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  • : Bow : Of notice, '''Critical Damage %''' that comes with '''Anatomy''' skills appear to work only for Bows. ...find was much more likely to enhance your choice of primary and secondary skills. This feature was changed in the 2015-12-06 patch. See the [[Belt]] artic
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  • * An old rumor suggests that Archery was one of many skills taught on the Island of [[Anagoge]], once home to a Council Academy. Travel == Connected Skills ==
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  • ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • |req = None <!-- Any other skills needed to gain this skill --> == Connected Skills ==
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  • |req = N/A <!-- Any other skills needed to gain this skill --> == Connected Skills ==
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  • ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • |anatomy = Elven ...n with [[Marna]], she will also teach [[First Aid]] and [[Armor Patching]] skills.
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  • ...still Elven anatomy and Elf species, but a Human cursed to an Elf is Elven Anatomy and Elf species. --> ...emember that your max purchase value will be affected by buffs from random skills, open up Persona->Stats and adjust for your Max Purchase Cap %. -->
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  • |anatomy = Elven ...r it right now, but I bet knowing how to autopsy things will lead to other skills down the road.
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  • |anatomy = Elven ...one]] called me once. They stole my memories. Ripped them from my head! My skills, too! I mean, I can barely read now. I have to assume I knew a lot of thing
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  • == Connected Skills == =====Related Skills:=====
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  • ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • |title = Anatomy ...in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowle
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  • ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...r combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonus == Connected Skills ==
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  • ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = [[Surveying]] <!-- Any other skills needed to gain this skill -->
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  • ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...XP for [[Druid]]. On the other hand, you can learn skills such as [[Demon Anatomy]] through the use of a '''Lost Notus Record.'''
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  • '''Power''' is consumed by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with ...portant. While you can easily switch between skills, you'll find that even skills of the same level can vary greatly in damage potential unless you also swit
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  • ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • |req = <!-- Any other skills needed to gain this skill --> ...ts: fruits, flowers, and vegetables. The plants can be used in other trade skills and sometimes as quest objectives (ie. collect flowers).
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  • ...a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for f == Connected Skills ==
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  • |title = Rakshasa Anatomy<!-- You can leave this blank --> |skilltype = Anatomy Skill
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  • |anatomy = Goblin ::::::::I've been taking the opportunity to improve my skills. There are so many corpses in here that it's easy to find skulls!
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  • |anatomy = Ruminant ...be helpful to players stuck in these forms, and sells the belts for their skills.
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  • ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...g forgotten knowledge (learning skills like [[Gender Studies]] and [[Demon Anatomy]]).
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  • ...You can find a list of wanted images at [[Special:WantedFiles]], or browse Anatomy category pages. Red links are usually missing images. Click the "(1 link)" ; Skills
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  • |title = Dinosaur Anatomy |skilltype = Anatomy Skill
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  • |title = Plant Anatomy |skilltype = Anatomy Skill
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  • |title = Arthropod Anatomy |skilltype = Anatomy Skill
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  • |title = Aberration Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • |title = Canine Anatomy |skilltype = Anatomy Skill
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  • |title = Feline Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • |title = Elemental Anatomy |skilltype = Anatomy Skill
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  • |title = Undead Anatomy |skilltype = Anatomy Skill
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  • |anatomy = Canine : Unlock Lycanthropy Skills Levels - 51-60 (Alternate method!)
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  • |title = Goblin Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • |title = Elemental Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • |title = Fungoid Anatomy |skilltype = Anatomy Skill
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  • |anatomy = Rakshasa : Weapon Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade's favors.
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  • Anatomy-related categories (Arthropod, Goblin, Orc, etc.) currently use the singula : [[:Category:Skills]]
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  • |anatomy = Rakshasa ...ashu started on her Su-Falak, a Rakshasan spiritual journey to improve her skills as a carpenter. She does not talk to animals.
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  • |anatomy = Fae ...er Nexus]] alongside [[Corey The Croaker]]. She teaches [[Geology]] based skills to improve the effectiveness of certain gems and stones.
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  • |anatomy = Rakshasa ...of the [[Onkara]] leadership. He teaches [[Unarmed]] and [[Staff]] based skills that utilize Claws.
