Difference between revisions of "Dungeons"
(→Dungeon Progression) |
m (→Dungeon Progression: exclude New Prestonbule Cave, Sacred Grotto, from output. Leave in Hogan's Basement.) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | __NOTOC__ | + | __NOTOC__ [[Category: Mechanics]] |
− | + | ''Dungeon''' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across [[Alharth]] and beyond. While many [[Dungeons]] have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | Only experienced adventurers should seek out [[Dungeons]], prepared for the [[Bosses]], traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together. | ||
+ | == Dungeon Mechanics == | ||
+ | === No Instancing === | ||
+ | [[Dungeons]] in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''Elite''' Monsters, [[Bosses]], and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area. | ||
+ | {{Quote|source= [[Game updates/2017-03-25]]| | ||
+ | * When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot. | ||
+ | * Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.) | ||
+ | * Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss | ||
+ | * Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer | ||
+ | }} | ||
==Dungeon Progression== | ==Dungeon Progression== | ||
− | + | {{ #dpl: | |
− | + | | category = Dungeons | |
− | + | | notcategory = Dungeon Towns | |
− | + | | notcategory = Removed Content | |
− | + | | include = {DUNGEON infobox}:arealevel,{DUNGEON infobox}:connects,#Bosses, | |
− | + | | table = class="sortable table" style="width:100%",Dungeon, Level, Connects to, Bosses | |
− | + | | reset = categories | |
− | + | }} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 22:08, 19 February 2023
Dungeon' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across Alharth and beyond. While many Dungeons have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.
Only experienced adventurers should seek out Dungeons, prepared for the Bosses, traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
Dungeon Mechanics
No Instancing
Dungeons in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although Elite Monsters, Bosses, and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
“
- When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
- Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
- Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
- Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer