashu]]'s campsite. | ||
+ | * Outside [[Syndra]]'s barn. Almost directly north from the [[Eltibule]] portal. | ||
+ | * At [[Ratuk the Thinker]]'s campsite on the glaciers in the northwest. | ||
+ | ==== Meditation Pillars ==== | ||
+ | There are 6 [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are: | ||
+ | * '''Laggard Strike''' - At a campfire west of the [[Ilmari]] portal. | ||
+ | * '''Bruising Strike''' - Northwest of Ukorga's Inn. | ||
+ | * '''Toss and Barrage''' - West of the [[Gazluk]] portal. | ||
+ | * '''Stunning Bruises''' - Southwest of Ukorga's Inn. | ||
+ | * '''Cobra of Life''' - In the crevasse slightly north of the [[Yeti Cave]] entrance. | ||
== Dungeons == | == Dungeons == | ||
− | + | <dpl> | |
− | + | category = Kur Mountains Dungeons | |
− | + | mode = unordered | |
− | + | columns = 1 | |
− | == | + | </dpl> |
− | + | ===Kur Tower=== | |
− | + | [[Kur Tower]] is the name given to an underground complex of ruins accessed by a mostly collapsed tower in the southern half of the region. | |
− | + | === Necromancer's Courtyard === | |
− | == | + | Deep in the depths of [[Kur Tower]], unusual creatures populate an unnatural graveyard. |
− | + | ===Wolf Cave=== | |
− | + | A cave in northern Kur filled with wolves. | |
− | == | + | ===Yeti Cave=== |
− | + | Found in a crevasse, this is the home of the native [[Himamanav]]. | |
− | === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | == {{msg:BASEPAGENAME}} Inhabitants == | ||
+ | ==== Friendly NPCs ==== | ||
+ | <dpl> | ||
+ | category = Kur Mountains NPCs | ||
+ | notcategory = Dungeon NPCs | ||
+ | notcategory = Sacred Grotto NPCs | ||
+ | notcategory = Event NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Sacred Grotto NPCs ==== | ||
+ | <dpl> | ||
+ | category = Sacred Grotto NPCs | ||
+ | notcategory = Dungeon NPCs | ||
+ | notcategory = Event NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Event NPCs ==== | ||
+ | <dpl> | ||
+ | category = Kur Mountains NPCs | ||
+ | category = Event NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ==== | ||
+ | <dpl> | ||
+ | category = Kur Mountains NPCs | ||
+ | category = Dungeon NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ====Foes==== | ||
+ | <dpl> | ||
+ | category = Kur Mountains Creatures | ||
+ | notcategory = Bosses | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | includetrim = true | ||
+ | </dpl> | ||
====Special Foes==== | ====Special Foes==== | ||
− | + | <dpl> | |
+ | category = Kur Mountains Creatures | ||
+ | category = Bosses | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ====Known to Have Storage==== | ||
+ | * [[Warden Storage Chest]] (Anything) (must have access to The Grotto to acquire, but is accessible from the Kur Item Catalog) | ||
+ | * [[Gurki]] (Anything) | ||
+ | * [[Jace Soral]] (Anything) | ||
+ | * [[Lamashu]] (Anything) | ||
+ | * [[Ukorga]] (Anything) | ||
+ | * [[Laura Neth]] (Food or Cooking Ingredients) | ||
+ | * [[Red]] (Anything) | ||
+ | (Council Storage Machine next to Kur Item Catalog) | ||
− | ==== | + | == Harvestables == |
− | + | ==== Fish ==== | |
− | + | [[Fishing#Ice Fishing|Ice Fishing]] is a common activity in colder climates like the [[Kur Mountains]]. There are five Ice Fishing areas in Kur. | |
− | + | {| | |
− | + | |{{Item|Perch}} | |
− | + | |{{Item|Eel}} | |
− | + | |} | |
− | |||
− | |||
− | |||
− | + | <!-- each providing a different selection of fish. | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | [[File:IceFishingHoles.png|300 px]] | ||
+ | ; Green Ice Fishing Hole | ||
+ | {| | ||
+ | |{{Item|Grapefish}} | ||
+ | |{{Item|Perch}} | ||
+ | |} | ||
+ | ; Yellow Ice Fishing Hole | ||
+ | {| | ||
+ | |{{Item|Perch}} | ||
+ | |{{Item|Eel}} | ||
+ | |{{Item|Shark}} | ||
+ | |} | ||
+ | ; Red Ice Fishing Hole | ||
+ | The red-marked Ice Fishing hole tends to produce higher quantities of Perch than the yellow-marked area. | ||
+ | {| | ||
+ | |{{Item|Perch}} | ||
+ | |{{Item|Eel}} | ||
+ | |{{Item|Shark}} | ||
+ | |}--> | ||
+ | ==== Plants ==== | ||
+ | {| | ||
+ | |{{Item|Winterhue Seeds}} | ||
+ | |{{Item|Wolfsbane}} | ||
