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  • ; Mechanics
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  • ==Gifting Mechanics== [[Category:Mechanics]]
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  • __NOTOC__ [[Category: Mechanics]] == Dungeon Mechanics ==
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  • [[Category:Mechanics]]
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  • {{:Environmental_Effects/Cold Mechanics}}
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  • [[Category:Mechanics]]
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ===Psi Wave Mechanics===
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == Gourmand Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ==General Skill Mechanics== | notcategory = Mechanics
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...my, services offered), however some NPCs may require special tags when new mechanics are introduced.
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ===Mechanics===
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • == Beast Form Mechanics == | notcategory = Mechanics
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == Geology Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • This page is meant to be an introduction to combat mechanics in Project: Gorgon. [[Category:Mechanics]]
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  • ...y Skills are skills that either modify the page's skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Medit == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ==Mechanics==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...e chasing enemies will "aggro" any bystanders. This is allowed by the game mechanics, so don't be angry at the other player(s) and remember it's fairly easy to
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • |info=This page is fairly text-heavy but this is a compilation of mechanics used in the game.<br/> [[Category:Mechanics]]
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  • ...bilities are just normal damaging abilities, but some of them have special mechanics: == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • ...sentences to be written introducing the skill, and require elaboration of Mechanics. ** Mechanics for [[Druid]], [[Warden]], [[Priest]], and [[Beast Forms|Beast Form]] skill
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • [[Category:Mechanics]]
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • === Mechanics ===
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  • ...building community. Next year I'll be adding a few werewolf-specific game mechanics that give you more to do during that time. But I made this calendar change
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]|2}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]}}
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • [[Category:Mechanics]]
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  • - Started to add some game mechanics that help teach cows that being a vegetarian has benefits. (There will be m
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  • == Eltibule {{msg:BASEPAGENAME}} Mechanics == ==Sun Vale {{msg:BASEPAGENAME}} Mechanics ==
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
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  • ...ere's one more update live now. This one completely redoes a bunch of game mechanics, and I'm gonna put it live Sunday, so if you have a half hour to poke at it
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...to say the letter "b". These death penalties don't have any effect on game mechanics; it's up to you to role-play them well.
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...etter so you can cast yet another spell... in terms of fun repeatable game mechanics that's ridiculous. Absurd. But when you discover it, that's a beautiful mom ...siasm so far. I'll have a new update in a week or so -- it's big, with new mechanics, some brand new skills and game ideas to try out, lots of new content, new
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...s is a combat-companion skill, not a crafting skill. It uses some crafting mechanics, but it's intended to be used by the individual hammerer, much like calligr
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Abilities]][[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • [[Category:Mechanics]]
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  • {{:Environmental_Effects/Dry Mechanics}}
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  • {{:Environmental_Effects/Dry Mechanics}}
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  • * See Mechanics section. == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • [[Category:Mechanics]]
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  • ...an dungeons. We’re basing it on EQ2/EQ1 type camping spots, but our game mechanics make it a little hard for us to do it in a really fair and elegant way. Thi ...s accordingly. I think that we will have a large number of skills and some mechanics that are a little less trinity oriented. Eg. Sword will not be the best dam
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  • ...look better. I don’t think we want to do a bipedal werewolf because the mechanics of the game are more oriented to running in packs. We’re trying to make w ...lly know the answer. I would like to do stealth. We have a few very simple mechanics that are “stealthy” - like if you’re a deer, than other deer don’t
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  • [[Category:Mechanics]]
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  • == Mechanics ==
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • [[Category:Mechanics]]
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  • === Tombstone Mechanics === [[Category:Mechanics]]
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  • | notcategory = Mechanics
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  • [[Category:Mechanics]]
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  • ...generation mounts. Introduced [[Riding]] and [[Saddlery]] alongside horse mechanics. Rebalanced NPC favor system. Improved UI functionality and customization. ...ions, a higher-level daily quest given in the [[Red Wing Casino]]. New mob mechanics such as Alarmer, and a new skill, [[Candle Making]].
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...e has broadened in various places, but it remains focused on the same core mechanics issues -- there are just a lot of facets involved. This is a big update, an
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • == Guild Quest Mechanics == [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...are many players who've obtained currency and loot through unintended game mechanics and players are essentially twinking out their characters because they view ...mentioned, we are in alpa so it's not necessarily easy just to "change the mechanics". We do not allow exploitation, and that's been mentioned on numerous occas
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  • :So I think the way we'll end up doing "grow the thing" mechanics is as a weekend-long live event, not as a longer-term installations. That w ...never hurt you. I don't like this design and will need to fix it with new mechanics.
