Difference between revisions of "Lore"

From Project: Gorgon Wiki
Jump to: navigation, search
m
m (Lore Items of Alharth)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Lore (skill).jpg|thumb|right|300px|History of the Council.]]
+
__NOTOC__
{{Quote|
+
{{Skill infobox
 +
|title            = Lore
 +
|image            = [[File:Lore (skill).jpg|300px]]
 +
|caption          = Mastery of ancient knowledge.
 +
|skilltype        = Other Skill
 +
|maxlevel        = 50
 +
|req              = N/A
 +
|skilltrainers    = N/A
 +
}}
 +
{{Quote|source=[[History of Alharth: The Council]]|
 +
The lead wizards from each school met in secret, calling themselves The Council of Thirteen. Had the gorgons found them, we would still be under the yoke of the Crone Hegemony to this day! But under the cloak of magical secrecy they organized a rebellion.
 +
}}
 +
[[Lore]] is a skill linked to the mastery of '''Words of Power''' and the study of the world of [[Alharth]] and Beyond. Raising [[Lore]] unlocks small, permanent bonuses to elemental damage resistance and Max Power.
 +
=== In-Game Description ===
 
Mastery of ancient knowledge.
 
Mastery of ancient knowledge.
}}
+
=== Training {{msg:BASEPAGENAME}} ===
'''Lore''' is a skill linked to the mastery of '''Words of Power'''. It can also be increased by examining interactive objects in the world. Lore unlocks small, but permanent bonuses to elemental damage (fire/electricity) and Max Power.
+
* Often learned by examining sparkling items in [[Serbule Keep]].
 +
* The first successful completion of an [[Altar]].
 +
* Complete the Hang-Out '''Research words of power''' with [[Marna]].
 +
== Connected Skills ==
 +
===== Sub-Skills: =====
 +
* None
 +
===== Secondary Skills: =====
 +
* None
 +
===== Related Skills: =====
 +
* [[Art History]] - Understanding the rich history of art in Alharth.
 +
* [[Battle Chemistry]] - Battle Chemists will learn cross-discipline chemical concoctions if they are studious in [[Lore]].
 +
===== Synergy Levels: =====
 +
Bonus [[Synergy Levels]] for [[Lore]] can be obtained from the following skills and levels:
 +
:; [[Art History]]
 +
:: Level 20, Level 40
 +
:; [[Poetry Appreciation]]
 +
:: Level 40
 +
:; [[Gender Studies]]
 +
:: Level 40, Level 45, Level 50
 +
:; [[Teleportation]]
 +
:: Level 30
 +
:; [[Geology]]
 +
:: Level 50
 +
:; [[Compassion]]
 +
:: Level 30
  
A new character can gain '''Word of Power 2''' quite easily simply by examining the lore items in Serbule Keep (oddly enough Word of Power 0, which uses cheaper ingredients is acquired from [[Marna]] and requires Favor). You can also gain lore from [[Shrine|Sacrificial Altars]].
+
== Recipe Lists ==
 
+
{{:{{msg:BASEPAGENAME}}/Recipes}}
==Lore items==
+
== {{msg:BASEPAGENAME}} Mechanics ==
As of Feb. 2, 2016 Lore is similar to Dying and Gourmand, no longer able to spam WoP 0 recipes for +1 XP.<br/>
+
=== Soothsaying ===
Lore is capped at level 18 (27 with bonus levels).<br/>
+
[[Soothsaying]] is a group of abilities in the [[Lore]] skill based around the viewing of '''Auguries'''. An adventurer can learn the four augury recipes (''Beginner's'', ''Basic'', ''Advanced'' and ''Expert Augury'') from [[Ashk the Answerer]]. [[Ashk]] will teach Augury abilities with appropriate favor, and after you complete some favor quests for him. You must have either [[Meditation]] or [[Shamanic Infusion]] at level 50 before you may learn these abilities.
Because of this the Devs gave us a system to keep track of <dt>all possible Lore XP in the game to date:
 
</dt><dd>
 
  
 +
Each Augury recipe gives a one hour buff and a new Augury can be divulged every hour. The buff effect can be positive or negative depending on the foreseen outcome, and the level of Augury used. Not every effect is available as a result of each recipe.
 +
{{:Augury}}
 +
=== Lore Items of Alharth ===
 +
<!-- Commented out as information is outdated.
 
{| {{STDT}} style="text-align:right;"
 
{| {{STDT}} style="text-align:right;"
 
! From !! XP
 
! From !! XP
 
|-
 
|-
| World Interactions || 4,150
+
| World Interactions || 6,450
 
|-
 
|-
 
| Quests || 450
 
| Quests || 450
Line 22: Line 61:
 
| Hang Outs || 345
 
| Hang Outs || 345
 
|-
 
|-
| Recipes || 1,550
+
| Recipes || 1,800
 
|-
 
|-
| colspan="2" style="border-top-style:dashed;" | Total: 6,495
+
| colspan="2" style="border-top-style:dashed;" | Total: 9,045
 
|}
 
|}
 +
-->
 +
{{:{{msg:BASEPAGENAME}}/XP}}
  
</dd>
 
  
{| {{STDT|sortable}}
+
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
|- style="text-align:left;"
+
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
! style="width:200px;"| [[Image:item-icon-book.png|32px]]&nbsp;Source of Lore XP|| style="width:250px;"|<span style="cursor: pointer;">'''Type'''</span> || style="width:80px;"|<span style="cursor: pointer;">'''XP'''</span> || align="left"|Hints
 
|-
 
| Altar: Cabbage || Interacting With The World || 250 || {{Hint|Altar found in the southern part of Serbule Keep, outside the garden}}
 
|-
 
| Altar: Cat-Taming Altar || Interacting With The World || ??? || {{Hint|Altar found in Southwest Eltibule, near the fey animals}}
 
|-
 
| Altar: Eye || Interacting With The World || 250 || {{Hint|Altar found in Sunvale, near the ranalons}}
 
|-
 
| Altar: Femur || Interacting With The World || 250 || {{Hint|Altar found on the way to Serbule Crypt from the keep}}
 
|-
 
| Altar: Salt || Interacting With The World || 250 || {{Hint|Altar found in a barn in Serbule Keep}}
 
|-
 
| Altar: Water || Interacting With The World || 250 || {{Hint|Altar found in the eastern part of Serbule, just outside the keep}}
 
