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One of the unique features of Project Gorgon is that is allows players to choose to play as an animal. The animal forms like Cow and Spider were originalle intended as curses, but they each have their own playstyles, so some players enjoy playing as animals full time.
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[[Beast Forms]] are a unique feature of the skill system in Project: Gorgon. [[Beast Forms]] are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider [[Beast Forms]] to be viable, powerful alternatives to living life in a humanoid form.
  
==General Characterisation==
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== Skill Characterization ==
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; [[Cow]]
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* Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivability in longer fights. Cows also have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk.
 +
* {{Item|Bottle of Milk}} is a valuable item used in crafting skills such as [[Cooking]] and [[Cheesemaking]]. Cows with a [[Special Behavior Badges|Vegetarian badge]] can produce milk faster than cows with a varied diet, however skill level and the version of [[Collect Milk]] used also impact collection times.
 +
* Adventurers can also milk cows, however consent must be given.
 +
; [[Deer]]
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* Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bounding Escape]]. They also have AoE taunts, while cows only have single target taunts.
 +
* Deer can use the ability [[Summon Deer]] to summon a wild deer to help them in battle.
 +
* Some deer are actually [[Druid]]s, using the [[Deer Form]] toggle ability.
 +
; [[Spider]]
 +
* Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on [[Incubate]], an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
 +
* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.
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* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Tailoring|Spider Casing]] equipment.
 +
; [[Pig]]
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* Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of [[Mudbath]], [[Frenzy]], and [[Porcine Alertness]].
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* The speed-boosting sidebar ability [[Terror Dash]] is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
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* A variety of mushrooms can be found by pigs using the [[Truffle Sniff]] abilities.
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; [[Rabbit]]
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* Normally, rabbits are stealthy creatures. Using [[Play Dead]], a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing [[Hare Dash]] and the speed-reducing [[Long Ear]], which slows a rabbit down in exchange for reducing the detection range of nearby foes.
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* Rabbits are the only '''Beast Form''' capable of using [[Ice Magic]]. A special headgear item is required to activate this synergy.
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; [[Giant Bat]]
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* Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
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* Giant Bats can use [[Echolocation]], which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the [[Labyrinth]] in [[Ilmari]].
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* Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
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; [[Lycanthropy]]
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* Lycanthropy is unusual among the [[Beast Forms]], as it is a '''permanent alteration.''' There will '''never''' be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of [[Norala]].
 +
* Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.
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* While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks.
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* [[Howl Mode]] allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.
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; [[Spirit Fox]]
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* Spirit Fox are tricksters, using abilities including [[Dimensional Snare]] to immobilize targets and [[Blur Step]] to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage.
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* Spirit Fox can use [[Illusive Guise]] to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.
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; Druid Forms
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* [[Druid]]s can magically project themselves as [[Deer]], as well as a variety of birds including [[Raven Form|Raven]] and [[Mallard Form|Mallard]]. However, these are NOT [[Beast Forms]].
  
[[Cow]] and [[Deer]] are both built as Tanks, Cow as more of your traditional tank archetype, while Deer can be considered an Off-Tank. With Cow your Tankiness/Tank-like Abilities come inherently from your skills. While with Deer, your tank-like abilities come from having the right mods on your gear.
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== Beast Form Mechanics ==
  
[[Spider]]s would be similar to your dps/assassin types most of their skill is set on using Infinite Legs, or Poison abilities to quickly kill the enemy. The same can be said about [[Lycanthropy|Werewolves]] and [[Giant Bat]]s, they're both known for their damage and their ability to keep the pressure on.
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Animals are unable to use [[Angling]], [[Armor Patching]], [[Sigil Scripting]], or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves.  
  
[[Pig]]s are your support build, they can solo decently, but they are better off in groups, as a healer or a buff build with use of Mudbath, Frenzy, Porcine Alertness.
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=== Familiar's Recall ===
 
 
[[Rabbit]]s offer a stealthy playstyle.
 
 
 
[[Druid]]s by themselves should NOT be classified as a Beast Form. However Druids are given spells that will allow them to assume certain beast appearances like [[Deer]], [[Raven]] and [[Mallard]].
 
 
 
 
 
=== Advantages ===
 
 
 
With [[Cow]]s your advantages are you are a tank, so you have high survivability. Cows also have a nice sprint skill called Moo of Determination, and they have the ability to produce their own milk, which helps in crafting skills such as Cheesemaking, or Cooking. If you are a vegetarian Cow you have the ability to produce milk every 3 or 4 minutes, while if your a non-vegetarian you can only produce it every 5 minutes. Players can also milk other Player Cows every 15 minutes. Both are considerably better than waiting an hour to milk a specific cow.
 
 
 
[[Deer]]s have the ability to jump faster/higher, they also have AoE Taunts, while Cow only has single target taunts. They have the ability also to summon another Deer Pet to help out in battle.
 
 
 
[[Spider]]s have the ability to use Insidious Illusion to talk to Animal Hating NPCs, it uses up a Moonstone. They also have the ability at lvl 50 to produce their own Spiderweb, which does help with crafting such as Tailoring, especially if they want to make their own Spider Carapace Armor.
 
 
 
[[Pig]]s have two sidebar abilities Terror Dash, which gives them a sprint bonus, and Truffle Sniff which allows them to sniff for mushrooms, I believe the higher the Truffle Sniff the higher lvl Mushroom you are likely to get, or the higher the chances you are of getting a mushroom.
 
 
 
[[Rabbit]]s are the only Beast Form capable of using [[Ice Magic]] by equipping a special headgear item.
 
 
 
[[Giant Bat]]s have the ability of Echolocation which allows them to see in the dark, such as dungeons (especially helpful with Claudia), and they do have the ability to Fly, they also have the ability to turn players into Bats, so be careful when facing them in PvP.
 
 
 
[[Lycanthropy|Wolves]] have the ability to switch in and out of wolf form(except during Full Moon, when they are stuck for 3 days), they also have specific Wolf-Altar/Wolf benefits, the altar can unlock higher lvl abilities, has the option of being a storage space, and by completing quests for the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonus.
 
