Difference between revisions of "Skills"

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  (this is a rough draft)
 
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<!-- Gorgonzola: This could move to "Combat" later, not sure. -->
 
 
==General Skill Mechanics==
 
==General Skill Mechanics==
 
 
* When active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable.
 
* When active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable.
  
 
== Skills and how to obtain them ==
 
== Skills and how to obtain them ==
 +
The following table provides an overview of all the available skills currently available in the game, and some of their associated skill trainers. Information on learning a skill can be found on its individual page.
  
The following table provides an overview of all the available skills currently available in the alpha version of the game, and a brief hint at how to obtain them.
 
 
=== Combat Skills===
 
=== Combat Skills===
{| class="wikitable" style="text-align:left;border-color:#eee;"
+
{{ #dpl:
! style="text-align:left;width:20%;" | Skill
+
  | category  = Combat Skills
! style="text-align:left;width:50%;" |Description
+
| notcategory = Mechanics
! style="text-align:left;width:30%;" |How to obtain
+
| include    = {Skill infobox}:caption,{Skill infobox}:skilltrainers,
|-
+
| columns = 1
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest in the [[Tutorial Cave]] near the Alchemy Book before you can use it.
+
  | table      = class="sortable wikitable" style="width:100%",Skill, Description, Skill Trainers
|-
+
}}
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]
 
|-
 
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.
 
|-
 
|[[Druid]] || Druidin' || Use the Druid Shrine in [[Sun Vale]]
 
|-
 
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]
 
|-
 
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it's so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].
 
|-
 
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]
 
|-
 
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.
 
|-
 
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology in the [[Tutorial Cave]].
 
|-
 
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]
 
|-
 
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].
 
|-
 
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy's Rage. || Learned by new characters automatically, but you must find a sword in the [[Tutorial Cave]].
 
|-
 
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically in the [[Tutorial Cave]].
 
|}
 
 
 
=== Beast Forms ===
 
{| class="wikitable" style="text-align:left;border-color:#eee;"
 
!  style="text-align:left;width:20%;" | Skill
 
! style="text-align:left;width:50%;" |Description
 
! style="text-align:left;width:30%;" |How to obtain
 
|-
 
|[[Beast Speech]] || Skill in speaking while in the form of an animal or monstrous beast. (You earn XP in Beast Speech by speaking aloud. You can't earn XP more than once per minute.) || Speak in chat while in a Beast Form.
 
|-
 
|[[Cow]] || The art of living and fighting as a cow. || Become cursed with cow form by [[Maronesa]], the cow boss in the [[Tutorial Cave]].
 
|-
 
|[[Deer]] || The art of living and fighting as a deer. || Reach skill level 25 in [[Druid]] or consume a Deer Juice.
 
|-
 
|[[Lycanthropy]] || Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. || Complete The Wolf Trial for [[Harry the Wolf]].
 
|-
 
|[[Pig]] || The art of living and fighting as a pig. || Drink the rare drop potion from pigs, Pig Juice.
 
|-
 
|[[Spider]] || The art of living and fighting as a spider. || Find the [[Strange Spider]] in the [[Serbule Crypt]].  Buy a Spider Juice.
 
|}
 
  
 +
=== Beast Skills===
 +
{{ #dpl:
 +
| category  = Beast Skills
 +
| notcategory = Mechanics
 +
| include    = {Skill infobox}:caption,{Skill infobox}:skilltrainers,
 +
| columns = 1
 +
| table      = class="sortable wikitable" style="width:100%",Skill, Description, Skill Trainers
 +
}}
 +
=== Trade Skills ===
 +
{{ #dpl:
 +
| category  = Trade Skills
 +
| notcategory = Mechanics
 +
| include    = {Skill infobox}:caption,{Skill infobox}:skilltrainers,
 +
| columns = 1
 +
| table      = class="sortable wikitable" style="width:100%",Skill, Description, Skill Trainers
 +
}}
 
=== Other Skills ===
 
=== Other Skills ===
{| class="wikitable" style="text-align:left;border-color:#eee;"
+
{{ #dpl:
! style="text-align:left;width:20%;" | Skill
+
  | category  = Other Skills
! style="text-align:left;width:50%;" |Description
+
| notcategory = Mechanics
! style="text-align:left;width:30%;" |How to obtain
+
  | include    = {Skill infobox}:caption,{Skill infobox}:skilltrainers,
|-
+
  | columns = 1
|[[Alchemy]] || The art of combining esoteric things together to make potions and poisons || You learn some basic level 0 recipes from an Alchemy Book in a big room directly before [[Maronesa]] in the [[Tutorial Cave]]. Using these from the recipe screen will cause Alchemy to appear in your list of skills.
+
  | table      = class="sortable wikitable" style="width:100%",Skill, Description, Skill Trainers
|-
+
}}
|[[Anatomy]] || Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world. || Received as a bonus skill from one of it's subdivisions, such as [[Undead Anatomy]].
+
[[Category:Mechanics]]
|-
 
|[[Armor Patching]] || The ability to use repair kits to fix up your armor. || Earned when you use an Armor Patch Kit for the first time.
 
|-
 
|[[Art History]] || Understanding of the rich history of art in Allhearth. ||Rescue [[Sarina]] From the [[Goblin Dungeon]] in Eltibule.
 
|-
 
|[[Artistry]] || Skill in the visual arts, including painting, sculpting, and mosaic creation. || Requires Level 35 Art History.  Requires a specific book which teaches the skill.
 
|-
 
|[[Blacksmithing]] || Making and enhancing metal equipment. Blacksmiths don't create armor directly, but they can buttress metal armor's effectiveness. They also create metal parts for many other skills. || Talk with [[Tadion]] in [[Serbule Keep]].
 
|-
 
|[[Butchering]] || Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can't be butchered. || After having received a Butcher Knife from either Fainor's shop or the Red Wall chest, click the butcher button when looting an animal corpse.
 
|-
 
|[[Calligraphy]] || The art of writing things. Handy for... writing things. It's also a valuable art for swordsmen and other warriors, who can infuse their art with potent additional effects. || Complete the quest '''Kill Tigers''' for [[Joeh]].
 
|-
 
|[[Carpentry]] || Preparing and treating lumber, and making things out of wood. || Talk with [[Jara]] on the farm in [[Serbule]].
 
|-
 
|[[Cheesemaking]] || Making cheese, butter, and other daily products. But mostly: cheese. || Learn the recipe for Butter from [[Fainor]] or [[Braigon]] and craft it once to make Cheesemaking appear on your list of skills.
 
|-
 
|[[Compassion]] || The ability to feel empathy, even for creatures not at all like yourself. || Buy a shovel off of [[Mushroom Jack]] for 75g and use the 'Bury Corpse' option when it appears.
 
|-
 
|[[Cooking]] || Skill in preparing food for consumption. || Speak with [[Fainor]] in [[Serbule Keep]].
 
|-
 
|[[Dye Making]] || Skill in producing dye. These dyes can be used to color armor. This skill covers only the creation of the dye; Textile creation, Tanning, or Blacksmithing is used to apply the dye, depending on what the armor is made of. || Speak with the Dye Maker in [[Serbule Keep]].
 
|-
 
|[[Dying]] || The art of dying. || Die. No, really, that's it.
 
|-
 
|[[Endurance]] || The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate. || Receive damage and then kill an enemy.
 
|-
 
|[[First Aid]] || The ability to use first aid kits to heal yourself or others. || Use a first-aid kit for the first time.
 
|-
 
|[[Fishing]] || The art of collecting fish. || Right click a crab on the ground to catch your first fish and earn the skill
 
|-
 
|[[Fletching]] || The craft of arrow-making. Most fletching recipes require elements obtained from Carpentry, so it's often handy to know both skills well. At higher level, fletchers also need various Alchemy components. || Buy "I'd Rather Be Fletching" from [[Elahil]] in [[Serbule Keep]].
 
|-
 
|[[Foraging]] || The art of picking things up. Except mushrooms, those are special for some reason. Experts at Foraging are also experts at finding stationary items and locations (such as many Quest Objectives). || Pick up an Apple or Haystack.  They can be found in the [[Tutorial Cave]].
 
|-
 
|[[Gardening]] || Growing things in a garden: herbs, food, and flowers. || Speak with [[Therese]] in [[Serbule Keep]].
 
|-
 
|[[Geology]] || Digging crystals out of the ground, and knowing what they do. || Buy a "Surveying Book" from [[Joeh]] in [[Serbule Keep]].
 
|-
 
|[[Goblinese]] || Fluency in the language of goblins. || Find a Level 0 Goblinese card in [[Eltibule]]'s [[Goblin Dungeon]].
 
|-
 
|[[Gourmand]] || The art of appreciating what you eat. A high gourmand skill allows you to get more benefits from fancier foods.  Each food has a Gourmet Level, which caps your benefits from this skill, you will only get benefits as if your skill was the Gourmet Level. || Eat any form of food, such as the Bucket of Gruel in the [[Tutorial Cave]].
 
|-
 
|[[Hoplology]] || The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment.  As the skill increases, Staff users will find that their combat abilities also restore Armor.|| Learn in [[Kur Mountains]]'s [[Wolf Cave]].
 
|-
 
|[[Iocaine Resistance]] || ??? || ???
 
|-
 
|[[Lore]] || Mastery of ancient Knoweledge || Use a lore object such as a painting or book, or solve a [[Shrine]]'s riddle.
 
|-
 
|[[Meditation]] ||Skill in centring yourself and creating an inner focus. This is especially helpful when using Unarmed combat skill.  To meditate, you must be near a Meditation Pillar. each meditation also requires a simple focus item, such as a fruit or a flower.|| Raise favor levels with [[Euchur]] in [[Serbule Keep]].
 
|-
 
|[[Mycology]] || Mastery of fungus in all it's forms. || Harvest a mushroom.
 
|-
 
|[[Myconic]] || Knowledge of the secret language of ancient fungus creatures. || Harvest a mushroom, and sometimes you'll receive experience for this instead of Mycology.
 
|-
 
|[[Notoriety]] || A measure of your renown. You earn Notoriety the first time you defeat certain enemies (typically any monster with a proper name), and for completing particularly difficult quests. || Defeat your first Named creature.
 
|-
 
|[[Pathology]] || Skill in figuring out how someone or something died. Higher skill allows more details to be determined and more difficult organisms to be examined. || Get an Autopsy Kit from [[Lawara]] (Comfortable) or buying it from [[Mushroom Jack]].
 
|-
 
|[[Phrenology]] || An understanding of how sentient creatures think and feel, based on careful study of the shape of their skulls.  This base skill represents your overall Phrenological prowess. (Phrenology skills provide crtical-hit chances to all Psychology and Mentalism attacks against the corresponding type of creature. Phrenology also has more esoteric uses). || Lean from [[Glajur]] In [[Kur Tower]].
 
|-
 
|[[Sigil Scripting]] || Using magical inks and arcane rituals to create areas of power. ||Learn from [[Sir Arif]] in the [[Serbule Crypt]].
 
|-
 
|[[Skinning]] || Skill in the act of removing fur or skin from an animal. You need to be carrying a Skinning Knife in order to skin a corpse. Corpses of sentient creatures, such as goblins and humans, can't be skinned. || Obtain a Skinning Knife and use it on a creature such as a [[Rat]].
 
|-
 
|[[Surveying]] || Analyzing the land to locate valuable resources or important locations. Surveying has many uses, but is most commonly used to make resource maps for Geology and Mining. ||Buy a "Surveying Book" from [[Joeh]] in [[Serbule Keep]].
 
|-
 
|[[Tailoring]] || Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish. || Talk with [[Thimble Pete]] in [[Eltibule]].
 
|-
 
|[[Tanning]] || The craft of turning disgusting animal skins, furs, and hides into leather, fleece, and other materials ready to be used in clothing and armor. || Buy a book from [[Jesina]] in Eltibule or [[Flia]] in Serbule.
 
|-
 
|[[Teleportation]] ||  || Buy a book from [[Jesina]] in Eltibule or [[Flia]] in Serbule.
 
|-
 
|[[Textile Creation]] || The craft of turning raw ingredients into cloth. Textile creation includes cotton, wool, silk, and many other fiber types. Cloth made from animal hides (e.g. leather) comes from the Tanning skill instead. ||Talk with [[George Madler]] in [[Eltibule]].
 
|-
 
|[[Toolcrafting]] ||  || Have 20 Blacksmithing and Carpentry, then talk to an NPC in Sunvale.
 
|-
 
|[[Treasure Cartography]] ||  || ???.
 
|-
 
|[[Corpse Talking]] ||  || ???
 
|}
 

Latest revision as of 18:24, 7 May 2018

Gtk-ok.pngIntent
The idea of this page is to give an overview of the many skills featured in the game, their sometimes amusing descriptions, and link to the relevant page for each skill.
(this is a rough draft)

General Skill Mechanics

  • When active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable.

