Difference between revisions of "Lore"
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− | [[File:Lore (skill).jpg| | + | __NOTOC__ |
− | + | {{Skill infobox | |
+ | |title = Lore | ||
+ | |image = [[File:Lore (skill).jpg|300px]] | ||
+ | |caption = Mastery of ancient knowledge. | ||
+ | |skilltype = Other Skill | ||
+ | |maxlevel = 50 | ||
+ | |req = N/A | ||
+ | |skilltrainers = N/A | ||
+ | }} | ||
+ | {{Quote|source=[[History of Alharth: The Council]]| | ||
+ | The lead wizards from each school met in secret, calling themselves The Council of Thirteen. Had the gorgons found them, we would still be under the yoke of the Crone Hegemony to this day! But under the cloak of magical secrecy they organized a rebellion. | ||
+ | }} | ||
+ | [[Lore]] is a skill linked to the mastery of '''Words of Power''' and the study of the world of [[Alharth]] and Beyond. Raising [[Lore]] unlocks small, permanent bonuses to elemental damage resistance and Max Power. | ||
+ | === In-Game Description === | ||
Mastery of ancient knowledge. | Mastery of ancient knowledge. | ||
− | }} | + | === Training {{msg:BASEPAGENAME}} === |
− | ''' | + | * Often learned by examining sparkling items in [[Serbule Keep]]. |
+ | * The first successful completion of an [[Altar]]. | ||
+ | * Complete the Hang-Out '''Research words of power''' with [[Marna]]. | ||
+ | == Connected Skills == | ||
+ | ===== Sub-Skills: ===== | ||
+ | * None | ||
+ | ===== Secondary Skills: ===== | ||
+ | * None | ||
+ | ===== Related Skills: ===== | ||
+ | * [[Art History]] - Understanding the rich history of art in Alharth. | ||
+ | * [[Battle Chemistry]] - Battle Chemists will learn cross-discipline chemical concoctions if they are studious in [[Lore]]. | ||
+ | ===== Synergy Levels: ===== | ||
+ | Bonus [[Synergy Levels]] for [[Lore]] can be obtained from the following skills and levels: | ||
+ | :; [[Art History]] | ||
+ | :: Level 20, Level 40 | ||
+ | :; [[Poetry Appreciation]] | ||
+ | :: Level 40 | ||
+ | :; [[Gender Studies]] | ||
+ | :: Level 40, Level 45, Level 50 | ||
+ | :; [[Teleportation]] | ||
+ | :: Level 30 | ||
+ | :; [[Geology]] | ||
+ | :: Level 50 | ||
+ | :; [[Compassion]] | ||
+ | :: Level 30 | ||
− | + | == Recipe Lists == | |
+ | {{:{{msg:BASEPAGENAME}}/Recipes}} | ||
+ | == {{msg:BASEPAGENAME}} Mechanics == | ||
+ | === Soothsaying === | ||
+ | [[Soothsaying]] is a group of abilities in the [[Lore]] skill based around the viewing of '''Auguries'''. An adventurer can learn the four augury recipes (''Beginner's'', ''Basic'', ''Advanced'' and ''Expert Augury'') from [[Ashk the Answerer]]. [[Ashk]] will teach Augury abilities with appropriate favor, and after you complete some favor quests for him. You must have either [[Meditation]] or [[Shamanic Infusion]] at level 50 before you may learn these abilities. | ||
− | ==Lore | + | Each Augury recipe gives a one hour buff and a new Augury can be divulged every hour. The buff effect can be positive or negative depending on the foreseen outcome, and the level of Augury used. Not every effect is available as a result of each recipe. |
− | + | {{:Augury}} | |
− | + | === Lore Items of Alharth === | |
− | + | <!-- Commented out as information is outdated. | |
{| {{STDT}} style="text-align:right;" | {| {{STDT}} style="text-align:right;" | ||
! From !! XP | ! From !! XP | ||
|- | |- | ||
− | | World Interactions || | + | | World Interactions || 6,450 |
|- | |- | ||
− | | Quests || | + | | Quests || 450 |
|- | |- | ||
| Hang Outs || 345 | | Hang Outs || 345 | ||
|- | |- | ||
− | | Recipes || 1, | + | | Recipes || 1,800 |
|- | |- | ||
− | | colspan="2" style="border-top-style:dashed;" | Total: | + | | colspan="2" style="border-top-style:dashed;" | Total: 9,045 |
|} | |} | ||
− | + | --> | |
+ | {{:{{msg:BASEPAGENAME}}/XP}} | ||
− | + | ||
− | + | {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} | |
− | {{:{{msg:BASEPAGENAME}}/ | ||
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} | ||
+ | |||
+ | == Lore Experience Table == | ||
+ | {{Spoiler|Click Expand to view the Experience Table for Lore| | ||
+ | {{:Xptables/Lore}} | ||
+ | }} | ||
+ | == Trivia == | ||
+ | * Prior to February 2, 2016, Players could continuously level up lore when receiving +1xp for completing Word of Power recipes. | ||
+ | |||
[[Category:Skills]][[Category:Other Skills]] | [[Category:Skills]][[Category:Other Skills]] |
Latest revision as of 15:58, 15 January 2020
Lore
| |
---|---|
Mastery of ancient knowledge.
| |
Skill Type: | Other Skill
|
Max Level: | 50
|
Requirements: | N/A
|
Skill Trainers: | N/A
|
“The lead wizards from each school met in secret, calling themselves The Council of Thirteen. Had the gorgons found them, we would still be under the yoke of the Crone Hegemony to this day! But under the cloak of magical secrecy they organized a rebellion.