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  • ...e right now, in alpha, we still need to pin down a lot of the tech and the mechanics. We need to do the crazy stuff now. We are doing quite a bit for quality of ...additional purpose: Gazluk contains tests of something like five new tech mechanics. Some of these are low-level enough (in the code sense) that you won't ever
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  • ...he game isn't well-designed enough yet. It needs major changes to the game mechanics. Let me give you some examples. ...e design. I have to experiment over and over and over, trying to find game mechanics that work well together. And we're getting closer -- if you were here a few
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  • : Because these mechanics are all brand new, attempts at balancing them are likely to miss the mark.
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  • : There are a lot of interesting game mechanics involving music and dancing, and I'm excited to prototype them and see what
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...We look forward to your feedback on that encounter, both the stats and the mechanics.
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • {{:Environmental_Effects/Cold Mechanics}}
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...n they do now. So in the future, we'll be experimenting with some new game mechanics to increase player survivability.
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  • [[Category:Mechanics]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • ...ed Cheesemaking, which is about as niche as they come. It has some unusual mechanics, like how you have to store the fancier cheeses in a cool damp place to let
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  • ...ring an element of roleplaying and immersion first, and an element of game mechanics second. ...re a dwarf! Now go be a dwarf!” They need something to work from. Game mechanics can help create a stereotype to get them started. But stat bonuses really d
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  • ...o lose favor, so there’s very few things that lower it. But lots of game mechanics would be more interesting if NPCs could dislike certain actions.
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  • ...n fact I’m working overtime to add a bunch of tech, new content, and new mechanics:
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  • ...painting to another player instead for 80% of the value. With a few other mechanics like this, there might be enough gameplay for player “traders” to have ...to the game. I hope I end up attracting enough players who like these game mechanics and can help me guide them to the sweet spot. Because when other players it
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  • Each armor style will have slightly different game mechanics (for instance, elven armor tends to be less effective against being stabbed
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  • The old mechanics: In pre-alpha 2, monsters hated you based on how much damage you did. Do 10 The new mechanics: I just added a few new things on to the old mechanics. Now some abilities can do more or less hate… err, aggro … instead of b
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  • I really need to improve group combat mechanics, but it’s really hard for me to test that right now, because I don’t ha
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  • ...ningless, or so important as to be game-defining. Gorgon is all about game mechanics, so that’s what I eventually settled on. ...n really help make a race come to life. I hope. We’ll see. Like all game mechanics, these will probably require some iteration and replacement over the coming
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  • ...rough. And it’s been hard to spot real issues with the underlying combat mechanics (the roles, the abilities, the monsters, that sort of thing) because there
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  • ...t mantis is an apex predator that thinks nothing of eating players. From a mechanics standpoint, the most dangerous thing about her is the Rage Attack — if sh ...tem is getting more and more buff; I need to talk about how necromancy’s mechanics will work soon, too… but I gotta get back to work right now. Will catch y
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  • ...hout help from outside the game?) Obviously I want to avoid confusing game mechanics, but I also don’t need to dumb it down. I don’t want the game to have b
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  • Let’s switch to game-mechanics talk for a minute. Necromancy is a “pet skill,” meaning that most of it
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  • Most of the interpersonal mechanics I’ve got planned are cooperative, but I also want some competitive social
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  • ...hadn’t given it any further thought. But I’ve been expanding the death mechanics in the game, and ignoring death has started to feel pretty weird.
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  • For the record, most cow-oriented mechanics ended up on the cutting-room floor. One of the most fascinating things abou
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  • ...world — they want to streamline their game experience instead. But these mechanics aren’t just tools for group cohesion (giving players ways to interact), t
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  • ...tweaks. On one level, this is good: I believe roleplaying games should use mechanics to help you role-play. But the way it’s always been done has been more ab ...t these races to just be graphics tweaks. I want the game to offer special mechanics that help you get into the role you’ve chosen… to help you role-play, i
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  • And I have a half-dozen other mechanics in the same vein (pseudo-programmable “golems”, “bounties” you can Most importantly, because of the transitory and un-abusable game mechanics involved, I won’t need administrators to examine content and see if it’
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  • ...my players are interested in lots of intricate interconnected little game mechanics.)