|-
 
| Book: Dwarven Ledger Beneath Eltibule Keep || Interacting With The World || 50 || {{Hint|In the room to your left from the back entrance of Goblin Dungeon}}
 
|-
 
| Book: Elven Book on Necromancy || Interacting With The World || 50 || {{Hint|In Yetta's tent}}
 
|-
 
| Book: Elven Book on Smithing || Interacting With The World || 50 || {{Hint|On Kleave's table}}
 
|-
 
| Book: Elzehatl's First Journal || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Elzehatl's Second Journal || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Fighting Lessons from Elsenro || Interacting With The World || 50 || {{Hint|On a bookshelf in an inn in South Serbule}}
 
|-
 
| Book: General Lavorel's Diary || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Guide to Nature Spirit Classification || Interacting With The World || 50 || {{Hint|Rightmost room of the Dark Chapel}}
 
|-
 
| Book: History of the Council || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Mantis Infiltrator's Journal || Interacting With The World || 50 || {{Hint|On the ground behind the Psychic Mantis Spies in Serbule}}
 
|-
 
| Book: Mantis Science Journal || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Nature Spirit Mortality || Interacting With The World || 50 || {{Hint|Rightmost room of the Dark Chapel}}
 
|-
 
| Book: Nine-Volume History of Alharth || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Norala the Huntress || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Sarina's Journal || Interacting With The World || 50 || {{Hint|In the second room to the right of Boarded Up Basement}}
 
|-
 
| Book: Second Column Soldier's Journal|| Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: Sedgewick's Journal || Interacting With The World || 50 || {{Hint|Rightmost room of the Dark Chapel}}
 
|-
 
| Book: Sherzat's Journal || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: The Gods, vol VIII || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: The Gods, vol XIV || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Book: The Wasted Wishes || Interacting With The World || 50 || {{Hint|On the counter in the Serbule library room}}
 
|-
 
| Book: Xegatis's Journal || Interacting With The World || 50 || {{Hint|In Boarded Up Basement, near Xegatis the nightmare creature}}
 
|-
 
| Book: Young James Eltibule's Diary || Interacting With The World || 50 || {{Hint|Outside the back entrance to Goblin Dungeon}}
 
|-
 
| Item: Ancient Dwarven Beacon || Interacting With The World || 50 || {{Hint|Near the stairwell of Goblin Dungeon}}
 
|-
 
| Item: Globe || Interacting With The World || 50 || {{Hint|In Marna's store}}
 
|-
 
| Item: Jarmanger Statue on Anagoge || Interacting With The World || 50 || {{Hint|On Anagoge, between the starting point and Lawara's camp}}
 
|-
 
| Item: Painting of Autumn Felling || Interacting With The World || 50 || {{Hint|In the Serbule library room}}
 
|-
 
| Item: Serbule Book About Undead || Interacting With The World || 50 || {{Hint|In Marna's store}}
 
|-
 
| Item: Serbule Stargazer || Interacting With The World || 50 || {{Hint|In Marna's store}}
 
|-
 
| Item: Statue in Eltibule || Interacting With The World || 50 || {{Hint|???}}
 
|-
 
| Item: The Chortling Beaver's First Screed || Interacting With The World || 50 || {{Hint|On the wall in the tavern in Serbule}}
 
|-
 
| Misc: Corpse of Lord Serbule || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Misc: Serbule Crypt Statue Puzzle || Interacting With The World || ??? || {{Hint|Behind the Nameless Guardian}}
 
|-
 
| Misc: Teaching Golem (Serbule) || Interacting With The World || ??? || {{Hint|In the house behind Echur}}
 
|-
 
| Note: About Tremor || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Note: About the Naturesphere || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Note: Commander Ferrows's Dying Words || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Note: From Davlos to Jarmanger || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Note: Serbule Proclamation || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Note: To Arif in Sewers || Interacting With The World || ??? || {{Hint|???}}
 
|-
 
| Sign: Bonnie's Hot Springs || Interacting With The World || ??? || {{Hint|Near the Geyser Slug in Ilmari}}
 
|-
 
| Sign: Desert Community Board || Interacting With The World || ??? || {{Hint|In the rakshasa camp near Lab}}
 
|-
 
| Sign: Eltibule Graveyard || Interacting With The World || ??? || {{Hint|Outside Eltibule Graveyard, next to Eltibule Keep}}
 
|-
 
| Sign: Keep Out Of Kur Tower || Interacting With The World || ??? || {{Hint|Inside entrance of Kur Tower}}
 
|-
 
| Sign: Model Home || Interacting With The World || ??? || {{Hint|Near entrance to Boarded Up Basement}}
 
|-
 
| Tombstone: Katarina Eltibule || Interacting With The World || ??? || {{Hint|In the Eltibule Graveyard}}
 
|-
 
| Tombstone: Ula the Wyrmslayer || Interacting With The World || ??? || {{Hint|In the Serbule Graveyard}}
 
|-
 
| Get Some Culture  || Favors and Quests || ??? || {{Hint|???}}
 
|-
 
| Save Sarina  || Favors and Quests || ??? || {{Hint|???}}
 
|-
 
| Flia: Discuss the politics of the fey courts  || Hangouts || ??? || {{Hint|???}}
 
|-
 
| Hulon: Discuss the tax code  || Hangouts || ??? || {{Hint|???}}
 
|-
 
| Ivyn: Talk about the Sampo (Salmpo) legend over dinner  || Hangouts || ??? || {{Hint|???}}
 
|-
 
| Jake the Buckler: Trade badass warrior stories || Hangouts || ??? || {{Hint|???}}
 
|-
 
| Kleave: Discuss martial stresses  || Hangouts || ??? || {{Hint|???}}
 
|-
 
| Sie Antry: Talk about how to improve the trade routes  || Hangouts || ??? || {{Hint|???}}
 
|-
 
| Apply Beaker Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Bow Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Chest Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Claw Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Fire Staff Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Flask Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Hammer Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Hands Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Head Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Katar Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Knife Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Legs Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Necklace Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Orb Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Ring Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Shield Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Shoes Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Staff Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Apply Sword Augment  || Recipes || 25 || {{Hint|Nightshade in Kur}}
 
|-
 
| Moon Phase Check  || Recipes || 50 || {{Hint|Usually found in Wolf Cave}}
 
|-
 
| Elven Infertillity Cantrip  || Recipes || 25 || {{Hint|???}}
 
|-
 
| Elven Sexual Energy Cantrip  || Recipes || 25 || {{Hint|???}}
 
|-
 
| Human Anti-drowsy Cantrip  || Recipes || 25 || {{Hint|???}}
 
|-
 
| Human Hair-Cleaning Cantrip  || Recipes || 25 || {{Hint|???}}
 
|-
 
| Rakshasa Argument Curing Cantrip  || Recipes || 25 || {{Hint|Kleave: Discuss martial stresses}}
 
|-
 
| Word of Power  || Recipes || 50 || {{Hint|Learned through leveling the Lore skill}}
 
|-
 
| Word of Power Scroll || Recipes || 50 || {{Hint|???}}
 
|-
 
| Word of Power 2 || Recipes || 100 || {{Hint|???}}
 
|-
 
| Word of Power 2 Scroll || Recipes || 100 || {{Hint|???}}
 
|-
 
| Word of Power 3 || Recipes || 150 || {{Hint|Learned through leveling the Lore skill}}
 
|-
 
| Word of Power 4 || Recipes || 200 || {{Hint|Learned through leveling the Lore skill}}
 
|-
 
| Word of Power 5 || Recipes || 250 || {{Hint|Learned through leveling the Lore skill}}
 
|-
 
|}
 
  
 +
== Lore Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Lore|
 +
{{:Xptables/Lore}}
 +
}}
 +
== Trivia ==
 +
* Prior to February 2, 2016, Players could continuously level up lore when receiving +1xp for completing Word of Power recipes.
  
<!-- transclusing tables for easier edits/updates -->
 
{{:{{msg:BASEPAGENAME}}/XP}}
 
{{:{{msg:BASEPAGENAME}}/Recipes}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
 
[[Category:Skills]][[Category:Other Skills]]
 
[[Category:Skills]][[Category:Other Skills]]

Latest revision as of 14:58, 15 January 2020

Button Cyan.png
Lore
Lore (skill).jpg
Mastery of ancient knowledge.
Skill Type:
Other Skill
Max Level:
50
Requirements:
N/A
Skill Trainers:
N/A

The lead wizards from each school met in secret, calling themselves The Council of Thirteen. Had the gorgons found them, we would still be under the yoke of the Crone Hegemony to this day! But under the cloak of magical secrecy they organized a rebellion.

History of Alharth: The Council

Lore is a skill linked to the mastery of Words of Power and the study of the world of Alharth and Beyond. Raising Lore unlocks small, permanent bonuses to elemental damage resistance and Max Power.

In-Game Description

Mastery of ancient knowledge.

Training Lore

  • Often learned by examining sparkling items in Serbule Keep.
  • The first successful completion of an Altar.
  • Complete the Hang-Out Research words of power with Marna.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • Art History - Understanding the rich history of art in Alharth.
  • Battle Chemistry - Battle Chemists will learn cross-discipline chemical concoctions if they are studious in Lore.
Synergy Levels:

Bonus Synergy Levels for Lore can be obtained from the following skills and levels:

Art History
Level 20, Level 40
Poetry Appreciation
Level 40
Gender Studies
Level 40, Level 45, Level 50
Teleportation
Level 30
Geology
Level 50
Compassion
Level 30

Recipe Lists

Lore Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Lore skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
0 Advanced Augury 50 0 icon_5659.png Incense x3
Corpse Trophy x1
Advanced Augury Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. This augury tends to have more potent futures -- both good and ill -- than the Basic Augury. It is also more sensitive to the body part used, with more possible outcomes for certain parts. Training: Ashk
0 Apply Glamour to Item (via Berry) 0 0 icon_6480.png Glamour Berry x1
Item to Glamour x1
Item to Copy Appearance From x1
Apply Glamour to Item (via Berry) Makes one piece of equipment permanently look like another piece of equipment.

The glamoured item will have the same dye coloration as the item it's copied from. You cannot re-dye a glamoured item.

If the new appearance is specific to an animal form (e.g. werewolf armor), the glamour only applies when worn in that animal form.
 ???
0 Apply Glamour to Item (via Gourd) 0 0 Item to Glamour x1
Item to Copy Appearance From x1
Glamour Gourd x1
Apply Glamour to Item (via Gourd) Makes one piece of equipment permanently look like another piece of equipment.

The glamoured item will have the same dye coloration as the item it's copied from. You cannot re-dye a glamoured item.

If the new appearance is specific to an animal form (e.g. werewolf armor), the glamour only applies when worn in that animal form.
 ???
0 Basic Augury 50 0 icon_5013.png Salt x3
icon_5659.png Incense x1
Corpse Trophy x1
Basic Augury Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. This augury tends to have more potent futures -- both good and ill -- than the Beginner's Augury. Training: Ashk
0 Beginner's Augury 50 0 icon_5013.png Salt x5
Corpse Trophy x1
Beginner's Augury Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. Training: Ashk
0 Check Active Warden Alerts 0 0 None Check Active Warden Alerts Tune your mind to the secret communications of the Wardens. Quest: Getting Warden Alerts Working
0 Coat Glowy Yellow Crystals 25 0 icon_5702.png Glowy Yellow Crystal x2
icon_5510.png Nice Phlogiston x5
icon_5702.png Coated Glowy Yellow Crystal x2 Covers dangerous crystals in magical dust, allowing them to be transported safely.
* In-game, this recipe is displayed under Transmutation.
Quest: Safer Crystal Transport
0 Drink Nectar (as a Butterfly) 0 0 Flower or Flower Arrangement x1 Drink Nectar (as a Butterfly) Consume a flower (or flower arrangement). For 30 minutes after, the Mentalism abilities Health Wave, Armor Wave, and Power Wave have increased potency. The increase depends on the quality of the flower(s) consumed.