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  • |title = Giant Anatomy |skilltype = Anatomy Skill
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  • |title = Non-Ruminant Ungulate Anatomy |skilltype = Anatomy Skill
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  • |title = Ruminant Anatomy |skilltype = Anatomy Skill
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  • |title = Rodent Anatomy |skilltype = Anatomy Skill
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  • |title = Bear and Bugbear Anatomy |skilltype = Anatomy Skill
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  • |title = Construct Anatomy |skilltype = Anatomy Skill
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  • |title = Crone-Kin Anatomy |skilltype = Anatomy Skill
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  • |title = Fish and Snail Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • |title = Human Anatomy |skilltype = Anatomy Skill
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  • |title = Incorporeal Creature Anatomy |skilltype = Anatomy Skill
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  • == Connected Skills == =====Sub-Skills:=====
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  • ...g forgotten knowledge (learning skills like [[Gender Studies]] and [[Demon Anatomy]]). == Connected Skills ==
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  • |title = Elven Anatomy<!-- You can leave this blank --> |skilltype = Anatomy Skill
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  • ...n angry fellow who lost his family to the Goblin slave-trade. He lacks the skills to take revenge himself, so he attempts to make a living as a practitioner ...Salas]]''' was the cook for the Eltibule family. She dislikes the [[Elven Anatomy|Elves]] and [[Rakshasa]] who have moved into the Keep, and has moved into a
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  • ...lose in level to the monster. This should let players get started in these skills much more quickly without having to hunt down just the right monsters. On t ...kill level. Anatomy is intentionally harder to raise than the other corpse skills like Butchering and Skinning.)
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  • ...e, because if they give you equipment, it will likely be tailored to those skills. ...s was considered an exploit and is not the normal way to earn XP for these skills.
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  • |title = Reptile Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • |req = Unknown <!-- Any other skills needed to gain this skill --> == Connected Skills ==
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  • |anatomy = Fish and Snail [[Gershok]] will only train Shamanic Infusion skills if you reach {{Favor|Comfortable}} with her.
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  • |anatomy = Rakshasa ...erent. Minotaurs have incredible memories, and exceptional problem-solving skills. And they love puzzles, riddles, and mazes! And wherever Minotaur troops ar
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  • ...es]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. The Pedestal Puzzle was designed to test the critical thinking skills of students under [[Elmetaph]]'s tutelage. It still seems operational. Perh
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  • |anatomy = Elven ...their final exam. Students had to show competence in a bunch of different skills here. Only a few graduated, and some were killed here. It's a dangerous pla
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  • |anatomy = Orc ...an train Mentalism 51-60 and abilities in that range. As an example of her skills, she grew a reasonably large tree in one day.
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  • |anatomy = Fungoid : Jewelry Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade's favors.
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  • |anatomy = Goblin : Ancillary Armor Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade's favors.
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  • |anatomy = Elven : Armor Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade's favors.
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  • |title = Fae Anatomy |skilltype = Anatomy Skill
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  • |title = Demon Anatomy<!-- You can leave this blank --> ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->
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  • |anatomy = Construct The '''Glowing Sphere''' offers a variety of skills as a reward for collecting the skull of the Ghoul [[Maligno]]. A new skull
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  • ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...ds of receiving from skinning/butchering are increased by knowledge of the anatomy of non-ruminant ungulates.
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  • |name = Decoction of Fae Anatomy Knowledge ...ontains the boiled-down essence of knowledge about a particular skill, Fae Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Elven Anatomy Knowledge ...tains the boiled-down essence of knowledge about a particular skill, Elven Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Rakshasa Anatomy Knowledge ...ns the boiled-down essence of knowledge about a particular skill, Rakshasa Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Canine Anatomy Knowledge ...ains the boiled-down essence of knowledge about a particular skill, Canine Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Cat Anatomy Knowledge ...ontains the boiled-down essence of knowledge about a particular skill, Cat Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Arthropod Anatomy Knowledge ...s the boiled-down essence of knowledge about a particular skill, Arthropod Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Ruminant Anatomy Knowledge ...ns the boiled-down essence of knowledge about a particular skill, Ruminant Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Non-Ruminant Ungulate Anatomy Knowledge ...-down essence of knowledge about a particular skill, Non-Ruminant Ungulate Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Bear Anatomy Knowledge ...ntains the boiled-down essence of knowledge about a particular skill, Bear Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Goblin Anatomy Knowledge ...ains the boiled-down essence of knowledge about a particular skill, Goblin Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • == Connected Skills == ===== Sub-Skills: =====
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  • |basemods = Boosts damage vs. creatures with the Fish anatomy type +10% for 60 minutes ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