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  • ...esire to keep prototyping, versus the desire to flesh out the general game mechanics so that you guys can get in here and poke around. ...bug fixing. But I might also be “almost there” with werewolves’ game mechanics… so close… maybe just this one more little bit! Or maybe a few more ite
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  • ...he mechanics are a tad too punitive. With a different metaphor and tweaked mechanics, I think this idea becomes a lot more appealing.
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  • ...ght-year old boy: it’s “cool” to pretend to be a wizard, so the game mechanics are focused around that. But pretending to be a chef or a gardener is stupi ...RPG means: a roleplaying-game rewards and facilitates roleplaying via game mechanics. (Wow, I am way off on a tangent. Sorry!)
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  • And I’ve Got Nothing Against Pointless Mechanics ...though this mechanic isn’t pointless, I do have a lot of other pointless mechanics in the game. (Even more so than a typical MMO.)
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  • New Combat Mechanics Let me take a second to describe a couple of mechanics that are unusual for MMOs. These help distinguish Gorgon’s combat system.
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  • ...signer, despite thinking I was. I’d played tons of games, I knew all the mechanics they used. But here I was, unable to defend the simplest concept. It was fr
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  • ...So when I started fleshing out the combat system with unique new fighting mechanics, I just automatically kept that assumption. Does It Make Overly Restrict Mechanics?
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  • ...I want NPCs that are memorable and that tie into the rest of the game’s mechanics elegantly. And in fact by dropping a lot of the extraneous stuff, it’s be Interaction Mechanics: Friendliness, Favors, Gifts
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  • ...animatronics, and more about how NPCs can be the heart of interesting game mechanics that we just don’t see often in MMOs.)
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  • ...Big” on my item/treasure system because the game has so many non-combat mechanics. All my systems need to feed into each other in intricate ways. Mushroom fa At the moment, I think the item system ties the game mechanics together, so it needs to be deep… really deep. But I know firsthand how l
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  • ...system is far worse than no item-decay system at all. This is one of those mechanics where you need to “go big or go home.” Which I’ll talk about in anoth
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  • ...ast breadth of game mechanics (and won’t be too upset that most of those mechanics are pretty shallow). It’s aimed at explorers, in other words: people who Actual game mechanics:
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  • Well, WoW did its part: it evolved MMO game mechanics for the better. What’s your game doing to up the quality bar? ...ecret alchemy needed to get infinite players. There was no use arguing any mechanics changes, because game producers couldn’t hear your words over the imagine
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  • Sometimes it is. EVE is a griefing hellhole whose other fun mechanics cannot redeem it. (Yes, that’s just my opinion. But guys, I sure would li
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  • I guess the practical upshot is that if your game has fun mechanics, you can tack on some thin veneer of story and people will find it more com
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  • ...y can solo and be successful. There’s pretty much no rock/paper/scissors mechanics going on; there’s very little role-requirements (some classes have modest
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  • ...a reasonable sort of designer, you don’t often go around declaring game mechanics to be unworkable. You waffle. You know that if this is true, then that is t
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  • ...-Man came out (“Pac-Man Championship DX” for the XBox 360), it had new mechanics I’d never seen. My first score was great: “Beginner’s Luck” kicked
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  • ...of other arcade games which never managed a popular sequel, and whose game mechanics have died completely. Take, for instance, Asteroids and Joust. What’s wro ...if you like. (I don’t.) But whatever you do, you aren’t bringing these mechanics back into vogue. Plan accordingly.
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  • [[Category:Mechanics]]
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  • We do hope the game makes you smile. There are some pretty silly skill mechanics, and lots of light-hearted item descriptions. But immersion is more importa
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  • [[Category:Mechanics]][[Category:Gameplay]]
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  • == {{msg:BASEPAGENAME}} Mechanics ==
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  • '''The developers have posted several times about the combat wisdom mechanics during the development of Project Gorgon.'''
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  • : - as a side-effect of cleaning up some old treasure system mechanics, the drop-chances of some treasure effects have changed. Most notably, effe
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  • ...s it. However, since this is primarily a solo experience, all the "puzzle" mechanics are instanced. This means when you flip a lever to open a gate, only your v
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  • This update brings a smorgasbord of new mechanics, new content, tweaks and fixes. The Fae Realm gets some more polish, there
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