 
 
==== Familiar's Recall ====
 
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
 
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
 
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
 
|-
 
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v332/icons/icon_3713.png</span>&nbsp; || 0 || Familiar's Recall || Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>1800 || ???
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| {{Ability icon|Familiar's Recall|1}} || 0 || Familiar's Recall || Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>1800 || ???
 
|}
 
|}
  
Using a Recall Collar, a character using one of the [[Beast Forms]] may directly teleport to ??? using the Familiar's Recall ability. This ability is learned ???
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Using a Recall Collar, a character using one of the [[Beast Forms]] may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.
===== Recall Collars =====
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This ability is learned from their master:
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* [[Cinnamon the rabbit#Teleportation|Cinnamon the rabbit]] in [[Animal Town]] is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.
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==== Recall Collars ====
 
<dpl>
 
<dpl>
 
   category  = Items/FamiliarRecallCollar
 
   category  = Items/FamiliarRecallCollar
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</dpl>
 
</dpl>
  
=== Disadvantages ===
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=== Beast Skills ===
<B>Becoming a Werewolf / choosing for [[Lycanthropy]] is a PERMANENT CHOICE. It has some impactful consequences when doing that. It CANNOT be reversed.</B>
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==== Beast Speech ====
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One of the disadvantages of becoming a [[Beast Forms|Beast Form]] is [[Beast Speech]]. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "''I need help, can you meet me at the Serbule Well''" might be sent as "''I moooo moooo, can moo meet me at the moooooooo moooo?''", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.
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* [[Spirit Fox]] are not afflicted with [[Beast Speech]], as their transformation results is something not-quite a physical form.
 +
==== Survival Instincts ====
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[[Survival Instincts]] is a utility skill which provides sidebar abilities.
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* [[Toughen Up]] provides an alternative to [[Armor Patching]]. Animals can't use Armor Patching.
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* [[Toxic Flesh]] causes incoming melee attacks to inflict the attacker with poison.
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* [[Lend Grace]] improves evasion and regenerates power.
  
One of the disadvantages of being an animal is [[Beast Speech]]. While typing in chat certain words can be changed to a sound-representation. <br>
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==== Beast Metabolism ====
Example: a Cow might type "I'll wait for you near the Serbule well". But after pressing Enter the sentence may read as "I'll wait moo you near the Moooooo mooo". The words that will be replaced will be random.  
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[[Beast Metabolism]] is a skill used only by [[Lycanthropy|Lycanthropes]]. This skill levels as they consume the corpses of defeated enemies.
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==== Warden ====
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[[Warden]] is a combat skill exclusively available to [[Beast Forms]]. This skill deals Electricity, Fire, and Acid damage.
 +
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden
 +
=== Beast Form Equipment ===
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==== Look Marna, No Hands!  ====
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As an animal, you no longer have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].
 +
* The lack of hands also prevents animals from gathering wood and collecting  milk from milkable animals.
 +
* [[Beast Forms]] seeking to use [[Necromancy]] or [[Priest]] will be unable to use common [[Necromancy]] Orbs or [[Priest]] Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.
 +
==== Crafting Equipment for Beast Forms ====
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When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have [[gems]] easily obtained through surveying, animals require an additional step, rune-infused gems.
 +
* [[Sigil Scripting]] recipes taught by [[Preta]] in [[Sun Vale]] must be used to attune common gems to [[Beast Forms]]. Level 25 [[Sigil Scripting]] is required to produce the inscribed rune-infused gems.
 +
{|
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|-
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| {{Item|Bat Malachite}}
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| {{Item|Cow Malachite}}
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| {{Item|Deer Malachite}}
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|-
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| {{Item|Pig Malachite}}
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| {{Item|Rabbit Malachite}}
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| {{Item|Spider Malachite}}
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|-
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| {{Item|Spirit Fox Lapis}}
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|}
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==== Animal-Specific Equipment ====
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Most [[Beast Forms]] have armor or equipment that can only be worn by that form. Usually, this includes [[Racial Jewelry]], however some forms have armor that changes them visually. Check individual pages of the [[Beast Forms]] for complete lists of their special equipment.
 +
* [[Cow]]s have access to crafted Champron (headwear) & Barding(chest armor), which gives them the appearance of an armored cow.
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* [[Deer]] can equip Alicorns such as {{Item|Greenberg's Horn}}, which add a centered horn to their forehead.
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* [[Spider]]s can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.
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* [[Pig]]s can wear Porkpie Hats created through [[Tailoring]].
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* [[Rabbit]]s can wear Animal Controller head pieces which give them a small tiara.
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* [[Giant Bat]]s can equip Witch Hats crafted through [[Tailoring]].
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* [[Lycanthropy]] afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through [[Blacksmithing]].
 +
* [[Spirit Fox]] - No visual equipment.
  