Lore is a skill linked to the mastery of Words of Power and the study of the world of Alharth and Beyond. Raising Lore unlocks small, permanent bonuses to elemental damage resistance and Max Power.
In-Game Description
Mastery of ancient knowledge.
Training Lore
- Often learned by examining sparkling items in Serbule Keep.
- The first successful completion of an Altar.
- Complete the Hang-Out Research words of power with Marna.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- None
Related Skills:
- Art History - Understanding the rich history of art in Alharth.
- Battle Chemistry - Battle Chemists will learn cross-discipline chemical concoctions if they are studious in Lore.
Synergy Levels:
Bonus Synergy Levels for Lore can be obtained from the following skills and levels:
- Art History
- Level 20, Level 40
- Poetry Appreciation
- Level 40
- Gender Studies
- Level 40, Level 45, Level 50
- Teleportation
- Level 30
- Geology
- Level 50
- Compassion
- Level 30
Recipe Lists
Lore Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Lore skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
---|---|---|---|---|---|---|---|
0 | Advanced Augury | 50 | 0 | Incense x3 Corpse Trophy x1 |
Advanced Augury | Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. This augury tends to have more potent futures -- both good and ill -- than the Basic Augury. It is also more sensitive to the body part used, with more possible outcomes for certain parts. | Training: Ashk |
0 | Apply Glamour to Item (via Berry) | 0 | 0 | Glamour Berry x1 Item to Glamour x1 Item to Copy Appearance From x1 |
Apply Glamour to Item (via Berry) | Makes one piece of equipment permanently look like another piece of equipment. The glamoured item will have the same dye coloration as the item it's copied from. You cannot re-dye a glamoured item. If the new appearance is specific to an animal form (e.g. werewolf armor), the glamour only applies when worn in that animal form. |
??? |
0 | Apply Glamour to Item (via Gourd) | 0 | 0 | Item to Glamour x1 Item to Copy Appearance From x1 Glamour Gourd x1 |
Apply Glamour to Item (via Gourd) | Makes one piece of equipment permanently look like another piece of equipment. The glamoured item will have the same dye coloration as the item it's copied from. You cannot re-dye a glamoured item. If the new appearance is specific to an animal form (e.g. werewolf armor), the glamour only applies when worn in that animal form. |
??? |
0 | Basic Augury | 50 | 0 | Salt x3 Incense x1 Corpse Trophy x1 |
Basic Augury | Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. This augury tends to have more potent futures -- both good and ill -- than the Beginner's Augury. | Training: Ashk |
0 | Beginner's Augury | 50 | 0 | Salt x5 Corpse Trophy x1 |
Beginner's Augury | Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. | Training: Ashk |
0 | Check Active Warden Alerts | 0 | 0 | None | Check Active Warden Alerts | Tune your mind to the secret communications of the Wardens. | Quest: Getting Warden Alerts Working |
0 | Coat Glowy Yellow Crystals | 25 | 0 | Glowy Yellow Crystal x2 Nice Phlogiston x5 |
Coated Glowy Yellow Crystal x2 | Covers dangerous crystals in magical dust, allowing them to be transported safely. * In-game, this recipe is displayed under Transmutation. |
Quest: Safer Crystal Transport |
0 | Drink Nectar (as a Butterfly) | 0 | 0 | Flower or Flower Arrangement x1 | Drink Nectar (as a Butterfly) | Consume a flower (or flower arrangement). For 30 minutes after, the Mentalism abilities Health Wave, Armor Wave, and Power Wave have increased potency. The increase depends on the quality of the flower(s) consumed. You must be a butterfly to use this technique, and you must meet the flower(s)'s skill requirements, if any. |
Training: Yavazek |
0 | Elven Infertility Cantrip | 25 | 0 | Bottle of Water x1 Strange Dirt x1 Salt x1 |
Empty Bottle x1 | For one hour, you are rendered completely infertile, as well as becoming immune to crotch-rot, jungle worm, and nearly all other sexually transmitted diseases. | Hang Out: Echur Hang Out: Joeh |
0 | Elven Sexual Energy Cantrip | 25 | 0 | Bottle of Water x1 Sulfur x1 Sugar x2 |
Empty Bottle x1 | For one hour, your genitalia are infused with pleasure-creating energies. | Hang Out: Rita |
0 | Expert Augury | 50 | 0 | Incense x6 Corpse Trophy x1 |
Expert Augury | Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. This augury tends to have more potent futures -- both good and ill -- than the Advanced Augury. Like the Advanced Augury, it is sensitive to the body part used, with more possible outcomes for certain parts. | Training: Ashk |
0 | Human Anti-Drowsy Cantrip | 25 | 0 | Bottle of Water x1 Fire Dust x1 Mycena Mushroom x1 |