Skills and how to obtain them

The following table provides an overview of all the available skills currently available in the game, and some of their associated skill trainers. Information on learning a skill can be found on its individual page.

Combat Skills

Skill Description Skill Trainers
Animal Handling The art of taming animals and teaching them to fight alongside you. Gisli, Crelpin
Archery Expertise with using bows to hunt and kill. Elahil, Alravesa the All-Hunter, Floxie
Bard Bardin' Rappanel, Percussa, Raina
Battle Chemistry Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. Chemist, Mox Warcut, Bendith the Banished
Cow Cows are fast and furious! Suspicious Cow, Raul, Noita the Green
Crossbow Pew pew pew. Bellema Deftwhisper, Floxie
Deer A majestic deer hanging out in town. Jumper, Noita the Green
Druid Druidin' Silvia, Azalak, Raina
Fairy Magic A sub-skill of Mentalism that focuses on psychic links to the fae realms. Preta, Raina
Fire Magic Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. Velkort,The Sand Seer, Landri the Cold, Bendith the Banished
Giant Bat Spooky, but vaguely adorable. Yavazek, Noita the Green
Hammer If I had a hammer... Agrashab, Falkrin Overstrike, Solgribue
Ice Magic A specialization of Fire Magic that focuses entirely upon lowering temperature instead of raising it. It has protective and controlling abilities as well as offensive abilities. Landri the Cold, Ichin the Ice Master, Bendith the Banished
Knife Fighting Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge. Bahdba, Lisi, Rick Snapley, Pegast
Lycanthropy Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. Harry the Wolf, Sanja, Noita the Green, Altar of Norala
Mentalism The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities. Echur, Mu, Yoy, Rohina, Raina
Necromancy Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. Sir Arif, Daniel Murderdark, Bendith the Banished
Pig An example of a player pig. Norbert, Backfat
Priest Officially the 'Priest of Arisetsu' skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. Gloria Stonecurl, Aralorn, Raina
Psychology Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. Riger, Helena Veilmoor, Suspicious Cow, Nissim, Raina
Rabbit The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. Cinnamon the rabbit, Noita the Green
Shield Expertise in the use of a shield, both as a weapon and as a defensive tool. Tyler Green, Gorvessa, Sir Johnson, Pegast
Spider Ew, they're icky! Strange Spider, Legs, Noita the Green
Spirit Fox Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers. Completely Normal Fox, Mittens, Noita the Green
Staff Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. Hogan, Roshun the Traitor, Pegast
Sword Expertise with swords, rapiers, and the like. Swords are very damaging and can reduce an opponent's rage. Nelson Ballard, Malvol, Janet Lews, Pegast
Unarmed The skill of fighting with your body and minimal weapons. Flia, Hogan, Furlak, Pegast
Warden Skill in using the secret powers of the Wardens. Barnaby, Tangle, Backfat
Weather Witching A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature. Trasen, Merriana, Felmer

Beast Skills

Skill Description Skill Trainers
Beast Metabolism Represents your metabolic efficiency when consuming raw meats. None
Beast Speech Skill in speaking while in the form of an animal or monstrous beast. None
Cow Cows are fast and furious! Suspicious Cow, Raul, Noita the Green
Deer A majestic deer hanging out in town. Jumper, Noita the Green
Giant Bat Spooky, but vaguely adorable. Yavazek, Noita the Green
Howling Skill in howling as a werewolf. N/A
Lycanthropy Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. Harry the Wolf, Sanja, Noita the Green, Altar of Norala
Pig An example of a player pig. Norbert, Backfat
Rabbit The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill. Cinnamon the rabbit, Noita the Green
Spider Ew, they're icky! Strange Spider, Legs, Noita the Green
Spirit Fox Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers. Completely Normal Fox, Mittens, Noita the Green
Survival Instincts Mittens, Sanja, Backfat
Warden Skill in using the secret powers of the Wardens. Barnaby, Tangle, Backfat