You must be a butterfly to use this technique, and you must meet the flower(s)'s skill requirements, if any.
Training: Yavazek
0 Elven Infertility Cantrip 25 0 icon_5010.png Bottle of Water x1
icon_5019.png Strange Dirt x1
icon_5013.png Salt x1
icon_5009.png Empty Bottle x1 For one hour, you are rendered completely infertile, as well as becoming immune to crotch-rot, jungle worm, and nearly all other sexually transmitted diseases. Hang Out: Echur
Hang Out: Joeh
0 Elven Sexual Energy Cantrip 25 0 icon_5010.png Bottle of Water x1
icon_5182.png Sulfur x1
icon_5468.png Sugar x2
icon_5009.png Empty Bottle x1 For one hour, your genitalia are infused with pleasure-creating energies. Hang Out: Rita
0 Expert Augury 50 0 icon_5659.png Incense x6
Corpse Trophy x1
Expert Augury Study the bones, organs, or body parts of a deceased creature to get a hint about your future. You may not like what you see, but the odds of a good omen are in your favor. This augury tends to have more potent futures -- both good and ill -- than the Advanced Augury. Like the Advanced Augury, it is sensitive to the body part used, with more possible outcomes for certain parts. Training: Ashk
0 Human Anti-Drowsy Cantrip 25 0 icon_5010.png Bottle of Water x1
icon_5015.png Fire Dust x1
icon_5002.png Mycena Mushroom x1
icon_5009.png Empty Bottle x1 For one hour, you are immune to sleep effects. Hang Out: Sir Coth
0 Human Hair-Cleaning Cantrip 25 0 icon_5019.png Strange Dirt x1
icon_5013.png Salt x1
icon_5042.png Bluebell x1
Human Hair-Cleaning Cantrip Your hair becomes shiny and clean, without the need for water or soap. Just shake it out really well... Hang Out: Rita
0 Perceive Spawn Premonitions (2 secs) 50 0 icon_5659.png Incense x1
icon_5213.png Topaz x1
Corpse Trophy x1
Perceive Spawn Premonitions (2 secs) Perform a mind-altering ritual so that you can perceive newly-spawned monsters 2 seconds before they actually appear.

The effect does not wear off, but whenever you die there's a 5% chance that it will end.
Training: Ashk
0 Perceive Spawn Premonitions (4 secs) 50 0 icon_5659.png Incense x3
icon_5213.png Topaz x2
Corpse Trophy x1
Perceive Spawn Premonitions (4 secs) Perform a mind-altering ritual so that you can perceive newly-spawned monsters 4 seconds before they actually appear.

The effect does not wear off, but whenever you die there's a 5% chance that it will end.
Training: Ashk
0 Rakshasa Argument Curing Cantrip 25 0 icon_5160.png Bottle of Milk x1
icon_5013.png Salt x2
icon_5468.png Sugar x2
icon_5009.png Empty Bottle x1 For one hour, you do not feel any urge to fight or argue with loved ones, no matter how stupid, callous, or irresponsible they may behave. Hang Out: Kleave
0 Send Item to Saddlebag 0 0 Item to send x1 Send Item to Saddlebag Sends an item to your mystic saddlebag. Only usable when you have a mystic saddlebag equipped.  ???
0 Word of Power 50 0 icon_5013.png Salt x1
icon_5033.png Crab Meat x1
icon_5010.png Bottle of Water x1
icon_5009.png Empty Bottle x1 Attempt to research and discover a two-syllable Word of Power Leveling
Training: Flia
Training: Marna
Training: Velkort
0 Word of Power Scroll 50 0 icon_5041.png Flour x1
icon_5022.png Potato x1
icon_5160.png Bottle of Milk x1
icon_5009.png Empty Bottle x1
icon_4003.png Word of Power Scroll (level 1) x1
Attempt to research and discover a two-syllable Word of Power, and write it into a sealed scroll for safe keeping. Training: Flia
Training: Marna
Training: Velkort
2 Apply Beaker Augment 25 0 Beaker x1
Weapon Augment x1
Apply Beaker Augment Enhance a beaker by applying a special Augment to it. Training: Nightshade
2 Apply Dagger Augment 25 0 Dagger x1
Weapon Augment x1
Apply Dagger Augment Enhance a dagger by applying a special Augment to it. Training: Nightshade
2 Apply Fire Staff Augment 25 0 Fire Staff x1
Weapon Augment x1
Apply Fire Staff Augment Enhance a fire staff by applying a special Augment to it. Training: Nightshade
2 Apply Hammer Augment 25 0 Hammer x1
Weapon Augment x1
Apply Hammer Augment Enhance a hammer by applying a special Augment to it. Training: Nightshade
2 Apply Katar Augment 25 0 Unarmed Main-Hand Weapon x1
Weapon Augment x1
Apply Katar Augment Enhance a punching weapon by applying a special Augment to it. Training: Nightshade
2 Apply Staff Augment 25 0 Staff x1
Weapon Augment x1
Apply Staff Augment Enhance a staff by applying a special Augment to it. Training: Nightshade
2 Apply Sword Augment 25 0 Sword x1
Weapon Augment x1
Apply Sword Augment Enhance a sword by applying a special Augment to it. Training: Nightshade
2 Moon Phase Check 50 0 None Moon Phase Check Consult your references to figure out the current phase of the moon. Item: Phases of the Moon
3 Apply Bow Augment 25 0 Bow x1
Off-Hand Augment x1
Apply Bow Augment Enhance a bow by applying a special Augment to it. Training: Nightshade
3 Apply Claw Augment 25 0 Claw x1
Off-Hand Augment x1
Apply Claw Augment Enhance a claw by applying a special Augment to it. Training: Nightshade
3 Apply Flask Augment 25 0 Flask x1
Off-Hand Augment x1
Apply Flask Augment Enhance a flask by applying a special Augment to it. Training: Nightshade
3 Apply Orb Augment 25 0 Orb x1
Off-Hand Augment x1
Apply Orb Augment Enhance an orb by applying a special Augment to it. Training: Nightshade
3 Apply Shield Augment 25 0 Shield x1
Off-Hand Augment x1
Apply Shield Augment Enhance a shield by applying a special Augment to it. Training: Nightshade
3 Word of Power 2 100 0 icon_5187.png Cat Eyeball x1
icon_5042.png Bluebell x1
icon_5468.png Sugar x1
Word of Power 2 Attempt to research and discover a three-syllable Word of Power Item: Recipe: Words of Power 2
4 Apply Chest Augment 25 0 Chest Armor x1
Chest-Armor Augment x1
Apply Chest Augment Enhance a shirt or chest armor by applying a special Augment to it. Training: Nightshade
4 Apply Hands Augment 25 0 Gloves x1
Gloves-Armor Augment x1
Apply Hands Augment Enhance gloves by applying a special Augment to them. Training: Nightshade
4 Apply Head Augment 25 0 Helm x1
Helm Augment x1
Apply Head Augment Enhance a helmet or mask by applying a special Augment to it. Training: Nightshade
4 Apply Legs Augment 25 0 Leg Armor x1
Leg-Armor Augment x1
Apply Legs Augment Enhance a pair of pants or leggings by applying a special Augment to them. Training: Nightshade
4 Apply Shoes Augment 25 0 Shoes x1
Shoes Augment x1
Apply Shoes Augment Enhance a pair of boots or shoes by applying a special Augment to them. Training: Nightshade
4 Word of Power 2 Scroll 100 0 icon_5065.png Ectoplasm x1
icon_5042.png Bluebell x1
icon_5019.png Strange Dirt x1
icon_4003.png Word of Power Scroll (level 2) x1 Attempt to research and discover a three-syllable Word of Power, and write it into a sealed scroll for safe keeping. Item: Recipe: Words of Power 2 (transcribed)
5 Apply Crossbow Augment 25 0 Crossbow x1
Off-Hand Augment x1
Apply Crossbow Augment Enhance a crossbow by applying a special Augment to it. Training: Nightshade
5 Apply Dirk Augment 25 0 Dirk x1
Off-Hand Augment x1
Apply Dirk Augment Enhance a dirk by applying a special Augment to it. Training: Nightshade
5 Apply Horn Augment 25 0 Horn x1
Off-Hand Augment x1
Apply Horn Augment Enhance a bardic horn by applying a special Augment to it. Training: Nightshade
5 Apply Lute Augment 25 0 Lute x1
Main-Hand Augment x1
Apply Lute Augment Enhance a bardic lute by applying a special Augment to it. Training: Nightshade
5 Apply Necklace Augment 25 0 Necklace x1
Necklace Augment x1
Apply Necklace Augment Enhance a necklace by applying a special Augment to it. Training: Nightshade
5 Apply Ring Augment 25 0 Ring x1
Ring Augment x1
Apply Ring Augment Enhance a ring by applying a special Augment to it. Training: Nightshade
5 Apply Wand Augment 25 0 Wand x1
Weapon Augment x1
Apply Wand Augment Enhance a wand by applying a special Augment to it. Training: Nightshade
5 Word of Power 3 150 0 icon_5308.png Evil Grass x1
icon_5182.png Sulfur x1
icon_5885.png Basic Holistic Ink x1
Word of Power 3 Attempt to research and discover a four-syllable Word of Power Leveling
7 Word of Power 4 200 0 icon_5054.png Basic Fish Scales x1
icon_5150.png Milk Cap Mushroom Suspension x1
icon_5885.png Advanced Holistic Ink x1
icon_5009.png Empty Bottle x1 Attempt to research and discover a five-syllable Word of Power Leveling
9 Word of Power 5 250 0 icon_5081.png Nightmare Flesh x1
icon_5155.png Memory Inhibitor x1
icon_5885.png Expert Holistic Ink x1
icon_5009.png Empty Bottle x1 Attempt to research and discover a six-syllable Word of Power Leveling