Empty Bottle x1 | For one hour, you are immune to sleep effects. | Hang Out: Sir Coth |
0 | Human Hair-Cleaning Cantrip | 25 | 0 | Strange Dirt x1 Salt x1 Bluebell x1 |
Human Hair-Cleaning Cantrip | Your hair becomes shiny and clean, without the need for water or soap. Just shake it out really well... | Hang Out: Rita |
0 | Perceive Spawn Premonitions (2 secs) | 50 | 0 | Incense x1 Topaz x1 Corpse Trophy x1 |
Perceive Spawn Premonitions (2 secs) | Perform a mind-altering ritual so that you can perceive newly-spawned monsters 2 seconds before they actually appear. The effect does not wear off, but whenever you die there's a 5% chance that it will end. |
Training: Ashk |
0 | Perceive Spawn Premonitions (4 secs) | 50 | 0 | Incense x3 Topaz x2 Corpse Trophy x1 |
Perceive Spawn Premonitions (4 secs) | Perform a mind-altering ritual so that you can perceive newly-spawned monsters 4 seconds before they actually appear. The effect does not wear off, but whenever you die there's a 5% chance that it will end. |
Training: Ashk |
0 | Rakshasa Argument Curing Cantrip | 25 | 0 | Bottle of Milk x1 Salt x2 Sugar x2 |
Empty Bottle x1 | For one hour, you do not feel any urge to fight or argue with loved ones, no matter how stupid, callous, or irresponsible they may behave. | Hang Out: Kleave |
0 | Send Item to Saddlebag | 0 | 0 | Item to send x1 | Send Item to Saddlebag | Sends an item to your mystic saddlebag. Only usable when you have a mystic saddlebag equipped. | ??? |
0 | Word of Power | 50 | 0 | Salt x1 Crab Meat x1 Bottle of Water x1 |
Empty Bottle x1 | Attempt to research and discover a two-syllable Word of Power | Leveling Training: Flia Training: Marna Training: Velkort |
0 | Word of Power Scroll | 50 | 0 | Flour x1 Potato x1 Bottle of Milk x1 |
Empty Bottle x1 Word of Power Scroll (level 1) x1 |
Attempt to research and discover a two-syllable Word of Power, and write it into a sealed scroll for safe keeping. | Training: Flia Training: Marna Training: Velkort |
2 | Apply Beaker Augment | 25 | 0 | Beaker x1 Weapon Augment x1 |
Apply Beaker Augment | Enhance a beaker by applying a special Augment to it. | Training: Nightshade |
2 | Apply Dagger Augment | 25 | 0 | Dagger x1 Weapon Augment x1 |
Apply Dagger Augment | Enhance a dagger by applying a special Augment to it. | Training: Nightshade |
2 | Apply Fire Staff Augment | 25 | 0 | Fire Staff x1 Weapon Augment x1 |
Apply Fire Staff Augment | Enhance a fire staff by applying a special Augment to it. | Training: Nightshade |
2 | Apply Hammer Augment | 25 | 0 | Hammer x1 Weapon Augment x1 |
Apply Hammer Augment | Enhance a hammer by applying a special Augment to it. | Training: Nightshade |
2 | Apply Katar Augment | 25 | 0 | Unarmed Main-Hand Weapon x1 Weapon Augment x1 |
Apply Katar Augment | Enhance a punching weapon by applying a special Augment to it. | Training: Nightshade |
2 | Apply Staff Augment | 25 | 0 | Staff x1 Weapon Augment x1 |
Apply Staff Augment | Enhance a staff by applying a special Augment to it. | Training: Nightshade |
2 | Apply Sword Augment | 25 | 0 | Sword x1 Weapon Augment x1 |
Apply Sword Augment | Enhance a sword by applying a special Augment to it. | Training: Nightshade |
2 | Moon Phase Check | 50 | 0 | None | Moon Phase Check | Consult your references to figure out the current phase of the moon. | Item: Phases of the Moon |
3 | Apply Bow Augment | 25 | 0 | Bow x1 Off-Hand Augment x1 |
Apply Bow Augment | Enhance a bow by applying a special Augment to it. | Training: Nightshade |
3 | Apply Claw Augment | 25 | 0 | Claw x1 Off-Hand Augment x1 |
Apply Claw Augment | Enhance a claw by applying a special Augment to it. | Training: Nightshade |
3 | Apply Flask Augment | 25 | 0 | Flask x1 Off-Hand Augment x1 |
Apply Flask Augment | Enhance a flask by applying a special Augment to it. | Training: Nightshade |
3 | Apply Orb Augment | 25 | 0 | Orb x1 Off-Hand Augment x1 |
Apply Orb Augment | Enhance an orb by applying a special Augment to it. | Training: Nightshade |
3 | Apply Shield Augment | 25 | 0 | Shield x1 Off-Hand Augment x1 |
Apply Shield Augment | Enhance a shield by applying a special Augment to it. | Training: Nightshade |
3 | Word of Power 2 | 100 | 0 | Cat Eyeball x1 Bluebell x1 Sugar x1 |
Word of Power 2 | Attempt to research and discover a three-syllable Word of Power | Item: Recipe: Words of Power 2 |
4 | Apply Chest Augment | 25 | 0 | Chest Armor x1 Chest-Armor Augment x1 |
Apply Chest Augment | Enhance a shirt or chest armor by applying a special Augment to it. | Training: Nightshade |
4 | Apply Hands Augment | 25 | 0 | Gloves x1 Gloves-Armor Augment x1 |
Apply Hands Augment | Enhance gloves by applying a special Augment to them. | Training: Nightshade |
4 | Apply Head Augment | 25 | 0 | Helm x1 Helm Augment x1 |