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  • |name = Decoction of Orc Anatomy Knowledge ...ontains the boiled-down essence of knowledge about a particular skill, Orc Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Giant Anatomy Knowledge ...tains the boiled-down essence of knowledge about a particular skill, Giant Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Aberration Anatomy Knowledge ...the boiled-down essence of knowledge about a particular skill, Aberration Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Elemental Anatomy Knowledge ...s the boiled-down essence of knowledge about a particular skill, Elemental Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Construct Anatomy Knowledge ...s the boiled-down essence of knowledge about a particular skill, Construct Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Fish Anatomy Knowledge ...ntains the boiled-down essence of knowledge about a particular skill, Fish Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Fungoid Anatomy Knowledge ...ins the boiled-down essence of knowledge about a particular skill, Fungoid Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Rodent Anatomy Knowledge ...ains the boiled-down essence of knowledge about a particular skill, Rodent Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Demon Anatomy Knowledge ...tains the boiled-down essence of knowledge about a particular skill, Demon Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Dinosaur Anatomy Knowledge ...ns the boiled-down essence of knowledge about a particular skill, Dinosaur Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Human Anatomy Knowledge ...tains the boiled-down essence of knowledge about a particular skill, Human Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Undead Anatomy Knowledge ...ains the boiled-down essence of knowledge about a particular skill, Undead Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Incorporeal Anatomy Knowledge ...the boiled-down essence of knowledge about a particular skill, Incorporeal Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Crone Anatomy Knowledge ...tains the boiled-down essence of knowledge about a particular skill, Crone Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Plant Anatomy Knowledge ...tains the boiled-down essence of knowledge about a particular skill, Plant Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • |name = Decoction of Reptile Anatomy Knowledge ...ins the boiled-down essence of knowledge about a particular skill, Reptile Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • ...e a potion that boosts all your attacks +10% against creatures of the Fish anatomy type (which also includes frogs and snails). ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
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  • ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ** 25 levels of [[Fish and Snail Anatomy]] is required to milk a [[Fae Mollusc]]. An {{Item|Empty Bottle}} must be a
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  • ==Normal Skills== ...Bear and Bugbear Anatomy 29, Feline Anatomy 19, Rodent Anatomy 19, Rodent Anatomy 39, Animal Husbandry 25, Animal Husbandry 50, Animal Husbandry 75, Compassi
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  • ...ill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...g quest, the combat xp from completing the quest will be awarded for those skills as well.
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  • *Some skills, like [[Endurance]], also give the players inventory slots as part of their ...'Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before enga
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  • ...ropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • |req = <!-- Any other skills needed to gain this skill --> == Connected Skills ==
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  • ===<b>Changes to "Auxiliary Combat Skills"</b>=== ...bodies just to get the XP. These skills now work more like regular combat skills: you get XP in them if you use them when killing monsters.
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  • : We may still have to wipe skills or even whole systems during beta for balance reasons, so I definitely can' ...nic infusion, that's one where I reserve the right to sometimes make weird skills. Leveling this skill is basically an alternative to using augments, but the
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  • ...t species like Rakshasa and Elves, but also are part of the Fish and Snail anatomy type. ...studying, and pass some of that information onto their eggs. Languages and skills, including magic, can be passed on this way. The eggs inherit all of the me
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  • |title = Dwarf Anatomy |skilltype = Anatomy Skill
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  • ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains ...and feel, based on careful study of the shape of their skulls. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks agains
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  • |anatomy = Human |Unlock Knife Skills Levels 51-60 || 50 || 18200
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  • |anatomy = Dwarf .... And I'm pretty good with an alchemy potion! I've had to use my chemistry skills to kill quite a few people... which is depressing, you know? So I try to gi
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  • ...what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbers used here are for We've made some changes to specific abilities and skills as a result of this change -- as described in the lengthy notes below -- an
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  • |caption = Confident in her skills. |anatomy = Rakshasa
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  • - Animal Handling can gain new bonus levels by reaching Anatomy 15, Anatomy 25, and Compassion 25. ...n levels 51-70 of the various augmentation crafting skills. They each have skills they're good at, which are taught at the usual price. The ones they're bad
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  • |anatomy = Human [[Brianna Willer]] will train [[Brewing]] skills to anyone who has both been introduced by [[Therese]], and reached {{Favor|
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  • =====Sub-Skills:===== =====Secondary Skills:=====
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  • ...ills have lots of uses, but for archers the point is real simple: the more anatomy skill you have, the bigger the chance for a Critical Hit with your bow. ...ry has two non-combat parts involved. First, there’s raising the anatomy skills, as mentioned above. Next, there’s the art of making arrows. “Fletching
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  • : Previous Post: [[Elder Game: Back to work! Pre-Alpha Combat Skills]] ...ent progress again. To get back on track, I’ve punted some of the combat skills, as well as lots of the quests and other details for now. But I’ve been f
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  • :: - [[Anatomy]] 25 : We would like feedback on this list of skills, so if you feel these are too hard (or too easy) to achieve, please let us
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  • == Connected Skills == ===== Sub-Skills: =====
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  • |anatomy = Fish and Snail [[Chirrra]] does not directly train skills, but offers several [[Shamanic Infusion]], [[Calligraphy]], [[Alchemy]] and
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  • Some of the pet skills are in an awkward place right now because high-level player damage is still ...nning knife (with a 5% chance the knife will be lost). Creatures with Fish anatomy take double damage. This is considered a (non-bleed-inducing) variant of Gu
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  • |anatomy = Arthropod ...in the garden within the Red Wing Casino. He also teaches some alternative skills in using a spade.