Certain NPCs will not speak to you while you are an animal. Especially the ones in [[Serbule]]. (Note: This also has the consequence that the storage for Joeh, Marna, Ivyn and Tadion may not be available. At the moment those storages are available to animals through the Serbule central storage closet in the room between Hulon and Marna). But to counter that there are Animal NPCs in [[Animal Town]] which is in [[Sun Vale]], who will speak to you, but only after you have been an Animal for 3 in game hours.
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=== Animal Transformation ===
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;[[Cow]]
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{{Spoiler|Methods of turning into a Cow|
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* Receive damage from the Rage Attack ''Crushing Knockback Curse'' by [[Maronesa]] in the [[Crystal Cavern]]. Transformation begins after 120 seconds if [[Maronesa]] is still alive, or at the time of her target's death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!
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* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.
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}}
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{{Spoiler|Methods of removing Cow form|
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* Defeat [[Maronesa]] in the [[Crystal Cavern]] to undo her curse.
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* Complete the one-time quest [[Un-cow-ification]] to receive a {{Item|Minor Panacea}}.
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* Speak a ''Word of Power: Cure Bovinity.''
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* Drink a very rare {{Item|Minor Panacea}}.
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* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.
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}}
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;[[Deer]]
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{{Spoiler|Methods of turning into a Deer|
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* Receive damage from the Rage Attack ''Heavy Burst Darkness Damage and Curse'' by [[Ciervos The Shadow]] in the [[Goblin Dungeon]]. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you are trying to become a Deer!
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* Drink {{Item|Deer Juice}}.
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* As a [[Druid]], reach Level 25.
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* Receive damage from the Rage Attack of [[Ciervos The Shadow|World Boss Ciervos]] or [[Ciervos The Shadow|Incursion Boss Ciervos]] during events.
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}}
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{{Spoiler|Methods of removing Deer form|
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* Defeat [[Ciervos The Shadow]] or one of his event variants.
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* Drink {{Item|Un-Deer Juice}}.
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* As a [[Druid]], reach Level 25.
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* Speak a ''Word of Power: Cure Deeriness.''
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* Drink a very rare {{Item|Minor Panacea}}.
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}}
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;[[Spider]]
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{{Spoiler|Methods of turning into a Spider|
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* Drink {{Item|Spider Juice}}. (You should buy an Un-Spider Juice from the NPC at the same time!)
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* Encounter [[Akhisa's Herald]] during a weeklong Special Event.
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}}
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{{Spoiler|Methods of removing Spider form|
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* Drink {{Item|Un-Spider Juice}}.
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* Speak a ''Word of Power: Cure Arachnia.''
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* Drink a very rare {{Item|Minor Panacea}}.
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* Encounter [[Akhisa's Herald]] during a weeklong Special Event.
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}}
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;[[Pig]]
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{{Spoiler|Methods of turning into a Pig|
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* Drink {{Item|Pig Juice}}.
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* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.
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}}
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{{Spoiler|Methods of removing Pig form|
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* Drink {{Item|Un-Pig Juice}}.
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* Speak a ''Word of Power: Cure Pigification.''
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* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.
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}}
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;[[Rabbit]]
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{{Spoiler|Methods of turning into a Rabbit|
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* Drink {{Item|Bunny Juice}}.
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: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]].
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}}
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{{Spoiler|Methods of removing Rabbit form|
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* Drink {{Item|Un-Bunny Juice}}.
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: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]].
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* Drink a very rare {{Item|Minor Panacea}}.
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}}
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;[[Giant Bat]]
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{{Spoiler|Methods of turning into a Giant Bat|
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* Become infected with [[Fevered Trismus]]. If untreated, transformation after two hours.
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; Sources:
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:- Bite by a [[Giant Bat]] character using [[Virulent Bite]] in a PVP-enabled area.
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:- Rage attacks from [[Disease-Crazed Giant Bat]], [[Pet Battlebat]], [[Sickly Giant Bat]], or [[Angry Giant Bat]].
 +
}}
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{{Spoiler|Methods of removing Giant Bat form|
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* Drink {{Item|Un-Bat Juice}}.
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* Drink a very rare {{Item|Minor Panacea}}.
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}}
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;[[Lycanthropy]]
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* Please see the [[Lycanthropy]] page for more information.
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;[[Spirit Fox]]
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{{Spoiler|Methods of turning into a Spirit Fox|
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* Gift the [[Completely Normal Fox]] in the [[Wolf Cave]] a {{Item|Spirit Stone}}.
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* Directly trade a {{Item|Spirit Stone}} to another [[Spirit Fox]] character.
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}}
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{{Spoiler|Methods of removing Spirit Fox form|
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* Receive a directly traded {{Item|Spirit Stone}} from another character.
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* Drink a very rare {{Item|Minor Panacea}}.
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}}
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=== Beast Forms and NPCs ===
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Not every NPC in Project: Gorgon is friendly to [[Beast Forms]]. Newly transformed [[Beast Forms]] quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of [[Serbule]], shopping and training services once offered in humanoid form will be rescinded by [[Marna]], [[Joeh]], [[Elahil]], and [[Tadion]]. If humanoid form is regained, normal access to animal-hating NPCs will return.
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* Some NPCs can be bribed to speak with animals, such as [[Hulon]] in [[Serbule]]. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.
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* NPCs that refuse to speak to [[Beast Forms]] can be picky. They may shun only "scary" forms, usually [[Spider]], [[Lycanthropy|Lycanthrope]], and [[Giant Bat]].
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* Both [[Spider]] and [[Spirit Fox]] gain access to abilities allowing them to temporarily appear humanoid.
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* Discoverable [[Words of Power]] exist that can temporarily project a humanoid form.
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: - ''Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you've always been a human.''
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: - ''Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you've always been an elf.''
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: - ''Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you've always been a rakshasa.''
  
Another disadvantage is your inability to use skills that require hands, such as Sword, Fire/Ice Magic, Shield, and your inability to cut/gather wood, and to milk cows and other animals, since skills that require the use of Hands do not work, since animals do not have hands (or thumbs).
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While some NPCs shun [[Beast Forms]], others will only be willing to interact with them. There are [[Awakened]] animals in small camps and outposts across Alharth that offer alternative places to train and shop.
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==== Animal Town ====
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[[Animal Town]] is a hidden refuge in [[Sun Vale]] populated by various species of talking animals. Some of the residents are [[Awakened]], while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly [[Summoned Guardian]]s.
  
====Crafting Gear for Animal Forms====
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Individuals who have recently transformed into one of the [[Beast Forms]] will find themselves unable to speak with most NPCs in [[Animal Town]] until 180 real-world minutes have been played. If you loose track of the time you transformed, [[Norbert]] the pig can tell you when the other residents will tolerate talking with you!
Observant players have noticed that it's hard to craft gear for animal-cursed players. There's only one [[Gems|gem]] that covers all animal curses, so you often craft Deer gear when you really want Spider gear, and so on.
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* Befriending the residents of [[Animal Town]] is highly encouraged for all [[Beast Forms]] who wish to remain in their forms long-term. The NPCs of the town offer training of [[Beast Forms#Beast Skills|Beast Skills]], abilities, and provide storage exclusive to [[Beast Forms]].
 +
==== Animal Outposts ====
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; [[Kur Mountains]]
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: North of [[Kur Tower]] on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.
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: Inside a cavern carved into a mountain, a group of [[Warden]]s stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.
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; [[Gazluk]]
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: In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.
 +
==== Useful NPCs to Befriend ====
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Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.
 +
; [[Serbule]]
 +
* [[Flia]] - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level [[Beast Forms]].
 +
* [[Harry the Wolf]] - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with [[Beast Forms]] naturally, but requires extra effort by humanoid forms who want to converse with him.
 +
; [[Eltibule]]
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* [[Suspicious Cow]] - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.
 +
; [[Kur Mountains]]
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* Along the northwestern beach, Lycanthropes [[Sanja]] and [[Jace Soral]] guard a small camp and campfire.
 +
; [[Ilmari]]
 +
* [[Lumpfuzz]] - A traveling Elven Spellhound and merchant.
  
