Difference between revisions of "Serbule"

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(Serbule Inhabitants)
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  | mapimage    = [[File:600px-Serbule annotated2.jpg|300px|Annotated map thanks to ErasmusPrime]]
 
  | mapimage    = [[File:600px-Serbule annotated2.jpg|300px|Annotated map thanks to ErasmusPrime]]
 
  | portaldesc  =  Needs description
 
  | portaldesc  =  Needs description
  | connects    = [[Eltibule]]<br>[[Sun Vale]] via boatman<br>[[South Serbule]]<br>[[Anagoge Island]] via boatman (where else...)
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  | connects    = [[Eltibule]]<br>[[Sun Vale]] via boatman<br>[[South Serbule]]<br>[[Anagoge Island]]
 
  | pclevel    = 1-30
 
  | pclevel    = 1-30
 
}}
 
}}
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Borghild is an ancient burial site. Twenty years ago, the Duke of Serbule led an adventuring team into it, but never returned.
 
Borghild is an ancient burial site. Twenty years ago, the Duke of Serbule led an adventuring team into it, but never returned.
 
}}
 
}}
 +
== Neighboring Regions ==
 +
; [[Anagoge]]
 +
: A rocky island few have reason to travel to, ocean currents and storms keep most away.
 +
; [[South Serbule]]
 +
: South Serbule, found south of [[Serbule]], is a hilly region known for a large lake.
 +
; [[Eltibule]]
 +
: Eltibule, reached by traveling north from [[Serbule]], was once another Council Duchy, now dealing with a [[Goblin]] problem.
 +
; [[Sun Vale]]
 +
: An island on the [[Verta]] border, this remote landmass is known as a place for [[Druid]]s to gather.
  
 
==Points of Interest==
 
==Points of Interest==
<!--
 
  NOTE: This should be a brief overview of the POIs as the details are in individual articles and this will otherwise be too long.
 
-->
 
 
 
===Serbule Keep===
 
===Serbule Keep===
The main town, and the ideal place to start your journey.
+
[[Serbule Keep]] is the only town in the [[Serbule]] region, hastily constructed by the [[Council Corps of Engineers]] after the destruction of [[Dwyndarre]]. For travelers, it is an ideal place to rest, restock on supplies, and sell goods.  
  
 
===Farm===
 
===Farm===
[[Ivyn]] and [[Jara]] live here, just west of the town.
+
To the west of [[Serbule Keep]], Elves [[Ivyn]] and [[Jara]] maintain a small farm, where they grow crops to provide for the townsfolk. A smaller garden, with easier access to a water source, exists within the town.
 +
 
 +
=== Northern Woods ===
 +
The Northern Woods of the [[Serbule]] region are home to a variety of wild beasts. Unprotected by the walls of town, a few lone houses can be found here. The Mantis couple [[Azalak]] and [[Zeratak]] are known inhabitants. Through the woods, the path (portal) to the hills of [[Eltibule]] can be found.
 +
 
 +
=== The Docks ===
 +
Before the [[Goblin]]s started their raids to the south, the Serbule Dock was once a small, but busy port. Now, only a few merchants are willing to moor there. Combined with the closure of [[Verta]], these merchants are known for offering rides to other neighboring lands.
  
===Azalak's House===
+
Adventurers looking for exotic fruits may try and seek passage to [[Sun Vale]].
Located to the far north, inhabited by [[Azalak]] and his mate [[Zeratak]]. Nearby is the path to [[Eltibule]].
 
  
===The Docks===
+
=== Red Crystal ===
Talk to the Boatman at the docks (northeast corner of the map) to travel to [[Sun Vale]], for a fee.
+
A large mysterious crystal sprouting from the ground north of [[Serbule Keep]]. It appears to be made from the same material as the [[Rubywall Crystal]]s, and the Council's own Rubywalls.
  
===Red Crystal===
+
=== The Giant of Serbule ===
A large Crystal by the lake, it's seemingly growing straight out of the ground. Surely there is a mystery to be solved here...
+
One of the defining features of the [[Serbule]] region, this humanoid statue depicts a hooded figure. While only the hands and face rest above ground, rumors suggest that the entire statue exists, but buried. Some say that it was once a living giant petrified by a [[Gorgon]], while other locals insist [[The Council]] constructed it for unknown purposes.
  
===The Hands===
+
When an explorer found the entrance to a dungeon near the statue's left hand, it was humorously named the [[Under the Hand|Carpal Tunnels]].
Once part of a huge statue - the rest of the body has been buried under the ground. All that's visible now are two giant hands.
 