Lore Mechanics

Soothsaying

Soothsaying is a group of abilities in the Lore skill based around the viewing of Auguries. An adventurer can learn the four augury recipes (Beginner's, Basic, Advanced and Expert Augury) from Ashk the Answerer. Ashk will teach Augury abilities with appropriate favor, and after you complete some favor quests for him. You must have either Meditation or Shamanic Infusion at level 50 before you may learn these abilities.

Each Augury recipe gives a one hour buff and a new Augury can be divulged every hour. The buff effect can be positive or negative depending on the foreseen outcome, and the level of Augury used. Not every effect is available as a result of each recipe.


Augury is taught by Ashk in Rahu. The skill requires either Meditation at 50 or Shamanic Infusion at 50 to unlock.

Beginner's Augury List

- Omens suggest you will not die soon. The first time you die in any 15-minute period, you will instead avoid death.
- Omens suggest you may die soon. -10% Max Health.
- Omens suggest you may find great treasures. 7% chance for non-magical loot items to be Exceptional instead.
- Omens suggest you will not find great treasures soon. 8% chance for magical loot items to be non-magical instead.
- Omens suggest you will learn great things while fighting monsters. +4% Earned Combat XP.
- Omens suggest you will be too distracted to learn much from fighting. -4% Earned Combat XP.
- Omens indicate that you are especially focused today. +20 Max Power.
- Omens indicate that you are not very focused today. -20 Max Power.
- Omens suggest that you will find the enemy's weak spots with ease. 5% of your attacks deal +50% damage.
- Omens suggest that you will be inaccurate and clumsy in combat. 5% of your attacks deal -50% damage.
-
-
-
-
- You were not able to augur much today, but it seems like the day will be full of adventure. +10% Max Armor.
- You were not able to augur much today, but it seems like the day will be full of hostility and strife. -10% Max Armor.
- Omens indicate that you are especially fleet of foot today. +0.5 Out-of-Combat Sprint Speed.
- Omens suggest you will be too distracted to move quickly today. -0.5 Out-of-Combat Sprint Speed.

Basic Augury List

- Omens suggest you will not die soon. The first two times you die in any 15-minute period, you will instead avoid death.
- Omens suggest you may die soon. -15% Max Health.
- Omens suggest you may find great treasures. 10% chance for non-magical loot items to be Exceptional instead.
- Omens suggest you will not find great treasures soon. 12% chance for magical loot items to be non-magical instead.
- Omens suggest you will learn great things while fighting monsters. +8% Earned Combat XP.
- Omens suggest you will be too distracted to learn much from fighting. -8% Earned Combat XP.
-
-
- Omens suggest that you will find the enemy's weak spots with ease. 10% of your attacks deal +50% damage.
-
-
-
-
-
-
-
-
-

Advanced Augury List

-
-
- Omens suggest you may find great treasures. 8% chance for non-magical loot items to be Epic instead.
- Omens suggest you will not find great treasures soon. 15% chance for magical loot items to be non-magical instead.
- Omens suggest you will learn great things while fighting monsters. +12% Earned Combat XP.
- Omens suggest you will be too distracted to learn much from fighting. -12% Earned Combat XP.
- Omens indicate that you are especially focused today. +60 Max Power.
- Omens indicate that you are not very focused today. -50 Max Power.
-
- Omens suggest that you will be inaccurate and clumsy in combat. 10% of your attacks deal -50% damage.
- Omens suggest that you will easily recover from injuries. 12% of your Max Health regenerates every few seconds in combat.
- Omens suggest that you will feel ill and uncoordinated during combat. 10% of your attacks Miss the target.
- Omens suggest that working on a craft will bring great rewards. +12% Earned Crafting XP.
- Omens suggest that you have a lazy attitude toward learning today. -12% Earned Crafting XP.
-
-
- Omens indicate that you are especially fleet of foot today. +2 Out-of-Combat Sprint Speed.
- Omens suggest you will be too distracted to move quickly today. -2 Out-of-Combat Sprint Speed.