[[Preta]] can teach you to inscribe [[Sigil Scripting|runes]] into those gems, so that you can attune the gem to one specific animal curse. You'll want to get your [[Sigil Scripting]] skill to level 25 to be able to use those techniques.
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=====NPC Shopkeepers that speak to Beast Forms=====
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{{ #dpl:
 +
| category  = NPCs
 +
| category = Shopkeeper
 +
| category = Talks to Animals
 +
| notcategory = Zones
 +
| notcategory = NPCs by Area
 +
| notcategory = Mechanics
 +
| include    = {NPC infobox}:zone,{NPC infobox}:beastlist,
 +
| columns = 1
 +
| table      = class="sortable wikitable mw-collapsible mw-collapsed",NPC Name, Zone, Animals spoken to.
 +
}}
  
=== General tips regarding playing in an Animal Form ===
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=====NPC Shopkeepers that don't speak to Beast Forms =====
For general advice, avoid playing as an animal unless absolutely certain, and after you have explored zones such as Serbule and Etilbule as a human, and gotten at least some storage space, NPC favors done, and gotten used to the general feel of the game. Because starting off as an Animal can be hard or trying for a new player.
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{{ #dpl:
 +
| category  = NPCs
 +
| category = Shopkeeper
 +
| notcategory = Talks to Animals
 +
| notcategory = Zones
 +
| notcategory = NPCs by Area
 +
| notcategory = Mechanics
 +
| include    = {NPC infobox}:zone,{NPC infobox}:beastlist,
 +
| columns = 1
 +
| table      = class="sortable wikitable mw-collapsible mw-collapsed",NPC Name, Zone, Animals spoken to.
 +
}}
  
Be aware that the Animal Forms stack. If you are a cow, and drink a [[Deer Juice]] potion, you will appear to be a Deer. However you are also still cursed as a Cow. So after drinking an Un-Deer Juice, you will not be in human form, but will be a Cow again.
+
===== NPCs that speak to Beast Forms and are not Shopkeepers=====
 
+
{{ #dpl:
When just starting animal say something in Nearby chat every 5 min or so. That way you will get exp in your [[Beast Speech]], and won't bother people in Global. You can also set up a new chat-channel with a unique name and use that as a private channel to randomly type in, to level up Beast Speech.
+
| category  = NPCs
 +
  | category = Talks to Animals
 +
| notcategory = Shopkeeper
 +
| notcategory = Zones
 +
| notcategory = NPCs by Area
 +
| notcategory = Mechanics
 +
  | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,
 +
| columns = 1
 +
| table      = class="sortable wikitable mw-collapsible mw-collapsed",NPC Name, Zone, Animals spoken to.
 +
}}
  
To (some) animals Joeh will not talk. Thus causing a problem for those players when trying to sell gear loot-drops. Please know that [[Roshun the Traitor]] talks to animals and also buys gear.
+
===== NPCs that don't speak to Beast Forms and are not Shopkeepers=====
 
 
Storage unlocked in Serbule (from Joeh, Ivyn or Marna) will seem to be unavailable to animals since those NPC's wont talk to them. That storage  can be accessed (at least as of the moment this is written) through the Bookshelf (between Marna's  and Hulon's house).
 
 
 
3-sylabe word of powers include ones that will grant you illusion, making you look like elf for 2 min. can be helpfull when talking to NPCs. Note that Spiders can learn a spell Illusion (that consumes a moonstone) to take human form for some minutes.
 
 
 
You definately should start working on favor in [[Animal Town]] asap, especialy if you are full time animal (eg - not wolf)
 
 
 
[[Jumper]], [[Raul]] and [[Norbert]] in [[Sun Vale]]'s [[Animal Town]] offers [[Storage]] only for players in animal form.
 
 
 
 
 
====Seek out special NPC's====
 
There are unique opportunities for animal players. For instance, if you're playing as a Cow, Deer, or Pig, seek out the [[Suspicious Cow]], an NPC cow in the fields of Eltibule. She can sell you some '''animal-specific abilities''', and even has a unique dye recipe that is otherwise unobtainable ("drab grass green").  She also sells belts for each of those animal forms. Werewolves should look for [[Sanja]] the wolf, in the forests off the coast of Kur. And every animal player will find it helpful to talk to [[Flia]], a fairy in the wilds of Serbule.
 
==== NPC & Animal Interactions ====
 
 
{{ #dpl:
 
{{ #dpl:
 
  | category  = NPCs
 
  | category  = NPCs
 +
| notcategory = Talks to Animals
 +
| notcategory = Shopkeeper
 
  | notcategory = Zones
 
  | notcategory = Zones
 
  | notcategory = NPCs by Area
 
  | notcategory = NPCs by Area
 
  | notcategory = Mechanics
 
  | notcategory = Mechanics
  | include    = {NPC infobox}:zone,{NPC infobox}:beastspeak, <--Change to {Npc}:Zone,{Npc}:BeastSpeak, after npc conversion -->
+
  | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,
 
  | columns = 1
 
  | columns = 1
  | table      = class="sortable wikitable" style="width:100%",NPC Name, Zone, Speak
+
  | table      = class="sortable wikitable mw-collapsible mw-collapsed",NPC Name, Zone, Animals spoken to.
 
}}
 
}}
  
====Returning to Human Form (temporarily)====
+
=== General Tips for Beast Forms ===
In order to make "being an animal" a viable path through the entire game, the next update (Sept 2014) adds some high-level [[Words of Power]] that can help. These Words apply an illusion to you that makes you look like a human for a minute or so -- just long enough to talk to NPCs that ignore animals!
+
* It is advised that new characters wait to become a [[Beast Forms|Beast Form]], especially a [[Lycanthropy|Lycanthrope]], until they have explored [[Serbule]], [[Serbule Hills]], and [[Eltibule]]. For characters with low-level Combat Skills, transforming into a [[Beast Forms|Beast Form]] and losing access to many shopkeepers and other services can be a surprise. Until [[favor]] is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.
 +
 
 +
* If a [[Beast Forms|Beast Form]] sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a {{Item|Spider Juice}}, they will need to fight their way through the entire [[Serbule Crypt]] to reach the NPC selling the {{Item|Un-Spider Juice}}... or rely on a helpful adventurer.
 +
 
 +
* [[Beast Forms]] stack. If a Rakshasa cursed by [[Maronesa]] into a [[Cow]] drinks a {{Item|Deer Juice}}, they will transform into a [[Deer]] and loose access to have Cow abilities active in combat. When they drink an {{Item|Un-Deer Juice}}, they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a [[Lycanthropy|Lycanthrope]], they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.
  