Trade Skills

Skill Description Skill Trainers
Alchemy The art of combining esoteric things together to make potions and poisons. Azalak,
Ancillary-Armor Augmentation Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills). Gribburn, Nightshade
Angling The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well. Roshun the Traitor, Squidlips, Moku
Animal Husbandry The science of breeding pets. Leah Bowman
Armor Augmentation Knowledge of the techniques for creating Chest-Armor Augments and Leg-Armor Augments. (Augments for other types of equipment are covered by other skills). Syndra, Nightshade
Armorsmithing The art of making metal armor. Tremmond Blackhammer
Art History Understanding of the rich history of art in Alharth. Jesina
Artistry Skill in the visual arts, including painting, sculpting, and mosaic creation. N/A
Blacksmithing Making and enhancing metal equipment. Blacksmiths don't create armor directly, but they can buttress metal armor's effectiveness. They also create metal parts for many other skills. Tadion,Kodan,Falkrin Overstrike, Solgribue
Brewing Skill in creating alcoholic beverages of all sorts. Brianna Willer, Gretchen Salas, Dhakmar, Hiral, Malvol
Buckle Artistry A description of the skill. Jake the Buckler
Butchering Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can't be butchered. Nishika, Noita the Green
Candle Making Covers all the skills of the chandler, from rendering various materials into candle wax, to creating the candles themselves, including candles with exotic properties. Gorvessa, Bendith the Banished
Carpentry Preparing and treating lumber, and making things out of wood. Jara, The Wombat, Amutasa
Cheesemaking Making cheese, butter, and other dairy products. But mostly: cheese. Fainor, Braigon, Bendith the Banished
Cooking Skill in preparing food for consumption. Fainor, Laura Neth, Selaxi, Floxie
Dye Making Skill in producing dye. Larsan, Gurki, Firaki
Fishing The art of collecting fish. Ukorga, Rugen
Fletching The craft of arrow-making. Elahil, Bellema Deftwhisper, Floxie
Flower Arrangement The art of making flower arrangements. Zhao, Janet Lews, Malvol, Floxie
Foraging The art of picking things up. Jesina
Gadgeteering The ability to create elaborate contraptions that automate complex tasks. Kohan, Ufkar
Gardening The vegetable highway in Serbule. Kelim, Floxie
Geology Garnet, Blue Spinel, Moss Agate, Citrine and Emerald Jaime Fatholm, Fazzi
Ice Conjuration A sub-skill of Ice Magic dedicated to the creation of delicate ice items. These items tend to melt in hot environments. Ichin the Ice Master
Jewelry Augmentation Knowledge of the techniques for creating Necklace Augments and Ring Augments. (Augments for other types of equipment are covered by other skills). Poe, Nightshade
Jewelry Crafting Skill in the creation of Jewelry. Solgribue
Leatherworking Turning leathers into armor and goods. Kleave, Sirine, Ukorga, Felmer
Mining Digging metals and ores out of the ground. Jaime Fatholm, Urzab, Dachak the Digger
Mushroom Farming The specialized skill of growing mushrooms in grow-boxes. Hemmit Magmagrip
Mycology Mastery of fungus in all its forms Mushroom Jack, Hemmit Magmagrip, Backfat
Non-Fiction Writing Skill in writing non-fiction books, including textbooks. Hirochi the Booklord, Wintria Irasce
Saddlery Creating tack for horses, including saddles, saddlebags, and reins. Pasha, Felmer
Shamanic Infusion Knowledge and skill in the magical art of enhancing items with the spirit of deceased animals. Gershok Irkima
Skinning Nishika, Felmer
Surveying Jaime Fatholm, Urzab. Dachak the Digger
Sushi Preparation A sub-skill of Cooking used in the creation of delicious fish meals. Rugen, Crelpin
Tailoring Thimble Pete, Legs, Shirogin, Eveline Rastin, Felmer
Tanning Tanning rack in Serbule Kleave, Sirine, Felmer
Textile Creation George Madler
Toolcrafting Skill in the creation of advanced tools and unusual equipment. Yogzi, Sie Antry, Amutasa, Felmer
Transmutation Kalaba, Makara, Sona
Treasure Cartography Just like surveying! Except instead of valuable gems, you can find..."treasure." Yasinda
Weapon Augmentation Knowledge of the techniques for creating Weapon Augments, Off-Hand Augments, and Glove Augments. (Augments for other types of equipment are covered by other skills). Malgath, Nightshade
Whittling The art of turning wood into little artistic thingies. Brugo the Wise