+ | |{{Item|Tundra Lichen}} | ||
+ | |{{Item|Cinnamon}} | ||
+ | |} | ||
+ | ==== Wood==== | ||
+ | {| | ||
+ | |{{Item|Maple Wood}} | ||
+ | |{{Item|Cedar Wood}} | ||
+ | |} | ||
+ | ==== Mushrooms ==== | ||
+ | {| | ||
+ | |{{Item|Milk Cap Mushroom}} | ||
+ | |{{Item|Blood Mushroom}} | ||
+ | |} | ||
+ | ==== Minerals & Metal ==== | ||
+ | {| | ||
+ | |{{Item|Silver Ore}} | ||
+ | |{{Item|Iridium}} | ||
+ | |{{Item|Saltpeter}} | ||
+ | |} | ||
+ | ==== Miscellaneous ==== | ||
+ | * [[Corpse Talking|Exposed Grave]]. | ||
+ | * [[Corpse Talking|Ancient Exposed Grave]]. | ||
+ | * Possibilities from a ''Block of Ice'' | ||
+ | {| | ||
+ | |{{Item|Poppy Seeds}} | ||
+ | |{{Item|Enchanted Holly Seeds}} | ||
+ | |{{Item|Marigold Seeds}} | ||
+ | {{Item|Red Aster}} | ||
+ | |- | ||
+ | |{{Item|Ice Core}} | ||
+ | |{{Item|Brass Gear}} | ||
+ | |{{Item|Lemon}} | ||
+ | |} | ||
+ | * Possibilities from a ''Snow-Covered Rock'' | ||
+ | {| | ||
+ | |{{Item|Dirty Snow Water}} | ||
+ | |} | ||
==Gallery== | ==Gallery== | ||
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) --> | <!-- add a few nice pictures of landmarks (not too spoiler-y ?) --> | ||
<gallery mode="nolines" widths=300px> | <gallery mode="nolines" widths=300px> | ||
− | File:Kur Mountains | + | File:Kur Mountains Blank Map.jpg|A blank version of the Kur Mountains map. |
− | |||
− | |||
</gallery> | </gallery> | ||
+ | == Trivia == | ||
+ | * [[Kur Mountains]] was completely redesigned as part of the October 10, 2022 game update. | ||
+ | * In late 2014, a rumor arose suggesting that the [[Statehelm Mint]] was a building hidden somewhere in the eastern mountains of Kur. Instructions to find the mythical building suggested following the northern beach shore as far east as you could go, and climbing from there. | ||
+ | |||
[[Category:Zones]] | [[Category:Zones]] |
Latest revision as of 05:10, 21 October 2024
Kur Mountains
| |
---|---|
Map of Kur Mountains (click for larger size)
| |
Connects to | |
Temperature: | Cold
|
Area Level | 30-50
|
A windy path leads to the freezing Kur Mountains, and then on to Gazluk.
|
The Kur Mountains are part of a mountainous region found north of Eltibule. Always cold and snow-covered, these rolling hills and rocky peaks form the gateway to the higher elevations of the Gazluk plateau. Although formally a Council controlled land, Orcs have repeatedly claimed the mountains as their own. Their claims are refuted by residents of the few non-orc settlements, and likely by the native Himamanav.
The Northwestern Outpost, a collection of small buildings surrounding an Inn owned by the Rakshasa merchant Ukorga, provides travelers a warm respite from the cold. Despite the absence of any roads, The Council imposes a road maintenance tax on the citizens of this village.
Neighboring Regions
- Eltibule
- A mountainous but warmer land found through the mountains to the southeast.
- Ilmari
- A desert region to the east, this region is battered by sandstorms and plagued with decades of drought.
- Gazluk
- A snowcapped plateau high in the mountains, this region has harsher conditions than Kur Mountains.
Environmental Effects
Cold Mechanics
While inside the region, the player character gradually loses Body Heat over time. Losing all of one's Body Heat causes Frostbite and eventually Hypothermia. Frostbite reduces direct damage dealt by 20%. If frostbitten for too long, Hypothermia sets in, which deals Health damage continuously, disables health and power regeneration, and reduces movement speed by 50%. Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.
Body Heat depletes much more rapidly while underwater.
The rate at which one loses Body Heat is affected by Indirect Cold Mitigation, which can be improved through gear and abilities
Similar to the smoldering campfires scatted throughout Kur, an Emergency Warmth Fire or Basic Campfire can restore body heat. Ukorga can teach humanoid form players how to craft these fires through Carpentry, while Spot teaches beast form players the same through Foraging. Emergency Fires can also be purchased from several vendors, including Hogan, Ukorga, Red, and Rick Snapley.