Expert Augury List

-
-
- Omens suggest you may find great treasures. 12% chance for non-magical loot items to be Epic instead.
- Omens suggest you will not find great treasures soon. 18% chance for magical loot items to be non-magical instead.
- Omens suggest you will learn great things while fighting monsters. +16% Earned Combat XP.
- Omens suggest you will be too distracted to learn much from fighting. -12% Earned Combat XP.
- Omens indicate that you are especially focused today. +80 Max Power.
- Omens indicate that you are not very focused today. -65 Max Power.
- Omens suggest that you will find the enemy's weak spots with ease. 13% of your attacks deal +50% damage.
- Omens suggest that you will be inaccurate and clumsy in combat. 13% of your attacks deal -50% damage.
- Omens suggest that you will easily recover from injuries. 16% of your Max Health regenerates every few seconds in combat.
- Omens suggest that you will feel ill and uncoordinated during combat. 13% of your attacks Miss the target.
- Omens suggest that working on a craft will bring great rewards. +16% Earned Crafting XP.
- Omens suggest that you have a lazy attitude toward learning today. -16% Earned Crafting XP.
-
-
- Omens indicate that you are especially fleet of foot today. +3 Out-of-Combat Sprint Speed.
- Omens suggest you will be too distracted to move quickly today. -3 Out-of-Combat Sprint Speed.

Lore Items of Alharth

Interacting With The World

Item-icon-book.png Interacting With The World Lore XP Zone Hints
Altar: Bear-Taming Altar 50 Kur Mountains Hint
Altar: Cabbage 250 Serbule Hint
Altar: Cat-Taming Altar 50 Eltibule Hint
Altar: Eye 250 Sun Vale Hint
Altar: Femur 250 Serbule Hint
Altar: Fish 250 Serbule Hills Hint
Altar: Mushroom 250 Serbule Hills Hint
Altar: Onion 250 Serbule Hills Hint
Altar: Salt 250 Serbule Hint
Altar: Water 250 Serbule Hint
Altar: Web 250 Serbule Hills Hint
Book: Archdruid Celatus's Notes 50 Rahu Sewers Hint
Book: Augments for Everyone 50 Serbule Hint
Book: Basics of Orcish Thaumaturgy 25 Gazluk Keep Hint
Book: The Chalice Saga, Vol 1 25 Serbule Hills Hint
Book: The Chalice Saga, Vol 2 25 Serbule Hills Hint
Book: The Chalice Saga, Vol 3 25 Serbule Hills Hint
Book: Classic Stories For Beginning Bards 50 New Prestonbule Cave Hint
Book: Decree on Mages' Rite of Passage 25 Gazluk Keep Hint
Book: Dwarven Ledger Beneath Eltibule Keep 50 Goblin Dungeon Hint
Book: Elven Book on Necromancy 50 Eltibule Hint
Book: Elven Book on Smithing 50 Eltibule Hint
Book: Elzehatl's First Journal 50 Serbule Hint
Book: Elzehatl's Second Journal 50 Serbule Hint
Book: Fighting Lessons From Elsenro 50 Serbule Hills Hint
Book: General Lavorel's Diary 50 Carpal Tunnels Hint
Book: Guide to Nature Spirit Classification 50 Dark Chapel Hint
Book: History of Psi Mantises 50 Red Wing Casino Hint
Book: History of Tast and His Foes 25 Gazluk Keep Hint
Book: History of the Council, vol. 5 50 Serbule Hint
Book: Incomprehensible Paw-Prints 50 Povus Hint
Book: Mantis Infiltrator's Journal 50 Serbule Hint
Book: Mantis Science Journal 50 Carpal Tunnels Hint
Book: Nature Spirit Mortality 50 Dark Chapel Hint
Book: History of Alharth: The Council 50 Anagoge Island Hint
Book: Norala the Huntress 50 Wolf Cave Hint
Book: Orcish Rules For Killing Wizards 25 Gazluk Keep Hint
Book: Sarina's Journal 50 Boarded up Basement Hint
Book: Second Column Soldier's Journal 50 Brain Bug Cave Hint
Book: Secrets of the Psilobe Explained 50 Red Wing Casino Hint
Book: Sedgewick's Journal 50 Dark Chapel Hint
Book: Serbule Book About Undead 50 Serbule Hint
Book: Sherzat's Journal 50 Carpal Tunnels Hint
Book: The Gods of Knowledge, Vol 1 50 Loot Hint
Book: The Gods of Knowledge, Vol 2 50 Loot Hint
Book: The Gods of Knowledge, Vol 3 50 Loot Hint
Book: The Gods of Knowledge, Vol 4 50 Loot Hint
Book: The Gods, XI: Arisetsu 50 Kur Mountains Hint
Book: The Gods, VIII: Gulagra 50 Dark Chapel Hint
Book: The Gods, XIV: Dale Renthian 50 Eltibule Hint
Book: The Origin of 'Tast's Pack' 50 Loot Hint
Book: The Sage's Lectern, Vol 1 50 Loot Hint
Book: The Sage's Lectern, Vol 2 50 Loot Hint
Book: The Wasted Wishes 50 Serbule Hint
Book: Transcript of the First Meeting of the Cult of Zhia Lian 50 Ilmari Hint
Book: Xegatis's Journal 50 Boarded up Basement Hint
Book: Young James Eltibule's Diary 50 Eltibule Hint
Item: Ancient Dwarven Beacon 50 Goblin Dungeon Hint
Item: Globe 50 Serbule Hint
Item: Jarmanger Statue on Anagoge 50 Anagoge Island Hint
Item: Painting of Autumn Felling 50 Serbule Hint
Item: Serbule Stargazer 50 Serbule Hint
Item: The Chortling Beaver's First Screed 50 Serbule Hint
Misc: Corpse of Lord Serbule 50 Borghild Hint
Misc: Serbule Crypt Statue Puzzle 500 Serbule Crypt Hint
Misc: Teaching Golem (Serbule) 50 Serbule Hint
Note: About Tremor 50 Myconian Cave Hint
Note: About the Naturesphere 50 Crystal Cavern Hint
Note: Commander Ferrows's Dying Words 50 Brain Bug Cave Hint
Note: From Dalvos to Jarmanger 50 Crystal Cavern Hint
Note: Gazluk: About The War Golem 25 Gazluk Keep Hint
Note: Gazluk: Marriage Ceremony 25 Gazluk Keep Hint
Note: Gazluk: Mutterers In Our Midst 25 Gazluk Keep Hint
Note: Gazluk: On General Zukelmux 25 Gazluk Keep Hint
Note: Gazluk: Orc Enhancement Powder 25 Gazluk Keep Hint
Note: Old Owner's Note 50 Sun Vale Hint
Note: Serbule Proclamation 50 Serbule Hint
Note: To Arif In Sewers 50 Serbule Sewers Hint
Note: Eltibule Keep Refurbishment  ?  ?
Other: Cauldron of Vile Thoughts (Gulp) 100 n/a Hint
Other: Cauldron of Vile Thoughts (Guzzle) 200 n/a Hint
Other: Cauldron of Vile Thoughts (Sip) 50 n/a Hint
Other: Mantis Sculture 50 Goblin Dungeon Hint
Sign: Bonnie's Hot Springs 50 Ilmari Hint
Sign: Desert Community Board 50 Ilmari Hint
Sign: Eltibule Graveyard 50 Eltibule Hint
Sign: Keep Out Of Kur Tower 50 Kur Tower Hint
Sign: Model Home 50 Eltibule Hint
Sign: Welcome to Sun Vale! 50 Sun Vale Hint
Tombstone: "Fangy" Lim 50 Povus Hint
Tombstone: Katarina Eltibule 50 Eltibule Hint
Tombestone: Ula the Wyrmslayer 50 Serbule Hint