Other Skills

Skill Description Skill Trainers
Alcohol Tolerance This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse. None
Anatomy Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.. None
Armor Patching The ability to use repair kits to fix up your armor. Tyler Green, Arlan, Pegast
Arthropod Genetics Knowledge of the genetics of spiders, insects, and scorpions
Assessment Skill in determining things about somebody based on their visible appearance. A high Assessment skill lets you see more information about other players when you examine them. Unknown
Autodidacticism The ability to learn new skills on your own, just from reading a book.
Calligraphy The art of writing things. Handy for... writing things. It's also a valuable art for swordsmen and other warriors, who can infuse their art with potent additional effects. Sammie Grimspine, Ufkar
Cartography Skill in accurately mapping your surroundings. You earn Cartography XP by clearing the 'fog' from game maps, which happens automatically as you walk around. N/A
Civic Pride Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that's important. This skill is especially valued by humans. N/A
Compassion The ability to feel empathy, even for creatures not at all like yourself. N/A
Corpse Talking Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead. Jumjab
Dying The art of dying. N/A
Endurance The ability to endure heavy loads and uncomfortable situations without getting tired. Lamashu, Backfat, Kalaba
Fae (Race Skill) Skill in things that only fairies can do. N/A
Gaming Skill in playing games, especially gambling games. ???
Gender Studies A careful exploration of gender roles and sexuality, focusing on Human, Elven, and Rakshasa cultures. This knowledge is not directly applicable to combat or crafting, but it helps you to be a well-rounded individual. N/A
Genetics Knowledge of the genetics of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized genetics knowledge. None
Goblinese Fluency in the language of the goblins.
Golf Skill in golf-related games. Covers any game involving the propulsion of an object toward a designated goal on the landscape. Pennoc
Gourmand The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you've never eaten before. N/A
Hardcore Living Skill in surviving as a Hardcore player. You earn XP in this skill by killing dangerous creatures while Hardcore. (The creatures' level must be higher than your Hardcore Living skill.) Note: if you stop being Hardcore, you will lose all levels in this skill. Vughal, Entity under Povus.
Holistic Wellness An approach to health that involves taking into account factors beyond the obvious. Some critics claim that any benefits are due to the placebo effect, and they may be right. But if it works, who cares? Lakrea
Hoplology The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor. N/A
Industry Competence in completing tasks to specification. Highly industrious workers can juggle more tasks at once, and earn slightly higher rewards for their hard work. Sheyna
Interpretive Dance Skill in dancing to music in a way that entertains or moves others. Lana Songtree
Iocaine Resistance Practiced resistance to the deadly mushroom poison known as Iocaine. (Each point of this skill reduces the damage from Iocaine-based poisons by 1%.) N/A
Lore Mastery of ancient knowledge. N/A
Meditation Skill in centering yourself and creating inner focus. This is especially helpful when using Unarmed combat skill. Echur, Ashk the Answerer
Myconic Knowledge of the secret language of ancient fungus creatures. N/A
Nature Appreciation Finding inner peace through connection with flowers and nature. Crelpin
Notoriety
Oratory The ability to speak in a public way that moves your audience. N/A
Orcish Fluency in Orcish, the ancient language of orcs -- as well as many other races and cultures. Melandria
Paleontology Studying the past through old fossilized bones. Infamous for its primary research method: necromantic reanimation. The higher your Paleontology skill, the more bones you are likely to find when excavating a site. Higher skill also gives chances to find fossils in the loot of some monsters. Grakelsput
Pathology Skill in figuring out how someone or something died. Higher skill allows more details to be determined and more difficult organisms to be examined. Ashk, Noita the Green
Percussion Instruments Skill in performing with percussion instruments such as drums, bells, and dulcimers. N/A
Performance This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on. N/A
Phrenology Glajur
Poetry Appreciation Skill in finding the meaning of poems, especially difficult and tedious ones. N/A
Productivity (unused) Unknown
Racing Skill in riding in races. None
Retail Management Selphie
Riding Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations. Mythander, Pasha, Backfat
Safecracking Expertise in opening safes, vaults, and other physical barriers. N/A
Sigil Scripting Sir Arif, Preta, Kohan
Stringed Instruments Skill in performing with stringed instruments such as harps, lutes, and guitars. N/A
Vocabulary The art of speaking good Nelson Ballard, Janet Lews, Malvol
Wind Instruments Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes. N/A