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  • |anatomy = Goblin [[Ragabir]] trains 24 recipes for Potions that Boost Damage for Specific Skills
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  • ...estroyed.) || Target's movement speed is reduced 25%. Creatures with Plant anatomy take double damage. You must have hands to use this ability. This is consid ...estroyed.) || Target's movement speed is reduced 25%. Creatures with Plant anatomy take double damage. You must have hands to use this ability. This is consid
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  • ...st batch of changes (way back in 2017!) we switched our attention to other skills. ...critically hit" that bows do, based on your Anatomy skill and the target's anatomy type. Crossbows gain a +50% damage mod when they crit. (This isn't a bug fi
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  • ...s bonus levels). Additionally, many auxiliary-combat skills and non-combat skills have higher level caps. Most of these caps can be raised by training with t ...bonus level of [[Spider]] when reaching [[Animal Handling]] 50, Arthropod Anatomy 41, or Survival Instincts 37.
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  • ...w earn synergy levels in Fishing by reaching the following levels in other skills (previously only Knife Fighting 22 provided a synergy level): **Fish and Snail Anatomy 22,
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  • Kimoc said, "We are low on supplies to better our anatomy skills! Sure, we could make them ourselves, but we don't want to steal all the fun We are low on supplies to better our anatomy skills! Sure, we could make them ourselves, but we don't want to steal all the fun
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  • Kimoc said, "We are low on supplies to better our anatomy skills! Sure, we could make them ourselves, but we don't want to steal all the fun We are low on supplies to better our anatomy skills! Sure, we could make them ourselves, but we don't want to steal all the fun
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  • Kimoc said, "We are low on supplies to better our anatomy skills! Sure, we could make them ourselves, but we don't want to steal all the fun We are low on supplies to better our anatomy skills! Sure, we could make them ourselves, but we don't want to steal all the fun
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  • == Connected Skills == ===== Sub-Skills: =====
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  • |description = These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
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  • * 250 Combat XP for your active skills * 50 XP in Non-Ruminant Ungulate Anatomy
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  • * 250 Combat XP for your active skills * 50 XP in Ruminant Anatomy
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  • * 300 Combat XP for your active skills * 50 XP in Feline Anatomy
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  • * 250 Combat XP for your active skills * 50 XP in Rodent Anatomy
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  • * 250 Combat XP for your active skills * 50 XP in Ruminant Anatomy
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  • * 250 Combat XP for your active skills * 50 XP in Arthropod Anatomy
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  • * 350 Combat XP for your active skills * 50 XP in Non-Ruminant Ungulate Anatomy
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  • * 350 Combat XP for your active skills * 50 XP in Canine Anatomy
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  • * 350 Combat XP for your active skills * 50 XP in Non-Ruminant Ungulate Anatomy
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  • * 400 Combat XP for your active skills * 50 XP in Goblin Anatomy
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  • * 400 Combat XP for your active skills * 50 XP in Feline Anatomy
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  • * 400 Combat XP for your active skills * 50 XP in Arthropod Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Dinosaur Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Fish and Snail Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Arthropod Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Bear and Bugbear Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Non-Ruminant Ungulate Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Canine Anatomy
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  • * 600 Combat XP for your active skills * 50 XP in Fish and Snail Anatomy
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  • * 400 Combat XP for your active skills * 50 XP in Feline Anatomy
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  • * 200 Combat XP for your active skills * 50 XP in Dinosaur Anatomy
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  • * 500 Combat XP for your active skills * 50 XP in Fish and Snail Anatomy
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  • * 500 Combat XP for your active skills * 50 XP in Fish and Snail Anatomy
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  • * 500 Combat XP for your active skills * 50 XP in Fish and Snail Anatomy
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  • ...ls (e.g. bears and wolves) than from sentient enemies such as goblins. The skills you have active will influence the types of Augments you find (e.g. you'll ...ny anatomy skill, you can see any active buffs/debuffs on monsters of that anatomy type. For now, this info is displayed in the Combat Info window (the same p
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  • == Connected Skills == ===== Unusable Skills: =====
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  • |anatomy = Fae ...nough for her to have heard of you ([[Notoriety]] 25), and have two combat skills level 50+. And on some days, the daily mission has a higher level requireme
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  • |anatomy = Rakshasa : Max 2 active consignments (Textbooks for Combat Skills).