Favors and Quests

Item-icon-book.png Favors and Quests Lore XP NPC Hints
Find Gravestones 50 Blanche Hint
Geometric Rune Charts 50 The Sand Seer Hint
Get Some Culture 200 Velkort Hint
Save Sarina 200 Jesina Hint
Velkort Wants Acid Claws 100 Velkort Hint

Hang Outs

Item-icon-book.png Hang Outs Lore XP NPC Hints
Blanche: Search for antique Human artifacts 10 Blanche Hint
Blanche: Talk about how the council needs to send more researchers to Serbule 10 Blanche Hint
Flia: Discuss the politics of the fey courts 25 Flia Hint
Helena: Discuss the mantis gang that Helena owes money to 25 Helena Veilmoor Hint
Hulon: Discuss the tax code 25 Hulon Hint
Ivyn: Have a beer and discuss how stupid the council is 25 Ivyn Hint
Ivyn: Talk about the Sampo legend over dinner 25 Ivyn Hint
Jake the Buckler: Trade badass warrior stories 50 Jake the Buckler Hint
Kleave: Discuss marital stresses 25 Kleave Hint
Sie Antry: Talk about how to improve the trade routes 25 Sie Antry Hint
Sir Coth: Argue about whether elves have souls 25 Sir Coth Hint
Velkort: Discuss magical theory 50 Velkort Hint
Velkort: Play with Velkort's sentient flame 25 Velkort Hint

Recipes

Item-icon-book.png Recipes Lore XP Hints (How to get the Recipe)
Advanced Augury 50 Hint
Apply Beaker Augment 25 Hint
Apply Bow Augment 25 Hint
Apply Chest Augment 25 Hint
Apply Claw Augment 25 Hint
Apply Crossbow Augment 25 Hint
Apply Dagger Augment 25 Hint
Apply Dirk Augment 25 Hint
Apply Fire Staff Augment 25 Hint
Apply Flask Augment 25 Hint
Apply Hammer Augment 25 Hint
Apply Hands Augment 25 Hint
Apply Head Augment 25 Hint
Apply Horn Augment 25 Hint
Apply Katar Augment 25 Hint
Apply Legs Augment 25 Hint
Apply Lute Augment 25 Hint
Apply Necklace Augment 25 Hint
Apply Orb Augment 25 Hint
Apply Ring Augment 25 Hint
Apply Shield Augment 25 Hint
Apply Shoes Augment 25 Hint
Apply Staff Augment 25 Hint
Apply Sword Augment 25 Hint
Apply Wand Augment 25 Hint
Basic Augury 50 Hint
Beginner's Augury 50 Hint
Coat Glowy Yellow Crystals 25 Hint
Elven Infertility Cantrip 25 Hint
Elven Sexual Energy Cantrip 25 Hint
Expert Augury 50 Hint
Human Anti-Drowsy Cantrip 25 Hint
Human Hair-Cleaning Cantrip 25 Hint
Moon Phase Check 50 Hint
Perceive Spawn Premonitions (2 secs) 50 Hint
Perceive Spawn Premonitions (4 secs) 50 Hint
Rakshasa Argument Curing Cantrip 25 Hint
Word of Power 50 Hint
Word of Power 2 100 Hint
Word of Power 2 Scroll 100 Hint
Word of Power 3 150 Hint
Word of Power 4 200 Hint
Word of Power 5 250 Hint
Word of Power Scroll 50 Hint