Completing quests this way is a fairly laborious process, because you have to research the Words and each Word is usable only once. It is intended that being an animal is a hard play style. The "human form" Words of Power just ensure that animals can access important skills and equipment that they will need at higher level, even though it will be a bit of a pain.
+
* A common method to improve [[Beast Speech]] is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of [[Beast Speech]].
  
Spiders can learn the 'Illusion' spell (that consumes one moonstone each time) to assume a human form illusion for a limited time.
+
* Newly transformed [[Beast Forms]] may have a surplus of armor after exploring a dungeon, as they no longer have access to [[Joeh]] as a shopkeeper. The Orc merchant [[Roshun the Traitor]], living in a building near the [[Eltibule]] portal, speaks with animals and buys equipment.
  
 +
* Although most storage-offering NPCs in [[Serbule]] shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between [[Marna]] and [[Hulon]]'s shops. (Note: This may change in the future).
  
To permanently undo the transformation to Cow, a player will have the kill the [[Maronesa]] boss in the [[Crystal Cavern]].<br>
+
* Using the associated Combat Skill for a [[Beast Forms|Beast Form]] is not required. A [[Cow]]-form character could have [[Psychology]] and [[Mentalism]] as its active skills.
To undo the transformation to a Deer, Rabbit or a Pig, a player will have to obtain a random drop Un-Deer potion or Un-Pig potion  and drink that.<br>
 
To undo the transformation to a Spider the player will have to obtain an Un Spider potion from the [[Strange Spider]] in Serbule Crypts (who is guarded by the tough [[Rhino Guardian]]).<br>
 
Please note: <B> once a player has transformed to a Lycan (wolf), that CANNOT be undone ! </B>
 
  
 
== Trivia ==
 
== Trivia ==
Animal forms (and specifically Cow  at first), was at first 'a fluke' by the Dev's.
+
* [[Beast Forms]] (and specifically Cow  at first), were at first 'a fluke' by the Developers.
Citan / Eric originally only intended the Animal forms to be a very temporary curse. Intended only as 'punishment' and to be cured ASAP. <br>
+
Citan originally only intended the Beast Forms to be a very temporary curse, intended only as 'punishment' and to be cured ASAP. <br>
He / they were surprised to find that certain players wanted to continue playing in that animal form. And subsequently the different animal forms and their abilities and playstyle were further developed.
+
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.
  
 
==Sources==
 
==Sources==
 
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]
 
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 18:31, 2 March 2026

Beast Forms are a unique feature of the skill system in Project: Gorgon. Beast Forms are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider Beast Forms to be viable, powerful alternatives to living life in a humanoid form.

Skill Characterization

Cow
  • Cows are viewed as a traditional tank archetype. Abilities such as Tough Hoof and Chew Cud help Cows improve their survivability in longer fights. Cows also have the sprint ability Moo of Determination, and the the ability to produce their own milk.
  • is a valuable item used in crafting skills such as Cooking and Cheesemaking. Cows with a Vegetarian badge can produce milk faster than cows with a varied diet, however skill level and the version of Collect Milk used also impact collection times.
  • Adventurers can also milk cows, however consent must be given.
Deer
  • Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based Beast Forms using Bounding Escape. They also have AoE taunts, while cows only have single target taunts.
  • Deer can use the ability Summon Deer to summon a wild deer to help them in battle.
  • Some deer are actually Druids, using the Deer Form toggle ability.
Spider
  • Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on Incubate, an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
  • Spiders have the ability to use Insidious Illusion to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a each time it is used.
  • can be produced by Level 60 Spiders using Webspin. This ability can give spiders an advantage in Textile Creation and Tailoring, which is helpful if they want to craft the spider-form Spider Casing equipment.
Pig
  • Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of Mudbath, Frenzy, and Porcine Alertness.
  • The speed-boosting sidebar ability Terror Dash is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
  • A variety of mushrooms can be found by pigs using the Truffle Sniff abilities.
Rabbit
  • Normally, rabbits are stealthy creatures. Using Play Dead, a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing Hare Dash and the speed-reducing Long Ear, which slows a rabbit down in exchange for reducing the detection range of nearby foes.
  • Rabbits are the only Beast Form capable of using Ice Magic. A special headgear item is required to activate this synergy.
Giant Bat
  • Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
  • Giant Bats can use Echolocation, which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the Labyrinth in Ilmari.
  • Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
Lycanthropy
  • Lycanthropy is unusual among the Beast Forms, as it is a permanent alteration. There will never be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of Norala.
  • Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.
  • While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks.
  • Howl Mode allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.
Spirit Fox
  • Spirit Fox are tricksters, using abilities including Dimensional Snare to immobilize targets and Blur Step to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage.
  • Spirit Fox can use Illusive Guise to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.
Druid Forms

Beast Form Mechanics

Animals are unable to use Angling, Armor Patching, Sigil Scripting, or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves.

Familiar's Recall

Icon Level Name Description Special Effects Stats Source
icon_3713.png 0 Familiar's Recall Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. Can Be On Sidebar Power Cost: 50
Range: 5
Cooldown: 1800
 ???

Using a Recall Collar, a character using one of the Beast Forms may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.

This ability is learned from their master:

Recall Collars

A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)


Beast Skills

Beast Speech

One of the disadvantages of becoming a Beast Form is Beast Speech. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "I need help, can you meet me at the Serbule Well" might be sent as "I moooo moooo, can moo meet me at the moooooooo moooo?", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.

  • Spirit Fox are not afflicted with Beast Speech, as their transformation results is something not-quite a physical form.

Survival Instincts

Survival Instincts is a utility skill which provides sidebar abilities.

Beast Metabolism

Beast Metabolism is a skill used only by Lycanthropes. This skill levels as they consume the corpses of defeated enemies.

Warden

Warden is a combat skill exclusively available to Beast Forms. This skill deals Electricity, Fire, and Acid damage.

  • To learn the Warden skill you must have [Friends] or higher favor with Suspicious Cow in Eltibule, Red in Kur, or Norbert in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden

Beast Form Equipment

Look Marna, No Hands!

As an animal, you no longer have the ability to use skills that require handheld weapons, such as Sword, Fire Magic, or Shield.

  • The lack of hands also prevents animals from gathering wood and collecting milk from milkable animals.
  • Beast Forms seeking to use Necromancy or Priest will be unable to use common Necromancy Orbs or Priest Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.