Apply Head Augment | Enhance a helmet or mask by applying a special Augment to it. | Training: Nightshade |
4 | Apply Legs Augment | 25 | 0 | Leg Armor x1 Leg-Armor Augment x1 |
Apply Legs Augment | Enhance a pair of pants or leggings by applying a special Augment to them. | Training: Nightshade |
4 | Apply Shoes Augment | 25 | 0 | Shoes x1 Shoes Augment x1 |
Apply Shoes Augment | Enhance a pair of boots or shoes by applying a special Augment to them. | Training: Nightshade |
4 | Word of Power 2 Scroll | 100 | 0 | Ectoplasm x1 Bluebell x1 Strange Dirt x1 |
Word of Power Scroll (level 2) x1 | Attempt to research and discover a three-syllable Word of Power, and write it into a sealed scroll for safe keeping. | Item: Recipe: Words of Power 2 (transcribed) |
5 | Apply Crossbow Augment | 25 | 0 | Crossbow x1 Off-Hand Augment x1 |
Apply Crossbow Augment | Enhance a crossbow by applying a special Augment to it. | Training: Nightshade |
5 | Apply Dirk Augment | 25 | 0 | Dirk x1 Off-Hand Augment x1 |
Apply Dirk Augment | Enhance a dirk by applying a special Augment to it. | Training: Nightshade |
5 | Apply Horn Augment | 25 | 0 | Horn x1 Off-Hand Augment x1 |
Apply Horn Augment | Enhance a bardic horn by applying a special Augment to it. | Training: Nightshade |
5 | Apply Lute Augment | 25 | 0 | Lute x1 Main-Hand Augment x1 |
Apply Lute Augment | Enhance a bardic lute by applying a special Augment to it. | Training: Nightshade |
5 | Apply Necklace Augment | 25 | 0 | Necklace x1 Necklace Augment x1 |
Apply Necklace Augment | Enhance a necklace by applying a special Augment to it. | Training: Nightshade |
5 | Apply Ring Augment | 25 | 0 | Ring x1 Ring Augment x1 |
Apply Ring Augment | Enhance a ring by applying a special Augment to it. | Training: Nightshade |
5 | Apply Wand Augment | 25 | 0 | Wand x1 Weapon Augment x1 |
Apply Wand Augment | Enhance a wand by applying a special Augment to it. | Training: Nightshade |
5 | Word of Power 3 | 150 | 0 | Evil Grass x1 Sulfur x1 Basic Holistic Ink x1 |
Word of Power 3 | Attempt to research and discover a four-syllable Word of Power | Leveling |
7 | Word of Power 4 | 200 | 0 | Basic Fish Scales x1 Milk Cap Mushroom Suspension x1 Advanced Holistic Ink x1 |
Empty Bottle x1 | Attempt to research and discover a five-syllable Word of Power | Leveling |
9 | Word of Power 5 | 250 | 0 | Nightmare Flesh x1 Memory Inhibitor x1 Expert Holistic Ink x1 |
Empty Bottle x1 | Attempt to research and discover a six-syllable Word of Power | Leveling |
Lore Mechanics
Soothsaying
Soothsaying is a group of abilities in the Lore skill based around the viewing of Auguries. An adventurer can learn the four augury recipes (Beginner's, Basic, Advanced and Expert Augury) from Ashk the Answerer. Ashk will teach Augury abilities with appropriate favor, and after you complete some favor quests for him. You must have either Meditation or Shamanic Infusion at level 50 before you may learn these abilities.
Each Augury recipe gives a one hour buff and a new Augury can be divulged every hour. The buff effect can be positive or negative depending on the foreseen outcome, and the level of Augury used. Not every effect is available as a result of each recipe.
Page Needs Attention.
This page potentially has something broken or inaccurate. |
Augury is taught by Ashk in Rahu. The skill requires either Meditation at 50 or Shamanic Infusion at 50 to unlock.
Beginner's Augury List
- - Omens suggest you will not die soon. The first time you die in any 15-minute period, you will instead avoid death.
- - Omens suggest you may die soon. -10% Max Health.
- - Omens suggest you may find great treasures. 7% chance for non-magical loot items to be Exceptional instead.
- - Omens suggest you will not find great treasures soon. 8% chance for magical loot items to be non-magical instead.
- - Omens suggest you will learn great things while fighting monsters. +4% Earned Combat XP.
- - Omens suggest you will be too distracted to learn much from fighting. -4% Earned Combat XP.
- - Omens indicate that you are especially focused today. +20 Max Power.
- - Omens indicate that you are not very focused today. -20 Max Power.
- - Omens suggest that you will find the enemy's weak spots with ease. 5% of your attacks deal +50% damage.
- - Omens suggest that you will be inaccurate and clumsy in combat. 5% of your attacks deal -50% damage.
- -
- -
- -
- -
- - You were not able to augur much today, but it seems like the day will be full of adventure. +10% Max Armor.
- - You were not able to augur much today, but it seems like the day will be full of hostility and strife. -10% Max Armor.
- - Omens indicate that you are especially fleet of foot today. +0.5 Out-of-Combat Sprint Speed.
- - Omens suggest you will be too distracted to move quickly today. -0.5 Out-of-Combat Sprint Speed.