Varying amounts of Body Heat can also be restored through several Fire Magic, First Aid, Mentalism, Animal Handling (Polar Bear and similar bears' Cheap Trick), Priest and Warden abilities or by using a Simple Blanket. Finally, Cold Resistance and Orcish Thickskin Potions can boost your total Body Heat capacity, allowing you more time away from heat sources.
Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through Leatherworking or obtained via barter with Ukorga.
Points of Interest
Campfires
Several smoldering fires can be found throughout the zone. If they are lit by sacrificing a single piece of wood (any type of wood works), they will provide light and warmth for some time. (e.g. 45 minutes for a piece of Oak). Keeping warm in the Kur Mountains is important, as the cold can inflict Frostbite and Hypothermia.
Abandoned Barn
A refurbished barn on the edge of Himamanav territory currently used by the merchant-crafter Syndra as a home. A Teleportation Circle is nearby.
Northwestern Outpost
Three buildings home to an assortment of residents who each have their own reasons for living in the wilderness of the Kur Mountains. Some seek solitude, others revel in solace, and some just needed a place far from The Council to hide. This cluster of buildings is sometimes called Ukorga's Inn by travelers.
Orc Camps
Two active orc camps remain in the Kur Mountains. A small camp can be found in the south-west between two hills, while a larger settlement claims the northeastern hills as territory. Fires within the camps can provide warmth, however their inhabitants are not fond of outsiders.
Shrine of Ri-Shin
Found west of the Eltibule portal in the Kur Mountains, the Shrine of Ri-Shin is an anchor of the god of plants and trees. Maintained primarily by Snowleaf and the Druids of Alharth, the shrine offers rewards to those who seek the bounty of Ri-Shin.
- During the Winter Holiday, Druids and adventurers who can demonstrate their dedication to Ri-Shin may participate in a series of community-wide tasks. Completing each task during the holiday strengthens a buffing blessing receivable throughout the rest of the year.
- The completion of certain tasks during the event also unlocks a storage chest at the Shrine, which holds a maximum of 32 items in a year where all tasks are completed. All players receive access to this chest, even if they did not participate in the event.
- The blessing of Ri-Shin can be received by travelers standing in the shrine that speak words of praise in Nearby chat, Praise Ri-Shin, guardian of the shrine!
Teleportation Circles
There are 5 Council constructed Teleportation Circles in the Kur Mountains region.
- Outside Ukorga's Northwestern Outpost and Inn.
- Northeast of Ukorga's Inn, directly south of the Wolf Cave.
- Northeast of Wolf Cave and along the coast past Lamashu's campsite.
- Outside Syndra's barn. Almost directly north from the Eltibule portal.
- At Ratuk the Thinker's campsite on the glaciers in the northwest.
Meditation Pillars
There are 6 Meditation Pillars in the Kur Mountains region. The provided Meditation Combos are:
- Laggard Strike - At a campfire west of the Ilmari portal.
- Bruising Strike - Northwest of Ukorga's Inn.
- Toss and Barrage - West of the Gazluk portal.
- Stunning Bruises - Southwest of Ukorga's Inn.
- Cobra of Life - In the crevasse slightly north of the Yeti Cave entrance.
Dungeons
Kur Tower
Kur Tower is the name given to an underground complex of ruins accessed by a mostly collapsed tower in the southern half of the region.
Necromancer's Courtyard
Deep in the depths of Kur Tower, unusual creatures populate an unnatural graveyard.
Wolf Cave
A cave in northern Kur filled with wolves.
Yeti Cave
Found in a crevasse, this is the home of the native Himamanav.
Kur Mountains Inhabitants
Friendly NPCs
Sacred Grotto NPCs
Event NPCs
|
|
Friendly NPCs in Kur Mountains Dungeons
Foes
Special Foes
Known to Have Storage
- Warden Storage Chest (Anything) (must have access to The Grotto to acquire, but is accessible from the Kur Item Catalog)
- Gurki (Anything)
- Jace Soral (Anything)
- Lamashu (Anything)
- Ukorga (Anything)
- Laura Neth (Food or Cooking Ingredients)
- Red (Anything)
(Council Storage Machine next to Kur Item Catalog)
Harvestables
Fish
Ice Fishing is a common activity in colder climates like the Kur Mountains. There are five Ice Fishing areas in Kur.
Plants
Wood
Mushrooms
Minerals & Metal
Miscellaneous
- Exposed Grave.
- Ancient Exposed Grave.
- Possibilities from a Block of Ice
- Possibilities from a Snow-Covered Rock
Gallery
Trivia
- Kur Mountains was completely redesigned as part of the October 10, 2022 game update.
- In late 2014, a rumor arose suggesting that the Statehelm Mint was a building hidden somewhere in the eastern mountains of Kur. Instructions to find the mythical building suggested following the northern beach shore as far east as you could go, and climbing from there.