Crafting Equipment for Beast Forms

When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have gems easily obtained through surveying, animals require an additional step, rune-infused gems.

Animal-Specific Equipment

Most Beast Forms have armor or equipment that can only be worn by that form. Usually, this includes Racial Jewelry, however some forms have armor that changes them visually. Check individual pages of the Beast Forms for complete lists of their special equipment.

  • Cows have access to crafted Champron (headwear) & Barding(chest armor), which gives them the appearance of an armored cow.
  • Deer can equip Alicorns such as , which add a centered horn to their forehead.
  • Spiders can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.
  • Pigs can wear Porkpie Hats created through Tailoring.
  • Rabbits can wear Animal Controller head pieces which give them a small tiara.
  • Giant Bats can equip Witch Hats crafted through Tailoring.
  • Lycanthropy afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through Blacksmithing.
  • Spirit Fox - No visual equipment.

Animal Transformation

Cow

Methods of turning into a Cow

  • Receive damage from the Rage Attack Crushing Knockback Curse by Maronesa in the Crystal Cavern. Transformation begins after 120 seconds if Maronesa is still alive, or at the time of her target's death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!
  • Encounter the Strange Pig during a weeklong Special Event.

Methods of removing Cow form

Deer

Methods of turning into a Deer

Methods of removing Deer form

Spider

Methods of turning into a Spider

  • Drink . (You should buy an Un-Spider Juice from the NPC at the same time!)
  • Encounter Akhisa's Herald during a weeklong Special Event.

Methods of removing Spider form

Pig

Methods of turning into a Pig

Methods of removing Pig form

  • Drink .
  • Speak a Word of Power: Cure Pigification.
  • Encounter the Strange Pig during a weeklong Special Event.
Rabbit

Methods of turning into a Rabbit

Obtainable during the Seasonal Events Garden Invasion, Bun-Fu Training.

Methods of removing Rabbit form

Obtainable during the Seasonal Events Garden Invasion, Bun-Fu Training.
Giant Bat

Methods of turning into a Giant Bat

  • Become infected with Fevered Trismus. If untreated, transformation after two hours.
Sources
- Bite by a Giant Bat character using Virulent Bite in a PVP-enabled area.
- Rage attacks from Disease-Crazed Giant Bat, Pet Battlebat, Sickly Giant Bat, or Angry Giant Bat.

Methods of removing Giant Bat form

Lycanthropy
Spirit Fox

Methods of turning into a Spirit Fox

Methods of removing Spirit Fox form

Beast Forms and NPCs

Not every NPC in Project: Gorgon is friendly to Beast Forms. Newly transformed Beast Forms quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of Serbule, shopping and training services once offered in humanoid form will be rescinded by Marna, Joeh, Elahil, and Tadion. If humanoid form is regained, normal access to animal-hating NPCs will return.

  • Some NPCs can be bribed to speak with animals, such as Hulon in Serbule. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.
  • NPCs that refuse to speak to Beast Forms can be picky. They may shun only "scary" forms, usually Spider, Lycanthrope, and Giant Bat.
  • Both Spider and Spirit Fox gain access to abilities allowing them to temporarily appear humanoid.
  • Discoverable Words of Power exist that can temporarily project a humanoid form.
- Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you've always been a human.
- Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you've always been an elf.
- Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you've always been a rakshasa.

While some NPCs shun Beast Forms, others will only be willing to interact with them. There are Awakened animals in small camps and outposts across Alharth that offer alternative places to train and shop.

Animal Town

Animal Town is a hidden refuge in Sun Vale populated by various species of talking animals. Some of the residents are Awakened, while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly Summoned Guardians.

Individuals who have recently transformed into one of the Beast Forms will find themselves unable to speak with most NPCs in Animal Town until 180 real-world minutes have been played. If you loose track of the time you transformed, Norbert the pig can tell you when the other residents will tolerate talking with you!

  • Befriending the residents of Animal Town is highly encouraged for all Beast Forms who wish to remain in their forms long-term. The NPCs of the town offer training of Beast Skills, abilities, and provide storage exclusive to Beast Forms.

Animal Outposts

Kur Mountains
North of Kur Tower on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.
Inside a cavern carved into a mountain, a group of Wardens stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.
Gazluk
In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.

Useful NPCs to Befriend

Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.