Basic Augury List
- - Omens suggest you will not die soon. The first two times you die in any 15-minute period, you will instead avoid death.
- - Omens suggest you may die soon. -15% Max Health.
- - Omens suggest you may find great treasures. 10% chance for non-magical loot items to be Exceptional instead.
- - Omens suggest you will not find great treasures soon. 12% chance for magical loot items to be non-magical instead.
- - Omens suggest you will learn great things while fighting monsters. +8% Earned Combat XP.
- - Omens suggest you will be too distracted to learn much from fighting. -8% Earned Combat XP.
- -
- -
- - Omens suggest that you will find the enemy's weak spots with ease. 10% of your attacks deal +50% damage.
- -
- -
- -
- -
- -
- -
- -
- -
- -
Advanced Augury List
- -
- -
- - Omens suggest you may find great treasures. 8% chance for non-magical loot items to be Epic instead.
- - Omens suggest you will not find great treasures soon. 15% chance for magical loot items to be non-magical instead.
- - Omens suggest you will learn great things while fighting monsters. +12% Earned Combat XP.
- - Omens suggest you will be too distracted to learn much from fighting. -12% Earned Combat XP.
- - Omens indicate that you are especially focused today. +60 Max Power.
- - Omens indicate that you are not very focused today. -50 Max Power.
- -
- - Omens suggest that you will be inaccurate and clumsy in combat. 10% of your attacks deal -50% damage.
- - Omens suggest that you will easily recover from injuries. 12% of your Max Health regenerates every few seconds in combat.
- - Omens suggest that you will feel ill and uncoordinated during combat. 10% of your attacks Miss the target.
- - Omens suggest that working on a craft will bring great rewards. +12% Earned Crafting XP.
- - Omens suggest that you have a lazy attitude toward learning today. -12% Earned Crafting XP.
- -
- -
- - Omens indicate that you are especially fleet of foot today. +2 Out-of-Combat Sprint Speed.
- - Omens suggest you will be too distracted to move quickly today. -2 Out-of-Combat Sprint Speed.
Expert Augury List
- -
- -
- - Omens suggest you may find great treasures. 12% chance for non-magical loot items to be Epic instead.
- - Omens suggest you will not find great treasures soon. 18% chance for magical loot items to be non-magical instead.
- - Omens suggest you will learn great things while fighting monsters. +16% Earned Combat XP.
- - Omens suggest you will be too distracted to learn much from fighting. -12% Earned Combat XP.
- - Omens indicate that you are especially focused today. +80 Max Power.
- - Omens indicate that you are not very focused today. -65 Max Power.
- - Omens suggest that you will find the enemy's weak spots with ease. 13% of your attacks deal +50% damage.
- - Omens suggest that you will be inaccurate and clumsy in combat. 13% of your attacks deal -50% damage.
- - Omens suggest that you will easily recover from injuries. 16% of your Max Health regenerates every few seconds in combat.
- - Omens suggest that you will feel ill and uncoordinated during combat. 13% of your attacks Miss the target.
- - Omens suggest that working on a craft will bring great rewards. +16% Earned Crafting XP.
- - Omens suggest that you have a lazy attitude toward learning today. -16% Earned Crafting XP.
- -
- -
- - Omens indicate that you are especially fleet of foot today. +3 Out-of-Combat Sprint Speed.
- - Omens suggest you will be too distracted to move quickly today. -3 Out-of-Combat Sprint Speed.
Lore Items of Alharth
Interacting With The World
Interacting With The World | Lore XP | Zone | Hints |
---|---|---|---|
Altar: Bear-Taming Altar | 50 | Kur Mountains | Hint |
Altar: Cabbage | 250 | Serbule | Hint |
Altar: Cat-Taming Altar | 50 | Eltibule | Hint |
Altar: Eye | 250 | Sun Vale | Hint |
Altar: Femur | 250 | Serbule | Hint |
Altar: Fish | 250 | Serbule Hills | Hint |
Altar: Mushroom | 250 | Serbule Hills | Hint |
Altar: Onion | 250 | Serbule Hills | Hint |
Altar: Salt | 250 | Serbule | Hint |
Altar: Water | 250 | Serbule | Hint |
Altar: Web | 250 | Serbule Hills | Hint |
Book: Archdruid Celatus's Notes | 50 | Rahu Sewers | Hint |
Book: Augments for Everyone | 50 | Serbule | Hint |
Book: Basics of Orcish Thaumaturgy | 25 | Gazluk Keep | Hint |
Book: The Chalice Saga, Vol 1 | 25 | Serbule Hills | Hint |
Book: The Chalice Saga, Vol 2 | 25 | Serbule Hills | Hint |
Book: The Chalice Saga, Vol 3 | 25 | Serbule Hills | Hint |
Book: Classic Stories For Beginning Bards | 50 | New Prestonbule Cave | Hint |
Book: Decree on Mages' Rite of Passage | 25 | Gazluk Keep | Hint |
Book: Dwarven Ledger Beneath Eltibule Keep | 50 | Goblin Dungeon | Hint |
Book: Elven Book on Necromancy | 50 | Eltibule | Hint |
Book: Elven Book on Smithing | 50 | Eltibule | Hint |
Book: Elzehatl's First Journal | 50 | Serbule | Hint |
Book: Elzehatl's Second Journal | 50 | Serbule | Hint |
Book: Fighting Lessons From Elsenro | 50 | Serbule Hills | Hint |
Book: General Lavorel's Diary | 50 | Carpal Tunnels | Hint |
Book: Guide to Nature Spirit Classification | 50 | Dark Chapel | Hint |
Book: History of Psi Mantises | 50 | Red Wing Casino | Hint |
Book: History of Tast and His Foes | 25 | Gazluk Keep | Hint |
Book: History of the Council, vol. 5 | 50 | Serbule | Hint |
Book: Incomprehensible Paw-Prints | 50 | Povus | Hint |
Book: Mantis Infiltrator's Journal | 50 | Serbule | Hint |
Book: Mantis Science Journal | 50 | Carpal Tunnels | Hint |
Book: Nature Spirit Mortality | 50 | Dark Chapel | Hint |
Book: History of Alharth: The Council | 50 | Anagoge Island | Hint |
Book: Norala the Huntress | 50 | Wolf Cave | Hint |
Book: Orcish Rules For Killing Wizards | 25 | Gazluk Keep | Hint |
Book: Sarina's Journal | 50 | Boarded up Basement | Hint |
Book: Second Column Soldier's Journal | 50 | Brain Bug Cave | Hint |
Book: Secrets of the Psilobe Explained | 50 | Red Wing Casino | Hint |
Book: Sedgewick's Journal | 50 | Dark Chapel | Hint |
Book: Serbule Book About Undead | 50 | Serbule | Hint |
Book: Sherzat's Journal | 50 | Carpal Tunnels | Hint |
Book: The Gods of Knowledge, Vol 1 | 50 | Loot | Hint |
Book: The Gods of Knowledge, Vol 2 | 50 | Loot | Hint |
Book: The Gods of Knowledge, Vol 3 | 50 | Loot | Hint |
Book: The Gods of Knowledge, Vol 4 | 50 | Loot | Hint |
Book: The Gods, XI: Arisetsu | 50 | Kur Mountains | Hint |
Book: The Gods, VIII: Gulagra | 50 | Dark Chapel | Hint |
Book: The Gods, XIV: Dale Renthian | 50 | Eltibule | Hint |
Book: The Origin of 'Tast's Pack' | 50 | Loot | Hint |
Book: The Sage's Lectern, Vol 1 | 50 | Loot | Hint |
Book: The Sage's Lectern, Vol 2 | 50 | Loot | Hint |
Book: The Wasted Wishes | 50 | Serbule | Hint |
Book: Transcript of the First Meeting of the Cult of Zhia Lian | 50 | Ilmari | Hint |
Book: Xegatis's Journal | 50 | Boarded up Basement | Hint |
Book: Young James Eltibule's Diary | 50 | Eltibule | Hint |
Item: Ancient Dwarven Beacon | 50 | Goblin Dungeon | Hint |
Item: Globe | 50 | Serbule | Hint |
Item: Jarmanger Statue on Anagoge | 50 | Anagoge Island | Hint |
Item: Painting of Autumn Felling | 50 | Serbule | Hint |
Item: Serbule Stargazer | 50 | Serbule | Hint |
Item: The Chortling Beaver's First Screed | 50 | Serbule | Hint |
Misc: Corpse of Lord Serbule | 50 | Borghild | Hint |
Misc: Serbule Crypt Statue Puzzle | 500 | Serbule Crypt | Hint |
Misc: Teaching Golem (Serbule) | 50 | Serbule | Hint |
Note: About Tremor | 50 | Myconian Cave | Hint |
Note: About the Naturesphere | 50 | Crystal Cavern | Hint |
Note: Commander Ferrows's Dying Words | 50 | Brain Bug Cave | Hint |
Note: From Dalvos to Jarmanger | 50 | Crystal Cavern | Hint |
Note: Gazluk: About The War Golem | 25 | Gazluk Keep | Hint |
Note: Gazluk: Marriage Ceremony | 25 | Gazluk Keep | Hint |
Note: Gazluk: Mutterers In Our Midst | 25 | Gazluk Keep | Hint |
Note: Gazluk: On General Zukelmux | 25 | Gazluk Keep | Hint |
Note: Gazluk: Orc Enhancement Powder | 25 | Gazluk Keep | Hint |
Note: Old Owner's Note | 50 | Sun Vale | Hint |
Note: Serbule Proclamation | 50 | Serbule | Hint |
Note: To Arif In Sewers | 50 | Serbule Sewers | Hint |
Note: Eltibule Keep Refurbishment | ? | ? | |
Other: Cauldron of Vile Thoughts (Gulp) | 100 | n/a | Hint |
Other: Cauldron of Vile Thoughts (Guzzle) | 200 | n/a | Hint |
Other: Cauldron of Vile Thoughts (Sip) | 50 | n/a | Hint |
Other: Mantis Sculture | 50 | Goblin Dungeon | Hint |