  
===Cemetery===
+
=== Serbule Crypt ===
Filled with graves. There's an entrance to some sort of crypt here.
+
When the Duchy of Serbule thrived, this graveyard was established far from the keep in an attempt to isolate and mitigate the spread of the Undead. Still, the occasional Undead rise outside of the graveyard, and townsfolk are wary of exploring too deep into the [[Serbule Crypt| Crypt]].
  
===Big Mushroom===
+
During the town's reconstruction, the [[Council Corps of Engineers]] elected to pump waste from the town into the crypt through magical portals, instead of developing a complete [[Serbule Sewers|sewer system]].
There's an enormous mushroom growing in the northeast. It's as large as the hands!
 
  
===Large Doors===
+
=== Giant Mushrooms ===
They look like a entrance to a castle of sorts. Probably totally safe to enter.
+
The Northwest hills of Serbule are home to giant mushrooms. Their existence is considered a mystery by most of [[Serbule Keep]]'s townsfolk, although local Mycologist [[Mushroom Jack]] is convinced they're part of an invasion force.
  
 +
=== Borghild ===
 +
The ownership of [[Borghild]] fortress has changed hands many times over the past fifteen centuries, when the [[Dwarf|Dwarves]] first constructed it. All sorts of [[Undead]] have inhabited it since. Twenty years ago, the last [[Lord Serbule|Duke of Serbule]] entered the tomb, and was never heard from again.
 
==Dungeons==
 
==Dungeons==
 
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<dpl>
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</dpl>
 
</dpl>
 
<!-- This is for formatting, otherwise a line break gets inserted here -->
 
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==Teleportation==
+
== Teleportation Circles ==
* [[Serbule Keep]] (center)
+
There are three Council constructed Teleportation Circles in the [[Serbule]] region.
* Northeast area near Borghild dungeon entrance.
+
* Inside the northern gate of [[Serbule Keep]].
* Just south of Serbule Keep, over the hills
+
* To the Northeast, outside of [[Borghild]].
 
+
* Far south of [[Serbule Keep]], on a wooded hill.
  
 
== Serbule Inhabitants ==
 
== Serbule Inhabitants ==
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</dpl>
 
</dpl>
  
==Harvestables==
+
== Harvestables ==
* Field Mushrooms (Foraging 15)
+
==== Fish ====
* Oak Wood (Foraging 10)
+
{|
* Wild Bluebell (Foraging 10)
+
|{{Item|Crab}}
* Wild Grapes (Foraging 10)
+
|{{Item|Grapefish}}
* Wild Red Aster (Foraging 15)
+
|{{Item|Clownfish}}
 +
|{{Item|Perch}}
 +
|}
 +
==== Fruit ====
 +
{|
 +
|{{Item|Red Apple}}
 +
|{{Item|Grapes}}
 +
|}
 +
==== Plants ====
 +
{|
 +
|{{Item|Bluebell Seeds}}
 +
|{{Item|Red Aster Seeds}}
 +
|{{Item|Clownfish}}
 +
|{{Item|Perch}}
 +
|}
 +
==== Wood ====
 +
{|
 +
|{{Item|Oak Wood}}
 +
|{{Item|Perfect Oak Wood}}
 +
|}
 +
==== Minerals & Metal ====
 +
{|
 +
|{{Item|Serbule Redwall Mineral Survey}}
 +
|{{Item|Serbule Blue Mineral Survey}}
 +
|{{Item|Serbule Green Mineral Survey}}
 +
|{{Item|Serbule White Mineral Survey}}
 +
|}
 +
 
 
== Events ==
 
== Events ==
'''Serbule ''' has been host to many events over the years.
+
[[Serbule]] has been host to many events over the years.
 
=== Halloween 2014 ===
 
=== Halloween 2014 ===
 
During [[Halloween 2014]], a Necromancer attempted to invade Serbule Keep.
 
During [[Halloween 2014]], a Necromancer attempted to invade Serbule Keep.
 
=== Halloween 2015 ===
 
=== Halloween 2015 ===
 
During [[Halloween 2015]], one of the Magical Alters in Serbule Keep was transformed into a Necromantic alter, summoning all kinds of devious undead creatures.
 
During [[Halloween 2015]], one of the Magical Alters in Serbule Keep was transformed into a Necromantic alter, summoning all kinds of devious undead creatures.
 