Serbule
  • Flia - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level Beast Forms.
  • Harry the Wolf - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with Beast Forms naturally, but requires extra effort by humanoid forms who want to converse with him.
Eltibule
  • Suspicious Cow - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.
Kur Mountains
  • Along the northwestern beach, Lycanthropes Sanja and Jace Soral guard a small camp and campfire.
Ilmari
  • Lumpfuzz - A traveling Elven Spellhound and merchant.
NPC Shopkeepers that speak to Beast Forms
NPC Name Zone Animals spoken to.
Agrashab/Sun Vale Sun Vale All
Amutasa Rahu All
Arlan Ilmari All
Ashk the Answerer Rahu All
Aven Gazluk All
Azalak Serbule All
Baroness Marith Felgard Serbule Hills All
Bendith the Banished Fae Realm All
Braigon Eltibule Only Cow
Brianna Willer Serbule Hills All
Charles Thompson Serbule All
Cheb Povus All
Cinnamon the rabbit Sun Vale Anyone in animal form for 3+ hours
Cleo Conyer Serbule Hills All after bribing Durstin Tallow
Corey The Croaker Sun Vale All
Dhakmar Rahu All
Dog Ear Povus
Durstin Tallow Serbule Hills All after bribe.
Echur Serbule All
Eleme Sun Vale All
Engineer Crall Vidaria All
Eveline Rastin Red Wing Casino All
Fainor Serbule All after bribe.
Fazzi Sun Vale All
Felmer Fae Realm All
Ferand Deftwhisper Povus All
Firaki Ilmari All
Flia Serbule All
Floxie Fae Realm All
Gasu'um Gazluk ???
Glajur Kur Mountains All
Harry the Wolf Serbule All
Hiral Sun Vale All
Hirochi the Booklord Rahu All
Hogan Eltibule All
Hulon Serbule All, after bribe.
Ichin the Ice Master Rahu All
Irkima Red Wing Casino All
Jace Soral Kur Mountains Non-Human or Lycan
Jaime Fatholm Serbule Hills All, after bribe to Durstin Tallow
Jesina Eltibule No Bats, Spiders, or Wolves
(Until quest completed).
Julius Patton Serbule Hills All
Jumjab Eltibule All
Kelim Ilmari All
Kib the Unkillable Red Wing Casino All
Kleave Eltibule All
Kodan Sun Vale Anyone in animal form for 3+ hours / Werewolves
Kohan Rahu All
Korbok Vidaria All
Larsan Serbule All
Legs Sun Vale All, if animal form 3+ hours.
Leonard Allenson Serbule All
Lisi Sun Vale All
Lucinnea Vidaria All
Lumpfuzz Ilmari All
Mandibles Red Wing Casino All
Milton Kur Mountains All
Mox Warcut Gazluk ???
Mushroom Jack Serbule All
Nishika Rahu All
Norbert Sun Vale Be in animal form for 3+ hours
Otis Red Wing Casino All
Pasha Ilmari All
Paul Vaughn Serbule Hills All
Pegast Fae Realm All
Pitre Ferrence Vidaria All
Preta Sun Vale All
Qatik Red Wing Casino All
Ragabir Red Wing Casino All
Raina Fae Realm All
Red Kur Mountains No Scary
Richter Heavenly Sewers All
Rick Snapley Gazluk All
Roshun the Traitor Serbule All
Rugen Rahu All
Sammie Grimspine Serbule Hills All
Selaxi Ilmari All, after bribe
Shirogin Rahu All
Sie Antry Eltibule All
Sirine Rahu All
Sona Gazluk All
Spot Sun Vale All
Strange Spider Serbule All
Suspicious Cow Eltibule All
Tavilak Red Wing Casino All
The Wombat Sun Vale All
Therese Serbule All
Trasen Serbule Hills All
Tryaka Povus All
Ufkar Rahu All
Urzab Ilmari All
Velkort Serbule All
Vendor Fox All
Way Serbule All
Willem Fangblade Red Wing Casino All
Wintria Irasce Rahu All
Yagreet Sun Vale All
Yavazek Sun Vale All
Yogzi Sun Vale All
Zhao Rahu All
NPC Shopkeepers that don't speak to Beast Forms
NPC Name Zone Animals spoken to.
Bellema Deftwhisper Gazluk
Dachak the Digger Povus
Drummond Stonecurl Vidaria
Elahil Serbule
Errruka the Benefactor Povus
Ferris Blueheart Vidaria
George Madler Eltibule
Gerrux Povus
Helena Veilmoor Eltibule
Joeh Serbule
Kalaba Eltibule
Lamashu Kur Mountains
Laura Neth Kur Mountains
Marna Serbule
Ser Hackley Statehelm
Sir Arif Serbule
Sir Coth Serbule
Solgribue Fae Realm
Tadion Serbule
Ukorga Kur Mountains
Yetta Eltibule
NPCs that speak to Beast Forms and are not Shopkeepers
NPC Name Zone Animals spoken to.
Aceri Red Wing Casino All
Agrashab/Fae Realm Fae Realm All
Ailred Povus All
Akhisa's Herald Serbule All
Alravesa the All-Hunter Ilmari All
Aralorn Gazluk All
Arianna Fangblade Red Wing Casino All
Backfat Fae Realm All
Bahdba Serbule All
Barnaby Kur Mountains All
Beehive Fae Realm Only if Fairy
Bogaku Rahu All
Brandon Mellus Ilmari All
Broken Glowing Sphere Kur Mountains All
Casino Greeter Red Wing Casino All
Cassie Kur Mountains All
Chaf Springfield Red Wing Casino All
Chief Glortok Rahu All
Chirrra Serbule Hills All
Creepy Alchemist Serbule All
Crelpin Fae Realm All
Curious Creature Gazluk All
Daisy (NPC) Sun Vale All if animal form for 3+ hours
Dalvos's Astral Projection (Underwater Cave) Sun Vale All
Daniel Murderdark Rahu All
Delia Red Wing Casino All
Deville Sun Vale All
Dorimir Fangblade Red Wing Casino All
Drima Ilmari All
Duke of Flapbule Statehelm All
Dye Monster Serbule All
Easter Bunny Eltibule All
Elaina Sun Vale All
Elmetaph Anagoge All
Ensign Cricket Fae Realm All
Falkrin Overstrike Ilmari All
Fiddler Red Wing Casino All
Fitz the Boatman Serbule All
Fluffikins Gazluk All
Furlak Rahu All
Garad Red Wing Casino All
Gershok Serbule Hills All
Gisli Serbule All
Gloria Stonecurl Kur Mountains All
Glowing Sphere Kur Mountains
Glowing Sphere Fae Realm All