Sign: Bonnie's Hot Springs | 50 | Ilmari | Hint |
Sign: Desert Community Board | 50 | Ilmari | Hint |
Sign: Eltibule Graveyard | 50 | Eltibule | Hint |
Sign: Keep Out Of Kur Tower | 50 | Kur Tower | Hint |
Sign: Model Home | 50 | Eltibule | Hint |
Sign: Welcome to Sun Vale! | 50 | Sun Vale | Hint |
Tombstone: "Fangy" Lim | 50 | Povus | Hint |
Tombstone: Katarina Eltibule | 50 | Eltibule | Hint |
Tombestone: Ula the Wyrmslayer | 50 | Serbule | Hint |
Favors and Quests
Favors and Quests | Lore XP | NPC | Hints |
---|---|---|---|
Find Gravestones | 50 | Blanche | Hint |
Geometric Rune Charts | 50 | The Sand Seer | Hint |
Get Some Culture | 200 | Velkort | Hint |
Save Sarina | 200 | Jesina | Hint |
Velkort Wants Acid Claws | 100 | Velkort | Hint |
Hang Outs
Hang Outs | Lore XP | NPC | Hints |
---|---|---|---|
Blanche: Search for antique Human artifacts | 10 | Blanche | Hint |
Blanche: Talk about how the council needs to send more researchers to Serbule | 10 | Blanche | Hint |
Flia: Discuss the politics of the fey courts | 25 | Flia | Hint |
Helena: Discuss the mantis gang that Helena owes money to | 25 | Helena Veilmoor | Hint |
Hulon: Discuss the tax code | 25 | Hulon | Hint |
Ivyn: Have a beer and discuss how stupid the council is | 25 | Ivyn | Hint |
Ivyn: Talk about the Sampo legend over dinner | 25 | Ivyn | Hint |
Jake the Buckler: Trade badass warrior stories | 50 | Jake the Buckler | Hint |
Kleave: Discuss marital stresses | 25 | Kleave | Hint |
Sie Antry: Talk about how to improve the trade routes | 25 | Sie Antry | Hint |
Sir Coth: Argue about whether elves have souls | 25 | Sir Coth | Hint |
Velkort: Discuss magical theory | 50 | Velkort | Hint |
Velkort: Play with Velkort's sentient flame | 25 | Velkort | Hint |
Recipes
Lore Stat Bonuses
Level | Bonus | Totals |
---|---|---|
1 | Max Power +1 Indirect Fire Damage +1% |
Max Power +1 Indirect Fire Damage +1% |
2 | Max Power +1 Direct Fire Damage +1% |
Max Power +2 Indirect Fire Damage +1% Direct Fire Damage +1% |
3 | Max Power +1 Direct Darkness Damage +1% |
Max Power +3 Indirect Fire Damage +1% Direct Fire Damage +1% Direct Darkness Damage +1% |
4 | Max Power +1 Direct Electricity Damage +1% |
Max Power +4 Indirect Fire Damage +1% Direct Fire Damage +1% Direct Darkness Damage +1% Direct Electricity Damage +1% |
5 | Max Power +1 | Max Power +5 Indirect Fire Damage +1% Direct Fire Damage +1% Direct Darkness Damage +1% Direct Electricity Damage +1% |
6 | Max Power +1 | Max Power +6 Indirect Fire Damage +1% Direct Fire Damage +1% Direct Darkness Damage +1% Direct Electricity Damage +1% |
7 | Max Power +1 | Max Power +7 Indirect Fire Damage +1% Direct Fire Damage +1% Direct Darkness Damage +1% Direct Electricity Damage +1% |
8 | Max Power +1 | Max Power +8 Indirect Fire Damage +1% Direct Fire Damage +1% Direct Darkness Damage +1% Direct Electricity Damage +1% |
9 | Max Power +1 Indirect Fire Damage +1% |
Max Power +9 Indirect Fire Damage +2% Direct Fire Damage +1% Direct Darkness Damage +1% Direct Electricity Damage +1% |
10 | Max Power +1 Direct Fire Damage +1% |
Max Power +10 Indirect Fire Damage +2% Direct Fire Damage +2% Direct Darkness Damage +1% Direct Electricity Damage +1% |
11 | Direct Darkness Damage +1% | Max Power +10 Indirect Fire Damage +2% Direct Fire Damage +2% Direct Darkness Damage +2% Direct Electricity Damage +1% |
12 | Direct Electricity Damage +1% | Max Power +10 Indirect Fire Damage +2% Direct Fire Damage +2% Direct Darkness Damage +2% Direct Electricity Damage +2% |
13 | Number of Inventory Folders +1 | Max Power +10 Indirect Fire Damage +2% Direct Fire Damage +2% Direct Darkness Damage +2% Direct Electricity Damage +2% Number of Inventory Folders +1 |
17 | Indirect Fire Damage +1% | Max Power +10 Indirect Fire Damage +3% Direct Fire Damage +2% Direct Darkness Damage +2% Direct Electricity Damage +2% Number of Inventory Folders +1 |
18 | Direct Fire Damage +1% | Max Power +10 Indirect Fire Damage +3% Direct Fire Damage +3% Direct Darkness Damage +2% Direct Electricity Damage +2% Number of Inventory Folders +1 |
19 | Direct Darkness Damage +1% | Max Power +10 Indirect Fire Damage +3% Direct Fire Damage +3% Direct Darkness Damage +3% Direct Electricity Damage +2% Number of Inventory Folders +1 |