+
=== Halloween 2016 ===
 +
In [[Halloween 2016]], the Magical Alter once again malfunctioned, and undead poured forth into the town.
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths=200px>
 
<gallery mode="nolines" widths=200px>

Revision as of 14:31, 9 July 2017

Button Green.png
Serbule
Annotated map thanks to ErasmusPrime
Map of Serbule (click for larger size)
Connects to
Area Level
1-30
File:Serbule.png
Needs description

Serbule is the first main zone open to players after Anagoge. Serbule Keep is the main hub in this explorable area, and a frequent destination for characters of all levels. The entrance to the Crypt, Myconian Cave and the dungeon Under the Hand as well as Eltibule zone portal can be found in Serbule. The portal to South Serbule is on the road going directly south from Serbule Keep

Serbule is located around 2,000 miles from Statehelm.

Borghild is an ancient burial site. Twenty years ago, the Duke of Serbule led an adventuring team into it, but never returned.

— Loading Screen

Neighboring Regions

Anagoge
A rocky island few have reason to travel to, ocean currents and storms keep most away.
South Serbule
South Serbule, found south of Serbule, is a hilly region known for a large lake.
Eltibule
Eltibule, reached by traveling north from Serbule, was once another Council Duchy, now dealing with a Goblin problem.
Sun Vale
An island on the Verta border, this remote landmass is known as a place for Druids to gather.

Points of Interest

Serbule Keep

Serbule Keep is the only town in the Serbule region, hastily constructed by the Council Corps of Engineers after the destruction of Dwyndarre. For travelers, it is an ideal place to rest, restock on supplies, and sell goods.

Farm

To the west of Serbule Keep, Elves Ivyn and Jara maintain a small farm, where they grow crops to provide for the townsfolk. A smaller garden, with easier access to a water source, exists within the town.

Northern Woods

The Northern Woods of the Serbule region are home to a variety of wild beasts. Unprotected by the walls of town, a few lone houses can be found here. The Mantis couple Azalak and Zeratak are known inhabitants. Through the woods, the path (portal) to the hills of Eltibule can be found.

The Docks

Before the Goblins started their raids to the south, the Serbule Dock was once a small, but busy port. Now, only a few merchants are willing to moor there. Combined with the closure of Verta, these merchants are known for offering rides to other neighboring lands.

Adventurers looking for exotic fruits may try and seek passage to Sun Vale.

Red Crystal

A large mysterious crystal sprouting from the ground north of Serbule Keep. It appears to be made from the same material as the Rubywall Crystals, and the Council's own Rubywalls.

The Giant of Serbule

One of the defining features of the Serbule region, this humanoid statue depicts a hooded figure. While only the hands and face rest above ground, rumors suggest that the entire statue exists, but buried. Some say that it was once a living giant petrified by a Gorgon, while other locals insist The Council constructed it for unknown purposes.

When an explorer found the entrance to a dungeon near the statue's left hand, it was humorously named the Carpal Tunnels.

Serbule Crypt

When the Duchy of Serbule thrived, this graveyard was established far from the keep in an attempt to isolate and mitigate the spread of the Undead. Still, the occasional Undead rise outside of the graveyard, and townsfolk are wary of exploring too deep into the Crypt.

During the town's reconstruction, the Council Corps of Engineers elected to pump waste from the town into the crypt through magical portals, instead of developing a complete sewer system.

Giant Mushrooms

The Northwest hills of Serbule are home to giant mushrooms. Their existence is considered a mystery by most of Serbule Keep's townsfolk, although local Mycologist Mushroom Jack is convinced they're part of an invasion force.

Borghild

The ownership of Borghild fortress has changed hands many times over the past fifteen centuries, when the Dwarves first constructed it. All sorts of Undead have inhabited it since. Twenty years ago, the last Duke of Serbule entered the tomb, and was never heard from again.

Dungeons

Teleportation Circles

There are three Council constructed Teleportation Circles in the Serbule region.

Serbule Inhabitants

Friendly NPCs

  • Elsie, Bessie, Jammy, Wanda (Cows) Hint

Event NPCs

Foes

Special Foes


Harvestables

Fish

Fruit

Plants

Wood

Minerals & Metal

Error: Item not found
 

Events

Serbule has been host to many events over the years.

Halloween 2014

During Halloween 2014, a Necromancer attempted to invade Serbule Keep.

Halloween 2015

During Halloween 2015, one of the Magical Alters in Serbule Keep was transformed into a Necromantic alter, summoning all kinds of devious undead creatures.

Halloween 2016

In Halloween 2016, the Magical Alter once again malfunctioned, and undead poured forth into the town.

Gallery