All

Gorvessa Eltibule All
Gozzaroon Sun Vale All
Grakelsput Povus All
Gremix Ilmari All
Gribburn Eltibule All
Happy-Go-Lucky Bat Serbule All
Hemmit Magmagrip Gazluk All
Inella Elven Judgement All
Ishiko Povus All
Jake the Buckler Sun Vale Cows, Pigs, Wolves, Deer, Bats.
Jaw Serbule All
Jenny Foster Statehelm All
Jopol Red Wing Casino All
Jumper Sun Vale All, if animal for 3+ hours.
Jurl the Boatman Serbule All
Justin Fargold Povus All
Kalrod Red Wing Casino All
Kimeta Povus All
Kimoc Red Wing Casino All
Kinira Red Wing Casino All
Kuzavek Red Wing Casino All
Lady Alethina Red Wing Casino All
Lady Windsong Rahu All
Lakrea Rahu All
Lana Songtree Serbule Hills All, after bribing Durstin Tallow.
Landri the Cold Kur Mountains All
Lawara Anagoge All
Legacy Item Replacer Serbule All
Liamu the Watchful Vidaria All
Lincha Povus All
Loche Red Wing Casino All
Lugnir Serbule All
Makara Ilmari All
Malgath Kur Mountains All
Malvol Eltibule All
Melandria Gazluk All
Merriana Serbule Hills All
Message Starfish Sun Vale All
Midge the Apothecary Fae Realm All
Mirraverre Phantom Ilmari Desert All
Mirror Gazluk All
Mittens Kur Mountains All
Moku Povus All
Moxie Red Wing Casino All
Mu Serbule All
Mythander Eltibule All
Nightshade Kur Mountains All
Nissim Ilmari All
Noita the Green Fae Realm All
Norbert/Strange Pig Serbule All
Ogamboe Fae Realm All
Orran Red Wing Casino All
Orrrilund Serbule Hills All
Parella Statehelm All
Pennoc Serbule All
Percussa Rahu All
Percy Evans Eltibule All
Pickles Kur Mountains All
Poe Serbule All
Puffy Ben Sun Vale All
Quest Hag Kur Mountains All
Raim Red Wing Casino All
Rappanel Serbule Hills All, after bribing Durstin Tallow.
Ratuk the Thinker Kur Mountains All
Raul Sun Vale All, if in animal form for 3+ hours.
Rayar Red Wing Casino All
Records Golem A Anagoge All
Records Golem B Anagoge All
Records Golem C Anagoge All
Records Golem D Anagoge All
Ricatu Povus All
Riger Anagoge All
Riston Red Wing Casino All
Rixie Povus Anyone
Rohina Sun Vale All
Rubi Kur Mountains All
Sagiso Statehelm All
Sanja Kur Mountains All
Sarina Eltibule All
Scoops Statehelm ???
Selphie Serbule All
Sem Gazluk All
Sergeant Ultaka Rahu All
Serrold Red Wing Casino All
Shala Povus All
Sheyna Rahu All
Shovel Dispenser Fae Realm All
Silvia Sun Vale All
Sir Johnson Ilmari All
Skitters Statehelm All
Slim Ostren Statehelm All
Snowleaf Kur Mountains All
Squidlips Sun Vale All
Stephie Blackhammer Povus All
Stulza Rahu All
Sugar (NPC) Kur Mountains Animals Only
Syndra Kur Mountains All
Tangle Kur Mountains All, but he finds wolves scary
Tantai Red Wing Casino All
Teleportation Attendant Red Wing Casino All
The Bat in the Hat All
The Floriculturist Vidaria All
The Sand Seer Ilmari All
Thedar Red Wing Casino All
Three-Eyes Rahu All
Torana Red Wing Casino All
Torgan Gazluk All
Trekker Gazluk All
Truxartis Vidaria All
Tyler Green Serbule Hills All after bribe to Durstin Tallow
Ultashk Eltibule All
Umarak Povus All
Urglemarg Sun Vale All
Uriana Fae Realm All
Verac Red Wing Casino All
Viedesi Sun Vale All
Voo Serbule All
Wobbuk Povus All
Yalox Eltibule All
Yasinda Eltibule All
Yoy Serbule All
Yurra Serbule All
Zazzamath Vidaria All
Zealo Serbule All
Zeratak Serbule All
NPCs that don't speak to Beast Forms and are not Shopkeepers
NPC Name Zone Animals spoken to.
Alzaneth Statehelm
Anaberyl Statehelm
Anamemerie Statehelm
Blanche Serbule
Brugo the Wise Povus
Burl Statehelm
Captain Gregory Statehelm
Cassandra White Statehelm
Chancellor Algest Statehelm
Chancellor Fisher Statehelm
Chancellor Vexford Statehelm ???
Corinth Statehelm
Cynthia Rolfe Statehelm
Denton Razor Vidaria
Deville Neth Statehelm
Electra Breakdawn Statehelm
Elune Statehelm
Etricar Statehelm
Exalto the Extractor Statehelm
Ferina Statehelm
Flitilda Statehelm
Franklin Mallus Statehelm
Fransesca Muradrake Statehelm
Gareth Plumsy Statehelm
General Tassadar Statehelm
Ghost Orc Povus
Gleanfeckle Statehelm
Gossamyr the Great Statehelm ???
Gregory Pincackle Statehelm
Gretchen Salas Eltibule
Gunther Ashbrown Statehelm
Gurki Kur Mountains
Guzor Harrison Statehelm
Ivyn Serbule
Janet Lews Kur Mountains
Jara Serbule
Jaunce Zodiac Statehelm
Justin Smoot Statehelm
Kasapar Statehelm
Katarina Eltibule
Leah Bowman Povus
Leopold Smith Statehelm
Mara Woodwright Statehelm
Meghan Olliver Statehelm
Mope Povus
NPCs by Area
NPCs by Special
Nelson Ballard Serbule
Oritania Eltibule
Ormond Neth Statehelm
Phantessa Statehelm
Rebeccah the Whisperer Statehelm
Ri-Shin Holiday Gifts
Rita Serbule
Sage Festoon Statehelm
Salitharve Statehelm
Sentient Flame Serbule
Ser Lorentz Vidaria
Ser Palmer Statehelm
Shiriqa Statehelm
Sir Abbley Statehelm
Sir Brooker Statehelm
Sir Fisk Statehelm
Sir Hughes Statehelm
Sir Taggart Vidaria
Sourgum Statehelm
Stables Golem Serbule Hills ?
Steven Poplar Statehelm
Strom Farblood Statehelm
Tamilla Statehelm
Terriva Jance Statehelm
Tessa Starlight Statehelm
Thimble Pete Eltibule
Tremmond Blackhammer Povus
Tremond Rockhammer Statehelm
Unora Veilmoor Statehelm
Wyn Dovaran Statehelm ???

General Tips for Beast Forms

  • It is advised that new characters wait to become a Beast Form, especially a Lycanthrope, until they have explored Serbule, Serbule Hills, and Eltibule. For characters with low-level Combat Skills, transforming into a Beast Form and losing access to many shopkeepers and other services can be a surprise. Until favor is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.
  • If a Beast Form sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a , they will need to fight their way through the entire Serbule Crypt to reach the NPC selling the ... or rely on a helpful adventurer.
  • Beast Forms stack. If a Rakshasa cursed by Maronesa into a Cow drinks a , they will transform into a Deer and loose access to have Cow abilities active in combat. When they drink an , they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a Lycanthrope, they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.
  • A common method to improve Beast Speech is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of Beast Speech.
  • Newly transformed Beast Forms may have a surplus of armor after exploring a dungeon, as they no longer have access to Joeh as a shopkeeper. The Orc merchant Roshun the Traitor, living in a building near the Eltibule portal, speaks with animals and buys equipment.
  • Although most storage-offering NPCs in Serbule shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between Marna and Hulon's shops. (Note: This may change in the future).

Trivia

  • Beast Forms (and specifically Cow at first), were at first 'a fluke' by the Developers.

Citan originally only intended the Beast Forms to be a very temporary curse, intended only as 'punishment' and to be cured ASAP.
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.

Sources