20 | Direct Electricity Damage +1% | Max Power +10 Indirect Fire Damage +3% Direct Fire Damage +3% Direct Darkness Damage +3% Direct Electricity Damage +3% Number of Inventory Folders +1 |
25 | Indirect Fire Damage +1% | Max Power +10 Indirect Fire Damage +4% Direct Fire Damage +3% Direct Darkness Damage +3% Direct Electricity Damage +3% Number of Inventory Folders +1 |
26 | Direct Fire Damage +1% | Max Power +10 Indirect Fire Damage +4% Direct Fire Damage +4% Direct Darkness Damage +3% Direct Electricity Damage +3% Number of Inventory Folders +1 |
27 | Direct Darkness Damage +1% | Max Power +10 Indirect Fire Damage +4% Direct Fire Damage +4% Direct Darkness Damage +4% Direct Electricity Damage +3% Number of Inventory Folders +1 |
28 | Direct Electricity Damage +1% | Max Power +10 Indirect Fire Damage +4% Direct Fire Damage +4% Direct Darkness Damage +4% Direct Electricity Damage +4% Number of Inventory Folders +1 |
33 | Indirect Fire Damage +1% | Max Power +10 Indirect Fire Damage +5% Direct Fire Damage +4% Direct Darkness Damage +4% Direct Electricity Damage +4% Number of Inventory Folders +1 |
34 | Direct Fire Damage +1% | Max Power +10 Indirect Fire Damage +5% Direct Fire Damage +5% Direct Darkness Damage +4% Direct Electricity Damage +4% Number of Inventory Folders +1 |
35 | Direct Darkness Damage +1% | Max Power +10 Indirect Fire Damage +5% Direct Fire Damage +5% Direct Darkness Damage +5% Direct Electricity Damage +4% Number of Inventory Folders +1 |
36 | Direct Electricity Damage +1% | Max Power +10 Indirect Fire Damage +5% Direct Fire Damage +5% Direct Darkness Damage +5% Direct Electricity Damage +5% Number of Inventory Folders +1 |
41 | Indirect Fire Damage +1% | Max Power +10 Indirect Fire Damage +6% Direct Fire Damage +5% Direct Darkness Damage +5% Direct Electricity Damage +5% Number of Inventory Folders +1 |
42 | Direct Fire Damage +1% | Max Power +10 Indirect Fire Damage +6% Direct Fire Damage +6% Direct Darkness Damage +5% Direct Electricity Damage +5% Number of Inventory Folders +1 |
43 | Direct Darkness Damage +1% | Max Power +10 Indirect Fire Damage +6% Direct Fire Damage +6% Direct Darkness Damage +6% Direct Electricity Damage +5% Number of Inventory Folders +1 |
44 | Direct Electricity Damage +1% | Max Power +10 Indirect Fire Damage +6% Direct Fire Damage +6% Direct Darkness Damage +6% Direct Electricity Damage +6% Number of Inventory Folders +1 |
49 | Indirect Fire Damage +1% | Max Power +10 Indirect Fire Damage +7% Direct Fire Damage +6% Direct Darkness Damage +6% Direct Electricity Damage +6% Number of Inventory Folders +1 |
50 | Direct Fire Damage +1% | Max Power +10 Indirect Fire Damage +7% Direct Fire Damage +7% Direct Darkness Damage +6% Direct Electricity Damage +6% Number of Inventory Folders +1 |
Lore Level Up Rewards
Level | Reward |
---|---|
3 | Learn Recipe: Word of Power |
5 | Learn Recipe: Word of Power 3 |
6 (!) | +1 to Fairy Magic |
7 | Learn Recipe: Word of Power 4 |
9 | Learn Recipe: Word of Power 5 |
Lore Experience Table
Click Expand to view the Experience Table for Lore
Level | Experience | Total Experience |
---|---|---|
1 | 30 | 30 |
2 | 60 | 90 |
3 | 100 | 190 |
4 | 150 | 340 |
5 | 200 | 540 |
6 | 250 | 790 |
7 | 300 | 1090 |
8 | 350 | 1440 |
9 | 400 | 1840 |
10 | 500 | 2340 |
11 | 500 | 2840 |
12 | 500 | 3340 |
13 | 500 | 3840 |
14 | 500 | 4340 |
15 | 500 | 4840 |
16 | 500 | 5340 |
17 | 500 | 5840 |
18 | 500 | 6340 |
19 | 500 | 6840 |
20 | 600 | 7440 |
21 | 600 | 8040 |
22 | 600 | 8640 |
23 | 600 | 9240 |
24 | 600 | 9840 |
25 | 600 | 10440 |
26 | 600 | 11040 |
27 | 600 | 11640 |
28 | 600 | 12240 |
29 | 600 | 12840 |
30 | 600 | 13440 |
31 | 700 | 14140 |
32 | 700 | 14840 |
33 | 700 | 15540 |
34 | 700 | 16240 |
35 | 700 | 16940 |
36 | 700 | 17640 |
37 | 700 | 18340 |
38 | 700 | 19040 |
39 | 700 | 19740 |
40 | 700 | 20440 |
41 | 800 | 21240 |
42 | 800 | 22040 |
43 | 800 | 22840 |
44 | 800 | 23640 |
45 | 800 | 24440 |
46 | 800 | 25240 |
47 | 800 | 26040 |
48 | 800 | 26840 |
49 | 800 | 27640 |
50 | 800 | 28440 |
Trivia
- Prior to February 2, 2016, Players could continuously level up lore when receiving +1xp for completing Word of Power recipes.