Lore Stat Bonuses

Level Bonus Totals
1 Max Power +1
Indirect Fire Damage +1%
Max Power +1
Indirect Fire Damage +1%
2 Max Power +1
Direct Fire Damage +1%
Max Power +2
Indirect Fire Damage +1%
Direct Fire Damage +1%
3 Max Power +1
Direct Darkness Damage +1%
Max Power +3
Indirect Fire Damage +1%
Direct Fire Damage +1%
Direct Darkness Damage +1%
4 Max Power +1
Direct Electricity Damage +1%
Max Power +4
Indirect Fire Damage +1%
Direct Fire Damage +1%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
5 Max Power +1 Max Power +5
Indirect Fire Damage +1%
Direct Fire Damage +1%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
6 Max Power +1 Max Power +6
Indirect Fire Damage +1%
Direct Fire Damage +1%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
7 Max Power +1 Max Power +7
Indirect Fire Damage +1%
Direct Fire Damage +1%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
8 Max Power +1 Max Power +8
Indirect Fire Damage +1%
Direct Fire Damage +1%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
9 Max Power +1
Indirect Fire Damage +1%
Max Power +9
Indirect Fire Damage +2%
Direct Fire Damage +1%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
10 Max Power +1
Direct Fire Damage +1%
Max Power +10
Indirect Fire Damage +2%
Direct Fire Damage +2%
Direct Darkness Damage +1%
Direct Electricity Damage +1%
11 Direct Darkness Damage +1% Max Power +10
Indirect Fire Damage +2%
Direct Fire Damage +2%
Direct Darkness Damage +2%
Direct Electricity Damage +1%
12 Direct Electricity Damage +1% Max Power +10
Indirect Fire Damage +2%
Direct Fire Damage +2%
Direct Darkness Damage +2%
Direct Electricity Damage +2%
13 Number of Inventory Folders +1 Max Power +10
Indirect Fire Damage +2%
Direct Fire Damage +2%
Direct Darkness Damage +2%
Direct Electricity Damage +2%
Number of Inventory Folders +1
17 Indirect Fire Damage +1% Max Power +10
Indirect Fire Damage +3%
Direct Fire Damage +2%
Direct Darkness Damage +2%
Direct Electricity Damage +2%
Number of Inventory Folders +1
18 Direct Fire Damage +1% Max Power +10
Indirect Fire Damage +3%
Direct Fire Damage +3%
Direct Darkness Damage +2%
Direct Electricity Damage +2%
Number of Inventory Folders +1
19 Direct Darkness Damage +1% Max Power +10
Indirect Fire Damage +3%
Direct Fire Damage +3%
Direct Darkness Damage +3%
Direct Electricity Damage +2%
Number of Inventory Folders +1
20 Direct Electricity Damage +1% Max Power +10
Indirect Fire Damage +3%
Direct Fire Damage +3%
Direct Darkness Damage +3%
Direct Electricity Damage +3%
Number of Inventory Folders +1
25 Indirect Fire Damage +1% Max Power +10
Indirect Fire Damage +4%
Direct Fire Damage +3%
Direct Darkness Damage +3%
Direct Electricity Damage +3%
Number of Inventory Folders +1
26 Direct Fire Damage +1% Max Power +10
Indirect Fire Damage +4%
Direct Fire Damage +4%
Direct Darkness Damage +3%
Direct Electricity Damage +3%
Number of Inventory Folders +1
27 Direct Darkness Damage +1% Max Power +10
Indirect Fire Damage +4%
Direct Fire Damage +4%
Direct Darkness Damage +4%
Direct Electricity Damage +3%
Number of Inventory Folders +1
28 Direct Electricity Damage +1% Max Power +10
Indirect Fire Damage +4%
Direct Fire Damage +4%
Direct Darkness Damage +4%
Direct Electricity Damage +4%
Number of Inventory Folders +1
33 Indirect Fire Damage +1% Max Power +10
Indirect Fire Damage +5%
Direct Fire Damage +4%
Direct Darkness Damage +4%
Direct Electricity Damage +4%
Number of Inventory Folders +1
34 Direct Fire Damage +1% Max Power +10
Indirect Fire Damage +5%
Direct Fire Damage +5%
Direct Darkness Damage +4%
Direct Electricity Damage +4%
Number of Inventory Folders +1
35 Direct Darkness Damage +1% Max Power +10
Indirect Fire Damage +5%
Direct Fire Damage +5%
Direct Darkness Damage +5%
Direct Electricity Damage +4%
Number of Inventory Folders +1
36 Direct Electricity Damage +1% Max Power +10
Indirect Fire Damage +5%
Direct Fire Damage +5%
Direct Darkness Damage +5%
Direct Electricity Damage +5%
Number of Inventory Folders +1
41 Indirect Fire Damage +1% Max Power +10
Indirect Fire Damage +6%
Direct Fire Damage +5%
Direct Darkness Damage +5%
Direct Electricity Damage +5%
Number of Inventory Folders +1
42 Direct Fire Damage +1% Max Power +10
Indirect Fire Damage +6%
Direct Fire Damage +6%
Direct Darkness Damage +5%
Direct Electricity Damage +5%
Number of Inventory Folders +1
43 Direct Darkness Damage +1% Max Power +10
Indirect Fire Damage +6%
Direct Fire Damage +6%
Direct Darkness Damage +6%
Direct Electricity Damage +5%
Number of Inventory Folders +1
44 Direct Electricity Damage +1% Max Power +10
Indirect Fire Damage +6%
Direct Fire Damage +6%
Direct Darkness Damage +6%
Direct Electricity Damage +6%
Number of Inventory Folders +1
49 Indirect Fire Damage +1% Max Power +10
Indirect Fire Damage +7%
Direct Fire Damage +6%
Direct Darkness Damage +6%
Direct Electricity Damage +6%
Number of Inventory Folders +1
50 Direct Fire Damage +1% Max Power +10
Indirect Fire Damage +7%
Direct Fire Damage +7%
Direct Darkness Damage +6%
Direct Electricity Damage +6%
Number of Inventory Folders +1

Lore Level Up Rewards

Level Reward
3 Learn Recipe: Word of Power
5 Learn Recipe: Word of Power 3
6 (!) +1 to Fairy Magic
7 Learn Recipe: Word of Power 4
9 Learn Recipe: Word of Power 5

Lore Experience Table

Click Expand to view the Experience Table for Lore

Level Experience Total Experience
1 30 30
2 60 90
3 100 190
4 150 340
5 200 540
6 250 790
7 300 1090
8 350 1440
9 400 1840
10 500 2340
11 500 2840
12 500 3340
13 500 3840
14 500 4340
15 500 4840
16 500 5340
17 500 5840
18 500 6340
19 500 6840
20 600 7440
21 600 8040
22 600 8640
23 600 9240
24 600 9840
25 600 10440
26 600 11040
27 600 11640
28 600 12240
29 600 12840
30 600 13440
31 700 14140
32 700 14840
33 700 15540
34 700 16240
35 700 16940
36 700 17640
37 700 18340
38 700 19040
39 700 19740
40 700 20440
41 800 21240
42 800 22040
43 800 22840
44 800 23640
45 800 24440
46 800 25240
47 800 26040
48 800 26840
49 800 27640
50 800 28440

Trivia

  • Prior to February 2, 2016, Players could continuously level up lore when receiving +1xp for completing Word of Power recipes.