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  • |anatomy = Human : Max 2 active consignments (Textbooks for non-combat skills).
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  • |anatomy = Orc [[Brugo]] will only train [[Whittling]] skills if you reach '''{{Favor|Comfortable}}''' favor and have at least Level 50 [
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  • * 5000 Combat XP for your active skills * 250 XP in Fish and Snail Anatomy
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  • * 5000 Combat XP for your active skills * 250 XP in Reptile Anatomy
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  • * 5000 Combat XP for your active skills * 250 XP in Non-Ruminant Ungulate Anatomy
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  • |anatomy = Elven [[Trasen]] will train [[Weather Witching]] skills at {{Favor|Neutral}} with her. Non-elven adventurers begin at {{Favor|Toler
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  • :- Anatomy skills now list more specifics instead of "More Combat Info Shown". For example, "
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  • == Connected Skills == ===== Sub-Skills: =====
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  • ...feat is more than 5 levels higher than one (or both) of your active combat skills, the amount of XP you earn in that skill is reduced. If the monster is 25+ ...ure effects will now downscale automatically. For instance, if your active skills are level 50 and level 1, that's more than 25 levels apart. Your "effective
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  • : "No skills with metal weapons in main hand while using druid skill" : "No skills with non Druid shape shifting forms while using druid skill"
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  • Today's update is a big one. There's a new high-level zone, several new skills to find, and a metric tonne of UI fixes and improvements. Please keep in mi [[Povus]] is a new high-level outdoor area for players with combat skills from 75 to 85. (We haven't raised the level cap past 80 yet, but you can re
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  • |req = Level 25 Arthropod Anatomy ...the book {{Item|Secrets of Arthropod Genetics}}. 25 Levels of [[Arthropod Anatomy]] are required to read it. A guide on obtaining this book can be found in t
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  • : - Skills and sub-skills are now properly listed in alphabetical order in the abilities window. ...Ghostly creatures that spawn during Povus invasions now correctly have the anatomy type Incorporeal.
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  • : - Abilities in the Skills and Abilities window that are different levels of the same ability will now : - Sub-skills are now sorted alphabetically in the Skills and Abilities window.
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  • :* <b>Objects:</b> You can learn many new skills (and recipes) by examining objects around the island ...hem and you just may be able to escape this place and have some additional skills to make your survival more possible.
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  • |anatomy = Elven * Mythander was created years ago, but had no name or skills to offer until the Mount update on February 2, 2022.
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  • == Connected Skills == ===== Sub-Skills: =====
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  • :: - Fixed brewing buffs that are supposed to buff damage versus a specific anatomy group (e.g. Bears). (Previously they did nothing.) The following skills have new bonus synergy levels (when you reach a prerequisite level in anoth
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  • |name = Decoction of Feline Anatomy Knowledge ...ains the boiled-down essence of knowledge about a particular skill, Feline Anatomy. If you have a vague understanding of the skill, you can drink it to gain e
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  • ...(Race Skill)]]'''.<br>For information on Fae npcs and enemies see '''[[Fae Anatomy]]'''. ...g to complete most of these quests, as doing so will unlock new abilities, skills, and provide XP in [[Fae (Race Skill)]].
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  • |description = An elf-only tea that boosts the chance of anatomy critical hits with archery attacks. (For easy cleanup, the teapot magically |basemods = For 15 minutes, boosts Anatomy Critical-Hit Chance +8%
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  • ...ith their own lore and likes and history to explore. There are hundreds of skills to learn, thousands of items to collect, trade, or gift :- the world is wid :- Alchemical item "Aiming Potion" now applies to critical hits from anatomy criticals as well as phrenology criticals.
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